Multiple initializers in a Go if statement - initialization

Just discovered Go, and am very curious so far.
I know I'm just being lazy, but I want to know if it is possible to initialize multiple variables in an if statement. I know that the following is possible:
if x := 5; x == 5 {
fmt.Printf("Whee!\n")
}
I've tried the following:
if x := 5, y := 38; x == 5 {
fmt.Printf("Whee! %d\n", y)
}
if x := 5 && y := 38; x == 5 {
fmt.Printf("Whee! %d\n", y)
}
But neither worked. I looked over the documentation on the Go website, so is there anything I am missing or is this simply not possible?

Here's how to do it:
package main
import (
"fmt"
)
func main() {
if x, y := 5, 38; x == 5 {
fmt.Printf("Whee! %d\n", y)
}
}
Tested with this revision:
changeset: 3975:b51fd2d6c160
tag: tip
user: Kevin Ballard <xxxxxxxxxxxxxxxxxxxxx>
date: Tue Nov 10 20:05:24 2009 -0800
summary: Implement new emacs command M-x gofmt

package main
import("fmt")
func main() {
if x, y := 5, 38; x == 5 {
fmt.Printf("y = %d\n", y)
fmt.Printf("x = %d\n", x)
}
}
https://play.golang.org/p/Sbv6hUmKyA

Related

How to find out if 'map[string][][]int' has a value

Given this code:
var a map[string][][]int
var aa map[string][][]int = map[string][][]int{"a": [][]int{{10, 10}, {20, 20}}}
var bb map[string][][]int = map[string][][]int{"b": [][]int{{30, 30}, {40, 40}}}
fmt.Println(aa) // >> map[a:[[10 10] [20 20]] b:[[30 30] [40 40]]]
how do I know if '[30, 30]' is in 'aa'?
I want to check, whether 'aa' has '[30 30]'.
You'll have to iterate over the contents of your map to check whether an element is contained in that map or not.
For example:
target := []int{30, 30}
for _, v := range myMap {
for _, sub := range v {
if len(sub) == len(target) && sub[0] == target[0] && sub[1] == target[1] {
fmt.Println("yeah")
}
}
}
With myMap as aa you'll get no output, and with myMap as bb you'll get "Yeah" printed.
If your inner-most slices get longer, you should do the check step as a loop as well instead of hard-coded like that.
Maps are only indexed by key. This means its cheap and easy (ideally constant time complexity) to find a or b, but its harder to look for a value (linear time complexity).
Therefore, it's a few for loops:
func find(searchFor [][]int, m map[string][][]int) bool {
for _, v := range m {
if sliceEq(v, searchFor) {
return true
}
}
return false
}
func sliceEq(a, b [][]int) bool {
if len(a) != len(b) {
return false
}
for i := range a {
if a[i] != b[i] {
return false
}
}
return true
}

own len function with recursion in Go

I'm trying to build simple function to count elements in slice (like len) It must be simple (without additional libs) and with recursion. The problem is when i try to check is slice is empty (is nul).
package main
import "fmt"
func main() {
x := []int{1, 2, 3}
fmt.Println(len2(x))
}
func len2(s []int) int {
if s == nil {
return 0
}
return 1 + len2(s[1:])
}
the result it should be in this example '3'.
It's broken in if s == nil:
panic: runtime error: slice bounds out of range
It panics because you have no valid termination condition.
When your len2() is called with a non-nil empty slice, it attempts to slice it like s[1:], which will be a runtime panic.
Instead of checking for nil slice, check if the slice is empty by comparing its length to 0:
func len2(s []int) int {
if len(s) == 0 {
return 0
}
return 1 + len2(s[1:])
}
Try it on the Go Playground.
If you can't use the builtin len() function (which you already did in your solution), you may use the for ... range:
func len2(s []int) int {
size := 0
for i := range s {
size = i + 1
}
return size
}
Try this on the Go Playground.
And if it must be recursive, then for example:
func len2(s []int) int {
size := 0
for range s {
size = 1 + len2(s[1:])
break
}
return size
}
Try this on the Go Playground.
But know that these are awful solutions compared to using the builtin len().
The following is not a solution with better performance than len but an implementation that does not use any extra libraries and depends on recursion to find length
func len2(s []int) (count int) {
defer func() {
if r := recover(); r != nil {
count = 0
}
}()
return 1 + len2(s[1:])
}
Here is sample code
package main
import "fmt"
func main() {
var x []int = nil
var x1 = []int{1, 2, 3, 4}
var x2 = []int{}
var x3 = make([]int, 10, 20)
fmt.Println(len2(x))
fmt.Println(len2(x1))
fmt.Println(len2(x2))
fmt.Println(len2(x3))
}
func len2(s []int) (count int) {
defer func() {
if r := recover(); r != nil {
count = 0
}
}()
return 1 + len2(s[1:])
}
Checkout the same in playground
If you can leave without recursion here is a function that does not use len() and should be faster then re-slicing recursively.
func len2(s []int) (count int) {
for i := range s {
count = i + 1
}
}
If you do not want to use len() func, you can use cap()
func main() {
x := []int{1, 2, 3}
fmt.Println(len2(x))
}
func len2(s []int) int {
if cap(s) == 0 {
return 0
}
return 1 + len2(s[1:])
}
Try it again
Original Answer:
In order to check if an array (slice) is empty, you should use the function len()
if len(s) == 0 {
return 0
}
Try it

