I want to move the position of a sphere dynamically using data from Firebase Database. When I change value in Firebase new sphere is displayed on new position but there is a sphere in old position.
function init() {
//scene, renderer and camera
}
function animate() {
renderer.render(scene, camera);
controls.update();
requestAnimationFrame(animate);
}
function connectFirebase(){
var firebaseConfig = {
//configured firebase
};
firebase.initializeApp(firebaseConfig);
var database = firebase.database();
var ref = database.ref("reference");
ref.on('value', getPosition, errData);
}
function getPosition(data){
//console.log(data.val());
var pos = data.val();
var keys = Object.keys(pos);
sphere1(pos.x_pos, pos.y_pos, pos.z_pos);//x_pos,y_pos,z_pos are obtained from firebase
}
function errData(err){
console.log(err);
}
function sphere1(x,y,z){
var geometry = new THREE.SphereGeometry( 15, 32, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0x000000} );
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
sphere.position.set(x,y,z);
}
How do I translate the sphere to new position without displaying a sphere in the initial position?
Edited Code :
var scene, camera, renderer, light, hlight, directionalLight, controls;
var x_coordinate,y_coordinate,z_coordinate;
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
scene.background = new THREE.Color('#333333');
camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.x = 50;
camera.position.y = 400;
camera.position.z = 3000;
camera.rotation.z = 45/180*Math.PI;
camera.rotation.y = 30/180*Math.PI;
camera.rotation.y = 30/180*Math.PI;
hlight = new THREE.AmbientLight(0x404040, 100);
scene.add(hlight);
directionalLight = new THREE.DirectionalLight(0xffffff, 100);
directionalLight.position.set(0, 1, 0);
directionalLight.castShadow = true;
scene.add(directionalLight);
light = new THREE.PointLight(0xeb4034, 100);
light.position.set(0, 300, 500);
scene.add(light);
var loader = new THREE.GLTFLoader();
loader.load('room.gltf', function (gltf) {
var room = gltf.scene.children[0];
room.scale.set(4, 4, 4);
scene.add(gltf.scene);
animate();
});
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.update();
}
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectMatrix();
});
function animate() {
renderer.render(scene, camera);
controls.update();
requestAnimationFrame(animate);
}
var sphere = function(){
var geometry = new THREE.SphereGeometry( 15, 32, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xff0000} );
var mesh = new THREE.Mesh( geometry, material );
return mesh;
}
scene.add(sphere);
function connectFirebase(){
var firebaseConfig = {
};
firebase.initializeApp(firebaseConfig);
// Get a reference to the database service
var database = firebase.database();
var ref = database.ref("reference");
ref.on('value', getPosition, errData);
}
function getPosition(data){
var pos = data.val();
var keys = Object.keys(pos);
updateSpherePosition(pos.x_pos, pos.y_pos, pos.z_pos);//x_pos,y_pos,z_pos are obtained from firebase
}
function errData(err){
console.log(err);
}
function updateSpherePosition(x, y, z){
sphere.position.set(x, y, z);
}
Your sphere1 function is creating a new mesh on every call. That's typically not what you want. Better create the sphere mesh once, add it to the scene and then only update the position based on the new data. I also changed the material.color to red, in case your scene has a black background color - then you wouldn't see anything.
Try this:
function init() {
//scene, renderer and camera
}
function animate() {
renderer.render(scene, camera);
controls.update();
requestAnimationFrame(animate);
}
var sphere = function() {
var geometry = new THREE.SphereGeometry( 15, 32, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xff0000} );
var mesh = new THREE.Mesh( geometry, material );
return mesh;
}
scene.add( sphere );
function connectFirebase(){
var firebaseConfig = {
//configured firebase
};
firebase.initializeApp(firebaseConfig);
var database = firebase.database();
var ref = database.ref("reference");
ref.on('value', getPosition, errData);
}
function getPosition(data){
//console.log(data.val());
var pos = data.val();
var keys = Object.keys(pos);
updateSpherePosition(pos.x_pos, pos.y_pos, pos.z_pos);//x_pos,y_pos,z_pos are obtained from firebase
}
function errData(err){
console.log(err);
}
function updateSpherePosition(x, y, z){
sphere.position.set(x, y, z);
}
Related
A polyline is created using the click function. I am using the RouteBoxer Utility to create a set of boxes along this polyline. I have tested the drawBoxes function with an alert box and it is working but the boxes are not showing up. I guess i'm missing something. Any tips?
