Adobe Air: Null pointers when rendering takes time - apache-flex

I am using the a ViewStack controlled with visibility of selected NavigatorContent being dependent on user selection of an option from a drop down menu.
Each View of the ViewStack has its own separate UI elements including 2-3 DataGrid, charts etc - think of it as a simple school application where each view binds to a course and shows performance of students for that course (while listing students in grid)
Sometimes, there is a problem with showing the data though - before the Rendering completes, the data is ready to be populated; this throws a null exception as the UI element where the data needs to be populated has not been created yet.
For this, I made the 'creationPolicy' set to 'all'. All works just fine after this property is set.
But there certainly are tonnes of performance issues:-
Even if the user never ever visits beyond the 1st visible view, the other views do get rendered (UI elements initialized and created).
Performance hit at startup - startup time is large and grows with the number of views I have (right now I have 9 views with creationPolicy set to all)!! Application was quick to load when only the 1st view was visible by default and creationPolicy was set to default/auto
UI kind of hangs/becomes unresponsive while application starts (as it all happens in the same thread)
What could be a possible solution to this.
These are the solutions that I had in mind, and which didn't work for a reason or two:-
For the first time a view is selected via the dropdown controller (i.e. when the rendering cum UI creation is yet to take place), I can show a preloader or sometime. I tried doing this, but the UI still hangs/becomes unresponsive.
CallLater can it help? Not really, as I would still be creating all views even if they are not required.
So, I need an elegant way of displaying the views (and show some sort of progress or loader) when they are created/instantiated.
Update
I get the Null errors when there is a sort of race condition - when the processing (which returns data to be filled into UI components, lets say a grid) completes before the rendering of the UI element completes - I have recognized why it happens. Initially, I had creationPolicy set to default, so whenever I use to select a view, it was created at that time; and in case the data to be populated was returned before the elements of the view were created there were null pointer (as the UI element I use to refer to were still be created and thus were null at that instance).
Now I am being forced to set the creationPolicy to all so that UI is created for all views and I fire the data processing on selection of that view from the dropdown.
What I'd rather like to do is to have a way to create the UI on demand (and not all of the UI even if it is not being used).

Maybe you shouldn't have the data processing push the results, but vice-versa, have the UI pull the data from the model once the UI controls are ready?
For example, have the data reside in ArrayCollections that you bind to DataGrids. That way, it doesn't matter who finishes first. Data generator doesn't even have to know who or where displays it, and the UI will show the data as soon as ArrayCollection signals that the data has changed.

I would suggest you use modules instead of view stack.
When modules are used separate swf files are created, and not loaded when the application is loaded. A module file is loaded only when it is called through moduleloader.load(module) method.

Related

Dynamically changing component arrangment in QML

What would be the preferred (recommended) way to rearrange the components of a QML UI on an event such as a button click?
I do have designed a UI consisting of a bunch of custom components, each of them is bound to a (C++) model. I use anchors to position the components in the ApplicationWindow.
On a button click, I want to add an additional component which, due to its size, makes it necessary to rearrange the existing components. Actually, the button could be understood as switching into a different mode such as the Debug view in an IDE (think of Eclipse).
My goal is to keep the components in a consistent state between views and make the switch as fluent as possible.
I could think of these options:
Design two different views, and use a Loader or State to switch between them. As initializing the models takes some time, they should remain not be deleted during switching. I think, setting them as ContextProperty of the QMLApplicationEngine should take care of that.
Do a lot of rearranging in the onClicked()-Handler of the button. Probably the worst solution but does not require to reinitialize the components and models.
I think the most elegant solution would be to initialize the components in a some kind of container (or model) and then assign different layouts to this container on button click. But I have no idea, if this is possible and how to achieve that.
Edit: I followed approach 1. by using the StackLayout. It works basically, but it seems as if the invisible UI is still running in the background and consuming resources (e.g. requesting Images from my QQuickImageProvider).
Using a Loader eliminates this problem as it destroys the previous UI on every change of the source property. What I do like about the StackLayout however is that it preloads all UIs on app startup. So the transitions are smoother compared to the Loader. Is there a way to disable the invisible UIs?
Your option (1) is the one giving your the most flexibility, since you have two entirely separate UIs depending on state.
As you already discovered yourself this requires keeping all relevant state data in a way that is accessible by both UIs, e.g. in C++ or in globally accessible QML/Script objects.
I would go for that if you envision any more changes or tweaks than just rearranging elements.
If you are sure that rearranging elements will be sufficient, have a look at QML states
It is a bit like a combination of your options (2) and (3).
The state setup allows you very locally to define anchors and other properties for each element depending on a named state.
The button's signal handler then only needs to change which of the states is active, by assigning one of the names to the respective state property.

