Optimize a sorting while loop - r

I have been working on a variation of a traveling salesman problem. The solution I am trying to implement is to load my vehicle as close to the max as possible as return trips are largely expensive.
I have a large data set in the following format:
pkgid Latitude Longitude Weight
42127 8.205561907 34.54574863 37.0660242
42069 7.640153828 34.03634169 31.91148072
96632 7.700233671 33.85385033 24.27309403
93160 7.756960678 35.36007723 22.3526782
39075 6.881522479 34.19903152 19.56993506
62579 7.622385316 33.78590124 16.7793145
93784 7.523606197 35.32735063 16.18484202
81204 7.597161645 33.81316073 11.54433538
My solution is to take the farthest point south and grab nearby neighbours until my vehicle is full. I have a code snippet that works, but very slow (seconds per loop). I could use a kmeans or similar method, but there is no good way to guarantee a full load or cut off clustering with a metric (that I know of). So I wrote my own.
##NN Algorithm
pkg <- data.frame(fread("muh_data"))
pkg$TripId=0
NN<-data.frame(setorder(pkg,Latitude))
loc<-1
weight<-0
current_point<-c(NN[1,3],NN[1,2])
TripID=1
while (dim(NN)[1]>0)
{
while ((weight<1000)&(dim(NN)[1]>0)){
NN<-NN[-c(loc),]
if(dim(NN)[1]==0)
{break}
NN$NN<-distHaversine(current_point,cbind(NN$Longitude,NN$Latitude))
loc<-which.min(NN$NN)
current_point=c(NN[loc,3],NN[loc,2])
whichpkg<-NN[loc,1]
if ((weight+pkg[loc,4]>1000)|(dim(NN)[1])==0){
break}
weight=weight+pkg[loc,4]
pkg[pkg$pkgid==whichpkg,5]<-TripID
}
print(TripID) ##just a visual check where I am at--should end at ~3500
TripID=TripID+1
weight=0
loc<-1
}
Any hints for speeding this up?

first use the profiler (Rprof) to find where time is being spent. next try to replace dataframes with matrices -- dataframes are very slow when accessing. then you might know where to focus.

Related

How to improve igraph single_paths calculation efficiency

I'm using the function all_simple_paths from the igraph R package: (1) to generate the list of all simple paths in networks (object List_paths_Mp); and (2) to calculate the total number of simple paths (object n_paths).
I'm using the function in the form:
pathsMp <- unlist(lapply(V(graphMp), function(x)all_simple_paths(graphMp, from = x)), recursive =FALSE)
List_paths_Mp <- lapply(1:length(pathsMp), function(x)as_ids(pathsMp[[x]]))
n_paths<-length(List_paths_Mp)
Where:
Mp is a square matrix with either 1 or 0 values, and graphMp is the igraph graph objected obtained through the function graph_from_adjacency_matrix.
The function does what I need, but with the increase in the number of variables and interactions the processing time to identify and store the different single paths in the network grows too much and it takes very long to get the results.
In particular, using a network with 11 variables and 60 interactions, there is a total of 146338 possible simple paths. And this already takes a long time to compute. Using a bigger network, with 13 variables and 91 interactions, causes the program to take even longer times to process (after 2 hours the function still didn't run its course, and when called to stop it crashed R).
Is there a way to increase the efficiency of the task (i.e. to get results in a faster way)? Has anyone ever encountered a similar problem and found a solution? And, I know, I could use a CPU with higher processing power, but the point is to have the function to run efficiently (as much as possible) in a normal personal computer.
Edit: here I do the calculations from the graph object, but if someone else has any idea of doing the same from the adjacency matrix, I would welcome it too!

How to find a point on 2-d weighted map, which will have equidistant (as close as possible) paths to multiple endpoints?