(function() {
window.onload = function() {
var places = [];
var path;
var string = "";
var para = document.getElementById("para");
var map = null;
var boxpolys = null;
var directions = null;
var routeBoxer = null;
var distance = null;
//create reference to div tag in HTML file
var mapDiv = document.getElementById('map');
// option properties of map
var options = {
center: new google.maps.LatLng(-20.2796, 57.5074),
zoom : 16,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
// create map object
var map = new google.maps.Map(mapDiv, options);
// create MVC array to populate on click event
var route = new google.maps.MVCArray();
var polyline = new google.maps.Polyline({
path: route,
strokeColor: '#ff0000',
strokeOpacity: 0.6,
strokeWeight: 5
});
polyline.setMap(map);
// create click event,attach to map and populate route array
google.maps.event.addListener(map,'click', function(e) {
// create reference to polyline object
path = polyline.getPath();
// add the position clicked on map to MVC array
path.push(e.latLng);
});
$('#compute').click(function() {
routeBoxer = new RouteBoxer();
distance = parseFloat((0.1) * 1.609344);
var boxes = routeBoxer.box(polyline,distance);
drawBoxes(boxes);
});
};
})();
// Draw the array of boxes as polylines on the map
function drawBoxes(boxes) {
alert('working in function');
boxpolys = new Array(boxes.length);
for (var i = 0; i < boxes.length; i++) {
boxpolys[i] = new google.maps.Rectangle({
bounds: boxes[i],
fillOpacity: 0,
strokeOpacity: 1.0,
strokeColor: '#000000',
strokeWeight: 3,
map: map
});
}
}
Your var map needs to be global, otherwise it is not visible from within function drawBoxes().
Move the declaration outside the function.
var map;
(function() {
window.onload = function() {
var places = [];
var path;
var string = "";
var para = document.getElementById("para");
var boxpolys = null;
var directions = null;
var routeBoxer = null;
var distance = null;
//create reference to div tag in HTML file
var mapDiv = document.getElementById('map');
// option properties of map
var options = {
center: new google.maps.LatLng(-20.2796, 57.5074),
zoom : 16,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
// create map object -
//============== no 'var' keyword here ======================
map = new google.maps.Map(mapDiv, options);
... etc ...
this is my example http://gidzior.net/map/v3_animate_marker_directions.html (i'm using placeholder in the input), thx for the GM code to geocodezip.com here
in my example i'm using Google Maps API 3, is it possible set only main streets in the direction routes ?
var map;
var directionDisplay;
var directionsService;
var stepDisplay;
var markerArray = [];
var position;
var marker = null;
var polyline = null;
var poly2 = null;
var speed = 0.000005, wait = 1;
var infowindow = null;
var zoomed;
var myPano;
var panoClient;
var nextPanoId;
var timerHandle = null;
function createMarker(latlng, label, html) {
// alert("createMarker("+latlng+","+label+","+html+","+color+")");
var contentString = '<b>'+label+'</b><br>'+html;
var marker = new google.maps.Marker({
position: latlng,
map: map,
title: label,
zIndex: Math.round(latlng.lat()*-100000)<<5
});
//marker.myname = label;
// gmarkers.push(marker);
/*google.maps.event.addListener(marker, 'click', function() {
infowindow.setContent(contentString);
infowindow.open(map,marker);
});*/
return marker;
}
function initialize() {
infowindow = new google.maps.InfoWindow(
{
size: new google.maps.Size(150,50)
});
// Instantiate a directions service.
directionsService = new google.maps.DirectionsService();
// Create a map and center it on Warszawa.
var myOptions = {
zoom: 13,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
address = 'warszawa'
geocoder = new google.maps.Geocoder();
geocoder.geocode( { 'address': address}, function(results, status) {
map.setCenter(results[0].geometry.location);
});
// Create a renderer for directions and bind it to the map.
var rendererOptions = {
map: map
}
directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);
// Instantiate an info window to hold step text.
stepDisplay = new google.maps.InfoWindow();
polyline = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
poly2 = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
}
var steps = []
function calcRoute(){
if (timerHandle) { clearTimeout(timerHandle); }
if (marker) { marker.setMap(null);}
polyline.setMap(null);
poly2.setMap(null);
directionsDisplay.setMap(null);
polyline = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
poly2 = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
// Create a renderer for directions and bind it to the map.
