Cycle through items with ipywidgets buttons - jupyter-notebook

I am trying to use ipywidgets buttons to cycle through a list of items on Jupyter.
There is a "Next" button that loops to the next item, and a "Quit" button that exits the loop.
Also, each time I click "Next", the previous item is erased from the output, and the new one is shown.
Here is the code:
from IPython.display import display, clear_output
import asyncio
import ipywidgets as widgets
out = widgets.Output()
def wait_for_click(btn1, btn2):
future = asyncio.Future()
def on_next_button_clicked(b):
out.clear_output()
future.set_result('Next')
btn1.on_click(on_next_button_clicked, remove=True)
btn2.on_click(on_quit_button_clicked, remove=True)
def on_quit_button_clicked(b):
out.clear_output()
future.set_result('Quit')
btn1.on_click(on_next_button_clicked, remove=True)
btn2.on_click(on_quit_button_clicked, remove=True)
btn1.on_click(on_next_button_clicked)
btn2.on_click(on_quit_button_clicked)
return future
button1 = widgets.Button(
description='Next',
disabled=False,
button_style=''
)
button2 = widgets.Button(
description='Quit',
disabled=False,
button_style=''
)
async def f():
value = 'z'
indices = [1,2,3,4,5,6,7,8,9,10]
cnt = 0
while value != 'Quit' and cnt < len(indices):
idx = indices[cnt]
out.append_stdout("IDX=%d\n" % idx)
value = await wait_for_click(button1, button2)
cnt += 1
out.clear_output()
button1.layout.display = "none"
button2.layout.display = "none"
asyncio.ensure_future(f())
display(button1, button2, out)
I expected all items to be displayed, but only every other item is displayed, e.g. items 1,3,5,7,9. For items 2,4,6,8 I sometimes can see the item being shown, and then immediately erased. Perhaps I have to add another wait to the async code, but I cannot figure out where.
Help would be much appreciated. Thank you!

Related

QTreeView item's editor position problem?

I have a QTreeView widget in which I have set indentation to 0 with QTreeView::setIndentation(0), but when editing an item, the editor still appears at the indentation level of the default indented behaviour:
I have tried changing the editor position with a QStyledItemDelegate::updateEditorGeometry's method, but it seems that there is a limit to where I can move the editor horizontally, as I cannot move it to a negative offset, past the x == 0 position, like for example QRect(-50, 0, 100, 30).
Any ideas would be greatly appreciated, thanks.
P.S.:
Here is an attempt of a minimal-reproducible-example, but this has another bug: the editor widget does not display when the geometry of the widget in drawRow is changed! The editor works when typing and pressing enter, it's just not displayed! I'll try to figure out what's the difference between my example in the image above and this code.
import sys
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
import sip
class MyTreeWidget(QTreeWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.setIndentation(0)
self.setMouseTracking(True)
self.setUniformRowHeights(True)
self.setExpandsOnDoubleClick(False)
self.setColumnCount(1)
self.setHeaderLabels(["Items"])
self.setHeaderHidden(True)
self.header().setVisible(False)
self.header().setStretchLastSection(False)
self.header().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
self.add_items()
self.itemClicked.connect(self.click)
def click(self, item, column):
item.setFlags(
Qt.ItemFlag.ItemIsEditable |
Qt.ItemFlag.ItemIsEnabled |
Qt.ItemFlag.ItemIsSelectable
)
index = self.indexFromItem(item, 0)
self.edit(index)
def drawRow(self, painter, option, index):
model = self.model()
row = index.row()
column = index.column()
item = self.itemFromIndex(index)
widget = self.itemWidget(item, 0)
if widget is not None:
geo = QRect(widget.geometry())
geo.setX(geo.x() + 50)
widget.setGeometry(geo) # <- This line causes the editor's horizontal offset
super().drawRow(painter, option, index)
def add_items(self):
items = [
'Cookie dough',
'Hummus',
'Spaghetti',
'Dal makhani',
'Chocolate whipped cream'
]
parent = None
for item in items:
new_item = QTreeWidgetItem(None)
if parent is not None:
new_item = QTreeWidgetItem(parent)
else:
self.addTopLevelItem(new_item)
new_item.setText(0, item)
new_item.setExpanded(True)
parent = new_item
def edit_last_item(*args):
new_item.setFlags(
Qt.ItemFlag.ItemIsEditable |
Qt.ItemFlag.ItemIsEnabled |
Qt.ItemFlag.ItemIsSelectable
)
index = self.indexFromItem(new_item, 0)
self.edit(index)
print("Editing")
QTimer.singleShot(1000, edit_last_item)
class Window(QWidget):
def __init__(self):
super().__init__()
layout = QVBoxLayout(self)
self.setLayout(layout)
layout.addWidget(MyTreeWidget())
if __name__ == "__main__":
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec())
In trying to create a minimal reproducible example as #Parisa.H.R mentioned in the comment, I discovered that in the drawRow method in the QTreeView/QTreeWidget there is some code that adjusts the geometry of item widgets, like so (Python/PyQt example):
class MyTreeView(QTreeView):
def drawRow(self, painter, option, index):
model = self.model()
row = index.row()
column = index.column()
item = self.itemFromIndex(index)
widget = self.itemWidget(item, 0)
geo = ... # <- Code that calculates new geometry
widget.setGeometry(geo) # <- This line causes the editor's horizontal offset
super().drawRow(painter, option, index)
which is what causes the editor widget to be moved horizontally to the right.
