Socket creation failing during choose_kex in openssh package - networking

I am trying to edit openssh package & add custom code to create socket and send some message.
in other part of openssh package i am able to do but not able to perform same task in openssh-7.8p1->kex.c->choose_kex & in packet.c where we return error from
Code :
{
int sock = 0;
sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock < 0) {
debug("%s: Unable to create socket: %s",__func__, strerror(errno));
return;
}
close(sock);
}
above code return error with log : too many open files (error code:24)
is it not possible to create socket while ssh handshake in progress?

Related

Please tell me how to solve lwip tcp server error

I made this Source code to implement lwip tcp server
If you try to remove the st-link wire and do it without debugging, the server itself doesn't work.
I try to find a way, but I don't know where the problem is.
If the LED on the board blinks, it means it's down.
Is there a problem with why the server is not working?
If you turn it to debugging, you receive it without any problems, generate a message, and then send it.
Then isn't there a problem with the Source code?
If the connection itself is not working when there is no debugging, I don't think the server is created
But if it's a circuit problem, I think it's weird to be a server when you debug it
I don't know where to look.
When debugging, the client sent and received properly when it connected to the client from hercules or Raspberry Pi
void Tcp_Task(void const * argument)
{
/* USER CODE BEGIN Tcp_Task */
struct netconn *conn, *newconn;
err_t err, accept_err;
struct netbuf *buf;
void *data;
u16_t len;
MX_LWIP_Init();
LWIP_UNUSED_ARG(argument);
conn = netconn_new(NETCONN_TCP);
if (conn!=NULL)
{
// netconn_bind(conn, NULL, port 번호)
err = netconn_bind(conn, NULL, 5001);
if (err == ERR_OK)
{
netconn_listen(conn);
while (1)
{
accept_err = netconn_accept(conn, &newconn);
if (accept_err == ERR_OK)
{
while (netconn_recv(newconn, &buf) == ERR_OK)
{
do
{
netbuf_data(buf, &data, &len);
memcpy(receivemsg, data, len);
transmitmsg = procPacket();
msg_len = getsendPackSize();
netconn_write(newconn, transmitmsg, msg_len, NETCONN_COPY);
}
while (netbuf_next(buf) >= 0);
netbuf_delete(buf);
}
netconn_close(newconn);
netconn_delete(newconn);
}
osDelay(100);
}
}
else
{
netconn_delete(newconn);
}
}
/* Infinite loop */
for(;;)
{
osDelay(100);
}
/* USER CODE END Tcp_Task */
}
lwip tcp server Source code site
[https://blog.naver.com/eziya76/221867311729](lwip tcp server)
I don't think I can implement the server if I turn the board off and on or without debugging, but I don't know where to find the problem
Please let me know if the Source code is the problem, and if the other place is the problem, please tell me how to find it
I'm writing this using a translator, so please understand

Async mosquitto client trying to re-connect with mosquitto broker

Trying to implement an asynchronous client based in mosquitto MQTT broker, running forever in the background. My purpose is create a client able to connect / reconnect to broker in case the broker becomes offline at some time. I expected all connection / reconnection logic was managed by mosquitto callbacks (event-driven). However, this code doesn't try to connect to broker in case you try to run the client when the broker is stopped (offline) at initial time:
struct mosquitto *broker;
char ip[INET_ADDRSTRLEN]; // broker ip address
int port; // 1883
int keepalive; // 60
bool running = true;
int main(void)
{
mosquitto_lib_init();
broker = mosquitto_new(NULL, true, NULL);
mosquitto_connect_callback_set(broker, on_connect_callback);
mosquitto_disconnect_callback_set(broker, on_disconnect_callback);
mosquitto_message_callback_set(broker, on_message_callback);
mosquitto_connect_async(broker, ip, port, keepalive);
mosquitto_loop_start(broker);
while(running) {
pause();
}
}
After some testing, replaced
mosquitto_connect_async(broker, ip, port, keepalive);
by a while loop polling for the first success returned by mosquitto_connect_async function:
bool connected_to_broker = false;
while (!connected_to_broker) {
rc = mosquitto_connect_async(broker, ip, port, keepalive);
if (rc == MOSQ_ERR_SUCCESS) {
connected_to_broker = true;
} else {
sleep(retry_timeout);
}
}
After the while loop, it seems all the source code can be based on mosquitto callbacks.
Is this the expected way to manage this situation? Or should be managed in a different way? Thanks!
You don't have to make multiple connection attempts. Your problem is that the first attempt fails for the same reason but does not yet fire any callbacks because the communication thread is not yet started.
If you check the return value of mosquitto_connect_async you will see it is MOSQ_ERR_ERRNO with errno being set to ECONNREFUSED (111).
If mosquitto_loop_start is called before your first connection attempt, the disconnect callback should be fired - also with rc == MOSQ_ERR_ERRNO and errno == ECONNREFUSED