How to store recursively obtained combinations in a slice in GO?

Combinations can be printed using the following recursive code (inspired from Rosetta)
I thought it would be easy to store the intermediate results in an []int or the set of combination in an [][]int. But, because the function is recursive, it is not so easy than replacing the
fmt.Println(s)
by a
return s
with a minor modification of the function output for example. I also tried to feed a pointer like
p *[][]int
with the variable "s" inside the recursive function, but I failed :-/
I think it is a general problem with recursive functions so if you have some advises to solve this problem it will help me a lot !
Many thanks in advance ! ;)
package main
import (
"fmt"
)
func main() {
comb(5, 3)
}
func comb(n, m int) {
s := make([]int, m)
last := m - 1
var rc func(int, int)
rc = func(i, next int) {
for j := next; j < n; j++ {
s[i] = j
if i == last {
fmt.Println(s)
} else {
rc(i+1, j+1)
}
}
return
}
rc(0, 0)
}
Seems to me that s is being reused by each rc call so you just need to ensure that when storing s into an [][]int you store its copy, so as to not overwrite its contents during the next iteration.
To copy a slice you can use append like this:
scopy := append([]int{}, s...)
https://play.golang.org/p/lggy5JFL0Z
package main
import (
"fmt"
)
func main() {
out := comb(5, 3)
fmt.Println(out)
}
func comb(n, m int) (out [][]int) {
s := make([]int, m)
last := m - 1
var rc func(int, int)
rc = func(i, next int) {
for j := next; j < n; j++ {
s[i] = j
if i == last {
out = append(out, append([]int{}, s...))
} else {
rc(i+1, j+1)
}
}
return
}
rc(0, 0)
return out
}

Implementing fizz buzz of higher order using maps in go lang?

