Can't configure Gitlab as Bug tracker in Kiwi TCMS - automated-tests

I'm integrating gitlab as bug tracker to kiwi tcms, the problem is that I son't have the logs of the problems, ot know what is the problem, by the way I search in those links
kiwi tcms - Gitlab bug tracker Integration
https://kiwitcms.org/blog/tags/customization/
https://kiwitcms.readthedocs.io/en/latest/configuration.html#configuration
I don't have so much information of how to do it, I don't know if I need an example, the server is running okay, and i create the test planning and runs ok, but when i want to create a bug, I can't link it to gitlab, thank u so much

Woa, hold your horses. "doesn't work" is a very bold statement without any context here.
For the logging part see:
https://kiwitcms.readthedocs.io/en/latest/installing_docker.html#troubleshooting
Alternatively add DEBUG=True in your local_settings.py, see:
https://kiwitcms.readthedocs.io/en/latest/installing_docker.html#customization
Most likely you haven't configured your integration with GitLab properly, refer to:
https://kiwitcms.readthedocs.io/en/latest/admin.html#configure-external-bug-trackers
https://kiwitcms.readthedocs.io/en/latest/modules/tcms.issuetracker.types.html#tcms.issuetracker.types.Gitlab

Related

Failures in "Pre-Launch report" in Google Play Developer Console in Google VR startup

I've been working on a game using Google VR in Unity3d and I recently updated my version of unity3d and the (built in) Google VR SDK to the latest version. After doing so the pre-launch report (automated testing on firebase) is showing crashes, during the unity splash screen, on 5 out of 6 devices.
This is the issue that is reported:
Issue: Crash of app uk.co.softkitty.puzzleroom running instrumentation ComponentInfo{com.google.android.apps.mtaas.crawler/android.support.test.runner.AndroidJUnitRunner}
Not very helpful, it looks like a generic unit test result if the app closes unexpectedly . I've looked through the logs and cant find anything unusual from my app or unity, but I did find something. It looks to me like this may be being caused by the test script itself:
10-27 01:54:54.494: I/ViewInteraction(19677): Performing 'single click' action on view (with class name: is "android.widget.ImageButton" and with id: uk.co.softkitty.puzzleroom:id/ui_back_button ...............
This to me, looks like the test runner is exploring the app UI and the first thing it does is click the "back" button. Which I would expect to close the app. I also tried using Firebase directly, which seemed to confirm it:
Firebase Activity Map
Does that seem likely that this is just a bug/red herring caused by changes to unity/GVR Or even firebase? Has anyone else experienced this?
I just don't want to release it if it really is crashing on so many devices!
Many Thanks
I asked Google Play Support about this and they got back to me.
They have confirmed that the issue is caused by a new crawler used by the Pre-Launch report. Details can be found here under the section "Pre-launch report versions"
They've escalated the issue and have also provided a workaround:
Sign in to your Play Console.
Select an app.
Select Release management > Pre-launch report > Settings.
In the “Pre-launch report version” section, move the Opt-out switch
to the right until it turns blue.
I haven't verified this yet but will mark as answer once I have.
Edit
I have tested this and all the tests pass again so this looks like a good solution for now.
We got this when uploading our APK as well. It started October 27th and crashed the following 4 days until we changed our setup. I couldn't see anything in our code base that should trigger this problem, so I wonder if it's related to changes on Google's side.
However, we did just did two changes and now everything's working again.
We added the following line to proguard-project.txt:
-keep class android.arch.** { *; }
I assume this was what fixed it.
At the same time we changed the compileSdkVersion and targetSdkVersion to 27 (and correspondingly all belonging support libs). For all I know they could have fixed it here too..
Edit:
To more directly answer your question: Yes, it does seem likely that this is just a bug/red herring, not on Unity's side, but in Firebase Test Lab or in Google's support lib. I tested the APK that failed the pre-launch tests and it worked just fine on my device.