var rendererOptions = {
map: map
}
directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);
var start = document.getElementById("start").value;
var end = document.getElementById("end").value;
var travelMode = google.maps.DirectionsTravelMode.DRIVING
var request = {
origin: start,
destination: end,
travelMode: travelMode
};
// Route the directions and pass the response to a
// function to create markers for each step.
directionsService.route(request, function(response, status) {
if (status == google.maps.DirectionsStatus.OK){
directionsDisplay.setDirections(response);
var bounds = new google.maps.LatLngBounds();
var route = response.routes[0];
startLocation = new Object();
endLocation = new Object();
// For each route, display summary information.
var path = response.routes[0].overview_path;
var legs = response.routes[0].legs;
for (i=0;i<legs.length;i++) {
if (i == 0) {
startLocation.latlng = legs[i].start_location;
startLocation.address = legs[i].start_address;
// marker = google.maps.Marker({map:map,position: startLocation.latlng});
marker = createMarker(legs[i].start_location,"start",legs[i].start_address,"green");
}
endLocation.latlng = legs[i].end_location;
endLocation.address = legs[i].end_address;
var steps = legs[i].steps;
for (j=0;j<steps.length;j++) {
var nextSegment = steps[j].path;
for (k=0;k<nextSegment.length;k++) {
polyline.getPath().push(nextSegment[k]);
bounds.extend(nextSegment[k]);
}
}
}
polyline.setMap(map);
map.fitBounds(bounds);
// createMarker(endLocation.latlng,"end",endLocation.address,"red");
map.setZoom(18);
startAnimation();
zoomed=false;
}
});
}
var step = 50; // 5; // metres
var tick = 100; // milliseconds
var eol;
var k=0;
var stepnum=0;
var speed = "";
var lastVertex = 1;
//=============== animation functions ======================
function updatePoly(d) {
// Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
if (poly2.getPath().getLength() > 20) {
poly2=new google.maps.Polyline([polyline.getPath().getAt(lastVertex-1)]);
// map.addOverlay(poly2)
}
if (polyline.GetIndexAtDistance(d) < lastVertex+2) {
if (poly2.getPath().getLength()>1) {
poly2.getPath().removeAt(poly2.getPath().getLength()-1)
}
poly2.getPath().insertAt(poly2.getPath().getLength(),polyline.GetPointAtDistance(d));
} else {
poly2.getPath().insertAt(poly2.getPath().getLength(),endLocation.latlng);
}
}
function animate(d) {
// alert("animate("+d+")");
if (d>eol) {
map.panTo(endLocation.latlng);
marker.setPosition(endLocation.latlng);
return;
}
if (d>eol-1000 && zoomed!=true) {
map.setZoom(15); // or whatever value
zoomed=true;
}
var p = polyline.GetPointAtDistance(d);
map.panTo(p);
marker.setPosition(p);
updatePoly(d);
timerHandle = setTimeout("animate("+(d+step)+")", tick);
}
function startAnimation() {
eol=polyline.Distance();
map.setCenter(polyline.getPath().getAt(0));
// map.addOverlay(new google.maps.Marker(polyline.getAt(0),G_START_ICON));
// map.addOverlay(new GMarker(polyline.getVertex(polyline.getVertexCount()-1),G_END_ICON));
// marker = new google.maps.Marker({location:polyline.getPath().getAt(0)} /* ,{icon:car} */);
// map.addOverlay(marker);
poly2 = new google.maps.Polyline({path: [polyline.getPath().getAt(0)], strokeColor:"#0000FF", strokeWeight:10});
// map.addOverlay(poly2);
setTimeout("animate(50)",2000); // Allow time for the initial map display
}
No. You have options avoidHighways and avoidTolls, but there's nothing like avoidByways. This is because the service needs to get as close as possible to origin and destination and it may only be possible to use byways to get there. avoidHighways is possible because it's highly likely there is some route from A to B without using a motorway. [An exception is where a motorway connects two islands and there is no minor road route: I don't know if avoidHighways merely avoids them and the API would in fact use a highway if there is no alternative.]