So let's say I got a matrix with two types of cells: 0 and 1. 1 is not passable.
I want to find a point, from which I can run paths (say, A*) to a bunch of destinations (don't expect it to be more than 4). And I want the length of these paths to be such that l1/l2/l3/l4 = 1 or as close to 1 as possible.
For two destinations is simple: run a path between them and take the midpoint. For more destinations, I imagine I can run paths between each pair, then they will create a sort of polygon, and I could grab the centroid (or average of all path point coordinates)? Or would it be better to take all midpoints of paths between each pair and then use them as vertices in a polygon which will contain my desired point?
It seems you want to find the point with best access to multiple endpoints. For other readers, this is like trying to found an ideal settlement to trade with nearby cities; you want them to be as accessible as possible. It appears to be a variant of the Weber Problem applied to pathfinding.
The best solution, as you can no longer rely on exploiting geometry (imagine a mountain path or two blocking the way), is going to be an iterative approach. I don't imagine it will be easy to find an optimal solution because you'll need to check every square; you can't guess by pathing between endpoints anymore. In nearly any large problem space, you will need to path from each possible centroid to all endpoints. A suboptimal solution will be fairly fast. I recommend these steps:
try to estimate the centroid using geometry, forming a search area
Use a modified A* algorithm from each point S in the search area to all your target points T to generate a perfect path from S to each T.
Add the length of each path S -> T together to get Cost (probably stored in a matrix for all sample points)
Select the lowest Cost from all your samples in the matrix (or the entire population if you didn't cull the search space).
The algorithm above can also work without estimating a centroid and limiting solutions. If you choose to search the entire space, the search will be much longer, but you can find a perfect solution even in a labyrinth. If you estimate the centroid and start the search near it, you'll find good answers faster.
I mentioned earlier that you should use a modified A* algorithm... Rather than repeating a generic A* search S->Tn for every T, code A* so that it seeks multiple target locations, storing the paths to each one and stopping when it has found them all.
If you really want a perfect solution to the problem, you'll be waiting a long time, so I recommend that you use any exploit you can to reduce wasteful calculations. Even go so far as to store found paths in a lookup table for each T, and see if a point already exists along any of those paths.
To put it simply, finding the point is easy. Finding it fast-enough might take lots of clever heuristics (cost-saving measures) and stored data.

Find solution minimum spanning tree (with conditions) when extending graph

I have a logic question, therefore chose from two explanations:
Mathematical:
I have a undirected weighted complete graph over 2-14 nodes. The nodes always come in pairs (startpoint to endpoint). For this I already have the minimum spanning tree, which considers that the pairs startpoint always comes before his endpoint. Now I want to add another pair of nodes.
Real life explanation:
I already have a optimal taxi route for 1-7 people. Each joins (startpoint) and leaves (endpoint) at different places. Now I want to find the optimal route when I add another person to the taxi. I have already the calculated subpaths from each point to each point in my database (therefore this is a weighted graph). All calculated paths are real value, not heuristics.
Now I try to find the most performant solution to solve this. My current idea:
Find the point nearest to the new startpoint. Add it a) before and b) after this point. Choose the faster one.
Find the point nearest to the new endpoint. Add it a) before and b) after this point. Choose the faster one.
Ignoring the case that the new endpoint comes before the new start point, this seams feasible.
I expect that the general direction of the taxi is one direction, this eliminates the following edge case.
Is there any case I'm missing in which this algorithm wouldn't calculate the optimal solution?
There are definitely many cases were this algorithm (which is a First Fit construction heuristic) won't find the optimal solution. Given a reasonable sized dataset, in my experience, I would guess to get improvements of 10-20% by simply taking that result and adding metaheuristics (or other optimization algo's).
Explanation:
If you have multiple taxis with a limited person capacity, it has an inherit bin packing problem, which is NP-complete (which is proven to be suboptimally solved by all known construction heuristics in P).
But even if you have just 1 taxi, it is similar to TSP: if you have the optimal solution for 10 locations and add 1 location, it can create a snowball effect in the optimal solution to make the optimal solution look completely different. (sorry, no visual image of this yet)
And if you need to any additional constraints on top of that later on, you need to be aware of these false assumptions.