Setting ASIO no_delay option

I'm having troubles setting the no_delay option on an asio socket. The following code runs well, except for the delay. My server receives the messages only after the 5000 ms expire.
#include <boost/asio.hpp>
#include <boost/thread.hpp>
using namespace boost::asio;
struct Client
{
io_service svc;
ip::tcp::socket sock;
Client() : svc(), sock(svc)
{
ip::tcp::resolver resolver(svc);
ip::tcp::resolver::iterator endpoint = resolver.resolve(boost::asio::ip::tcp::resolver::query("127.0.0.1", "32323"));
connect(sock, endpoint);
}
void send(std::string const& message) {
sock.send(buffer(message));
}
};
int main()
{
Client client;
client.send("hello world\n");
client.send("bye world\n");
boost::this_thread::sleep_for(boost::chrono::milliseconds(5000));
}
When trying to add a delay I have a few options:
1) Add the option before connection:
Client() : svc(), sock(svc)
{
ip::tcp::resolver resolver(svc);
ip::tcp::resolver::iterator endpoint = resolver.resolve(boost::asio::ip::tcp::resolver::query("127.0.0.1", "32323"));
sock.set_option(ip::tcp::no_delay(true));
connect(sock, endpoint);
}
However this throws set_option: Bad file descriptor
2) Add the option after the connection:
Client() : svc(), sock(svc)
{
ip::tcp::resolver resolver(svc);
ip::tcp::resolver::iterator endpoint = resolver.resolve(boost::asio::ip::tcp::resolver::query("127.0.0.1", "32323"));
connect(sock, endpoint);
sock.set_option(ip::tcp::no_delay(true));
}
However in this case, the option has no effect and I still see the delay. According to boost::asio with no_delay not possible? , I need to set the option after I've opened the socket but before I've connected the socket. So I've tried this:
Client() : svc(), sock(svc)
{
ip::tcp::endpoint endpoint( ip::address::from_string("127.0.0.1"), 32323);
sock.open(ip::tcp::v4());
sock.set_option(ip::tcp::no_delay(true));
sock.connect(endpoint);
}
However, I still see no effect. How can I set this option?
Edit: It's possible that I am not setting the option correctly on the server-side. This is the complete server code:
#include <boost/asio.hpp>
#include <iostream>
int main() {
boost::asio::io_service io_service;
boost::asio::ip::tcp::acceptor acceptor(io_service, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 32323));
boost::asio::ip::tcp::socket socket(io_service);
acceptor.accept(socket);
socket.set_option(boost::asio::ip::tcp::no_delay(true));
boost::asio::streambuf sb;
boost::system::error_code ec;
while (boost::asio::read(socket, sb, ec)) {
std::cout << "received:\n" << &sb;
}
}
The client is properly setting the ip::tcp::no_delay option. However, the delay being observed is not the result of this option. Instead, it is the result of the server attempting to read more data than the client has sent, and when the client exits after sleeping 5000ms, the server's read operation completes with an error.
The read() operation initiated by the server will complete when either it has read streambuf.max_size() bytes or an error occurs. The streambuf's max size defaults to std::numeric_limits<std::size_t>::max() and can be configured in its constructor. In this case, the server attempts to read std::numeric_limits<std::size_t>::max() bytes, but the client only sends 22 bytes, sleeps 5000ms, then closes the socket. When the server observes that connection has closed, the read() operation completes with 22 bytes read and an error code of boost::asio::error::eof.