Thanks #Parisa.H.R

QStyledItemDelegate disabling button in last column moves selection to next row

Setup description
Table in PySide created with
QMainWindow - > QWidget -> QTableView -> TableModel (QAbstractTableModel) -> array[]
For second and third column is created ButtonDelegate(QStyledItemDelegate)
buttons toggle value in the first column - but butons must be separate for specific reason in my application (toggling with one button is not a solution)
button with value of the first column is "hidden"
only whole single row is selected (important in my application where I'm separately showing detailed data on the selected row)
Detailed description of functionality
Buttons in my application don't necesserily toggle value. Easiest to explaining fonctionality of my application is something like configuration list.
Initially in the list are generic items which can be selected and the two buttons are "+" (add/select) and "-" (remove/deselect).
Some items can be added only once, in that case the buttons are really only toggling the item selection. If not selected only the button "+" is show and if selected only button "-" is shown.
Some items can be added multiple times. In that case initially the item is unseleted. Presing "+" selects the item, shows "-" buton, but button "+" is still shown, as the item can be added multiple times. When pressed "+" once again, the next row with the same item is added, again with both "+" and "-" shown. Then pressing "-" works in reverse way, removing row where "-" is pressed until last item of the same type, where "-" results in unselected item. Therefore function of +/- is content dependent.
There few reasons I decided to have buttons in separate columns - keep possibility to sort based on selection state, header to show "Add" for "+" and "Remove" for "-"
Problem description
when button in last column is disabled (pushing False button and then True button), the selection moves to next row - should remain in the same
also, probably the showing and hiding of active button should be done in paint (instead of the openPersistentEditor). I was looking in the documentation and examples from google to find way how to, but still I haven't figured it out. If you could show me how, I would appreciate it. Also if you have link to some good tutorial on this topic (paint) I would be glad, because still I'm not getting how to use it.
Minimal functioning example:
from PySide6.QtWidgets import QApplication, QMainWindow, QVBoxLayout, QAbstractItemView
from PySide6.QtWidgets import QTableView, QWidget, QStyledItemDelegate, QPushButton
from PySide6.QtCore import Qt, QModelIndex, QAbstractTableModel, QItemSelectionModel
class TrueButtonDelegate(QStyledItemDelegate):
def __init__(self, parent):
QStyledItemDelegate.__init__(self, parent)
def paint(self, painter, option, index):
self.parent().openPersistentEditor(index) # this should be somewhere else, not in paint
def createEditor(self, parent, option, index):
editor = QPushButton('True', parent)
editor.setEnabled(False)
editor.clicked.connect(self.buttonClicked)
return editor
def setEditorData(self, editor, index):
if not index.data():
editor.setText('True')
editor.setEnabled(True)
editor.setFlat(False)
else:
editor.setText('')
editor.setEnabled(False)
editor.setFlat(True)
def setModelData(self, editor, model, index):
model.setData(index, True, role=Qt.EditRole)
def buttonClicked(self):
self.commitData.emit(self.sender())
def eventFilter(self, obj, event):
if event.type() == event.Type.Wheel:
event.setAccepted(False)
return True
return super().eventFilter(obj, event)
class FalseButtonDelegate(QStyledItemDelegate):
def __init__(self, parent):
QStyledItemDelegate.__init__(self, parent)
def paint(self, painter, option, index):
self.parent().openPersistentEditor(index) # this should be somewhere else, not in paint
def createEditor(self, parent, option, index):
editor = QPushButton('False', parent)
editor.setEnabled(True)
editor.clicked.connect(self.buttonClicked)
return editor
def setEditorData(self, editor, index):
if index.data():
editor.setText('False')
