is there any way to check if a connection id is alive? - signalr

I'm building a system with multiple SignalR instances, each of which is connected to a message bus.
Given a connection id, is there any way to check if the connection id is alive? If not, what would be the best practice to do this on the server side?
thanks

When OnDisconnected fires on your hub the connection id in question is no longer alive.

Related

SignalR .Net 2.4.1-Dead Connection Id Staying Alive

I'm witnessing an odd behavior with my SignalR client (Android). OnDisconnected event is firing, the connection becomes dead, but my hub aborts the event and reissues the connection id as a new connection:
This seems to occur when the Android client goes into a slow state. It's messing up my status indicator on my UI showing that the user is still connected, yet they have logged out. What's the best approach to handle this situation? Should I stop my hub and reconnect when my connection is slow? I thought about getting the connection id from the hub but there's no way to indicate whether or not the connection is alive or dead.
I had a similar situation (using .NET client) and ended up having to implement a heartbeat hub where a simple message (heartbeat) is sent to each client every 15 seconds. The clients have a timer that listens to the heartbeat and resets when it gets a new one.
If two heartbeats are missed, the client closes the connection, waits a few seconds, and opens a new one. There is no way to close a connection from the server. This should allow the server to get the close connection message from the client and actually kill the connection.
Please be aware that the SignalR Java client is no longer maintained. https://github.com/SignalR/java-client#this-repository-is-obsolete-and-no-longer-used-or-maintained.

Best way to have Netty Client attempt recconnection if remote peer disconnects?

I've implemented Netty client code that connects to a server. If the server closes the connection viathe disconnect message, we want the client to continually try to reconnect?
Is this best way to handle TCP Disconnect through the channelInactive callback?
Also, channelInactive will not handle TCP timeout, correct?
channelInactive or adding a ChannelFutureListener to Channel.closeFuture() is the right way to handle this. Just be aware you can not "reconnect" and existing Channel but need to bootstrap a new one.

When will "OnReconnected" occur?

If "OnConnected" is raised when the 1st time we connect to our website, when will "OnReconnected" happen?
1) Suppose someone is connected to the network and suddenly the network isn't available and soon it recovers, so OnReconnected happens?
2) Any other special that will make OnReconnted happen?
Thanks!
The Signalr documentation on Understanding and Handling Connection Lifetime Events in SignalR should have all the information you need.
Generally speaking OnReconnected will fire any time the SignalR client automatically reconnects to the SignalR server after it has lost its connection for any reason. These reasons can include network issues, the server restarting, etc...
The SignalR client will stop attempting to automatically reconnect to the server if it is unable to successfully do so within the DisconnectTimeout. If this happens, and you want to reestablish a connection, you will be required to manually restart the client by calling start() after the client becomes disconnected. If you manually restart the client by calling start(), OnConnected will be called instead of OnReconnected and the client will receive a new connection id.

SignalR - Not calling OnReconnected using long polling

From what I have read a SignalR client should not miss any messages from the server while it's connected. This does not seem to be the case when using long polling.
I have a straightforward hub based application using SignalR 1.1.2. When using SSE, if the network cable is unplugged and plugged back in again within the timeout period, both the client and server are notified that a reconnect has occurred and, as far as I can tell, no messages are missed. When using long polling, this seems to happen:
When the connection is created ($.connection.hub.start()) the OnConnected method is called in the hub and the client goes into connected state.
If I then unplug the network cable and pop it back in quickly, there is no call to OnDisconnected or OnConnected. No messages are missed. Any messages waiting on the server are subsequently sent to the client. OK so far.
If I unplug the network cable and let the long poll expire, I get a call to OnDisconnected. There is no state change on the client.
If I plug the network cable back in the client starts receiving messages again. There has been no notification on the client that it has been disconnected, but the client has missed some messages. There is no call to OnReconnected or OnConnected on the server.
Is this a bug? The behaviour seems very different between SSE and long polling.
Is there a recommended strategy to ensure that the client does not miss messages in this scenario? I could keep track of connection ids on the server and send periodic pings from the client - if I get a ping after an OnDisconnected I could send a message to tell the client to resync, but this doesn't seem like the right thing to do.
Any suggestions?
WebSockets, Server Sent Events, and Forever Frame all utilize a client side keep alive which is used to ensure client connectivity. However, Long Polling does not utilize the client side keep alive feature due to technical limitations and has no guarantee of connectivity for events such as pulling the network cable out.
When I say no guarantee I'm simply stating that the Long Polling transport is no longer able to be ensured by SignalR but instead relies on the Browser to trigger the correct events on Long Polling's ajax connection (through which SignalR can respond to).
Keep in mind though, if the client does happen to regain connectivity with the server after pulling out the network cable it will receive any messages that it missed during its down time. So messages are not missed, they're just delayed.
Lastly in the case that the server does not see the client for an extended period of time the OnDisconnected event WILL be triggered. For this to happen in a situation such as pulling the network cable out the server will first timeout the current connection's request and then will timeout the connection itself. This means that you can still rely on the OnDisconnected event, it may just be delayed based on network conditions.
Soooo what you're seeing is 100% by design =)
Hope this helps!

Writing A Socket Server Application

I have to design a server socket program.The requirement is Each connection from client will be in different threads.
The challenge is Suppose Server is now connected with two client Client A and client B.They will be in two different thread.
My application requirement is when server will get some message from Client A or Client B ,after processing this message it will send the messages to both Client A and client B.
Can you please suggest what will be the right approach for it .How to know what clients are open at a time .
Quite simple really - have data structures shared by the two threads and protected from concurrent access. You can design the sending based on a message queue like pattern.

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