#mousemove event is triggered even after the pointer left the designated area - vuejs3

I am working with Vue SFC and Composition API and my goal is to have a shiny-on-hover effect that follows the mouse when it hovers a specific div on the page.
I added a #mousemove directive on this div. Events are triggered when the mouse hovers the div (which is the expected behaviour) but my issue is that events continue to be triggered even after the mouse left the div
Here is the Vue SFC playground where I reproduced the issue and added more details.

Oh, that's a fun one: You are drawing the blue dot in a CSS :after of the container, and put it right under the cursor. However, it does still belong to the container. So basically a part of the container gets stuck to the cursor, so it is still hovering a child of the container, even outside it, and the mousemove event keeps firing.
When I move the mouse fast enough, I can escape the blue dot and the events stop. Similarly, I can pick it up again.
An easy fix (as suggested by #tao in the comments), is to stop the :after element from receiving pointer events:
.ctn:after{
pointer-events: none;
...
}

Related

How to control which attribute selector changes trigger a css animation?

With the following rules:
.container[data-direction="reverse"] .pane[style*="display: none"]{
animation:SlideOutToRight 1s ease;
}
.container[data-direction="forward"] .pane[style*="display: none"]{
animation:SlideOutToLeft 1s ease;
}
The animation runs whenever (a) the data-direction attribute changes and (b) whenever the style becomes display:none. How can I change this code so that the animation only runs when the style becomes display:none but not when the data-direction attribute changes?
Right now, when the direction changes, all of the containers go flying across the screen to the other side because the animation gets applied to all of them when the data attribute changes value.
The data-direction attribute should only control which animation plays, but changes to it's value should not trigger the animation. Is this possible?
Update:
Here is a fiddle of the problem: https://jsfiddle.net/j6ytzbh6/
Expected behavior: The forward button should cause the next sequential box to enter from the right hand side while the current box exists left. The backward button should cause the previous sequential box to enter from the left while the current box exits right. No other box should move or cross the view-port when its not it's turn to move.
Reminder: This is a CSS question, so doing the animation in javascript is cheating. The idea is that Javascript controls functionality (ie a box should be shown or hidden) while css controls presentation (ie. do we make it disappear, fade out or fly to the side). You shouldn't have to re-write your plugin to change the visual way things get shown or hidden.

How to get HTML/SVG object to intercept touch events but be transparent for mouse events?

In my web UI, i would like to have totally different response to mouse and touch events in the same screen area. I see the solution to position a blank container (either div or SVG rect) over the area in order to capture only the touch events for the entire space, while mouse events would reach out to the specific objects underneath.
The question is: how do i make this container sensitive to touch events (as if it had CSS property pointer-events: visible;) but transparent for mouse event (as if it had CSS property pointer-events: none;)?
Unfortunately, the mentioned CSS property modifies the behavior together for mouse and touch.
Thanks!

In Flex 4, mouseOut event triggers based on old component's size after it was resized? How to avoid this?

I have a component called X. I'm trying to make a menu come down from it when I put my mouse over it.
I have a mouseOver handler which changes the component's state to another state which shows an extra child component (the menu) on the lower part. This of course makes the X component grow.
I also have mouseOut event handler which makes the menu disappear by returning component X to its original state.
When I move the mouse over the component the menu appears as expected. But when I move the mouse down to the menu that is now visible, as soon as I touch it, it disappears. This way it's impossible to reach the menu.
I guess the mouseOut event is triggered as soon as I move out of the old boundaries. Is this so? And how can I avoid it? The new boundaries should now consider the extra child with the menu.
Thanks in advance,
Nuno
When you move over the child element you are mousing out of compo0nent "X".
Without seeing code I can't really help you. However you might want to try a few things.
Make a function that tests hit area
of the mouse and component and only
dispatch the event if it passes a
mouse out only if it isn't over your
component. Your component shouldn't dispatch a mouse out event just because the mouse moved out of the component
Change your listeners as needed
Event propagation
But really there is no way I can help more without code.