editor.setEnabled(True)
editor.setFlat(False)
else:
editor.setText('')
editor.setEnabled(False)
editor.setFlat(True)
def setModelData(self, editor, model, index):
model.setData(index, False, role=Qt.EditRole)
def buttonClicked(self):
self.commitData.emit(self.sender())
def eventFilter(self, obj, event):
if event.type() == event.Type.Wheel:
event.setAccepted(False)
return True
return super().eventFilter(obj, event)
class TableModel(QAbstractTableModel):
def __init__(self, localData=[[]], parent=None):
super().__init__(parent)
self.modelData = localData
def headerData(self, section: int, orientation: Qt.Orientation, role: int):
if role == Qt.DisplayRole:
if orientation == Qt.Vertical:
return "Row " + str(section)
def columnCount(self, parent=None):
return 3
def rowCount(self, parent=None):
return len(self.modelData)
def data(self, index: QModelIndex, role: int):
if role == Qt.DisplayRole:
row = index.row()
return self.modelData[row]
def setData(self, index, value = None, role=Qt.DisplayRole):
row = index.row()
self.modelData[row] = value
index = self.index(row, 0)
self.dataChanged.emit(index, index)
index = self.index(row, 1)
self.dataChanged.emit(index, index)
index = self.index(row, 2)
self.dataChanged.emit(index, index)
return True
app = QApplication()
data = [True, True, True, True, True, True, True, True, True, True, True, True, True, True]
model = TableModel(data)
tableView = QTableView()
tableView.setModel(model)
selectionModel = QItemSelectionModel(model)
tableView.setSelectionModel(selectionModel)
tableView.setItemDelegateForColumn(1, FalseButtonDelegate(tableView))
tableView.setItemDelegateForColumn(2, TrueButtonDelegate(tableView))
tableView.setSelectionBehavior(QAbstractItemView.SelectRows)
tableView.setSelectionMode(QAbstractItemView.SingleSelection)
widget = QWidget()
widget.horizontalHeader = tableView.horizontalHeader()
widget.horizontalHeader.setStretchLastSection(True)
widget.mainLayout = QVBoxLayout()
widget.mainLayout.setContentsMargins(1,1,1,1)
widget.mainLayout.addWidget(tableView)
widget.setLayout(widget.mainLayout)
mainWindow = QMainWindow()
mainWindow.setCentralWidget(widget)
mainWindow.setGeometry(0, 0, 380, 300)
mainWindow.show()
exit(app.exec())
The reason for this behavior is that disabling the widget automatically sets the focus to the next available widget in the focus chain.
The actual behavior is based on the QAbstractItemView's re-implementation of focusNextPrevChild, which creates a "virtual" QKeyPressEvent with a tab (or backtab) key that is sent to the keyPressEvent() handler.
By default, this results in calling the table view's reimplementation of moveCursor(), which focuses on the next selectable item (the first item in the next row in your case).
A possible workaround for this would be to use a subclass of QTableView and override focusNextPrevChild(); in this way you can first check if the current widget is a button and a child of the viewport (meaning it's one of your editors), and eventually just return True without doing anything else:
class TableView(QTableView):
def focusNextPrevChild(self, isNext):
if isNext:
current = QApplication.focusWidget()
if isinstance(current, QPushButton) and current.parent() == self.viewport():
return True
return super().focusNextPrevChild(isNext)
Unfortunately, this won't resolve a major issue with your implementation.
Implementing such complex systems like yours, requires some special care and knowledge about how Qt views work, and the main problem is related to the fact that setModelData() can be triggered by various reasons; one of them is whenever the current index of the view changes. This can happen with keyboard navigation (tab/backtab, arrows, etc), but also when the mouse changes the current selection: you can see this in your UI by clicking and keeping the mouse button pressed on an item on the first column, and then begin to drag the mouse on items that have buttons; since that operation changes the selection model, this also triggers the current index change, and consequentially the setModelData of the delegate, since the persistent editor is opened.
