Shiny deployment - failed upload and gibberish in messages / error - r

The company I work for recently did something and I can no longer deploy my apps (including ones that work, have been previously deployed, and not changed since last deployment). The messages I get are... gibberish?
and
I couldn't find similar issues when googling. Can anyone shed any light? I don't even know where to start on fixing this... I'll be happy to add more info on session or whatever else as required.

Related

Error: could not handle the request comes up when I deploy firebase from my local

On firebase console, it says my files are successfully deployed but in actual web page, it is just a black page with one senetence "Error: could not handle the request"
i did not started this project i am working on, and i have no idea what to do.
BTW, no errors are loged in firebase-debug.log
All things are clear, except for the web page.
As far as i know, this is based on Next.js, if you would care to know.
I opened up the file from the root folder, used "cd (myfilename)" command to go into the actual project, and then executed firebase deploy.
I googled thousands of times, and I doubted these:
node js version problem?
os problem? (i work on Window, and the first start was from Mac)
number one i solved. number two? i dont know.
Please help me out if you have any idea or can guess why this happens.

The package "apppxbundle" is taking a long time to process. Unable to push update to windows store [UWP] [ Xamarin.Forms]

I've been at this for past 2 days and I'm getting weird errors from the store.
I'm trying to upload an update to my application "CoManga" via the store and it's not working out.
I'm working on Xamarin.Forms (UWP) and before making the appxbundle, I made sure and "associated my app with CoManga" from my developer account. All the information over there matches and should work fine without any issues.
Then I made a release of my UWP app, got the bundle and I tried to upload it to UWP.
It said that the Publisher info is different, so it couldn't upload. This is weird because I tried signing the bundle with my developer account itself.
Now, I tried building and signing the app bundle from app center. I got the appxbundle and that I tried to upload. But, since today it's giving me weird error :
The package comic_dl.UWP_2.1.15.0_ARM_x86_x64.appxbundle is taking a
long time to process. If this isn’t completed soon, try refreshing the
page, or remove the package and then upload it again. If you continue
to see this issue, contact support.
This package I tried to build from my system manually : https://drive.google.com/open?id=1VVvF6IB70R2DKNUgBJcqw-HryL1LIwgo
This is what I got from App center : https://drive.google.com/open?id=1o0sGKU2AKVgrcTelIoRFz7QCe8Do0WJ3
This is the Store ID : 9N81F8B5WW93
Can someone guide me what I might be doing wrong/missing something.
Thanks
EDIT Update : So, I followed the suggestion and contacted Microsoft's Team for help on this issue. After 3 months of multiple contacts, I was able to get someone to reply back and follow the case. Even they tried things on their end and I tried by deleting all the certificate files I had in my current project and tried to manually build the manifest file and then it worked. I'm not entirely sure what worked out in the end. But, you can try these things if you run into this issue.
1.) Clean your project.
2.) Delete .vs directory.
3.) Look for any certificate files in your project. Back them up somewhere else and then delete them from the project (Don't exclude from project, just delete them entirely). Clean and rebuild your solution.
4.) Check if the application is already installed on your system (When you debug, VS will install your UWP app on your machine to run it). If it's installed, uninstall it completely.
5.) Make a backup of your manifest file and try to create a new manifest file.
These are the links I received from Microsoft Help:
PFN and package publisher name must match values here: https://partner.microsoft.com/en-us/dashboard/products/{YourAppID}/identity
Update manually: https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/how-to-create-a-package-manifest-manually
Update in VS: https://learn.microsoft.com/en-us/uwp/schemas/appxpackage/uapmanifestschema/generate-package-manifest
If these values were pulled from test certificate, partner needs to update their test cert: https://learn.microsoft.com/en-us/windows/msix/package/create-certificate-package-signing
I think this problem is not caused by anything code related, but rather it is a problem on the Store side. I would suggest contacting the Store support, they should be able to investigate if there is something wrong with your app package or the problem is on their side.
For support go to the official website, click the Contact Us tab and fill out the form accordingly.
The team should be able to advise even for the first error with different publisher info. If your app was always associated with the same account, there is no reason it should give you such an error message.
I had this issue gazillion of times. It is so frustrating. That error message isn't useful at all.
Anyway - I think it is something in Package.appxmanifest, something in Identity tag.
Retrieving some necessary info from store helped me.
Click right on your project -> Publish -> Associate App with the Store. This will update Package Display Name,Package Name,Publisher ID,Publisher Display Name and Version with correct values (within Package.appxmanifes).
Also be careful with version number. The last from numbers must be zero. 1.1.1.0 is fine, while 1.1.1.1 is not.

Why are my Firebase Functions deploys (from the Netherlands) failing?