The API will favour fast routes, so main streets will be preferred by default. If you were able to instruct the API to use only main streets, it is entirely possible that it would not be able to find directions between A and B.
this is my example http://gidzior.net/map/v3_animate_marker_directions.html (i'm using placeholder in the input), core of GM code is from geocodezip.com, i develop the code with the great help of Andrew Leach
1500 meters in the animation before the destination is set to zoom could be seen to better reach this destination point, unfortunately, after zoom, animation is not smooth and therefore I set the "step" value to 15, how to reset this value after animation stops
i set step = 15 - if (d>eol-1500 && zoomed!=true) { map.setZoom(15); step = 15; zoomed=true; }
WHOLE SCRIPT
var map;
var directionDisplay;
var directionsService;
var stepDisplay;
var markerArray = [];
var position;
var marker = null;
var polyline = null;
var poly2 = null;
var speed = 0.0000005, wait = 1;
var infowindow = null;
var zoomed;
var zoomedd;
var zoomeddd;
var myPano;
var panoClient;
var nextPanoId;
var timerHandle = null;
var size = new google.maps.Size(26,25);
var start_point = new google.maps.Point(0,0);
var foothold = new google.maps.Point(13,15);
var car_icon = new google.maps.MarkerImage("http://gidzior.net/map/car.png", size, start_point, foothold);
function createMarker(latlng, label, html) {
var contentString = '<b>'+label+'</b><br>'+html;
var marker = new google.maps.Marker({
position: latlng,
map: map,
icon: car_icon,
clickable: false,
zIndex: Math.round(latlng.lat()*-100000)<<5
});
return marker;
}
function initialize() {
infowindow = new google.maps.InfoWindow(
{
size: new google.maps.Size(150,50)
});
// Instantiate a directions service.
directionsService = new google.maps.DirectionsService();
// Create a map and center it on Warszawa.
var myOptions = {
zoom: 13,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
address = 'warszawa'
geocoder = new google.maps.Geocoder();
geocoder.geocode( { 'address': address}, function(results, status) {
map.setCenter(results[0].geometry.location);
});
// Create a renderer for directions and bind it to the map.
var rendererOptions = {
map: map,
}
directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);
// Instantiate an info window to hold step text.
stepDisplay = new google.maps.InfoWindow();
polyline = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
poly2 = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
}
var steps = []
function calcRoute(){
if (timerHandle) { clearTimeout(timerHandle); }
if (marker) { marker.setMap(null);}
polyline.setMap(null);
poly2.setMap(null);
directionsDisplay.setMap(null);
polyline = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
poly2 = new google.maps.Polyline({
path: [],
strokeColor: '#FF0000',
strokeWeight: 3
});
// Create a renderer for directions and bind it to the map.
var rendererOptions = {
map: map,
suppressMarkers:true
}
directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);
var start = document.getElementById("start").value;
var end = document.getElementById("end").value;
var travelMode = google.maps.DirectionsTravelMode.DRIVING
var request = {
origin: start,
destination: end,
travelMode: travelMode,
waypoints: [{
location:new google.maps.LatLng(52.185570, 20.997255),
stopover:false}],
optimizeWaypoints: false
};
// Route the directions and pass the response to a
// function to create markers for each step.
directionsService.route(request, function(response, status) {
if (status == google.maps.DirectionsStatus.OK){
directionsDisplay.setDirections(response);
var bounds = new google.maps.LatLngBounds();
var route = response.routes[0];
startLocation = new Object();
endLocation = new Object();
// For each route, display summary information.