A better implementation (which also doesn't require separate delegates) implies knowing whether the current index corresponds to the "true" or "false" column. As long as you know the column used to show contents when the value is True, then setting the value and showing the buttons is just a matter of comparing those three values:
value = index.data()
trueColumn = index.column() == self.TrueColumn
if value == trueColumn:
# we are in the column that should show the widget
else:
# we are in the other column (whatever it is)
Setting the data when the button is pressed follows the same concept; if the button is in the "true" column (the one used to set the value to False), set it to False, and vice versa:
model.setData(index, index.column() != self.TrueColumn, Qt.EditRole)
Then, some further adjustments are also required:
to avoid focus problems, you can make the editor ignore mouse events by setting the attribute Qt.WA_TransparentForMouseEvents, and ignore keyboard focus by setting the focus policy to No.Focus; then restore the default behavior when the editor is "restored";
to make the button transparent, use a stylesheet that makes every component invisible: color: transparent; background: transparent; border: none;;
do not open the editor in the paint method, but properly call openPersistentIndex() both when the model is set and when new rows are added;
if you want to hide the text of the index, just override displayText() and return an empty string; in this way you can keep the default paint behavior which shows selected items;
class ButtonDelegate(QStyledItemDelegate):
TrueColumn = 1
isClicked = False
def buttonClicked(self):
self.isClicked = True
self.commitData.emit(self.sender())
self.isClicked = False
def createEditor(self, parent, option, index):
editor = QPushButton(str(index.column() != self.TrueColumn), parent)
editor.clicked.connect(self.buttonClicked)
return editor
def eventFilter(self, editor, event):
if event.type() == event.MouseMove:
editor.mouseMoveEvent(event)
event.setAccepted(True)
return True
return super().eventFilter(editor, event)
def displayText(self, *args):
return ''
def setEditorData(self, editor, index):
value = index.data()
trueColumn = index.column() == self.TrueColumn
if value == trueColumn:
editor.setAttribute(Qt.WA_TransparentForMouseEvents, False)
editor.setStyleSheet('')
editor.setFocusPolicy(Qt.StrongFocus)
if self.isClicked:
editor.setFocus()
self.parent().setCurrentIndex(index)
else:
editor.setAttribute(Qt.WA_TransparentForMouseEvents, True)
editor.setStyleSheet(
'color:transparent; background: transparent; border: none;')
editor.setFocusPolicy(Qt.NoFocus)
def setModelData(self, editor, model, index):
sender = self.sender()
if sender:
model.setData(index, index.column() != self.TrueColumn, Qt.EditRole)
app = QApplication([])
data = [True] * 16
tableView = QTableView()
tableView.setModel(model)
selectionModel = QItemSelectionModel(model)
tableView.setSelectionModel(selectionModel)
delegate = ButtonDelegate(tableView)
tableView.setItemDelegateForColumn(1, delegate)
tableView.setItemDelegateForColumn(2, delegate)
tableView.setSelectionBehavior(QAbstractItemView.SelectRows)
tableView.setSelectionMode(QAbstractItemView.SingleSelection)
def updateEditors(parent, first, last):
for row in range(first, last + 1):
tableView.openPersistentEditor(model.index(row, 1))
tableView.openPersistentEditor(model.index(row, 2))
updateEditors(None, 0, model.rowCount() - 1)
model.rowsInserted.connect(updateEditors)
# ...
A further improvement would consider tab navigation, and for this you need to tweak the model and the view. With the following modifications, pressing tab only changes between indexes with valid data or active editor:
class TableModel(QAbstractTableModel):
tabPressed = False
def __init__(self, localData=[[]], parent=None):
super().__init__(parent)
self.modelData = localData
def flags(self, index):
flags = super().flags(index)
if 0 < index.column() < self.columnCount() and self.tabPressed:
if (index.column() != 1) == self.modelData[index.row()]:
flags &= ~(Qt.ItemIsSelectable | Qt.ItemIsEnabled)
return flags
def headerData(self, section: int, orientation: Qt.Orientation, role: int):
if role == Qt.DisplayRole and orientation == Qt.Vertical:
return "Row " + str(section)
def columnCount(self, parent=None):
return 3
def rowCount(self, parent=None):
return len(self.modelData)
def data(self, index: QModelIndex, role: int):
if role == Qt.DisplayRole:
return self.modelData[index.row()]
def setData(self, index, value = None, role=Qt.DisplayRole):
row = index.row()
self.modelData[row] = value
# do not emit dataChanged for each index, emit it for the whole range
self.dataChanged.emit(self.index(row, 0), self.index(row, 2))
return True
class TableView(QTableView):
def moveCursor(self, action, modifiers):
self.model().tabPressed = True
new = super().moveCursor(action, modifiers)
