I have this weird situation where I am not able to run firebase commands from android studio. I can run such commands in terminal but not in the terminal inside android studio.
As an example if I run firebase login in terminal, I can login but if run it in android studio I get this error: zsh: command not found: firebase.
See below an image to prove this case.
I tried to run the following command and got the following in terminal
MyMac:my_folder myuser$ which firebase
/Users/myuser/.nvm/versions/node/v17.0.1/bin/firebase
MyMac:my_folder myuser$ readlink $(which firebase)
../lib/node_modules/firebase-tools/lib/bin/firebase.js
If I do the same in Android I get nothing. I suspect it is a matter of Android studio not finding the right path to the firebase files?
Any help?
I am on a macOS Ventura and using Android Studio Electric Eel
Thanks so much!!
How did you install firebase tools (locally or globally)?
if you have globally installed firebase-cli,
I suggest you to look into environment PATH variables for both nodejs and firebase tools.
if you have installed locally as a dependancy,
here is a installation guide to install firebase-cli on macOS.
Eitherway, I suggest you to Invalidate cache and restart your Android studio before running the terminal again.
Hello all: I am working on a Flutter App with a team, and the App uses Firebase. When I try to run the App in Xcode, I get an error: Flutter/Flutter.h file not found from FLTFirebaseCorePlugin.h (error messages pasted at the bottom of this post). The steps I followed to bring the project over to the Mac from the PC are:
Copied the entire directory for the project
Open the project on the Mac in Android Studio
Run flutter pub get
Open a terminal, cd to the iOS folder
run pod install
but no joy. Can anyone offer any advice? I did have to set the paths to the Dart and Flutter SDKs on the Mac explicitly, and flutter doctor says all is OK, so stuck.
Thanks for any and all input.
/Users/johnstraumann/Development/flutter/.pub-cache/hosted/pub.dartlang.org/firebase_crashlytics-1.0.0/ios/Classes/FLTFirebaseCrashlyticsPlugin.h:8:9: 'Flutter/Flutter.h' file not found
/Users/johnstraumann/Development/flutter/.pub-cache/hosted/pub.dartlang.org/firebase_crashlytics-1.0.0/ios/Classes/FLTFirebaseCrashlyticsPlugin.m:5:9: In file included from /Users/johnstraumann/Development/flutter/.pub-cache/hosted/pub.dartlang.org/firebase_crashlytics-1.0.0/ios/Classes/FLTFirebaseCrashlyticsPlugin.m:5:
/Users/johnstraumann/Development/flutter/.pub-cache/hosted/pub.dartlang.org/firebase_core-1.0.3/ios/Classes/FLTFirebaseCorePlugin.h:8:9: 'Flutter/Flutter.h' file not found
/Users/johnstraumann/Development/flutter/.pub-cache/hosted/pub.dartlang.org/firebase_crashlytics-1.0.0/ios/Classes/FLTFirebaseCrashlyticsPlugin.h:12:9: While building module 'firebase_core' imported from /Users/johnstraumann/Development/flutter/.pub-cache/hosted/pub.dartlang.org/firebase_crashlytics-1.0.0/ios/Classes/FLTFirebaseCrashlyticsPlugin.h:12:
I got this error when I update flutter 1.0 to flutter 2.0;
I find just remove next line in Podfile, then pod install again, it got fixed;
:generate_multiple_pod_projects => true;
I had the same issue a week ago.
Updating Firebase Crashlytics to the latest version fixed the issue for me.
After upgrading in pubspec.yaml to the latest version, don't forget to run
flutter clean
flutter pub get
pod install
pod update
I am getting this error in jitpack, I've tried everything on the internet. Below is my error
Failed to install the following Android SDK packages as some licences have not been accepted.
platforms;android-26 Android SDK Platform 26
build-tools;28.0.3 Android SDK Build-Tools 28.0.3
To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.
And when i run ./sdkmanager --licenses
All SDK package licenses accepted.======] 100% Computing updates...
Using sudo with the above command gives
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:73)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499)
... 5 more
additional error log
File /opt/android-sdk-linux/.android/repositories.cfg could not be loaded.
Checking the license for package Android SDK Build-Tools 28.0.3 in /opt/android-sdk-linux/licenses
Warning: License for package Android SDK Build-Tools 28.0.3 not accepted.
Checking the license for package Android SDK Platform 26 in /opt/android-sdk-linux/licenses
Warning: License for package Android SDK Platform 26 not accepted.
I don't know why it's checking for licenses there when my sdk location is other
You need to accept the licences before building.
According to Android SDK docs you can use the following command depending on the sdkmanager location: Docs on --licenses option seems to be missing though.
yes | sdkmanager --licenses
GNU/Linux Distributions:
yes | ~/Android/Sdk/tools/bin/sdkmanager --licenses
macOS:
export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jre/jdk/Contents/Home
yes | ~/Library/Android/sdk/tools/bin/sdkmanager --licenses
Windows:
%ANDROID_HOME%/tools/bin/sdkmanager --licenses
Flutter:
> flutter config --android-sdk 'path-of-android-sdk'(only for ubuntu user)
> flutter doctor --android-licenses
In Android Studio go to Tools -> SDK Manager.