How to fire YUI3 mouseenter/leave events while using YUI3 Dragdrop?

I have several list items with their parent ul delegated as the node for Dragdrop, this works fine by itself - it drags, it drops.
In the Droptarget, I have a DOM's worth of nodes which subscribe to mouseenter/leave events (I've yet to delegate that behaviour to a container, if its possible/effective). This also works fine, mousenter/leave events fire when I enter and leave each element.
The problem though, is when I am in the middle of a drag operation, and I drag over the Droptarget - which is the correct place for me to be aiming at. What I want is the mousenter/leave targets to continue to fire (because the element hovered over adds a border and background - so you can see what you're hovered over).
The result is the ability to drag a node over the Droptargets' nodes and have those nodes 'highlight' (with border as above) via mousenter/leave, and then I can drop.
So again, both work fine separately, but in unison the mousenter/leave events don't fire while I'm dragging. Does this have something to do with bubbling?
The above code is spread across a few intricate files at the mo', right in the middle of an application, but if the above is not understandable - let me know and I will paste some code.
thanks,
d
MAJOR EDIT:
Ooook. I was waaay off the mark. I do in fact have this working correctly - almost exactly the way I want. The problem is... the nodes being hovered while dragging are somehow positioned from top-left of the parent document. In a nutshell, I'm dealing with a dom's worth of Nodes in an iframe, they're now all set as Drop targets for the Drag objects in the parent DOM. When dragging over the iframe, the iframe Drop targets seem to be positioned very strangely.
Here's an example page now, too: http://codefinger.co.nz/projects/fpx/mod/project/dd_test_1.html
It fairly clearly outlines what is going on - there's two sets of nodes to drop the drags onto - one set (left) in an iframe, the other set (right) in a div in the parent DOM. The stuff in the parent DOM works fine, naturally, the stuff in the iframe exhibits the bizarre positioning. To see the positioning weirdness - drag one of the 'widget' list items over ... the list of widget list items :P You'll see the iframe nodes highlight, and when you drop the widget - the iframe node's contents are set, as intended.
Bizarre.
So this question should now be:
What have I done wrong here, to get these Nodes in the iframe positioned thusly? Is it that the Nodes are somehow cloned into the parent DOM as a proxy, or something else?

