Why is the term stub used for RPC? - grpc

Wikipedia says
A stub in distributed computing is a piece of code that converts parameters passed between client and server during a remote procedure call (RPC)
How does the original meaning of the word stub relate to its function in RPC?

A stub is a short part of a whole, like a ticket stub or the stub remnant of a used pencil. Equivalently it is something "cut short." In computing, the stub looks like the method, but doesn't have the method's logic. The method's processing is "cut short" in that much of it is missing. The stub term is also used for "test stubs" (a.k.a. mocks) and "method stubs". Some people may call them "stand ins" instead.
Test stubs are commonly seen, but you may not be as familiar with method stubs. Method stubs are barely-implemented methods that have the proper arguments and return the right type of value but don't have the appropriate processing. For example, a stub for a random() function could always return 4. They are common in emulators and when initially implementing a system.
For RPCs, the stub converts its methods, request types, and response types into the forms used by the RPC system. But the actual processing of the RPC is done remotely. The stub is essentially just a usability feature to provide the appearance the remote method is present locally.

Related

Grails 4 Async with Database Operations

My Grails 4.0.10 app needs to call an external service. The call may take up to 3 minutes, so it has to be async'ed. After reading the doco I wrote a non-blocking service method to perform the call using a Promise without too much trouble.
The documentation describes how async outcome can be displayed.
In my case the outcome affects the database. I must create new domain objects, modify existing domain objects and persist the result in the onComplete closure. The doco is rather quiet on how to do this.
These are my assumptions about the onComplete closure. My question is: Are the assumptions valid? Is this the proper way to do it?
No injected stuff is available, neither services nor (for example) log -- things you normally expect in a service
Database logic must be enclosed first within Tenants.withId if multitenancy is used, and then within withTransaction
withTransaction is prefixed with a domain name. However, other domains may freely be manipulated and persisted in the same closure
Domain instances picked up before the async call may be attached to the current session like this instance.attach() and then modified and saved
If logging is needed, create a new log instance

Where should Meteor.methods() be defined?

http://docs.meteor.com/#meteor_methods
I have tried it in publish.js in my server folder.
I am successfully calling Meteor.apply and attempting the server call from the client. I always get an undefined response.
Calling Meteor.methods on the server is correct. That will define remote methods that run in the privileged environment and return results to the client. To return a normal result, just call return from your method function with some JSON value. To signal an error, throw a Meteor.Error.
On the client, Meteor.apply always returns undefined, because the method call is asynchronous. If you want the return value of the method, the last argument to apply should be a callback, which will be passed two arguments: error and result, in the typical async callback style.
Is your server code actually getting called? You can check that by updating the DB in the method and seeing if the client's cache gets the new data, or calling console.log from inside the method body and looking at the output of the "meteor" process in your terminal.
There are several places I can define my Meteor.methods() (with pro's and con's):
On the server only - when the client calls the method, it'll have to wait for the server to respond before anything changes on the client-side
On the server, and uses a stub on the client - when the client calls the method, it will execute the stub method on the client-side, which can quickly return a (predicted) response. When the server comes back with the 'actual' response, it will replace the response generated by the stub and update other elements according.
The same method on both client and server - commonly used for methods dealing with collections, where the method is actually a stub on the client-side, but this stub is the same as the server-side function, and uses the client's cached collections instead of the server's. So it will still appear to update instantly, like the stub, but I guess it's a bit more accurate in its guessing.
I've uploaded a short example here, should you need a working example of this: https://gist.github.com/2387816
I hope some will find use of this addition, and this doesn't cloud the issue that methods are primarily intended to run on the server as debergalis has explained.
Using Meteor.methods() on the client is useful too. (look for "stub" in the Meteor.call() section too...)
This allows the client to (synchronously) simulate the expected effect of the server call.
As mentioned in the docs:
You use methods all the time, because the database mutators (insert,
update, remove) are implemented as methods. (...)
A separate section explaining use of stubs on the client might ease the understanding of methods calls on the server.

Service Reference Proxy method Generation

I have two Biztalk applications, each of which expose a webservice port,
I'm consuming them in an ASP.NET client using the 'Add service reference' tool from within the VS2010 GUI to generate the proxies.
But the proxy interface is slightly different in both. One takes two parameters, returns the 'response' via a parameter using the out keyword and has a void return type,
the other takes one parameter and returns the response using a typed return value.
I'm confused as to what is causing the difference in behavior, is something I'm doing as part of the creation of the references (as far as I can tell I've used the same process) or is it something about the server/WSDL I'm consuming?
EDIT -As per Grahams comment the type of proxy interface generated seems to depend on whether there is a namespace or not. I'll give the answer to whoever can put together the clearest description of what exactly is happening there.
As noted in the comments, the inclusing of a namespace in one of the services is what was triggering the difference in the proxy code generation. It's still not clear exactly why this is the case however.