I am trying to implement the fizz buzz problem using maps in go lang. However, this code requires improvement in its working. It keeps on printing undesired and redundant results due to the for loop that iterates over the map. I tried a lot of solutions but failed. Is it feasible without using any help of a slice of keys?
package main
import "fmt"
func fizzbuzz(i int) {
myMap:= make(map[int]string)
myMap[3] = "fizz"
myMap[5] = "buzz"
myMap[15] = "fizzbuzz"
for k,v:= range myMap{
if i%k==0 {fmt.Printf("%v \n",v)
} else {fmt.Printf("%v \n",i)}
}
}
func main() {
for i:=1;i<10000;i++ {
fizzbuzz(i)
}
}
With a map
With your rule set, the entire for loop should be to decide if the i number is to be replaced with a word. But you emit a result in each iteration. At most one result should be emitted by the for. If i is not dividable by any of the keys, then i should be emitted.
Keys may be multiples of others (e.g. 15 = 3 * 5), and if the i number is dividable by such a key, we want to emit the word associated with the greatest key. So the for loop should not emit anything, because if you find a good key, there may be a greater one. So the loop should just find the greatest good key.
After the loop you can check if any good key was found, and if so, emit the word associated with it, else emit the number:
var rules = map[int]string{
3: "fizz",
5: "buzz",
15: "fizzbuzz",
}
func fizzbuzz(i int) {
max := -1
for k := range rules {
if i%k == 0 && k > max {
max = k
}
}
if max < 0 {
fmt.Println(i)
} else {
fmt.Println(rules[max])
}
}
func main() {
for i := 1; i < 100; i++ {
fizzbuzz(i)
}
}
Output (try it on the Go Playground):
1
2
fizz
4
buzz
fizz
7
8
fizz
buzz
11
fizz
13
14
fizzbuzz
16
17
fizz
19
buzz
fizz
...
With an ordered slice
You can get better performance if the rules are sorted by the keys descending, in which case you can check the keys in that order (greatest first), and then the first that qualifies will be the greatest. So you can emit the result immediately, and return.
If execution continues after the loop, we know no keys were good, we can emit the i number:
var rules = []struct {
n int
word string
}{
{15, "fizzbuzz"},
{5, "buzz"},
{3, "fizz"},
}
func fizzbuzz(i int) {
for _, rule := range rules {
if i%rule.n == 0 {
fmt.Println(rule.word)
return
}
}
fmt.Println(i)
}
Try this on the Go Playground.
General (excluding multiples from rules)
Although you started with a rule set where 15 = 3 * 5 was included in the rules, this should not be the case; you should only list 3 and 5, 15 should be implicit.
In this case, you have to check all the rules of course, because each good key should emit a word. And you have to remember if a good key was found, and only emit the i number otherwise.
This is how you can do it:
var rules = []struct {
n int
word string
}{
{3, "fizz"},
{5, "buzz"},
}
func fizzbuzz(i int) {
found := false
for _, rule := range rules {
if i%rule.n == 0 {
found = true
fmt.Print(rule.word)
}
}
if !found {
fmt.Print(i)
}
fmt.Println()
}
Try it on the Go Playground.
Note: in this solution you could also use a map instead of the slice; the reason why I used a slice is so that in case of multiple good keys the emitted words will always be in the same order (defined by increasing keys), as iteration order of keys in a map is not defined. For details, see Why can't Go iterate maps in insertion order?
As mentioned, the order of items in a map, is not deterministic in Go. Though here are some simple solutions:
func fizzbuzz(n int) {
for i := 1; i <= n; i++ {
switch {
case i%15 == 0:
println("fizzbuzz")
case i%5 == 0:
println(`buzz`)
case i%3 == 0:
println(`fizz`)
default:
println(i)
}
}
}
func fizzbuzzList(n int) []string {
var res []string
for i := 1; i <= n; i++ {
switch {
case i%15 == 0:
res = append(res, `fizzbuzz`)
case i%5 == 0:
res = append(res, `buzz`)
case i%3 == 0:
res = append(res, `fizz`)
default:
res = append(res, strconv.Itoa(i))
}
}
return res
}
func fizzbuzzLazy(n int) chan string {
var res = make(chan string)
go func() {
for i := 1; i <= n; i++ {
switch {
case i%15 == 0:
res <- `fizzbuzz`
case i%5 == 0:
res <- `buzz`
case i%3 == 0:
res <- `fizz`
default:
res <- strconv.Itoa(i)
}
}
close(res)
}()
return res
}
And usage:
fizzbuzz(20)
for _, v := range fizzbuzzList(20) {
println(v)
}
for v := range fizzbuzzLazy(20) {
println(v)
}

Recursive call for x power y power z

Recently i attended an interview where i was asked to write a recursive java code for (x^y)^z.
function power(x,y){
if(y==0){
return 1;
}else{
x*=power(x,y-1);
}
}
I could manage doing it for x^y but was not getting a solution for including the z also in the recursive call.
On asking for a hint, they told me instead of having 2 parameters in call u can have a array with 2 values. But even then i dint get the solution. can u suggest a solution both ways.
This is the solution I would use in python, but you could easily have done it in javascipt or any other language too:
def power(x, y):
if y == 0:
return 1
if y == 1:
return x
return x * power(x, y - 1)
def power2(x, y, z):
return power(power(x, y), z)
You can then use power2 to return your result. In another language you could probably overload the same function but I do not think this is possible in Python for this scenario.
For your javascript code, all you really needed to add to your solution was a second function along the lines of:
function power2(x,y,z)
{
return power(power(x, y), z);
}
As you can see, the solution itself is also recursive despite defining a new function (or overloading your previous one).
Michael's solution in Java Language
public void testPower()
{
int val = power(2, 3, 2);
System.out.println(val);
}
private int power(int x, int y, int z)
{
return power(power(x, y), z);
}
private int power(int x, int y)
{
if (y == 0)
{
return 1;
}
if (y == 1)
{
return x;
}
return x * power(x, y - 1);
}
output is 64

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