I am making a javafx media player using vlcj.
There is my DMediaPlayer.java class that creates the vlcj media player and returns an ImageView which displays the video.
and here is my PlayerView.java
this class displays the video.
public class PlayerView extends BorderPane {
private MenuBar menuBar;
private VideoControlPanel controlPanel;
private Drawer drawer;
private IconsProvider icons;
private MediaPlayerInterface mediaPlayer;
private ImageView mediaView;
private StackPane playerHolder;
private ImageView view;
public PlayerView() {
view = new ImageView();
icons = new IconsProvider();
menuBar = new MenuBar(icons);
setTop(menuBar);
playerHolder = new StackPane();
playerHolder.setAlignment(Pos.TOP_LEFT);
setCenter(playerHolder);
mediaPlayer = new DMediaPlayer();
mediaView = mediaPlayer.getMediaView();
playerHolder.getChildren().add(mediaView);
try {
mediaPlayer.load("/home/doruk/Downloads/Video/movie.mkv");
} catch (FileNotFoundException e) {
System.out.println(e.toString());
}
mediaPlayer.play();
playerHolder.getChildren().add(drawer);
}
}
The problem is the video plays as expected, but after few seconds, the ImageView only displays the single image, its like the video is paused. but the audio keeps on playing.
I thought the issue was due to ImageView being garbage collected as if I initially when the mediaplayer was called as follow:
DMediaPlayer player = new DMediaPlayer()
player.play()
inside the PlayerView class, there would be following errors:
JNA: callback object has been garbage collected
JNA: callback object has been garbage collected
JNA: callback object has been garbage collected
malloc(): unaligned tcache chunk detected
and so I created the the ImageView in the same PlayerView class and passed the reference to the DMediaPlayer so that it can play the video in it, but that does not work either.
Related
I have the following code to play music but cannot play the whole track. Music plays for 3 seconds then stops.
(I'm new to javaFX and hope anyone can help)
void Music(ActionEvent event) throws Exception {
String path = "Music.mp3";
playHitSound(path);
}
private void playHitSound(String fileName) {
String path = getClass().getResource(fileName).getPath();
Media media = new Media(new File(path).toURI().toString());
MediaPlayer mediaPlayer = new MediaPlayer(media);
mediaPlayer.setCycleCount(MediaPlayer.INDEFINITE);
mediaPlayer.play();
}
Firstly, sorry for my English. I hope, you unterstand it.
Last Month I started developing a little programm with FXML/ JavaFX.
I have two screens, and I'm switching between them. This is not the problem.
The problem is: On one Screen i have a listview, where i can choose an item. When i have chosen an item, i want to open a new tab on the other screen with the content of the item. Therefore, i have to click on a button.
When i have chosen an item, i can print out the selected item, but how do I open a new tab on the other screen. Both Screens a two different FXML and are activited from the controller. How can I add a Tab, although loading fxml?
public class Controller{
#FXML
private ListView<String> lv;
#FXML
private Button check;
#FXML
public void projectview (Event e3) throws Exception{
Stage stage = null;
Parent root = null;
if(e3.getSource()==check){
//Check is the declaration for the Button on the screen with the listview
String projectview= lv.getSelectionModel().getSelectedItem();
stage = (Stage) check.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("FXML1.fxml"));
//Here I want to add a tab in FXML1.fxml
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
}
}
If something is missing or not clear, please ask. I read other similar questions, but i don't know, what to do.
Thanks for help
I have written a controller for two windows /stages.
The first window is opened in the MainClass. The second in the Controller, if the user clicks onto a button.
How can I get the TextFields from second.fxml in the applyFor()-method?
Thanks.
#FXML
protected void requestNewAccount(ActionEvent event) {
try {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("second.fxml")); // TextFields in there
Parent root = (Parent) fxmlLoader.load();
Stage stage = new Stage();
stage.initModality(Modality.APPLICATION_MODAL);
stage.setTitle("Second Window");
Scene scene = new Scene(root);
String css = MainOnlineCustomer.class.getResource("/style.css").toExternalForm();
scene.getStylesheets().clear();
scene.getStylesheets().add(css);
stage.setScene(scene);
stage.show();
} catch (IOException e) {
logger.error(e);
}
}
/**
* closes the "second"-Window
* #param event
*/
#FXML
protected void cancel(ActionEvent event) {
final Node source = (Node) event.getSource();
final Stage stage = (Stage) source.getScene().getWindow();
stage.close();
}
#FXML
protected void applyFor(ActionEvent event) {
// get values from TextField in second.fxml here!!!
}
It's not good to share controllers between fxmls unless they serve the same purpose. Here both fxml seem to serve a different purpose (account management, login or something similar for one of them and creating a new account for the other). What is even worse is that those classes do not share the same controller instance, which means the small (and probably only) benefit you could get from using the same controller, is not used here. You should better use different controllers.
Since you use Modality.APPLICATION_MODAL as modality, I'd recommend using showAndWait instead of show to open the new stage. This will enter a nested event loop, which allows the UI to remain responsive and continues after the invocation of showAndWait once the stage is closed.
Furthermore add a method to the controller of second.fxml that allows you to retrieve the result.
Example
This creates a Person object with given name and family name.
