#media only screen and (max-device-width : 640px) {
/* Styles */
}
#media only screen and (max-device-width: 768px) {
/* Styles */
}
This is what I have so far. The PSD mockup for the mobile site I'm working on, is 640px wide. The other one, the tablet version of the site, is 768px. I was able to test the site in my web browser by only using max-width, but now it's time to get this site working on the devices, and it's still rendering the regular full size web page. The two queries above are my best guess. Where am I going wrong?
This can be done with Level 4 Media Queries: (Browser Support is quite good - CaniUse)
Interaction Media Features
The idea here is to target devices based on their capabilities. (as apposed to say, checking the size or resolution of the device which tend to be moving targets)
The pointer media feature queries the quality of the pointer mechanism used by the device.
The hover media feature queries the user’s ability to hover over elements on the page with a given device.
So to answer the question...
Mobile devices/tables are similar in that:
1) The accuracy of the primary input mechanism of the device is limited.
This means we could use the following media query:
#media (pointer:coarse) {
/* custom css for "touch targets" */
}
div {
width: 400px;
height: 200px;
color: white;
padding: 15px;
font-size: 20px;
font-family: Verdana;
line-height: 1.3;
background: green;
}
#media (pointer:coarse) {
div {
background: red;
}
}
<h2>The pointer media feature queries the quality of the pointer mechanism used by the device.</h2>
<div>The background here will be green on 'desktop' (devices with an accurate pointing mechanism such as a mouse) and red on 'mobile' (devices with limited accuracy of primary input mechanism) </div>
Codepen Demo
2) The primary pointing system can’t hover
So our media query would look like this:
#media (hover: none) {
/* custom css for devices where the primary input mechanism cannot hover
at all or cannot conveniently hover
}
NB: Chrome/Android prior to version 59 required the on-demand value for hover/any-hover media queries. This value was later removed from the spec and no longer required by Chrome from version 59.
So to support older versions of Android you need
#media (hover:none), (hover:on-demand) {
/* custom css for "touch targets" */
}
div {
width: 400px;
height: 150px;
color: white;
padding: 15px;
font-size: 20px;
font-family: Verdana;
line-height: 1.3;
background: green;
}
#media (hover:none), (hover:on-demand){
div {
background: red;
}
}
<h2>The hover media feature queries the user’s ability to hover over elements on the page</h2>
<div>The background here will be green on 'desktop' (devices which support hover) and red on 'mobile' (devices which don't [easily] support hover ) </div>
Codepen Demo
NB:
Even if you were to connect a mouse to a mobile/tablet, the hover media feature still matches none since their primary interaction mode doesn't support hover.
If we do want to take secondary devices into consideration we could use the any-pointer and any-hover features
So if we wanted mobile devices connected with a pointing device to be treated like a 'desktop' we could use the following:
#media (any-hover: hover) { ... }
Extra reading
Interaction Media Features and their potential (for incorrect
assumptions)
https://css-tricks.com/touch-devices-not-judged-size/
Edit Note: This is specifically a method that worked with older browsers. The accepted answer has been updated to a more modern CSS that does have media queries that makes this easy. I mainly suggest using my older code for CSS specific to older browsers.
Instead of using specific widths initially, or messing around with orientations, or any other nonsense, I suggest using the following media tag...
#media only screen and (min-resolution: 117dpi) and (max-resolution: 119dpi), only screen and (min-resolution: 131dpi) and (max-resolution: 133dpi), only screen and (min-resolution: 145dpi) and (max-resolution: 154dpi), only screen and (min-resolution: 162dpi) and (max-resolution: 164dpi), only screen and (min-resolution: 169dpi) {
/* Your touch-specific css goes here */
}
#media only screen and (min-resolution: 165dpi) and (max-resolution: 168dpi), only screen and (min-resolution: 155dpi) and (max-resolution: 160dpi), only screen and (min-resolution: 134dpi) and (max-resolution: 144dpi), only screen and (min-resolution: 120dpi) and (max-resolution: 130dpi), only screen and (max-resolution: 116dpi) {
/* Your click-specific css goes here */
}
And what do you use these tags for? To set stuff for hover & click vs touch events.