Asynchronous HttpWebRequests and a null HttpContext.Current.Response/Request object

I have a web application the relies heavily on web services. Everything with the services is done asynchronously and with AddOnPreRequestHandlerExecuteAsync. Anyhow, most of my calls work just fine, but some are returning from their asynchronous service calls to find a null HttpContext.Current.Response/Request object in the endprerequest, which of course errors the instant I try to use either. Both objects (Response and Request are available/not null on beginprerequest of failing calls and work in the endprerequest of other calls).
Anyone run into similar, or have a guess as to what might be the problem?
Update: Seem to have found a solution, if I create a variable for the HttpApplication on Init(of the HttpModule this all occurs in) the HttpContext can be accessed from that variable.
Update: Passing either HttpApplication or HttpContext.Current on the begin function has the same issue. When passed as part of the "State" of the asynchronous call, they end up null in the end function, even though they are valid in the begin function.
Update: I've added some logging and found that the Asynchronous call I am making is returning correctly, the results are there, the callback function is invoked properly.
I suspect I know the problem you're running into. The answer, almost certainly, is to replace usage of HttpWebRequest with WebClient, and to use the *Async methods of WebClient.
Here's the long explanation: there are two totally different Async programming models: the IAsyncResult Async Pattern and the Event-based Asynchronous Pattern. The IAsyncResult pattern uses BeginXXX and EndXXX methods, uses IAsyncResult instances, uses delegates for callbacks, and supports waiting for completion. The Event-based pattern uses XXXAsync methods to initiate async actions, uses XXXCompleted events instead of callbacks to handle completion, and (this is important to your case) transfers thread-specific context into every callback event handler.
In other words, if you put your callback code inside a XXXCompleted event handler (like WebClient.DownloadStringCompleted), then HttpContext.Current will be populated correctly.
If, however, you use a BeginXXX method (like HttpWebRequest.BeginGetResponse) and a delegate callback, your callback will be executed in the context of a thread that does not guarantee to have the right ASP.NET context attached.
Generally, .NET Framework library classes either use one async pattern or the other. Typically, the lower-level classes (e.g. HttpWebRequest) will use the IAsyncResult pattern, while the higher-level classes (e.g. WebClient) will use the event-based pattern. Some oddball classes (e.g. auto-generated .NET Remoting proxies) will support both patterns, but that's a rarity.
So if it's easy to do, I'd suggest moving to WebClient and event handlers instead of HttpWebRequest and callback delegates. This should solve your problem. If switching to WebClient is too hard, comment and I can probably suggest some more obscure alternatives.
Seem to have found a solution, if I create a variable for the HttpApplication on Init(of the HttpModule this all occurs in) the HttpContext can be accessed from that variable.

Significance of bool IsReusable in http handler interface

When writing a http handler/module, there is an interface member to implement called - bool IsReusable.
What is the significance of this member? If I set it to false (or true), what does this mean for the rest of the web app?
The normal entry point for a handler is the ProcessRequest method. However you may have code in the class constructor which puts together some instance values which are expensive to build.
If you specify Reusable to be true the application can cache the instance and reuse it in another request by simply calling its ProcessRequest method again and again, without having to reconstruct it each time.
The application will instantiate as many of these handlers as are need to handle the current load.
The downside is that if the number of instances needed is larger than the instances currently present, they cause more memory to be used. Conversely they can also reduce apparent memory uses since their instance value will survive GC cycles and do not need to be frequently re-allocated.
Another caveat is you need to be sure that at the end of the ProcessRequest execution the object state is as you would want for another request to reuse the object.
Further to AnthonyWJones's answer, if your HTTP handler returns true for IsReusable then you should ensure that it is fully thread-safe.
There's nothing in the documentation to indicate that reusable handlers can't be reused concurrently, although the current Microsoft implementations only appear to reuse them consecutively. But, at least in theory, a single handler instance could be reused simultaneously by multiple requests, so you shouldn't rely on any data which might be modified by other concurrent threads.
If you don't store any state in that instance (i.e.: you don't have any fields (aka "class variables")) then you should be safe reusing it.
It's by default false to be on the safe side.

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