Click through div to underlying elements

I have a div that has background:transparent, along with border. Underneath this div, I have more elements.
Currently, I'm able to click the underlying elements when I click outside of the overlay div. However, I'm unable to click the underlying elements when clicking directly on the overlay div.
I want to be able to click through this div so that I can click on the underlying elements.
Yes, you CAN do this.
Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem.
Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath.
CSS:
pointer-events: none;
background: url('your_transparent.png');
IE11 conditional:
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='your_transparent.png', sizingMethod='scale');
background: none !important;
Here is a basic example page with all the code.
Yes, you CAN force overlapping layers to pass through (ignore) click events.
PLUS you CAN have specific children excluded from this behavior...
You can do this, using pointer-events
pointer-events influences the reaction to click-, tap-, scroll- und hover events.
In a layer that should ignore / pass-through mentioned events you set
pointer-events: none;
Children of that unresponsive layer that need to react mouse / tap events again need:
pointer-events: auto;
That second part is very helpful if you work with multiple overlapping div layers (probably some parents being transparent), where you need to be able to click on child elements and only that child elements.
Example usage:
.parent {
pointer-events:none;
}
.child {
pointer-events:auto;
}
<div class="parent">
I'm unresponsive
I'm clickable again, wohoo !
</div>
Allowing the user to click through a div to the underlying element depends on the browser. All modern browsers, including Firefox, Chrome, Safari, and Opera, understand pointer-events:none.
For IE, it depends on the background. If the background is transparent, clickthrough works without you needing to do anything. On the other hand, for something like background:white; opacity:0; filter:Alpha(opacity=0);, IE needs manual event forwarding.
See a JSFiddle test and CanIUse pointer events.
I'm adding this answer because I didn’t see it here in full. I was able to do this using elementFromPoint. So basically:
attach a click to the div you want to be clicked through
hide it
determine what element the pointer is on
fire the click on the element there.
var range-selector= $("")
.css("position", "absolute").addClass("range-selector")
.appendTo("")
.click(function(e) {
_range-selector.hide();
$(document.elementFromPoint(e.clientX,e.clientY)).trigger("click");
});
In my case the overlaying div is absolutely positioned—I am not sure if this makes a difference. This works on IE8/9, Safari Chrome and Firefox at least.
Hide overlaying the element
Determine cursor coordinates
Get element on those coordinates
Trigger click on element
Show overlaying element again
$('#elementontop').click(e => {
$('#elementontop').hide();
$(document.elementFromPoint(e.clientX, e.clientY)).trigger("click");
$('#elementontop').show();
});
I needed to do this and decided to take this route:
$('.overlay').click(function(e){
var left = $(window).scrollLeft();
var top = $(window).scrollTop();
//hide the overlay for now so the document can find the underlying elements
$(this).css('display','none');
//use the current scroll position to deduct from the click position
$(document.elementFromPoint(e.pageX-left, e.pageY-top)).click();
//show the overlay again
$(this).css('display','block');
});
I currently work with canvas speech balloons. But because the balloon with the pointer is wrapped in a div, some links under it aren't click able anymore. I cant use extjs in this case.
See basic example for my speech balloon tutorial requires HTML5
So I decided to collect all link coordinates from inside the balloons in an array.
var clickarray=[];
function getcoo(thatdiv){
thatdiv.find(".link").each(function(){
var offset=$(this).offset();
clickarray.unshift([(offset.left),
(offset.top),
(offset.left+$(this).width()),
(offset.top+$(this).height()),
($(this).attr('name')),
1]);
});
}
I call this function on each (new) balloon. It grabs the coordinates of the left/top and right/down corners of a link.class - additionally the name attribute for what to do if someone clicks in that coordinates and I loved to set a 1 which means that it wasn't clicked jet. And unshift this array to the clickarray. You could use push too.
To work with that array:
$("body").click(function(event){
event.preventDefault();//if it is a a-tag
var x=event.pageX;
var y=event.pageY;
var job="";
for(var i in clickarray){
if(x>=clickarray[i][0] && x<=clickarray[i][2] && y>=clickarray[i][1] && y<=clickarray[i][3] && clickarray[i][5]==1){
job=clickarray[i][4];
clickarray[i][5]=0;//set to allready clicked
break;
}
}
if(job.length>0){
// --do some thing with the job --
}
});
This function proofs the coordinates of a body click event or whether it was already clicked and returns the name attribute. I think it is not necessary to go deeper, but you see it is not that complicate.
Hope in was enlish...
Another idea to try (situationally) would be to:
Put the content you want in a div;
Put the non-clicking overlay over the entire page with a z-index higher,
make another cropped copy of the original div
overlay and abs position the copy div in the same place as the original content you want to be clickable with an even higher z-index?
Any thoughts?
I think the event.stopPropagation(); should be mentioned here as well. Add this to the Click function of your button.
Prevents the event from bubbling up the DOM tree, preventing any parent handlers from being notified of the event.
Just wrap a tag around all the HTML extract, for example
<a href="/categories/1">
<img alt="test1" class="img-responsive" src="/assets/photo.jpg" />
<div class="caption bg-orange">
<h2>
test1
</h2>
</div>