Touch devices, other than a few devices in grey areas above addressed, have a very different resolution than desktop devices. Do -not- this to set design elements, but navigation elements. Some pudents may cry that some insanity with max-width may be better, but there's so many HD phones it's ridiculous that device-max-width quickly becomes useless.
However, you should use width media width queries. However, don't bother with max-device-width, just max-width & min-width. Let the above tags address your touch vs not touch users, let min-width vs max-width address based on window size and adjust site visuals.
Further, using orientation to determine if it's mobile or not is just silly, as even monitors can be placed in various orientations (a common setup I've seen for 3-monitors is a portrait center monitor and landscape side monitors.)
For width views, focus on making your site clean on various widths, ignoring what kind of device is actually accessing it, just make sure your screen displays cleanly at various sizes. That's good design that applies to both desktop and mobile. If they have your site in a small window at the upper left corner of their screen for reference (or quick distraction) while using the majority of their screen real estate elsewhere, and it should be for them, as well as mobile users, that your smaller widths are built for. Trying anything else is quickly going down a very painful and self-defeating path for web development. So for those smaller widths, you can set your widths to whatever you want, but I'll include a few I personally like.
So altogether, you should have something like this...
#media only screen and (min-resolution: 117dpi) and (max-resolution: 119dpi), only screen and (min-resolution: 131dpi) and (max-resolution: 133dpi), only screen and (min-resolution: 145dpi) and (max-resolution: 154dpi), only screen and (min-resolution: 162dpi) and (max-resolution: 164dpi), only screen and (min-resolution: 169dpi) {
#touch_logo {
display: inherit;
}
#mouse_logo {
display: none;
}
/* Your touch-specific css goes here */
}
#media only screen and (min-resolution: 165dpi) and (max-resolution: 168dpi), only screen and (min-resolution: 155dpi) and (max-resolution: 160dpi), only screen and (min-resolution: 134dpi) and (max-resolution: 144dpi), only screen and (min-resolution: 120dpi) and (max-resolution: 130dpi), only screen and (max-resolution: 116dpi) {
#touch_logo {
display: none;
}
#mouse_logo {
display: inherit;
}
/* Your click-specific css goes here */
}
#media (min-width: 541px){
/* Big view stuff goes here. */
}
#media (max-width: 540px) and (min-width: 400px){
/* Smaller view stuff goes here. */
}
#media (max-width: 399px){
/* Stuff for really small views goes here. */
}
Although, don't forget to include the following in your page's head:
<meta name='viewport' content="width=device-width, initial-scale=1" />
It may still break on some cases, but this should be more concise and more complete than many other solutions.
You have your main desktop styles in the body of the CSS file (1024px and above) and then for specific screen sizes:
#media all and (min-width:960px) and (max-width: 1024px) {
/* put your css styles in here */
}
#media all and (min-width:801px) and (max-width: 959px) {
/* put your css styles in here */
}
#media all and (min-width:769px) and (max-width: 800px) {
/* put your css styles in here */
}
#media all and (min-width:569px) and (max-width: 768px) {
/* put your css styles in here */
}
#media all and (min-width:481px) and (max-width: 568px) {
/* put your css styles in here */
}
#media all and (min-width:321px) and (max-width: 480px) {
/* put your css styles in here */
}
#media all and (min-width:0px) and (max-width: 320px) {
/* put your css styles in here */
}
This will cover pretty much all devices being used - I would concentrate on getting the styling correct for the sizes at the end of the range (ie 320, 480, 568, 768, 800, 1024) as for all the others they will just be responsive to the size available.
Also, don't use px anywhere - use em's or %
Related
I am helping to style an app that is being built in Alpha Anywhere. The goal is to use #media tag to enable different styles to accommodate small phones in portrait orientation, large phones in portrait orientation, phones in landscape orientation, and Tablets.