self.model().tabPressed = False
return new
# ...
tableView = TableView()
Update: further options
It occured to me that there is another available alternative: while keeping the two-column requirement, it is possible to have a single delegate, as long as the table has properly set spans.
This requests some ingenuity, and a further class (with a proper user property set) is required, but it might provide a better result; the trick is to create a custom widget that contains both buttons. Some further adjustments are required too (especially to ensure that the size of the inner widgets is respected whenever the columns are resized).
class Switch(QWidget):
valueChanged = Signal(bool)
clicked = Signal()
_value = False
def __init__(self, table, column):
super().__init__(table.viewport())
self.setFocusPolicy(Qt.TabFocus)
layout = QHBoxLayout(self)
layout.setContentsMargins(0, 0, 0, 0)
self.spacing = self.style().pixelMetric(QStyle.PM_HeaderGripMargin)
layout.setSpacing(self.spacing)
self.buttons = []
for v in range(2):
button = QPushButton(str(bool(v)))
self.buttons.append(button)
layout.addWidget(button)
button.setMinimumWidth(10)
button.clicked.connect(self.buttonClicked)
self.header = table.horizontalHeader()
self.columns = column, column + 1
self.updateButtons(False)
self.header.sectionResized.connect(self.updateSizes)
self.resizeTimer = QTimer(self, interval=0, singleShot=True,
timeout=self.updateSizes)
#Property(bool, user=True, notify=valueChanged)
def value(self):
return self._value
#value.setter
def value(self, value):
if self._value != value:
self._value = value
self.valueChanged.emit(value)
self.updateButtons(self._value)
def updateButtons(self, value):
focused = False
self.setFocusProxy(None)
for i, button in enumerate(self.buttons):
if i != value:
button.setAttribute(Qt.WA_TransparentForMouseEvents, False)
self.setFocusProxy(button)
button.setStyleSheet('')
else:
if button.hasFocus():
focused = True
button.setAttribute(Qt.WA_TransparentForMouseEvents, True)
button.setStyleSheet(
'color: transparent; background: transparent; border: none;')
if focused:
self.setFocus(Qt.MouseFocusReason)
def buttonClicked(self):
button = self.sender()
self.value = bool(self.buttons.index(button))
self.clicked.emit()
def updateSizes(self):
for i, column in enumerate(self.columns):
size = self.header.sectionSize(column)
if i == 0:
size -= self.spacing
self.layout().setStretch(i, size)
self.layout().activate()
def focusNextPrevChild(self, isNext):
return False
def resizeEvent(self, event):
self.updateSizes()
class SwitchButtonDelegate(QStyledItemDelegate):
def displayText(self, *args):
return ''
def createEditor(self, parent, option, index):
editor = Switch(self.parent(), index.column())
def clicked():
if persistent.isValid():
index = persistent.model().index(
persistent.row(), persistent.column(), persistent.parent())
view.setCurrentIndex(index)
view = option.widget
persistent = QPersistentModelIndex(index)
editor.clicked.connect(clicked)
editor.valueChanged.connect(lambda: self.commitData.emit(editor))
return editor
# ...
tableView.setItemDelegateForColumn(1, SwitchButtonDelegate(tableView))
def updateEditors(parent, first, last):
for row in range(first, last + 1):
tableView.setSpan(row, 1, 1, 2)
tableView.openPersistentEditor(model.index(row, 1))
Of course, the simpler solution is to avoid any editor at all, and delegate the painting to the item delegate.
