I created application on PhoneGap for iOS and Android.
But if I import it to Symbian, my native side is not working :(
And I have some questions:
Native side must be working in WGZ and Qt applications or only in Qt applications?
Do you have or know working examples using camera and/or geolocation?
Try the PhoneGap build website to compile your project. It will give you the executable files of all the plateforms. Try install the wgz file for symbian. Mine is working.
They should be working on both the WGZ and Qt.
I tried both the api(camera/geolocation) from the PhoneGap/Cordova site and both are working fine.
Only thing to notice:
1) Include the phonegap.js file in your www folder for symbian PhoneGap. You can find it from PhoneGap sample projects.
2) Refer this file in the javascript files
Related
I just created a Blank Xamarin Portable Project in VS2015 Enterprise.
But I can't get xap file for Window Phone 8.1.
My project name is ABP so I have only ABP.dll, ABP.pdb, ABP.WinPhone.build.appxrecipe, ABP.WinPhone.exe etc.
I want my client to run using xap file on his win phone.
Is there a way for this?
Portable Project is simply a Class Library that gives you a DLL. Its not an application. For that purpose you must create WinPhone application or Xamarin.Forms application(it will create a WinPhone application for you). Once you create WinPhone app, right click to project and select Store->Create App Package then follow the commands.
I have simple Qt program. I have figured out how to use macdeployqt for deploying my app on macbooks without qt installed. But after installation from dmg (it is created using macdeployqt with -dmg option) no resources are displayed.
I added resources to project like this
It displays correctly if I simply put the app bundle from build to my program folder, but it is missing after deploying. What have I done wrong?
I am trying to figure out a way to debug native Java and Objective-C code for a Cordova plugin, and I was wondering if it is possible to use Visual Studio Cordova to do this on my Mac. Ideally, I would like to hit these debug points at runtime. I have seen videos and other tutorials showing that it is possible to set debug points in JavaScript, which is helpful, but not what I'm trying to accomplish.
Unfortunately neither Java nor Objective-C debugging is supported by Visual Studio Tools for Apache Cordova today.
Cordova generates a native Android and iOS project under the hood (which I am guessing you know given you're doing plugin development). VS can be used to generate the underlying Android or iOS project, but you'll need to use native tools to debug Java or Objective-C. If you're using the "remotebuild" agent, you can find the generated Xcode projects under ~/.taco_home/remote-builds/taco-remote/builds.
On the qt-project web-site there're available sources as for porting QML to iOS, Android.
http://qt-project.org/doc/qt-5/portingtoandroid.html
http://qt-project.org/doc/qt-5/porting-to-ios.html
It appears to be easy.
Is it so for Windows Phone as well?
Is it so for any other platform?
Qt Project has a Qt for WinRT tutorial providing a step-by-step process to build applications for Windows 8 based devices. Basically to resume the tutorial :
You need the appropriate windows runtime
You may have to build Qt from source for that runtime library
You develop and compile Qt as you would do for a desktop app
You have an additional step for packaging the application.
i am trying to find out how to build my .as for mobile browser on Android 2.2 smartphone.
I downloaded latest distribution of "Hero" SDK, but all tutorials show only how to create mobile project with Flash Builder. Any idea how to build .swf from command line mxmlc for mobile ?
Thanks,
-V
Taken from this page:
http://labs.adobe.com/technologies/flex/mobile/faq.html
Can I build mobile applications using only Flex SDK "Hero" without Flash Builder "Burrito"?
Yes. However, in order to get your application onto a device for testing, you will need to install the Android SDK, and use a combination of the Adobe AIR SDK command-line packaging tool and the Android SDK's "adb" tool.
http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffb.html
Haven't done this myself but that looks right.
Good luck,
Shaun