My thought was to use #media screen and... to define ranges of sizes and have style code within it's brackets that define appropriate container and font sizes to make each format ideal for the device it will be shown on.
Because I'm working in Alpha Anywhere, there is a tab for the CSS. I need to put all the CSS in this one location so I can't ref out to different .css file for each different style. My hope was to bracket the code for one style within one media range and the code for another style within another and so on. Can I have multiple line/regions defined by their #media ranges?
#media screen and (min-width: 150px) and (max-width: 350px) and (orientation: portrait) {
/* Style Code for Small Phone Portrait Orientation Here */
}
#media screen and (min-width: 351px) and (max-width: 560px) and (orientation: portrait) {
/* Style Code for Large Phone Portrait Orientation Here */
}
#media screen and (max-width: 415px) and (orientation:landscape) {
/* Style Code for Phone Landscape Orientation Here */
}
#media screen and (min-width: 561px) {
/* Style Code for Tablet Here */
}
When I organize my style code like this it appears to be heeding only the style from the last of the 4 sets of code(tablet style). Is there a way for me to style these different sizes/orientations on one page?
Start from mobile and write your default styles. Make small changes at the next breakpoint up, keeping it simple and only overriding what is necessary. Media queries for orientation will only complicate things, so use only min-width.
/* Styles for default */
#media screen and (min-width: 480px) {
/* Add styles for next size up */
}
#media screen and (min-width: 720px) {
/* Add styles for next size up */
}
#media screen and (min-width: 960px) {
/* Add styles for next size up */
}
I am having trouble with: http://brybell.me/vipeepz/skeleton/
/* Smaller than standard 960 (devices and browsers) */
#media only screen and (max-width: 959px) {}
/* Tablet Portrait size to standard 960 (devices and browsers) */
#media only screen and (min-width: 768px) and (max-width: 959px) {}
/* All Mobile Sizes (devices and browser) */
#media only screen and (max-width: 767px) {
}
/* Mobile Landscape Size to Tablet Portrait (devices and browsers) */
#media only screen and (min-width: 480px) and (max-width: 767px) {
}
/* Mobile Portrait Size to Mobile Landscape Size (devices and browsers) */
#media only screen and (max-width: 479px) {
#logo {
margin-top:400px;
position:relative;
}
}
That is the media query code within the layout.css file of the skeleton boilerplate/ framework.
It does not seem to be picking up the media query, I have tried many things and it doesn't seem to be working.
There are two logos now, because I was doing some testing, but I really am just trying to do something simple similar to instagram's website. simple phone image with screenshot and then a logo and block of text beneath.
I would appreciate any and all help. Thank you very much. I have been frustrated with this because I had the site how I wanted it on desktop, but can't get things to reposition to where I want them to be.
Your inline style declaration is overwriting the media query in this case since inline styles have higher specificity. Try moving your inline styles into an external stylesheet and your media query for #logo should be picked up.
I'm trying to make my responsive CSS styles work only on tablets and smartphones. Basically I have a style for desktop, a style for mobile: portrait and a style for mobile: landscape. I don't want the mobile styles interfering with the desktop presentation at all. I have played around with countless media queries, but the result either the mobile styles are getting displayed on the desktop, or the mobile styles are displaying only on mobile devices but with only one set of rules (non-responsive). Is there a way I can keep the two completely separate?
My code I have right now goes like this:
/* regular desktop styles */
#media only screen
and (max-device-width: 600px)
{ ... }
/* mobile only styles when the device is 0-600px in maximum width */
#media only screen
and (max-device-width: 1000px)
{ ... }
/* mobile only styles when the device is up to 1000px in maximum width */
Why not use a media query range.