var path = response.routes[0].overview_path;
var legs = response.routes[0].legs;
for (i=0;i<legs.length;i++) {
if (i == 0) {
startLocation.latlng = legs[i].start_location;
startLocation.address = legs[i].start_address;
// marker = google.maps.Marker({map:map,position: startLocation.latlng});
marker = createMarker(legs[i].start_location,"start",legs[i].start_address,"green");
}
endLocation.latlng = legs[i].end_location;
endLocation.address = legs[i].end_address;
var steps = legs[i].steps;
for (j=0;j<steps.length;j++) {
var nextSegment = steps[j].path;
for (k=0;k<nextSegment.length;k++) {
polyline.getPath().push(nextSegment[k]);
bounds.extend(nextSegment[k]);
}
}
}
polyline.setMap(map);
document.getElementById("distance").innerHTML = (polyline.Distance()/1000).toFixed(2)+" km";
map.fitBounds(bounds);
// createMarker(endLocation.latlng,"end",endLocation.address,"red");
map.setZoom(18);
startAnimation();
zoomed=false;
zoomedd=false;
zoomeddd=false;
}
});
}
var step = 50; // 5; // metres
var tick = 100; // milliseconds
var eol;
var k=0;
var stepnum=0;
var speed = "";
var lastVertex = 1;
//=============== animation functions ======================
function updatePoly(d) {
// Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
if (poly2.getPath().getLength() > 20) {
poly2=new google.maps.Polyline([polyline.getPath().getAt(lastVertex-1)]);
// map.addOverlay(poly2)
}
if (polyline.GetIndexAtDistance(d) < lastVertex+2) {
if (poly2.getPath().getLength()>1) {
poly2.getPath().removeAt(poly2.getPath().getLength()-1)
}
poly2.getPath().insertAt(poly2.getPath().getLength(),polyline.GetPointAtDistance(d));
} else {
poly2.getPath().insertAt(poly2.getPath().getLength(),endLocation.latlng);
}
}
function animate(d) {
// alert("animate("+d+")");
if (d>eol) {;
map.panTo(endLocation.latlng);
marker.setPosition(endLocation.latlng);
return;
}
if (d>eol-20000 && zoomeddd!=true) {
map.setZoom(12); // or whatever value
zoomeddd=true;
}
if (d>eol-10000 && zoomedd!=true) {
map.setZoom(13); // or whatever value
zoomedd=true;
}
if (d>eol-1500 && zoomed!=true) {
map.setZoom(15); // or whatever value
step = 15;
zoomed=true;
}
var p = polyline.GetPointAtDistance(d);
map.panTo(p);
marker.setPosition(p);
updatePoly(d);
timerHandle = setTimeout("animate("+(d+step)+")", tick);
}
function startAnimation() {
eol=polyline.Distance();
map.setCenter(polyline.getPath().getAt(0));
// map.addOverlay(new google.maps.Marker(polyline.getAt(0),G_START_ICON));
// map.addOverlay(new GMarker(polyline.getVertex(polyline.getVertexCount()-1),G_END_ICON));
// map.addOverlay(marker);
poly2 = new google.maps.Polyline({path: [polyline.getPath().getAt(0)], strokeColor:"#0000FF", strokeWeight:10});
// map.addOverlay(poly2);
setTimeout("animate(50)",2000); // Allow time for the initial map display
}
I managed to get to this, thanks anyway
i took var step = 50; to the the top
var map;
var directionDisplay;
var directionsService;
var stepDisplay;
var markerArray = [];
var position;
var marker = null;
var polyline = null;
var poly2 = null;
var speed = 0.0000005, wait = 1;
var infowindow = null;
var zoomed;
var zoomedd;
var zoomeddd;
var step = 50; // 5; // metres
var myPano;
var panoClient;
var nextPanoId;
var timerHandle = null;
i set step = 50; to the end of calcRoute() function and now animation works fine
I want to fitbound pushpins to visible all around user's location pushpin. i wrote the following code it center the user location but few pushpin goes out of map ??
FYI: userPinLoc is pushpin object which is already populated
function setInitialZoom() {
mapZoom = googleMap.getZoom();
var bounds = new google.maps.LatLngBounds();
bounds.extend(userPinLoc);
for (i in nearestEntitiesToZoom) {
entity = nearestEntitiesToZoom[i];
var googleLatLng = new google.maps.LatLng(entity.latitude,entity.longitude);
bounds.extend(googleLatLng);
}
google.maps.event.addDomListener(googleMap, 'bounds_changed', function() {
googleMap.setCenter(userPinLoc);
});
googleMap.fitBounds(bounds);
}
I'm not sure where you're getting userPinLoc from. Give this a go:
...
var bounds = new google.maps.LatLngBounds();
// Go through each...
for (i in nearestEntitiesToZoom) {
entity = nearestEntitiesToZoom[i];
var googleLatLng = new google.maps.LatLng(entity.latitude, entity.longitude);
bounds.extend(googleLatLng);
};
// Fit these bounds to the map
googleMap.fitBounds(bounds);
...
Remember, fitCenter or fitBounds needs a LatLng object as a parameter.