class PaintButtonDelegate(QStyledItemDelegate):
_pressIndex = _mousePos = None
def __init__(self, trueColumn=0, parent=None):
super().__init__(parent)
self.trueColumn = trueColumn
def paint(self, painter, option, index):
opt = QStyleOptionViewItem(option)
self.initStyleOption(opt, index)
style = opt.widget.style()
opt.text = ''
opt.state |= style.State_Enabled
style.drawControl(style.CE_ItemViewItem, opt, painter, opt.widget)
if index.data() == (index.column() == self.trueColumn):
btn = QStyleOptionButton()
btn.initFrom(opt.widget)
btn.rect = opt.rect
btn.state = opt.state
btn.text = str(index.column() != self.trueColumn)
if self._pressIndex == index and self._mousePos in btn.rect:
btn.state |= style.State_On
if index == option.widget.currentIndex():
btn.state |= style.State_HasFocus
style.drawControl(style.CE_PushButton, btn, painter, opt.widget)
def editorEvent(self, event, model, option, index):
if event.type() == event.MouseButtonPress:
if index.data() == (index.column() == self.trueColumn):
self._pressIndex = index
self._mousePos = event.pos()
option.widget.viewport().update()
elif event.type() == event.MouseMove and self._pressIndex is not None:
self._mousePos = event.pos()
option.widget.viewport().update()
elif event.type() == event.MouseButtonRelease:
if self._pressIndex == index and event.pos() in option.rect:
model.setData(index, not index.data(), Qt.EditRole)
self._pressIndex = self._mousePos = None
option.widget.viewport().update()
elif event.type() == event.KeyPress:
if event.key() == Qt.Key_Space:
value = not index.data()
model.setData(index, value, Qt.EditRole)
newIndex = model.index(index.row(), self.trueColumn + (not value))
option.widget.setCurrentIndex(newIndex)
option.widget.viewport().update()
return super().editorEvent(event, model, option, index)
# ...
delegate = PaintButtonDelegate(1, tableView)
tableView.setItemDelegateForColumn(1, delegate)
tableView.setItemDelegateForColumn(2, delegate)
Note that in this case, if you want to keep a valid keyboard (Tab) navigation, the model also requires adjustments:
class TableModel(QAbstractTableModel):
# ...
def flags(self, index):
flags = super().flags(index)
if 0 < index.column() < 3:
if index.data() == index.column() - 1:
flags &= ~Qt.ItemIsEnabled
return flags
This unfortunately results in unexpected behavior of the horizontal header, as only the enabled columns will be "highlighted" with some specific styles.
That said, the other important drawback of this approach is that you will completely lose any animation provided by the style: since the style uses actual widgets to create visual animations, and the painting is only based on the current QStylOption value, those animations will not be available.

Extending selection in either direction in a QTextEdit

Currently, QTextEdit permits selecting text and then altering that selection with shift-click-drag only on the side of the selection opposite the anchor. The anchor is placed where the selection started. If the user tries to alter the selection near the start, the selection pivots around the anchor point instead of extending. I'd like to permit changing the selection from either side.
My first attempt is to simply set the anchor on the opposite side from where the cursor is located. Say, for example, the selection is from 10 to 20. If the cursor is shift-click-dragged at position 8, then the anchor would be set to 20. If the cursor is shift-click-dragged at position 22, then the anchor would be set to 10. Later, I'll try something more robust, perhaps based on the center point of the selection.
I thought this code would work, but it does not seem to affect the default behavior at all. What have I missed?
import sys
from PySide.QtCore import *
from PySide.QtGui import *
class TextEditor(QTextEdit):
def __init__(self, parent=None):
super().__init__(parent)
self.setReadOnly(True)
self.setMouseTracking(True)
def mouseMoveEvent(self, event):
point = QPoint()
x = event.x() #these are relative to the upper left corner of the text edit window
y = event.y()
point.setX(x)
point.setY(y)
self.mousepos = self.cursorForPosition(point).position() # get character position of current mouse using local window coordinates
if event.buttons()==Qt.LeftButton:
modifiers = QApplication.keyboardModifiers()
if modifiers == Qt.ShiftModifier:
start = -1 #initialize to something impossible
end = -1
cursor = self.textCursor()
select_point1 = cursor.selectionStart()
select_point2 = cursor.selectionEnd()
if select_point1 < select_point2: # determine order of selection points
start = select_point1
end = select_point2
elif select_point2 < select_point1:
start = select_point2
end = select_point1
if self.mousepos > end: # if past end when shift-click then trying to extend right
cursor.setPosition(start, mode=QTextCursor.MoveAnchor)
elif self.mousepos < start: # if before start when shift-click then trying to extend left
cursor.setPosition(end, mode=QTextCursor.MoveAnchor)
if start != -1 and end != -1: #if selection exists then this should trigger
self.setTextCursor(cursor)
super().mouseMoveEvent(event)
Here's a first stab at implementing shift+click extension of the current selection. It seems to work okay, but I have not tested it to death, so there may be one or two glitches. The intended behaviour is that a shift+click above or below the selection should extend the whole selection in that direction; and a shift+click with drag should do the same thing, only continuously.