MVFS error in a snapshot view after upgradation of ClearCase

I created a snapshot view using Rational ClearCase explorer.
After creating it, I set the config specs, environmental variables and later tried compiling my code and got an MVFS error which says:
Unable to determine if the current working directory is in MVFS - no such device or address
When I searched the IBM website for the sake of eliminating this error, I found out that a snapshot view does not use the MVFS !
Why am I getting this error when Snapshot view does not use MVFS?
When this issue got triggered: Actually in our project we were using a ClearCase (8.0.0.7 version). We never had problems when we tried to build our code on the 8.0.0.7 version. It was only after upgrading this version to 8.0.0.15 that the build issue has arisen. The legacy of both old and new ClearCases are baseClearcase
Some more specifications regarding the issue:
The server which we are using is a Windows 2003 server. I am creating a snapshot view in H drive (NTFS drive) as C drive is not available for use in our project, cleaning the previously built files by running the shell script clean_view.sh and then compiling our C code with the ClearCase command clearmake.exe all. Previously we used to follow the same procedure where build used to succeed, but now the same has become an issue.
This question is an extension to the question which I have asked previously. I am re-posting this question as a whole thing again in order to give more clarity about the issue and also for more number of ClearCase experts to chime-in. Kindly do not treat this as a duplicate one or force close it as my issue has not yet been resolved. Also please note that this is the first time I am working with ClearCase.
LINK FOR THE PREVIOUS QUESTION: MVFS error in a snapshot view
Recently there was a development in the solution of this issue !! We escalated this issue to IBM with the help of our client. They suggested us to use Dynamic views and we used them. To our surprise it was working fine and we are able to generate the executables. But the fact still remains that we are not able to use snapshot views !!
NOTE: This comment is just to share my knowledge and experience regarding this issue. :)
While a snapshot view isn't in the MVFS, clearmake has MVFS-specific functionality for build auditing.
You mentioned that the "H" drive contained the snapshot view, is H:
A local or network drive?
A drive letter created via SUBST? In this case, is the parent drive local?
Do builds in dynamic views still work?
Does the C drive exist? Is it remapped in a Terminal Server/Citrix environment?
A caveat: Windows Server 2003 is nearly a year past MICROSOFT'S end of extended support. I would recommend updating the server environment as soon as possible.
Truthfully, issues where a process fails, and the ONLY change is the ClearCase version are usually best handled by contacting IBM instead of using this venue. Not trying to shill or anything, but if it's a clearmake bug, it has to go there anyway...
Additional questions:
If the C: drive is inaccessible on the system, which is what "can't even get the properties" in the comment seems to infer, where is the OS installed? Where does %SYSTEMROOT% point?
If it worked on a different drive, what's different between those 2 drives (H: Failed and R: worked)

Phabricator: Setup issue

I am having a issue in setting up phabricator. I getting an the following error when I navigate to the site URL -"Bad getter Call: getTranslation". I am not able to ascertain if the cause of the issue with the phabricator code or APC.
I'm guessing your are missing some requirements.
If you are not sure of what you are doing, I strongly advise going for an installer such as the Bitnami one, I've been using their stacks for a while and my company' Phabricator is installed that way.
see https://bitnami.com/stack/phabricator

What is a good hosting solution for running node.js with R / Rserve?

I need to run R with Node.js, using Rio (https://github.com/albertosantini/node-rio) as the node binding to Rserve.
I like Heroku but this seems like it is pushing the Heroku envelope beyond what it or I am competent with:
I've looked briefly into installing a custom buildpack
https://github.com/virtualstaticvoid/heroku-buildpack-r
to run simultaneously with node.js:
https://github.com/ddollar/heroku-buildpack-multi
This all seems pretty scary. Anyone got any good advice for how best to host this? My app works just fine locally.
http://prgmr.com/xen/
I currently use this solution to run my Node.js server and it's currently great.
They have wonderful support and they're uptime is 100%. I cannot recommend this any higher, but you will need to know how to set up a simple OS and run it from the ground up.
For example, if you want to run a server without having it stop when you close the SSH connection, you would use screen node script.js and press [control] + [A] + [D] keys.
You might already know this, so simply take my advice and view the website.
After some research and recommendations from Heroku, I believe the Heroku solution would be
Use https://github.com/virtualstaticvoid/heroku-buildpack-r
in combination with
https://github.com/ddollar/heroku-buildpack-multi#readme
to build a multi build pack.