Go to SDK Tools tab.
Select the Android SDK Command-line Tools (latest) and download by pressing Apply.
On Windows, you can find the sdkmanager.bat at
C:\Users\[your_user]\AppData\Local\Android\Sdk\cmdline-tools\latest\bin
in Windows OS go to your sdkmanager path then execute
./sdkmanager.bat --licenses
You can find your sdkmanager in C:\Users\USER\AppData\Local\Android\Sdk\tools\bin
OR
For those people not using android studio on window os. Go to your cmdline-tools\tool\bin and type cmd on the directory box to open the directory in your terminal. Then run sdkmanager --licenses
To find your actual android SDK path follow the red marked area of the below picture
If you are working with Flutter then this command would definitely work for you.
flutter doctor --android-licenses
Problem: SDK license not accepted
Step 1: Open SDK Manager
After opening the SDK manager, open the SDK tools tab as shown below
Step 2: Check the option Show Package Details
It'll list out all the versions of SDK tools
Step 3: Install the required SDK tool version
Check the specific version of SDK tools that is complaining (for me, it was 29.0.3 as shown above in the first screenshot) from the list, accept the agreement in the dialog that opens next and you're done.
MacOS Catalina
Step 1: Changing Android Studio Preference
Open-up your Android Studio
Press Command+, or go to top-left AppBar Android Studio > Preferences.
From Left Pane, select Appearance > System Settings > Android SDK
Select SDK Tools next to SDK Platforms and under Android SDK Location
Check mark Android SDK Command-line Tools (latest) and Press OK button.
Wait for installation to be finished
Step 2 (For Flutter Users):
Go to Terminal and run the following command
flutter doctor --android-licenses
Step 2 (For Android Users):
Go to the Terminal and run the following command
export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jre/jdk/Contents/Home
yes | ~/Library/Android/sdk/tools/bin/sdkmanager --licenses
You can accept the license agreements of the stated SDKs by going to the SDK Manager (Settings > [Search for Android SDK]) then find the packages noted in the error message and find them there. Chances are, you'll find SDKs that are not fully installed and installing them will ask you to accept the license agreement.
use android-28 with build-tools at version 28.0.3; or build-tools at version 26.0.3.
or try this: yes | sudo sdkmanager --licenses
This works for me:
yes | ./sdkmanager "platforms;android-28"
yes | ./sdkmanager "build-tools;28.0.3"
yes | ./sdkmanager --licenses
For Android Studio Arctic Fox, it was solved for me by installing the Google Play Licensing Library.
Go to Preferences
Expand Appearance & Behavior
Then expand System Settings
Select Android SDK and go to SDK Tools tab
Install Google Play Licensing Library
If you are getting this error while using Flutter then please run the below command on command prompt.
flutter doctor --android-licenses
If you get below error after running the above command
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:73)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)
Then please do the below steps
Open android studio
Go to SDK manager
Click on SDK tools tab
Install Android SDK command line tool
Run flutter doctor --android-licenses again
In Android Studio go to: Tools > SDK Manager > SDK Tools
On the bottom right, check the "Show Package Details" box and download the version of sdk that you need:
Tried this on Android Studio and it worked for me:
Tools > SDK Manager (Make sure to check Show Packages below)
SDK Platforms > Show Packages > Android - 28
SDK Tools > Show Packages > 28.0.3
Appears to be a bug at the momment:
https://issuetracker.google.com/issues/123054726
Solution that worked for me:
Create a .travis.yml file in your project directory and copy these lines:
before_script:
- mkdir "$ANDROID_HOME/licenses" || true
- echo "24333f8a63b6825ea9c5514f83c2829b004d1fee" > "$ANDROID_HOME/licenses/android-sdk-license"
Reference:
https://github.com/square/RxIdler/pull/18/files
in Windows OS go to your sdkmanager path directory in cmd
You can find your sdkmanager in C:\Users\USER\AppData\Local\Android\Sdk\tools\bin
then execute the followwing command:
sdkmanager --licenses
after that it will ask to accept license agreement several times then accept all by just typing y on cmd
This works for me in Windows 10:
C:
cd \Users\YOUR_USER\AppData\Local\Android\Sdk\cmdline-tools\latest\bin
sdkmanager.bat --licenses
After, yes to all
On Mac OS 10.15.1, I got the same error even after accepted all the licenses by running sdkmanager --licenses It worked after I updated the ANDROID_HOME path configuration in the ~/.bash_profile to the following
export ANDROID_HOME=/Users/your_username/Library/Android/sdk
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
export PATH=$PATH:~/Library/Android/sdk/platform-tools
And reload the ~/.bash_profile
source ~/.bash_profile
I tried many solutions but didn't work for me.