Update: The problems passed for a while, but then returned with a vengeance since yesterday. Deploys now really take forever and always fail with Server Error. connect ETIMEDOUT or Upload Error: Cannot read property 'response' of undefined or something else.
After experimenting with connecting via a US location using HideMyAss I found that that completely resolved my issues though! Note that this issue not only occurs when deploying from our office in Amsterdam, but also from our office in Rotterdam. In the meanwhile I have also heard from more people experiencing issues with other Google services.
I have replied to the related Firebase Support email with this information and hope they will look into it. In the meanwhile I guess I'll have to keep on using HideMyAss..
--
Deploying Functions has been taking increasingly longer times after adding more of them. Occasionally at first, but recently for some periods every time I try to $ firebase deploy --only functions one of the functions being deployed at random fails with:
⚠ functions[foo]: Deploy Error: Failure in the
execution environment
When I try again an hour or so later it deploys without a problem (still takes 2 minutes to deploy which seems a little slow).
Perhaps the deploy process is timing out; it always fails after a long time, never quickly.
Perhaps my location outside of America is resulting in latency related issues in the deployment process? Doesn't seem very likely though..
I'm also looking into Firebase Functions logging "Function execution took 60002 ms, finished with status: 'timeout'" and other performance issues, so I wonder if these are all related.
PS: I also reported this to https://firebase.google.com/support/ but the last report I made there is still un-answered after 15 days, so I'm going to go ahead and post it here as well. I included a firebase-debug.log with that report, but rather not publicly sharing that here (not sure if there any tokens in there etc).
Also having issues
I have been having similar issues today and I am deploying from the United States.
For example a function will fail showing these two errors:
Deploy Error: Failure in the execution environment
Error: Functions did not deploy properly.
I found that once when this happened it was because my internet connection was dropping and then totally dropped during a firebase deploy.
Then again it happened because I was trying to deploy at the exact same time that at lot of my cloud functions happened to kick off doing stuff on their servers.
Once the cloud function had failed, then even when my internet resumed and my functions weren't busily running, it would not let me redeploy to get the jammed function running again. No matter what the broken copy of it was stuck in their servers with the tag:
Failure in execution environment
My Solution
I found that once you have a problem like that you can actually rename the function. On the next deploy it will effectively delete the old broken function and reload it as a working copy with the new name.
I would think if your project required it to have the same name you could do this process one more time, deleting the copy with the new name and restoring the copy with the name you needed. Or even block commenting out the function to delete it on the first deploy and then uncommenting it on another deploy to reinstall it.
How that helps you
I'm hoping that if you are still having issues from the Netherlands it is helpful to know that it may be a slow connection issue or a busy server issue. As I have found these two things to cause problems for me from within the States.
Also my solution of deleting and redeploying the function might help to speed up a deploy if the issue is with a copy that is on their servers. It would be interesting to know if that helps because even though the function looks ok on the server maybe it had issues during the previous deploy that are jamming up future deploys.
Sorry for the late response to this, hopefully you are no longer having these issues with firebase (I hate firebase btw, always issues like this).

Stuck at "Client modified--refreshing" on Terminal after Code Refresh

I installed Meteor (p.s I'm new to app developement) onto my laptop (running Windows 10) and have created an app for which I have downloaded packages for (materialize, accounts-ui and passwords). The problem that I'm facing is that whenever I make changes to the html,css or js files, I get "client-modified" on my terminal, but it never actually refreshes. It's just stuck there in a loop after no matter how many modifications I make. Is this due to the current Meteor version I have installed (1.2.1)?
=> Client modified -- refreshing
This happened to me also, yesterday and today, that's how I found this question.
My observations are:
check if the app is running and working despite the apparent hang. If it does, try making a simple change in a html or template file and see if the app auto-updates. It did for me, but your mileage may vary.
If it gets too annoying, you can always just kill and restart the app. Shouldn't take too long. Check if this improves the situation.
If 2. does not help you may try "meteor reset" to clean things up, but ONLY if you just started developing your app and don't care about losing any app data (MongoDB get's wiped along with the rest of the /.meteor/local folder)
Hope the above helps...
Norbert

Does version need to be live to check if TrustManager error is fixed?

I'm experiencing the problem
Your app is using an unsafe implementation of the X509TrustManager
interface with an Apache HTTP client, resulting in a security
vulnerability. Please see this Google Help Center article for details,
including the deadline for fixing the vulnerability.
I needed to break my app's code to (i think) fix the problem. I need to know if the change is working, if so I'll fix the other problems the fix caused. If I upload the build to production using timed publishing but don't make the build live will it tell me if the error affects that build # in the popup error message?
Builds submitted using timed publishing will be flagged if they are affected.

Resources