Note that I have also set the text-interaction flags so that the caret is visible in read-only mode, and the selection can also be manipulated with the keyboard in various ways (e.g. ctrl+shift+right extends the selection to the next word).
import sys
from PySide.QtCore import *
from PySide.QtGui import *
class TextEditor(QTextEdit):
def __init__(self, parent=None):
super().__init__(parent)
self.setReadOnly(True)
self.setTextInteractionFlags(
Qt.TextSelectableByMouse |
Qt.TextSelectableByKeyboard)
def mouseMoveEvent(self, event):
if not self.setShiftSelection(event, True):
super().mouseMoveEvent(event)
def mousePressEvent(self, event):
if not self.setShiftSelection(event):
super().mousePressEvent(event)
def setShiftSelection(self, event, moving=False):
if (event.buttons() == Qt.LeftButton and
QApplication.keyboardModifiers() == Qt.ShiftModifier):
cursor = self.textCursor()
start = cursor.selectionStart()
end = cursor.selectionEnd()
if not moving or start != end:
anchor = cursor.anchor()
pos = self.cursorForPosition(event.pos()).position()
if pos <= start:
start = pos
elif pos >= end:
end = pos
elif anchor == start:
end = pos
else:
start = pos
if pos <= anchor:
start, end = end, start
cursor.setPosition(start, QTextCursor.MoveAnchor)
cursor.setPosition(end, QTextCursor.KeepAnchor)
self.setTextCursor(cursor)
return True
return False
if __name__ == '__main__':
app = QApplication(sys.argv)
window = TextEditor()
window.setText(open(__file__).read())
window.setGeometry(600, 50, 800, 800)
window.show()
sys.exit(app.exec_())

GTK TreeView with ListStore don't display anything. Python and SQLite3 used

I use GTK and Python for developing an application.
I want to load TreeView elements (1 column) from SQLite3 database.
But something go wrong (without any error)!
Here is a whole code:
#!/usr/bin/python
import sys
import sqlite3 as sqlite
from gi.repository import Gtk
from gi.repository import Notify
def notify(notifer, text, notificationtype=""):
Notify.init("Application")
notification = Notify.Notification.new (notifer, text, notificationtype)
notification.show ()
def get_object(gtkname):
builder = Gtk.Builder()
builder.add_from_file("main.ui")
return builder.get_object(gtkname)
def base_connect(basefile):
return sqlite.connect(basefile)
class Handler:
def main_destroy(self, *args):
Gtk.main_quit(*args)
def hardwaretool_clicked(self, widget):
baselist = get_object("subjectlist")
baselist.clear()
base = base_connect("subjectbase")
with base:
cur = base.cursor()
cur.execute("SELECT * FROM sub")
while True:
row = cur.fetchone()
if row == None:
break
iter = baselist.append()
print "row ", row[0]
baselist.set(iter, 0, row[0])
cur.close()
def gamestool_clicked(self, widget):
print("gamestool clicked!!!!! =)")
def appstool_clicked(self, widget):
print("appstool clicked!!!!! =)")
def fixtool_clicked(self, widget):
notify("Charmix","Fix Applied", "dialog-ok")
def brokenfixtool_clicked(self, widget):
notify("Charmix","Broken Fix Report Sended", "dialog-error")
def sendfixtool_clicked(self, widget):
notify("Charmix","Fix Sended", "dialog-information")
class CharmixMain:
def __init__(self):
builder = Gtk.Builder()
builder.add_from_file("main.ui")
self.window = builder.get_object("main")
self.subject = builder.get_object("subjectlist")
self.problem = builder.get_object("problemlist")
self.toolbar = builder.get_object("toolbar")
self.hardwaretool = builder.get_object("hardwaretool")
self.gamestool = builder.get_object("gamestool")
self.appstool = builder.get_object("appstool")
self.fixtool = builder.get_object("fixtool")
self.brokenfixtool = builder.get_object("brokenfixtool")
self.sendfixtool = builder.get_object("sendfixtool")
builder.connect_signals(Handler())
context = self.toolbar.get_style_context()
context.add_class(Gtk.STYLE_CLASS_PRIMARY_TOOLBAR)
if __name__ == "__main__":
Charmix = CharmixMain()
Charmix.window.show()
Gtk.main()
I'm interested in this part (not working normally):
def hardwaretool_clicked(self, widget):
baselist = get_object("subjectlist")
baselist.clear()
base = base_connect("subjectbase")
with base:
cur = base.cursor()
cur.execute("SELECT * FROM sub")
while True:
row = cur.fetchone()
if row == None:
break
iter = baselist.append()
print "row ", row[0]
baselist.set(iter, 0, row[0])
cur.close()
TreeView(subjecttree) don't display anything, but print "row ", row[0] works fine and display all the strings.