Is it possible to do pagerank without the entire dataset?

Sorry if this is dumb but I was just thinking I should give a shot. Say I have a graph thats huge(for example, 100 billion nodes). Neo4J supports 32 Billion and others support more or less the same, so say I cannot have the entire dataset in a database at the same time, can I run pagerank on it if its a directed graph(no loops) and each set of nodes connect to the next set of nodes(so no new links will be created backwards, only new links are created to new sets of data).
Is there a way I can somehow take the previous pagerank scores and apply them to new datasets(I only care about the pagerank for the most recent set of data but need the previous set's pagerank to derive the last sets data)?
Does that make sense? If so, is it possible to do?
You need to compute the principle eigenvector of a 100 billion by 100 billion matrix. Unless it's extremely sparse, you can not fit that inside your machine. So, you need a way to compute the leading eigenvector of a matrix when you can only look at a small part of your matrix at a time.
Iterative methods to compute eigenvectors only require that you store a few vectors at each iteration (they'll each have 100 billion elements). Those may fit on your machine (with 4 byte floats you'll need around 375GB per vector). Once you have a candidate vector of rankings you can (very slowly) apply your giant matrix to it by reading the matrix in chunks (since you can look at 32 billion rows at a time you'll need just over 3 chunks). Repeat this process and you'll have the basics of the power method which is what gets used in pagerank. cf http://www.ams.org/samplings/feature-column/fcarc-pagerank and http://en.wikipedia.org/wiki/Power_iteration
Of course the limiting factor here is how many times you need to examine the matrix. It turns out that by storing more than one candidate vector and using some randomized algorithms you can get good accuracy with fewer reads of your data. This is a current research topic in the applied math world. You can find more information here http://arxiv.org/abs/0909.4061 , here http://arxiv.org/abs/0909.4061 , and here http://arxiv.org/abs/0809.2274 . There's code available here: http://code.google.com/p/redsvd/ but you can't just use that off-the-shelf for the data sizes you're talking about.
Another way you may go about this is to look into "incremental svd" which may suit your problem better but is a bit more complicated. Consider this note: http://www.cs.usask.ca/~spiteri/CSDA-06T0909e.pdf and this forum: https://mathoverflow.net/questions/32158/distributed-incremental-svd

fourier transform to transpose key of a wav file

I want to write an app to transpose the key a wav file plays in (for fun, I know there are apps that already do this)... my main understanding of how this might be accomplished is to
1) chop the audio file into very small blocks (say 1/10 a second)
2) run an FFT on each block
3) phase shift the frequency space up or down depending on what key I want
4) use an inverse FFT to return each block to the time domain
5) glue all the blocks together
But now I'm wondering if the transformed blocks would no longer be continuous when I try to glue them back together. Are there ideas how I should do this to guarantee continuity, or am I just worrying about nothing?
Overlap the time samples for each block by half so that each block after the first consists of the last N/2 samples from the previous block and N/2 new samples. Be sure to apply some window to the samples before the transform.
After shifting the frequency, perform an inverse FFT and use the middle N/2 samples from each block. You'll need to adjust the final gain after the IFFT.
Of course, mixing the time samples with a sine wave and then low pass filtering will provide the same shift in the time domain as well. The frequency of the mixer would be the desired frequency difference.
For speech you might want to look at PSOLA - this is a popular algorithm for pitch-shifting and/or time stretching/compression which is a little more sophisticated than the basic overlap-add method, but not much more complex.
If you need to process non-speech samples, e.g. music, then there are several possibilities, however the overlap-add FFT/modify/IFFT approach mentioned in other answers is probably the best bet.
Found this great article on the subject, for anyone trying it in the future!
You may have to find a zero-crossing between the blocks to glue the individual wavs back together. Otherwise you may find that you are getting clicks or pops between the blocks.

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