Packaging Operation Failed in Xcode 4

When I use Xcode 4 to create an app IPA fie, I go to Product --> Archive to get an Xcode Archive. I recently read the SO post here detailing on how to distribute an app in the AppStore. I followed the instructions in this post and my errors still persist.
First, I begin with validation. When I click Validate I login, elect the correct code signing ID and then get the following error:
I get the same error message when I attempt to distribute to the AppStore.
Any ideas as to why I cannot share and/or distribute my app?
EDIT
Previously, I was having trouble validating and distributing and as a result I would receive this error:
I fixed this problem by finishing my CCATs / Encryption Registration in iTunes Connect.
I got the same error and found this solution (Xcode 4.4).
In Build Settings/Code Signing I had "Don't Code Sign" in my first Archive attempt.
I then put a valid Distribution Certificate (in the Release identity) and, after Archiving, validation of package went flawless.
Thanks to Apple that at every release does something (undocumented) different from the previous version.
Cheers.
Couple months late, but in case someone else encounters this problem and finds this question (as I did) and none of the other suggestions work for you. After reading the other answers, there seem to be multiple causes for this error.
In my case, it was because my project's scheme had its Archive build configuration set to Release, instead of Distribution. After changing this to Distribution, I was able to submit the app without issues.
Hope this helps someone else.
I had similar situation and standard solutions like removing files with prefix _. and certificate experimenting did not lead into success.
Build distribution of English version worked, but localised to Croatian did not. So I used heavy weapon. I installed Croatian keyboard layout. And guess what? Since that moment all worked out!
So maybe there was something else in the place, but I would suggest you at least to check if this matches your situation.
Possible error with your certificate/provisioning profiles. Here is a short summary of my certificate quest with Xcode 4.3:
Make certain (in developer.apple.com) that you have created a distribution certificate
Make certain your application id in Xcode matches perfectly the one in developer.apple.com
Create your app in itunesconnect.apple.com
Load the distribution certificate in your keyChain create a distribution provisioning profile for your app (make certain you add all devices when creating the provisioning profile)
Drag the provisioning profile in Xcode organizer, LIBRARY section, Provisioning Profiles.
Make your archive.
In Xcode organizer, validate your app, then distribute it for ad-hoc.
Eventually (if you are patient) Xcode will offer to save the IPA somewhere. Save it, place the IPA in a place where your testers can download it.
After download, the tester can drag the IPA in iTunes (LIBRARY), and eventually sync up the device (if and only if their device UDID was checked when you created/modified the provisioning profile).
more or less. Best of luck.
ps. there is a free app in AppStore , Get UDID. Ask your testers to use that and email you the devices specifics, will save you tons of frustrations with the 40'ish characters long device ID.
It happnes to me when I've try distribute app from Xcode DEVELOPER PREVIEW.
From actual version of XCode - everything works fine.
I was also seeing this inexplicable error, and tried all of the suggestions here with no success. I finally went and deleted my local certificates and provisioning profiles and downloaded them again from Apple's provisioning website. After making sure the code signing options were set correctly in my build settings, I cleaned the project and archived again and this time the error disappeared when I ran the validation step.
Check if the code signing entries are correct (containing the distribution profile) for both the project and the target. It is possible to archive the project even if only the project settings are correct.
To me the answer came after trying to validate my app after unsuccessfully submitting it to the MacAppStore. I thought that by validating it, I should get a more detailed error message, instead ot this "Packaging operation error". And here it comes:
And that was because I had to revoke my certificates (as for why I had to revoke them, don't ask, I don't know, it happens in one every 2 submissions...). And I had recreated only the Mac Submission certificate. Actually, you also need the Installer one. It waqs late, I thought do I really need this?... Hence I finally made twice the little dance in Keychain.app -> Request Certificate from a Certificate Authority... etc, uploading to itunesconnect, and downloading them back. After that, it worked.

Resources