I'm currently working on a responsive layout for my employer and the ranges I'm using are as follows:
You have your main desktop styles in the body of the CSS file (1024px and above) and then for specific screen sizes I'm using:
#media all and (min-width:960px) and (max-width: 1024px) {
/* put your css styles in here */
}
#media all and (min-width:801px) and (max-width: 959px) {
/* put your css styles in here */
}
#media all and (min-width:769px) and (max-width: 800px) {
/* put your css styles in here */
}
#media all and (min-width:569px) and (max-width: 768px) {
/* put your css styles in here */
}
#media all and (min-width:481px) and (max-width: 568px) {
/* put your css styles in here */
}
#media all and (min-width:321px) and (max-width: 480px) {
/* put your css styles in here */
}
#media all and (min-width:0px) and (max-width: 320px) {
/* put your css styles in here */
}
This will cover pretty much all devices being used - I would concentrate on getting the styling correct for the sizes at the end of the range (i.e. 320, 480, 568, 768, 800, 1024) as for all the others they will just be responsive to the size available.
Also, don't use px anywhere - use em's or %.
What's you've got there should be fine to work, but there is no actual "Is Mobile/Tablet" media query so you're always going to be stuck.
There are media queries for common breakpoints , but with the ever changing range of devices they're not guaranteed to work moving forwards.
The idea is that your site maintains the same brand across all sizes, so you should want the styles to cascade across the breakpoints and only update the widths and positioning to best suit that viewport.
To further the answer above, using Modernizr with a no-touch test will allow you to target touch devices which are most likely tablets and smart phones, however with the new releases of touch based screens that is not as good an option as it once was.
I had to solve a similar problem--I wanted certain styles to only apply to mobile devices in landscape mode. Essentially the fonts and line spacing looked fine in every other context, so I just needed the one exception for mobile landscape. This media query worked perfectly:
#media all and (max-width: 600px) and (orientation:landscape)
{
/* styles here */
}
Yes, this can be done via javascript feature detection ( or browser detection , e.g. Modernizr ) . Then, use yepnope.js to load required resources ( JS and/or CSS )
I have been working for a while now with responsive design, and twitter's bootstrap seems to be one of the best responsive frameworks.
But I have a question regarding the media queries. I see in their documentation the following :
/* Landscape phones and down */
#media (max-width: 480px) { ... }
/* Landscape phone to portrait tablet */
#media (max-width: 767px) { ... }
/* Portrait tablet to landscape and desktop */
#media (min-width: 768px) and (max-width: 979px) { ... }
/* Large desktop */
#media (min-width: 1200px) { ... }
And as I'm already testing it, between the 979px and 1200px the layout has no styles so everything will be messed up. So I don't understand the logic in there, could someone explain me please ?
It is supposed that width between 980px an 1199px is default and don't uses special media queries. So, you define all your styles for that width and after that, you justify your styles for other, "non-standard", screens.
I am trying to build a site with iphone / android / ipad compatibility but do not possess these devices. I tried using the Responsinator, but noticed that it was not even picking up my iphone media queries, such as:
/* iphone */
#media only screen and (max-device-width: 480px) {
#wrapper { background-color: red; }
}
The background for #wrapper was not showing up red on the Responsinator's iphone viewer, but on an actual iphone it is. Are there any good free sites or apps that will pick up css media queries so that I can develop for these devices without having to own all of them?
Thank you
I think the reason they're not picked up in "normal" browsers is that you're using max-device-width. If you use max-width instead they'll work "everywhere" (not IE).
I'd also suggest coding mobile first. Instead of starting with the largest resolution and working backwards, start with the smallest and improve the layout as the resolution grows.
Personally I use this code:
/* Default */
/* Little larger screen */
#media only screen and (min-width: 480px) {
}
/* Pads and larger phones */
#media only screen and (min-width: 600px) {
}
/* Larger pads */
#media only screen and (min-width: 768px) {
}
/* Horizontal pads and laptops */
#media only screen and (min-width: 992px) {
}
/* Really large screens */
#media only screen and (min-width: 1382px) {
}
/* 2X size (iPhone 4 etc) */
#media only screen and
(-webkit-min-device-pixel-ratio: 1.5), only screen and
(-o-min-device-pixel-ratio: 3/2), only screen and
(min-device-pixel-ratio: 1.5) {
}
From: http://stuffandnonsense.co.uk/projects/320andup/