I need to make a web application that would be able to call a ground phone ( obviously through Skype ) and record the conversation... any ideas, where do I start? ( yes, already tried google :) ) can it be done in php?
Thanks!
It sounds like there are a lot of things you haven't thought of yet, but to answer your actual question, you could do part of it in PHP, and start by googling the following:
skype api
recording sound with flash
legality of recording telephone calls by country and state
... and by thinking about what neferious uses people might put your application to...
Related
Basicly, I'm trying to read a game's chat and catch actions from the user.
Here is the image which I will explain the situation with :
1: I took a message in the chat
2: I tryed to find it in the game's memory with Cheat-Engine
3: By examining every addresses where it was found, I ended up to this one, which contains the chat formated with what seems to be html..
That part is only the bottom part of the chat. (I see the rest of it if I scroll up)
So, I asked myself how could I read game variable to interact with the game.
Another thing I'm trying to achieve is to catch the user's actions so I can display some information in a winform.
I've just read about packet sniffing, it seems interesting for what I'm trying to do.
I tryed to read packets going in and out of this app with WireShark. Every action in game was sending a few packets, but I couldn't read them as they were just a bunch of weird characters. I tryed to decrypt them using a few methods I got on WireShark's forum without success. I was asking myself, even if I could see them in Wireshark, how am I gonna do that programmatically..
There is certainly a good way to do this, as we often see bots in this game.
Considering the number of bots playing "in team", I'm pretty sure they do not use clicks, but they run something in background that sends requests.
How do you make such a bot that fight, talk, interact with players automatically?
This game is Dofus, powered by Adobe Air.
I usually program with c++ and c#, but I was wondering what's the best way to do this.
I need a kick in the right direction!
Maybe trying a tcp/ip listner control (or use tcplistner class in c#) in your c# project with the appropriate port to catch requests (& responses). Information sended could be compressed so you may want to try some standard algo.
Did you try reverse engineer the AIR app ?
I have a multiuser flex application. The application includes voice chat from a streaming server as well as various other dynamic interactions.
I was wondering if it is possible to capture the Experience in the context of a particular user and write it out to a video file for offline playback / sharing / etc... Something similar to Recording a stream from a Camera object, but only the Stage is the input device... I can't think of any way to do this, so I'm putting it out there for the smart people. Thank you in advanced.
The only thing I have found is this: http://www.zeropointnine.com/blog/simpleflvwriteras-as3-class-to-create-flvs/ But is it quite old now, so someone must have done something taking advantage of newer features in Flash/AS3/FlashPlayer.
I have a requirement to do a flash program or something like that (not necessarily flash, it can be javascript or something in aspnet) that allow me to save audio in the client side of a web app, and save it on a file in the server side of the web app.
I've been searching a lot in google, and all I've found are just old questions, but no answers that fulfill my question
Please I need help!
Ive found this but the only thing that it does its to recognize the microphone, I need the hability of saving the audio file, by the way the server is implemented in aspnet
Possible Duplicate (when tagged with Flash)
How can I record audio using Action script then upload it to server?
The static function
Microphone.getMicrophone() returns a
reference to a Microphone object for
capturing audio. To begin capturing
the audio, you must attach the
Microphone object to a NetStream
object (see NetStream.attachAudio()).
There's at least one example in the
LiveDocs. Start at
flash.media.Microphone.
via #aaaidan
This is like asking everybody to do your entire homework for you.
You need to break the problem down into smaller achievable pieces/goals.
Example:
Record audio
Send to web server
Now you'll most likely get better results when you google it up.
I have a flash based game that has a high score system implemented with a SOAP service. There are prizes involved and I want to prevent someone from using FireBug or similar to discover the webservice path and submit fake scores.
I considered using some kind of encryption on the data but am aware that someone could decompile the swf and work out how I did it.
I also considered using an IP whitelist but since the incoming data will come from the users IP and not the servers that won't work. (I'm sure I'm missing something obvious here...)
I know that there is a tried and tested solution for this, but I don't seem to be asking google the right questions to get to it.
Any help and suggestions will be appreciated, thank you
What you want to achieve is impossible. You can only make it harder for people to do. The best you can do is to use encryption and encrypt the SWF it self, which usually causes higher filesize and poorer performance.
The safest method is to evaluate or even run the whole game on the server. You can try to determine whether what the client sends you is possible at all. Rather than making sure people use your client, you're making sure people play the game according to your rules.
greetz
back2dos
All security is based on making things hard. It never makes things impossible. How about having your game register with a separate service when it starts up. It could use client information to build some kind of special code that would be unique for each iteration of the game. The game could morph the code in a way that would be hard to emulate. Then when the game is over the score gets submitted with the morphed code and validated on the server side.
A groups of friends are working on a little game that would listen to the microphone as part of the interaction. We've tinkered with processing and flex. What we'd like to know is if anyone has succeeded in:
recording from the microphone using a web app
performing an FFT on this microphone data
In the case of flex, according to the docs "Because sound data from a microphone...do not pass through the global SoundMixer object, the SoundMixer.computeSpectrum() method will not return data from those sources."1
Your footnote kind of answered your own question. :) No, it is not possible to read the raw bytes from the microphone from the client side. It is possible that Adobe will implement this in Flash 11, but don't hold your breath for it.
If you set up a flash server, such as Red5, then you can read the raw stream on the backend and send FFT data back to the client over AMF. This is actually possible to do with very low latency, though it may still be too high depending on the nature of your application. There are several examples on the Red5 page about how to accomplish things similar to this using a Java webapp working on the backend.
There is a lot of people requesting this feature.
You may see many workaround in getMicrophone().