Flip card animation - xamarin.forms

I have a card game made with Xamarin forms, and I currently have three separate view with the same card.
What I want to do is to show the first card
selection card
When you click on Truth (Verdad), the selection card will flip and show this
truth
If you click dare, it will flip and show this
Dare
I tried to create a custod render, but xamarin dosent want to build my resorce.designer.cs, with has all he animations
files

Well, the issue might be happening because the following reasons:
Files in your Resource/anim might have the wrong build action the correct one is AndroidResource,
If that does not fix the issue just delete the resource.designer.cs file, it's an autogenerated file and once you delete the bin and obj and rebuild the project it will be autogenerated.
Good luck, let me know in case if you have queries.

Related

Styling issues with react-native-gesture-handler

New to react native and stackoverflow. I am restyling a project that lets you take notes as you read the bible. I am trying to use react-native-gesture-handler so I can get rid of these ugly delete and edit buttons that I have smashed together on each note.
My problem is that since my note components are transparent, using the swiping gesture to render a delete button causes the delete button to jarringly pop into existence, instead of giving the effect of peeking out from behind the note component as you swipe. If I made my note component background opaque this wouldn't be an issue, but I do like the thematic direction I'm taking and I don't tear it up and rethink the theme if I don't have to.
I'm not allowed to add screenshots yet for some reason, so check the link below to see what I mean.
Any recommendations on how I can get this delete button to slide in from the right as you swipe? Or maybe a clever way to restyle the note component or delete button to make this look nice without sacrificing the cool theme? Thank you!
See Screenshot

Throughoutly though about some functionality of qt

I'm new to qt, and i have a simble (may be pretty dumb) question that needed to be answer:
As far as i acknowledge, qt could be use to made applications GUI (probaly its most well-knowed purpose), the program i'm trying to code work like this: you enter the program, its show three boxs: enter, setting, exit (like those main menus we see in videos game). when we click enter, it will show the main content, or when we click exit, it quit. i am able to code the layout at which show the content of those choices, but can someone explain to me, does qt support the transitions between layout, like, how to do it, a key work would be suffice
regards
which transitions?
qt have best docs about all things in that(except 1% of it)
QEventTransition Class
Event Transitions Example

How to precisely test if CSS final computed values have changed anywhere on a page?

I have a situation where I need to merge several classes manually. They contain a huge amount of overrides within an 18,000 line CSS file.
I started making some changes to the huge CSS file and I realize that CSS loads the last case of a property so I did this all very carefully. For the most part things worked well. But, I did find one icon that was wrong and one text link that was the wrong font. So I thought, is there a way that I can compare the before and after state of this work precisely. I don't mean visually. But instead like two full text output files of the results of the computed CSS for the entire current page so I can run a compare on them in notepad++
Sorry if this is an ignorant question as I am a self taught web novice.
You can use notepad ++ to compare two files. You will need a compare plugin to be installed in notepad ++. Please follow the steps below:
Install the Compare Plugin
1. Launch Notepad++.
Click the “Plugins” menu, select “Plugin Manager” and click “Show Plugin Manager.” A list of currently available plugins populates the plugin manager screen.
Check the box next to “Compare.”
Click the “Install” button at the bottom of the screen. The Compare plugin will download and install. If an administrator authentication dialog appears, click the “Allow” button.
Using the Notepad++ Compare Plugin
1. Launch Notepad++ and open the two files you wish to run a comparison check on.
Click the “Plugins” menu, select “Compare” and click “Compare.” The plugin will run a comparison check and display the two files side by side, with any differences in the text highlighted.
Reset to the original window configuration and appearance by clicking the “Plugins” menu, selecting “Compare” and clicking “Clear Results.”
For reference click here

WatchKit Menu Items Not Displaying

I'm in Xcode 6.2 Beta 3 (Build 6C101), I've added a menu and two menu items to my Interface Controller, and created IBActions for both. I've given them titles and images, but when I run the app nothing displays.
I've read
https://developer.apple.com/library/prerelease/ios/documentation/General/Conceptual/WatchKitProgrammingGuide/Menus.html
and can't see anything about need to show menu items programatically - what am I missing?
You do not need to present the menu programmatically. The only thing you need to do is wire each button to IBActions in your Watch app extension.
The most likely issue is caching of the previous Watch app storyboard. Do a clean build and try again.
Finally, as you likely know WatchKit menus only display on a "force press". They cannot be used for the main interface of the Watch app. In the Simulator, a click and hold with the mouse will simulate a force press, and the animation will make it clear when you have done one, even in contexts where it doesn't do anything.
This was solution for me- Go to Hardware->Touch Pressure->Deep Press then try tap on watch simulator.
I have recently encountered this issue on a real device, although the menu was working as expected on the watch simulator. In my case, the problem was in SF Symbol that I've used as an image.
Everything was fixed after replacing it with an image from the assets catalogue.

TideSDK - Show unread count (Icon Badges)

I intend to create a basic chat program with TideSDK. I was now wondering if it's possible to display new/unread message count in the dock/tray icon. For example, like this dock icon in OSX:
I did a quick search the docs but could not find anything about these so-called icon badges. Is this correct? My second thought was to update the entire dock/tray icon with a manually redrawn version to simulate badges. However, while I found API functions to update window icons I could also not find a way to update the main app icon.
Any ideas on how I could solve this?
Turns out this was a pretty stupid question. Didn't realise the UI node could also be clicked in the doc navigation tree. The desired functionality is actually built-in. See the relevant doc page here: http://tidesdk.multipart.net/docs/user-dev/generated/#!/api/Ti.UI
You have the following methods to achieve the desired or related result:
Ti.UI.setBadge(txt)
Ti.UI.setBadgeImage(imageURL)
Ti.UI.setDockIcon(icon)

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