Need update from droid 11 to droid 12 NITRO8S - initialization

Unsure exactly which base device is mine in order to download correct version suits device. 2ANIRNITRO8S
DEVICE ALSO known as nitro8s
I've loaded emulator and am searching for correct version 12 to download, I'm attempting to update from 11 while still using device. Ive loaded emulator on flash. I plan to note my devices needed drivers and type of hardware. Am I forgetting anything I need to remember? And I'm on a 7 1/2" tablet nitro8 does a phone version of Android 12 adequate?

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Xamarin.Forms development with old Macbook Pro

I have a new Surface Laptop 3 for Windows development. I'm just starting to learn Xamarin.Forms and I'm using Visual Studio 2019. The device emulators work fine as does debugging on a physical Android. I'd like to debug on an iOS device. However, I only own a Late 2011 MBP (16GB RAM, SSD). I am limited to High Sierra and XCode 10.1. Is this Macbook good enough for me to at least debug and just learn Xamarin.Forms using iOS devices?
If you want to release your app some time soon, you'll be required to use the iOS 13 SDK (source). To use the iOS 13 SDK you'll need Xcode 11+, unfortunately
Xcode 11 requires a Mac running macOS Mojave 10.14.4 or later. (source)
And Mojave is not intended to run on devices older than 2012 (see here for example). Anyway, this does not necessarily mean that you can't use your old MBP at all. Even though Mojave is not intended to run on devices that old, people have been able to run it anyway. Have a look at dosdude1's Mojave patcher. I have been able to successfully install Mojave on my (early 2011) MBP and it works without any reason for complaint. However, since the OS is not intended to run on our MBP YMMV.
And please note (shamelessly copied from this answer of mine)
This is probably a violation of Apples ToS
If you want to release your application in the App Store you might still run into troubles (unlikely, albeit, still conceivable)
You'll have to trust dosdude1, the patches are not open source, as far as I can tell
The machine is not guaranteed to work as it did before

iOS 13 push-notifications delegate methods are not called

In my existing applications I am not able to receive delegate methods:
Xcode 11 & iOS 12.3.1 - Working
Xcode 11 & iOS 13 - Not Working
yes building the code base with XCode 11 and iOS 13 seemed to fix this for me.
built app with Xcode 10 + iOS 12.
installed on iOS12
installed on iOS13.0
send push
only appearing on iOS12
Rebuilt the app with XCode 11 and iOS 13.0
Send push
appears on iOS 12.4 + iOS 13.0
Restarting device seems to fix it. Happened a couple of times.
I Changed the network from wifi to cellular data and it started working again. I even tested it with the old wifi network & it works
Also, if you used your internet connection in the MAC to share using USB. Turn it off & connect your IPhone with a normal wifi or mobile data.
So I created IPA from XCODE 10 and it's working fine in even iOS 13.

Unable to retrieve/remove/add tiles when more than 13 tiles are on the band

I'm having a problem with the Band SDK Samples when I have more than 13 tiles enabled on my band (it now supports 20). Whenever I try to do something with the TileManager, I get a BandIOException telling me it attempted to read past the end of the stream.
I have noticed this on two Band 2's, connected to different phones, on the latest Windows Insider Fast Ring Builds (10.0.14295.1000). Band firmware version is 2.0.4441.0, hardware version 26.
Is this a known problem? Do I have to wait for an SDK update to support more tiles?
Kind Regards,
Maarten
Based on Band SDK release notes and my experience on iOS, it appears that we do need to wait for a new SDK. If there 12 or more tiles you cannot inject more presently.

My iPhone no longer shows up in organizer

I deleted the provisioning profile to fix this to no avail.
I connect and everything.
Itunes can detect my phone. I can't do the same. I wonder why.
This happens since I installed XCode 5 beta. I CAN access my iPhone from that Xcode 5 Beta.
Now I have uninstalled Xcode 5 Beta, upgrade my original Xcode to 5 and I still cannot see my iPhone.
My iPhone should show up in organizer when I plug it in right?
As Vision says
Use a legit Apple cable!
If you have installed iOS7 a lot of fake cables doesn't work anymore.

Running iPhone 5 Simulator on Snow Leopard

I am running the iOS6 SDK on my mac running Xcode 4.2 on Snow Leopard using steps from this Stack Overflow post.
I'm now trying to get the iPhone 4" screen to work. I have been able to get iOS 6 to show up in the iOS simulator under the Hardware > Version menu. When I try to load an iOS 6 device, I get the error: "The simulated application quit" - "Click Relaunch to try again". It then gives me an option to switch to a different SDK. If I choose iOS6, it again crashes. If I choose iOS 5, it loads correctly.
I also don't have an iPhone 4" screen option under the Hardware > Device menu.
I have copied the iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdk folder from the Xcode Disk Image to my computer.
I'm not able to upgrade my computer past Snow Leopard.
So I need to be able to:
load iOS 6 in the iOS Simulator
load an iPhone 4" in the simulator
Problem is Xcode 4.5 on your mac.
The original post says how to run ios 5.1sdk on "Xcode 4.2 on Snow leopard".
Xcode 4.5 is not available on snowleopard.
Install Xcode 4.2 and follow the steps again.
Another idea is to use Virtual Box and run XCode in it. Of course, running OS X on virtual box is quite difficult and not entirely legal (although you do have a Mac, so it can be justified). You can follow this link if interested.
http://www.sysprobs.com/guide-mac-os-x-10-7-lion-on-virtualbox-with-windows-7-and-intel-pc
It's for windows 7, but you should be able to get it to work on OS X as well.
I VMware Fusion 5 (and maybe 4 also, I don't remember) allows Mac OS X Lion and Mountain Lion to run in a VM. So you could install VMware Fusion, and use it to run a virtualized instance of Mountain Lion. Since the hardware is virtualized, it shouldn't matter that your Mac doesn't support anything newer than Snow Leopard.
Performance will likely be poor, though - my experience is that you need at least 4 gigs of RAM for VMware Fusion to run smoothly. If your Mac is too old for Lion and Moutain Lion, it'll probably won't have that amount of RAM installed.
It's said that Xcode 4.2 is the last supported version on Snow Leopard. So no it won't work and you'll have to get Lion.
I found the answer on another StackOverflow post
You would have to be under Lion in this case with both Xcode 4.2 and
4.5 installed. There should be no problem with this.
Don't forget...
As stated in a Stack Overflow post
"I installed Xcode 4.2 on a Snow Leopard and when iOS SDK was published I imported the iOS 5.1 SDK" Look at another Stack Overflow post
Use the 2nd post link. It works perfectly, just copy "6.0" instead of "5.1".
Don't forget that you could just use an external iOS device that can run iOS6
You could always ask for support from developer.apple technical support
Delete your simulator and re-download

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