I am trying to work with Skype Web SDK with Skype for Business Online and I downloaded the samples provided by Microsoft, but I get an error when trying to log in (similiar to this post). I found out in the same post that the SDK doesn't support SfB Online. I also found the same answer from the Skype Web SDK FAQ.
But then I spoke to a company that specializes in corporate Skype implementation saying that SfB Online is supported by the SDK, which was contrary to what I found out.
So my question is: Is SfB Online supported by the SDK?
Any help is appreciated!
No the S4B online accounts are not supported by the Web SDK until now. it's only supported by Lync (Client) 2013 SDK.
See the comparison table here:
https://msdn.microsoft.com/en-us/library/mt124990.aspx
Update:
As of March 24 the skype web sdk now supports SfB online accounts, it has 2 versions GA and public preview and they're both support online accounts but vary in capabilities, please see the differences here:
Skype Web SDK Production Use Capabilities
Related
How to use Skype Web SDK with Skype? The documentation says:
The Skype Developer Platform for Web ("Skype Web SDK") is a set of JavaScript Web APIs and HTML controls that enable you to build web experiences that seamlessly integrate a wide variety of real-time collaboration models leveraging Skype for Business services and the larger Skype network. It provides support for multiple core collaboration services like presence, chat, audio, and video, enabling web experiences across a broad spectrum of users, platforms, and devices.
but the sample login code doesn't work. I have no log entry in the browser console. Skype LoginState is SigningIn.
I want to integrate Skype video chat in an ASP.NET web site.
Any help is appreciated.
I’m currently developing a Xamarin Forms (to target both Android and iPhone) mobile application (code sharing strategy – .NET Standard) and I want to integrate Twilio Chat feature into it. While searching for related documents I have seen some posts (https://www.twilio.com/blog/2016/05/how-to-build-android-chat-apps-using-xamarin-and-twilio.html) and looks outdated. I have tried to add the "Twilio IP Messaging for Xamarin" package from Nuget but it's not listing out there. While searching I have found a similar package called "Twilio.Chat.Xamarin"(https://github.com/twilio/TwilioChatXamarinBindings) but it seems to be native and using shared code sharing strategy. Some of them say (https://github.com/twilio/twilio-chat-demo-android/issues/21#issuecomment-468183784) that support for .NET Standard is not available at the moment. Is this true? Are there any methods to integrate Twilio chat feature into .NET Standard Xamarin Forms project? It would be nice if you can share your thoughts or some links so that I can take a look.
Thanks
Got response from Twilio support:
Unfortunately, Twilio does not fully support Xamarin, our team has
authored Xamarin bindings which can be found here:
https://github.com/twilio/TwilioChatXamarinBindings. That being said,
Twilio Support can only provide support for our JS SDK which the
Xamarin bindings make use of.
There is a mess of services converting your existing web application into a native iOS and/or Android app.
For push notifications they all support OneSignal.
But I couldn't find any supporting Pusher.com.
Did anybody know a service like GoNative which support Pusher?
Thanks.
While I am not familiar with app conversion tools you mentioned, you should be able to use Pusher Beams SDKs for Android and iOS directly.
You can find the SDKs here:
iOS: https://github.com/pusher/push-notifications-swif
Android: https://github.com/pusher/push-notifications-android
And there are several tutorials published on Pusher Tutorials site, just search for the Beams tag:
https://pusher.com/tutorials?tag=Beams
Recently I saw the documentation of using Firebase in Unity (It's still in beta or experimental, the documentation) and it says that as requirement I need xCode (Mac OS) so this documentation is for Mac, but I wonder if there is a library or Firebase SDK for Unity in Windows.
Thanks in advance
at the moment iOS and Android are the only platforms officially supported by the Firebase Unity SDK
https://firebase.google.com/docs/unity/setup
but one can use Firebase Realtime Database in the Windows Unity Editor
https://firebase.google.com/docs/database/unity/start
if only we could use Authentication as well...
i can't be the only dev who'd love a multi-platform social login solution
especially one that doesn't require extra SDKs for each login provider,
and i just use Application.OpenURL to magically get a providers access_token somehow
Is there a way to post data from a ASP.NET application to Google+ account of a user. Does Google+ provide any API for the .NET platform?
Since the Google+ API is now available, you can use the Google APIs Client Library for .NET to access the API.
As of 9-7-2011, the API has not yet been released:
http://googleplusplatform.blogspot.com/
There is, however, a platform preview for which you can sign up:
http://www.google.com/+/learnmore/platform-preview/
Here is some discussion of the issue as well as some unofficial (that is to say, they will break eventually) APIs:
http://blog.programmableweb.com/2011/07/18/the-unofficial-google-plus-api-wait-which-one/