The below solution works for me.
locate the sdkmanager file in android SDK.
In my case :
~/Android/Sdk/tools/bin
go to that path : cd ~/Android/Sdk/tools/bin
Accept licenses manually : ./sdkmanager --licenses
Enter Yes or y
If you are using flutter go with the following steps
1.open the command prompt
Then the following command
2.C:\Users\niroshan>flutter doctor
And you will see the issues as follows
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel stable, 1.22.2, on Microsoft Windows [Version 10.0.17763.1339], locale en-US)
[!] Android toolchain - develop for Android devices (Android SDK version 30.0.2)
X Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses
[!] Android Studio (version 4.1.0)
X Flutter plugin not installed; this adds Flutter specific functionality.
X Dart plugin not installed; this adds Dart specific functionality.
[√] VS Code (version 1.50.1)
[!] Connected device
! No devices available
! Doctor found issues in 3 categories.
Actually what you have to run is the below command
C:\Users\niroshan>flutter doctor --android-licenses
https://www.youtube.com/watch?v=g789PvvW4qo really helped me. What had done is open SDK Manager and download any new SDK Platform (dont worry it wont affect your desired api level).
Because with downlaoding any SDK Platforms(API level), you should accept licences. That's the trick worked for me.
I had the same problem when trying to run an app on my android device in a different project where I was working with some old version of tomcat8 and had to set the JAVA_OPTS variable and value. So I removed this system variable for JAVA_OPTS, which had a Variable value set to -Xms1024m (Remove the JAVA_OPTS system variable, but you can also store it for future use if you need to revert to using your old projects that might need it).
Then run the SDK manager bat file in your sdk path:
PS C:\Users[your_pc_username]\AppData\Local\Android\Sdk\tools\bin> .\sdkmanager.bat --licenses
Accept all licenses (Y).
How I solve this problem (AndroidStudio 4.2)
Click in Build tab
Select Failed to install the following Android SDK packages ... (warning)
Click Install missing SDK package(s)
On Ubuntu it still didn't work using the answers suggested.
This is what worked for me:
cd full-path-to-bin folder, where sdkmanager is located.
yes | ./sdkmanager --licenses --sdk_root="full-path-to-bin"
In the option --help it shows we can pass common args to it, which finally accepted ALL licences:
Usage:
...
sdkmanager --licenses [<common args>]
...
Common Arguments:
--sdk_root=<sdkRootPath>: Use the specified SDK root instead of the SDK containing this tool
To add to the answers, you can also change to the sdkmanager directory and in a sub shell and accept the licenses there
(
cd /home/user/android-sdk-linux/tools/bin
yes | ./sdkmanager --licenses
)
I just done File -> Invalidate caches and restart
Then install missing packages.
Worked for me.
On Windows:
Add USER Environment variables:
NOTE: Path should be appended
JAVA_HOME %ProgramFiles%\Android\Android Studio\jre
ANDROID_SDK_ROOT %LocalAppData%\Android\Sdk
Path %LocalAppData%\Android\Sdk
Run the below command to accept licenses:
NOTE: Accept all licenses (say y)
%ANDROID_SDK_ROOT%/tools/bin/sdkmanager.bat --licenses
Now run your app:
(like below, or another command that failed for you):
cd \myapp\
react-native run-android
in my case I just installed a new version of android studio on a new laptop and cloned the old repository where
buildToolsVersion "30.0.2" at application level build.gradle.
I just upgraded to 30.0.3 which android studio recommended on its own and the problem went away
I moved my Sdks and Avds folder as it was using lots of memory in local disk c, but after that I got the above issue.
For me Invalidate Caches/Restart solve the issue
File->Invalidate Caches/Restart
In my case updating buildToolsVersion in app level build.gradle worked perfectly. If you don't know which to use you can create new project and copy buildToolsVersion from that into existing one.
A one liner solution with downgrade to java 8:
sudo apt-get install openjdk-8-jdk -y && export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64 && flutter doctor --android-licenses
I have installed cordova-plugin-firebase in an Ionic Cordova application and since I have added this plugin I notice the following error when I debug my app with Xcode
[Fabric] failed to download settings Error Domain=FABNetworkError Code=-5 "(null)" UserInfo={status_code=403, type=2, request_id=..., content_type=application/json; charset=utf-8}
I don't want to use Fabric/crashlytics in any case
How could I remove it without affecting the Cordova Firebase plugin?
What you describe seems to be a known issue with the latest version of Cordova Firebase plugin. This plugin uses Google Services dependency 4.1.0, but according to the GitHub issues section, this problem will be fixed in the next release by using version 4.2.0.
While waiting for the plugin update, are you using Cordova iOS 5.0 in your project? In that case, try to compile your app again downgrading Cordova iOS version to 4.5.5. Run:
ionic cordova platform remove ios --save
Then:
ionic cordova platform add ios#4.5.5 --save