Please, help me.
Maybe i need to repaint TreeView or thomething like that?
Do you know, how can I get it?
The problem is in your get_object method.
When you do:
builder = Gtk.Builder()
builder.add_from_file("main.ui")
you're actually creating a new window; even if you are using the same ui file, you are creating a completely different widget.
One way to get around the problem of accesing the widgets you need to process with your handler is to pass them as parameter of the constructor:
class Handler(object):
def __init__(self, widget1, widget2):
self.widget1 = widget1
self.widget2 = widget2
...
You can use those widgets on the handler's method afterwards.
Another way of accesing the widgets in a more 'decoupled' way is to add the object you want to use as the last parameter of the connect method when you're connecting signals; the drawback is that you would have to do this manually (since Glade doesn't provide this posibility)
self.widget.connect('some-signal', handler.handler_method, object_to_use)

Turning WA_TranslucentBackground off stops window repainting

I have a PyQt4.9 window where I would like to toggle the translucency on or off. The reason being is that it sometimes shows a full size phonon video control which doesn't work when the WA_TranslucentBackground attribute is set. (Due to a Qt bug https://bugreports.qt.io/browse/QTBUG-8119)
The problem I have is, after I turn WA_TranslucentBackground attribute back to false, after it has been true, the Window will no longer redraw, so it remains stuck showing the same thing from that point on. Interestingly, click events still respond.
Some example code follows. Click the increment button, and it will update the button text. Click the toggle button and then click the increment button again, and updates no longer show. Clicking the exit button closes the window, showing the events are still responding.
If anyone has any solutions, workarounds or fixes I'd appreciate them. Thanks.
import sys
from PyQt4.QtCore import *
from PyQt4.QtGui import *
class Settings(QWidget):
def __init__(self, desktop):
QWidget.__init__(self)
self.setAttribute(Qt.WA_TranslucentBackground, True)
self.setWindowFlags(Qt.FramelessWindowHint)
self.istransparent = True
self.count = 0
self.setWindowTitle("Transparent")
self.resize(300, 150)
self.incr_button = QPushButton("Increment")
toggle_button = QPushButton("Toggle Transparency")
exit_button = QPushButton("Exit")
grid = QGridLayout()
grid.addWidget(self.incr_button, 0, 0)
grid.addWidget(toggle_button, 1, 0)
grid.addWidget(exit_button, 2, 0)
self.setLayout(grid)
self.connect(toggle_button, SIGNAL("clicked()"), self.toggle)
self.connect(self.incr_button, SIGNAL("clicked()"), self.increment)
self.connect(exit_button, SIGNAL("clicked()"), self.close)
def increment(self):
self.count = self.count + 1
self.incr_button.setText("Increment (%i)" % self.count)
def toggle(self):
self.istransparent = not self.istransparent
self.setAttribute(Qt.WA_TranslucentBackground, self.istransparent)
if __name__ == "__main__":
app = QApplication(sys.argv)
s = Settings(app.desktop())
s.show()
sys.exit(app.exec_())
Try to replace self.setAttribute(Qt.WA_TranslucentBackground, ...) calls in __init__ and toggle with following method.
def set_transparency(self, enabled):
if enabled:
self.setAutoFillBackground(False)
else:
self.setAttribute(Qt.WA_NoSystemBackground, False)
self.setAttribute(Qt.WA_TranslucentBackground, enabled)
self.repaint()
Tested on PyQt-Py2.7-x86-gpl-4.9-1 (Windows 7)

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