This code is adapted from: http://you.arenot.me/2010/06/29/google-maps-api-v3-0-multiple-markers-multiple-infowindows/
I did it using java and javascript
public static void calculateMapFitBounds(GeoLocation userLocation, List<GeoLocation> contents, Map<String, GeoLocation> latlngBounds){
if (Util.isEmtpyGeoLocation(userLocation) || contents == null || contents.isEmpty()) {
return;
}
//SW
double minLat = userLocation.getLatitude();
double minLng = userLocation.getLongitude();
//NE
double maxLat = userLocation.getLatitude();
double maxLng = userLocation.getLongitude();
for(GeoLocation content: contents){
/*
* Populating Top left cordinate (SW)
*/
minLat = Math.min(minLat, content.getLatitude());
minLng = Math.min(minLng, content.getLongitude());
/*
* Populating Bottom right cordinate (NE)
*/
maxLng = Math.max(maxLng, content.getLongitude()) ;
maxLat = Math.max(maxLat, content.getLatitude());
}
/*
* Calculating Delta fit bounds
*/
double latDelta = Math.max(Math.abs(userLocation.getLatitude() - minLat), Math.abs(maxLat-userLocation.getLatitude()));
double lngDelta = Math.max(Math.abs(userLocation.getLongitude() - maxLng), Math.abs(minLng - userLocation.getLongitude()));
//Calculating SW
minLat = userLocation.getLatitude() - latDelta;
minLng = userLocation.getLongitude()- lngDelta;
latlngBounds.put("swLatLng", new GeoLocation(minLat, minLng));
//Calculating NE
maxLat = userLocation.getLatitude() + latDelta;
maxLng = userLocation.getLongitude()+ lngDelta;
latlngBounds.put("neLatLng", new GeoLocation(maxLat, maxLng));
}
I am using velocity views so here is velocity and js code
#if($swLatLng && $neLatLng)
var swLatLn = new google.maps.LatLng($!swLatLng.latitude, $!swLatLng.longitude, false);
var neLatLn = new google.maps.LatLng($neLatLng.latitude, $neLatLng.longitude, false);
var bounds = new google.maps.LatLngBounds(swLatLn, neLatLn);
googleMap.fitBounds(bounds);
#end
When I've done this before, I've done the bounds.extend() for the map center as the very last one, not the first one. Which seemed to work better for some reason.
function initialize() {
var points = [
{
lat: 51.498725,
lng: -0.17312
},
{
lat: 51.4754091676,
lng: -0.186810493469
},
{
lat: 51.4996066187,
lng: -0.113682746887
},
{
lat: 51.51531272,
lng: -0.176296234131
}
];
var centerLatLng = {lat: 51.532315, lng: -0.1544};
var map = new google.maps.Map(document.getElementById("map"), {
zoom: 15,
center: centerLatLng,
mapTypeId: google.maps.MapTypeId.ROADMAP
});
var bounds = new google.maps.LatLngBounds();
var homeMarker = new google.maps.Marker({
position: centerLatLng,
map: map,
icon: "http://maps.google.com/mapfiles/ms/micons/green-dot.png"
});
for (var i = 0; i < points.length; i++) {
var marker = new google.maps.Marker({
position: points[i],
map: map
});
bounds.extend(points[i]);
}
bounds.extend(centerLatLng);
map.fitBounds(bounds);
}
I wonder whether someone may be able to help me please.
I've been working on a tooltip for markers that I place on a google map. I can get this to work showing the information that I would like the user to see, in this case the fields name and address, so the code line is title: name+address.
Could someone please tell me how I could put a space between these so the tooltip would read 'name address' rather than 'nameaddress'.
I've tried all sorts of things using e.g.title: name'_'+ address, title: name' '+address and I can't get it to work.
Any help would be greatly appreciated.
Many thanks
Chris
You can try this
name + ' ' + address
NB: you need a space in the quotes and a + on either side.