</a>
in my example my caption class has hover effects, that with pointer-events:none; you just will lose
wrapping the content will keep your hover effects and you can click in all the picture, div included, regards!
An easier way would be to inline the transparent background image using Data URIs as follows:
.click-through {
pointer-events: none;
background: url(data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7);
}
I think that you can consider changing your markup. If I am not wrong, you'd like to put an invisible layer above the document and your invisible markup may be preceding your document image (is this correct?).
Instead, I propose that you put the invisible right after the document image but changing the position to absolute.
Notice that you need a parent element to have position: relative and then you will be able to use this idea. Otherwise your absolute layer will be placed just in the top left corner.
An absolute position element is positioned relative to the first parent
element that has a position other than static.
If no such element is found, the containing block is html
Hope this helps. See here for more information about CSS positioning.
You can place an AP overlay like...
#overlay {
position: absolute;
top: -79px;
left: -60px;
height: 80px;
width: 380px;
z-index: 2;
background: url(fake.gif);
}
<div id="overlay"></div>
just put it over where you dont want ie cliked. Works in all.
This is not a precise answer for the question but may help in finding a workaround for it.
I had an image I was hiding on page load and displaying when waiting on an AJAX call then hiding again however...
I found the only way to display my image when loading the page then make it disappear and be able to click things where the image was located before hiding it was to put the image into a DIV, make the size of the DIV 10x10 pixels or small enough to prevent it causing an issue then hiding the containing div. This allowed the image to overflow the div while visible and when the div was hidden, only the divs area was affected by inability to click objects beneath and not the whole size of the image the DIV contained and was displaying.
I tried all the methods to hide the image including CSS display=none/block, opacity=0, hiding the image with hidden=true. All of them resulted in my image being hidden but the area where it was displayed to act like there was a cover over the stuff underneath so clicks and so on wouldn't act on the underlying objects. Once the image was inside a tiny DIV and I hid the tiny DIV, the entire area occupied by the image was clear and only the tiny area under the DIV I hid was affected but as I made it small enough (10x10 pixels), the issue was fixed (sort of).
I found this to be a dirty workaround for what should be a simple issue but I was not able to find any way to hide the object in its native format without a container. My object was in the form of etc. If anyone has a better way, please let me know.
I couldn't always use pointer-events: none in my scenario, because I wanted both the overlay and the underlying element(s) to be clickable / selectable.
The DOM structure looked like this:
<div id="outerElement">
<div id="canvas-wrapper">
<canvas id="overlay"></canvas>
</div>
<!-- Omitted: element(s) behind canvas that should still be selectable -->
</div>
(The outerElement, canvas-wrapper and canvas elements have the same size.)
To make the elements behind the canvas act normally (e.g. selectable, editable), I used the following code:
canvasWrapper.style.pointerEvents = 'none';
outerElement.addEventListener('mousedown', event => {
const clickedOnElementInCanvas = yourCheck // TODO: check if the event *would* click a canvas element.
if (!clickedOnElementInCanvas) {
// if necessary, add logic to deselect your canvas elements ...
wrapper.style.pointerEvents = 'none';
return true;
}
// Check if we emitted the event ourselves (avoid endless loop)
if (event.isTrusted) {
// Manually forward element to the canvas
const mouseEvent = new MouseEvent(event.type, event);
canvas.dispatchEvent(mouseEvent);
mouseEvent.stopPropagation();
}
return true;
});
Some canvas objects also came with input fields, so I had to allow keyboard events, too.
To do this, I had to update the pointerEvents property based on whether a canvas input field was currently focused or not:
onCanvasModified(canvas, () => {
const inputFieldInCanvasActive = // TODO: Check if an input field of the canvas is active.
wrapper.style.pointerEvents = inputFieldInCanvasActive ? 'auto' : 'none';
});
it doesn't work that way. the work around is to manually check the coordinates of the mouse click against the area occupied by each element.
area occupied by an element can found found by 1. getting the location of the element with respect to the top left of the page, and 2. the width and the height. a library like jQuery makes this pretty simple, although it can be done in plain js. adding an event handler for mousemove on the document object will provide continuous updates of the mouse position from the top and left of the page. deciding if the mouse is over any given object consists of checking if the mouse position is between the left, right, top and bottom edges of an element.
Nope, you can't click ‘through’ an element. You can get the co-ordinates of the click and try to work out what element was underneath the clicked element, but this is really tedious for browsers that don't have document.elementFromPoint. Then you still have to emulate the default action of clicking, which isn't necessarily trivial depending on what elements you have under there.
Since you've got a fully-transparent window area, you'll probably be better off implementing it as separate border elements around the outside, leaving the centre area free of obstruction so you can really just click straight through.

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