I am getting an System.IO.IOException while uploading a file to Amazon cloud server

I am getting
Error
{System.IO.IOException: Unable to write data to the transport
connection: An established connection was aborted by the software in
your host machine. ---> System.Net.Sockets.SocketException: An
established connection was aborted by the software in your host
machine
I am trying to upload a file to Amazon cloud server. It works smooth for small files, but throws this exception when I try to upload a file of about a GB.
Code
void writeStreamToService(S3Request request, long reqDataLen, Stream inputStream, Stream requestStream)
{
if (inputStream != null)
{
long current = 0;
// Reset the file stream's position to the starting point
inputStream.Position = 0;
byte[] buffer = new byte[this.config.BufferSize];
int bytesRead = 0;
while ((bytesRead = inputStream.Read(buffer, 0, buffer.Length)) > 0)
{
current += bytesRead;
requestStream.Write(buffer, 0, bytesRead);
if (request != null)
{
request.OnRaiseProgressEvent(bytesRead, current, reqDataLen);
}
}
}
}
I found the problem. It was actually the anti Virus in my PC that was blocking the buffer memory Overflow, Disabling it got the job done :)
Thanks for your help #asawyer!

TCP connection pool

i'm new to socket and trying to create a connection pooling over tcp socket. my implementation send 32bit length then binary message for each call. But i'm having problem with sometimes the reader receiving previous response from server (could happened when client close and re-establish socket on send error). how do i flush socket (remaining bytes from previous call) before a new request. any suggestion?
Edit: i learned that tcp always stream 0s, what if i send byte(1) before message so i can have a flush function to check if socket not empty before a new call.
Your post actually asks several questions:
How to manage a connection pool?
How to handle communication over the sockets?
These are really two different things. A connection pool is just a way to manage a set of connections. A simple way to implement this is with a class such as:
package netpool
import (
"net"
)
const MaxConnections = 3
type Error string
func (e Error) Error() string {
return string(e)
}
var ErrMaxConn = Error("Maximum connections reached")
type Netpool struct {
name string
conns int
free []net.Conn
}
func NewNetpool(name string) *Netpool {
return &Netpool{
name: name,
}
}
func (n *Netpool) Open() (conn net.Conn, err error) {
if n.conns >= MaxConnections && len(n.free) == 0 {
return nil, ErrMaxConn
}
if len(n.free) > 0 {
// return the first free connection in the pool
conn = n.free[0]
n.free = n.free[1:]
} else {
addr, err := net.ResolveTCPAddr("tcp", n.name)
if err != nil {
return nil, err
}
conn, err = net.DialTCP("tcp", nil, addr)
if err != nil {
return nil, err
}
n.conns += 1
}
return conn, err
}
func (n *Netpool) Close(conn net.Conn) error {
n.free = append(n.free, conn)
return nil
}
I have created a stand-alone class here. It would typically be implemented as part of a higher-level class such as MyHTTPHost, or MyDatabase.
In this simple implementation, connections that are returned via netpool.Open() are not tracked. It's possible to leak connections by calling Open(), then closing the connections outside of netpool.Close(). It's possible to track them if you want to hold an active and inactive pool, for example, which would solve this problem.
A couple of other things you might want to add to a pooling implementation:
Threading protection (using sync.Mutex, for example)
Closing of connections in the freepool after some length of inactivity
Error checking to be sure that closed connections are still valid
Once you have a connection, you can call Read and Write on it normally. To flush all oustanding data on the socket, you can simply use the ioutil.ReadAll() helper function. By default, this will block indefinitely if there is no data available. To avoid that, add a read timeout using:
conn.SetReadDeadline(time.Now().Add(500 * time.Millisecond))
_, err = ioutil.ReadAll(conn)
neterr, ok := err.(net.Error)
if ok && neterr.Timeout() {
err = nil // timeout isn't an error in this case
}
if err != nil {
// handle the error case.
}
This will read all the data from the given connection if any is pending, or will return after 500ms with an I/O Timeout error if no data was pending.
The type assertion is required because ioutil.ReadAll() returns an Error interface, rather than a net.Error interface, and we need the latter to be able to easily find out if the call returned due to a timeout.

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