Clarification of WatchKit Performance tip regarding scene simplification

Can anyone clarify this statement from the WatchKit Development Tips page?
Simplify controller scenes.
Reduce the number of hidden objects as much as possible to significantly improve load time. For example, five versions of a controller’s layout in a single controller scene will result in all objects being created before the controller is displayed
I've read it a few dozen times now and can't figure out what it's trying to say.
What is a "scene"? Is it referring to the Storyboard scene?
Are "hidden objects" referring to literally hidden UI elements like a hidden button?
How is it possible to have five versions of a controller's layout? This just does not compute.
When a storyboard is loaded, and there are, say, 10 different WKInterfaceControllers in the file, will that be very slow even if the initial controller is blank? Aren't these only loaded as-needed? Or, would it be better to have a single table with 10 prototype rows - each of which is actually a stand-alone interface - which are only instantiated one at a time?
Because we can't programmatically add interface elements to controllers in the current version of WatchKit, any interface elements that we might need to display must be included in a Storyboard scene. By including these initially-hidden elements, we can programmatically hide or unhide these elements as needed.
For example, it's common to include a full-screen label that is initially hidden. Then, if a full-screen message needs to be shown for some reason, the text is populated, the label is unhidden, and the rest of the elements on the screen are hidden. To make hiding a set of elements easier, they're typically included in a WKInterfaceGroup, so that only the top-level group element needs to be hidden.
So, to answer your questions:
Indeed, a "scene" is a standard Storyboard scene.
Yes, "hidden objects" is referring to literally hidden objects as I've described above.
Using the method I've described, you could create five top-level WKInterfaceGroup elements, each with its own set of controls and layout. Then, you'd likely unhide the one that makes sense to display and hide all the others.
I use these techniques in my own app, though I typically don't have more than three top-level groups.
So yes, because it takes time to initialize and layout all of these elements (even if they're hidden), the recommendation is to keep it to a minimum.
Regarding the loading of interface controllers in a storyboard, you're correct that only the interface controllers that are needed are loaded. However, if you have a set of five page-based controllers, they'll all be loaded and initialized before the first page is activated. Other controllers would then be loaded as appropriate.
Creating unique rows is another possibility, but whether you do that or simply hide/unhide top-level groups depends on your app's specific needs. As always, it's worth testing on actual hardware.

Flex Spark List item render with delayed refresh

I have a spark List in which I am adding custom components manually (without an item renderer). Everything is working fine except when I add hundreds of items in the list (based on several calculations), the render time increases to several seconds.
My questions are:
Does flex automatically delay the rendition of components that are added to a list?
If not then, how can I tell the spark list to only render the components once everything is added.
I hope what I am asking makes sense. I am pretty sure the render time is increasing because I have quite a few components inside the custom component. I just need a simple answer to my questions.
One more thing to know is that,
ActionScript 3 runs on flash player based on even-driven. It means that if you run a chunk of code in blocking, anything else, including rendering, will not be executed until the code ends.
This design sometimes causes issues: If a developer adds too much job in one blocking function, the player looks frozen and unresponsive momentarily. (If the code is an infinite loop, it stops until the player detects and throws ScriptTimeoutError, or possibly forever.)
However, for your question, yes, anything will be delayed until the adding job is done. Flex components doesn't basically split the job automatically.
Flex components are rendered in the list according to the Flex lifecycle: http://help.adobe.com/en_US/flex/using/WS460ee381960520ad-2811830c121e9107ecb-7fff.html
There are two reasons your List may be running slow, your components may not be following the Flex lifecycle correctly and the second because virtual layouts are not enabled on your List.
First the hard one:
Your first step should be to ensure you are following the correct phases in your custom components for commitProperties(), measure() and updateDisplayList(unscaledWidth:Number, unscaledHeight:Number).
So long as you are not calling any method named validateNow() on either your UIComponent subclasses or the LayoutManager then your components should follow this just fine.
The second may be that your list layout is not using virtual layout. This is enabled by default in a Spark List component but if you're overriding the layout you should ensure that useVirtualLayout is set to true on whatever layout you're using.
This is the property to enable it:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/spark/components/List.html#useVirtualLayout
This is what it does to speed up rendering many items in a Spark DataGroup component (which a List is):
http://help.adobe.com/en_US/flex/using/WSc2368ca491e3ff92-1483ec4a12136246e76-8000.html#WS685c4ccbb85d340c6617851e121d4b8abae-8000

Flex Spark tabbar : initialize hidden tabs

problem is I have a spark Tabbar, with many forms in each tab.
But I have a single global save button. Problem is, if I don't open a Tab,
it doesn't get initialized and therefore the forms it contains do not exist..
How Can I make it as if the user had clicked on every tab?
The best way to handle this is to have a data model that each tab is displaying and editing, rather than trying to go in and read the values out of the controls in each tab, and save those. This is at the heart of MVC.
However, if you're too invested in your current architecture to be able to change it and you are using a ViewStack with your TabBar, you may find that setting creationPolicy to "all" does what you want. If you're using States, I don't think you can force all of them to be instantiated without putting your application into each State at least once.

Flex 3 - Force all controls to render at start

When I try to access the hidden TABs of my tab navigator control in action script, it returns a null error. But it works OK if I just activate the control in the user interface once. Obviously the control is not created until I use it. How do I make all the tabs automatically created by default ?
<mx:TabNavigator creationPolicy="all"/>
That should do it. Deferred instanciation is a feature, but sometimes it is a hassle.
The Flex framework is optimizing creation be default (creationPolicy="auto") so if you have a configuration dialog with a lot of tabs, for example, and the most useful tab is the first one, your application does not spend time and memory initializing the tabs that the user never sees.
This makes a lot of difference when dialogs like this never release, and is a good default to go with.
One thing to look at is using a private variable in your dialog/form instead of pushing the data to the control on the hidden page. This style treats the whole form as if it were a component, which it sort of is. To repeat: the MXML form/dialog/canvas is a class, and it can have data and methods in addition to containing other components.
Cheers
On a side note, I've run into the deferred-loading policy in a multi-state application, and circumvented it by forcing all elements to be included and invisible in the initial state. Something to consider, but only as a hack.

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