I use this function to initialize started values:
//Inicialize map values
function initialize() {
latCenterMap=41.50347;
lonCenterMap=-5.74638;
zommCeneterMap=14;
latPoint=41.50347;
lonPoint=-5.74638;
//Values default initialize
var latlng = new google.maps.LatLng(latCenterMap, lonCenterMap);
var mapOptions = {
zoom: zommCeneterMap,
center: latlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map-canvas_'), mapOptions);
codePoint(map, lat, lon);
}
I used this function to set values point position into map
//Get position by Latitude and Longitude
function codePoint(map, lat, lon) {
var latlng = new google.maps.LatLng(parseFloat(lat), parseFloat(lon));
var title = "Your text";
var iconPoint = new google.maps.MarkerImage('images/pointBlue.png',
//Measure image
new google.maps.Size(25,25),
new google.maps.Point(0,0),
//Half measure image
new google.maps.Point(12.5,12.5)
);
marker = new google.maps.Marker({
position: latlng,
map: map,
icon: iconPoint,
tooltip: title
});
customTooltip(marker);
}
I use this function to create a tooltip to point position
//TOOLTIP
function customTooltip(marker){
// Constructor function
function Tooltip(opts, marker) {
// Initialization
this.setValues(opts);
this.map_ = opts.map;
this.marker_ = marker;
var div = this.div_ = document.createElement("div");
// Class name of div element to style it via CSS
div.className = "tooltip";
this.markerDragging = false;
}
Tooltip.prototype = {
// Define draw method to keep OverlayView happy
draw: function() {},
visible_changed: function() {
var vis = this.get("visible");
this.div_.style.visibility = vis ? "visible" : "hidden";
},
getPos: function(e) {
var projection = this.getProjection();
// Position of mouse cursor
var pixel = projection.fromLatLngToDivPixel(e.latLng);
var div = this.div_;
// Adjust the tooltip's position
var gap = 15;
var posX = pixel.x + gap;
var posY = pixel.y + gap;
var menuwidth = div.offsetWidth;
// Right boundary of the map
var boundsNE = this.map_.getBounds().getNorthEast();
boundsNE.pixel = projection.fromLatLngToDivPixel(boundsNE);
if (menuwidth + posX > boundsNE.pixel.x) {
posX -= menuwidth + gap;
}
div.style.left = posX + "px";
div.style.top = posY + "px";
if (!this.markerDragging) {
this.set("visible", true);
}
},
// This is added to avoid using listener (Listener is not working when Map is quickly loaded with icons)
getPos2: function(latLng) {
var projection = this.getProjection();
// Position of mouse cursor
var pixel = projection.fromLatLngToDivPixel(latLng);
var div = this.div_;
// Adjust the tooltip's position
var gap = 5;
var posX = pixel.x + gap;
var posY = pixel.y + gap;
var menuwidth = div.offsetWidth;
// Right boundary of the map
var boundsNE = this.map_.getBounds().getNorthEast();
boundsNE.pixel = projection.fromLatLngToDivPixel(boundsNE);
if (menuwidth + posX > boundsNE.pixel.x) {
posX -= menuwidth + gap;
}
div.style.left = posX + "px";
div.style.top = posY + "px";
if (!this.markerDragging) {
this.set("visible", true);
}
},
addTip: function() {
var me = this;
var g = google.maps.event;
var div = me.div_;
div.innerHTML = me.get("text").toString();
// Tooltip is initially hidden
me.set("visible", false);
// Append the tooltip's div to the floatPane
me.getPanes().floatPane.appendChild(this.div_);
// In IE this listener gets randomly lost after it's been cleared once.
// So keep it out of the listeners array.
g.addListener(me.marker_, "dragend", function() {
me.markerDragging = false; });
// Register listeners
me.listeners = [
// g.addListener(me.marker_, "dragend", function() {
// me.markerDragging = false; }),
g.addListener(me.marker_, "position_changed", function() {
me.markerDragging = true;
me.set("visible", false); }),
g.addListener(me.map_, "mousemove", function(e) {
me.getPos(e); })
];
},
removeTip: function() {
// Clear the listeners to stop events when not needed.
if (this.listeners) {
for (var i = 0, listener; listener = this.listeners[i]; i++) {
google.maps.event.removeListener(listener);
}
delete this.listeners;
}
// Remove the tooltip from the map pane.
var parent = this.div_.parentNode;
if (parent) parent.removeChild(this.div_);
}
};
function inherit(addTo, getFrom) {
var from = getFrom.prototype; // prototype object to get methods from
var to = addTo.prototype; // prototype object to add methods to
for (var prop in from) {
if (typeof to[prop] == "undefined") to[prop] = from[prop];
}
}
// Inherits from OverlayView from the Google Maps API
inherit(Tooltip, google.maps.OverlayView);
var tooltip = new Tooltip({map: map}, marker);
tooltip.bindTo("text", marker, "tooltip");
google.maps.event.addListener(marker, 'mouseover', function() {
tooltip.addTip();
tooltip.getPos2(marker.getPosition());
});
google.maps.event.addListener(marker, 'mouseout', function() {
tooltip.removeTip();
});
}
I use this style to css file
//CSS
.tooltip {
position:absolute;
top:0;
left:0;
z-index: 300;
width: 11.5em;
padding: 5px;
font-size: 12pt;
font-family: klavika;
color: #fff;
background-color: #04A2CA;
border-radius: 10px;
box-shadow: 2px 2px 5px 0 rgba(50, 50, 50, 0.75);
}