"primary window (opening the "inner" stage)
FXMLLoader loader = new FXMLLoader(getClass().getResource("second.fxml"));
Stage subStage = new Stage();
subStage.initModality(Modality.APPLICATION_MODAL);
subStage.setTitle("Second Window");
Scene scene = new Scene(loader.load());
subStage.setScene(scene);
subStage.showAndWait();
Optional<Person> result = loader.<Supplier<Optional<Person>>>getController().get();
if (result.isPresent()) {
// do something with the result
}
controller for "inner" content
public class SecondController implements Supplier<Optional<Person>> {
#FXML
private TextField givenName;
#FXML
private TextField familyName;
private boolean submitted = false;
// handler for submit action
#FXML
private void submit() {
submitted = true;
givenName.getScene().getWindow().hide();
}
// handler for cancel action
#FXML
private void cancel() {
givenName.getScene().getWindow().hide();
}
#Override
public Optional<Person> get() {
return submitted ? Optional.of(new Person(givenName.getText(), familyName.getText())) : Optional.empty();
}
}
Note that you can gain access to any data available to the controller this way. I wouldn't recommend accessing any nodes (like TextFields) directly though, since this makes changing the UI harder.
Using the Supplier interface here is not necessary, but I chose to do this to achieve a loose coupling between SecondController and the main window.
This seems like it should be easy, so I must be missing something obvious: I have 4 standalone applications in the same package, us.glenedwards.myPackage,
myClass1 extends Application
myClass2 extends Application
etc...
I need each class to act as its own standalone application. Yet I want to be able to start the other 3 classes from the one I'm in by clicking a link. Android allows me to do this using Intents:
Intent intent = new Intent(this, EditData.class);
overridePendingTransition(R.layout.edit_data_scrollview, R.layout.state);
startActivity(intent);
I've tried starting myClass2 from myClass1 using
myClass2.launch("");
But I get an error, "Application launch must not be called more than once". The only way I can get it to work is if I remove both "extends application" and the start() method from myClass2, which means that myClass2 is no longer a standalone application.
How can I start myClass2, myClass3, or myClass4 from myClass1 with all 4 of them being standalone applications?
You can make this work by calling start(...) directly on a new instance of one of the Application subclasses, but it kind of feels like a bit of a hack, and is contrary to the intended use of the start(...) method. (Just semantically: a method called start in a class called Application should be executed when your application starts, not at some arbitrary point after it is already running.)
You should really think of the start method as the replacement for the main method in a traditional Java application. If you had one application calling another application's main method, you would (hopefully) come to the conclusion that you had structured things incorrectly.
So I would recommend refactoring your design so that your individual components are not application subclasses, but just plain old regular classes:
public class FirstModule {
// can be any Parent subclass:
private BorderPane view ;
public FirstModule() {
// create view; you could also just load some FXML if you use FXML
view = new BorderPane();
// configure view, populate with controls, etc...
}
public Parent getView() {
return view ;
}
// other methods as needed...
}
and, similarly,
public class SecondModule {
private GridPane view ;
public SecondModule {
view = new GridPane();
// etc etc
}
public Parent getView() {
return view ;
}
}
Now you can just do things like
FirstModule firstModule = new FirstModule();
Scene scene = new Scene(firstModule.getView());
Stage stage = new Stage();
stage.setScene(scene);
stage.show();
anywhere you need to do them. So you can create standalone applications for each module:
public class FirstApplication extends Application {
#Override
public void start(Stage primaryStage) {
Scene scene = new Scene(new FirstModule().getView());
primaryStage.setScene(scene);
primaryStage.show();
}
}
or you can instantiate them as part of a bigger application:
public class CompositeModule {
private HBox view ;
public CompositeModule() {
Button first = new Button("First Module");
first.setOnAction(e -> {
Parent view = new FirstModule().getView();
Scene scene = new Scene(view);
Stage stage = new Stage();
stage.initOwner(first.getScene().getWindow());
stage.setScene(scene);
stage.show();
});
Button second = new Button("Second Module");
second.setOnAction(e -> {
Parent view = new SecondModule().getView();
Scene scene = new Scene(view);
Stage stage = new Stage();
stage.initOwner(second.getScene().getWindow());
stage.setScene(scene);
stage.show();
});
HBox view = new HBox(10, first, second);
view.setAlignment(Pos.CENTER);
}
public Parent getView() {
return view ;
}
}
and
public class CompositeApplication extends Application {
#Override
public void start(Stage primaryStage) {
Scene scene = new Scene(new CompositeModule().getView(), 360, 150);
primaryStage.setScene(scene);
primaryStage.show();
}
}
The way I think of this is that Application subclasses represent an entire running application. Consequently it makes sense only to ever instantiate one such class once per JVM, so you should consider these inherently not to be reusable. Move any code you want to reuse into a different class somewhere.
have you tried this?
Runtime.getRuntime().exec("myClass1 [args]"); //put all args as you used in command
Also, handle/catch the exceptions, as needed.
I was right; it was a no-brainer. That's what I get for writing code on 4 hours of sleep:
myClass2 class2 = new myClass2();
try {
class2.start(stage);
} catch (Exception e) { e.printStackTrace(); } }
first post on here so please be gentle...
I am fairly new to JavaFX and have successfully set up quite a complicated GUI which reads a csv file in order to populate certain components within the GUI.
I'm using a timeline in the intialize function for the GUI Controller which fires a button every second on the GUI - the button calls a function which reads the csv file form disc.. all this is working fine.
When I quit/exit the GUI stage I want to stop the timeline from running... but can't seem to manage this...
I have a small function which loads the Stage and also has an event listener to detect when it's closed... what I'd like to do is be able to close the timeline at the commented line... in the try/catch section.
public void Show_MACD() throws IOException
{
Parent root = FXMLLoader.load(getClass().getResource("MACD Turbo.fxml"));
Scene scene = new Scene(root);
Stage stage = new Stage();
stage.setScene(scene);
stage.setTitle("FX AlgoTrader MACD Turbo");
stage.show();
JavaFX.thisstage=stage;
stage.setOnCloseRequest(new EventHandler<WindowEvent>() {
#Override
public void handle(WindowEvent we) {
LoginController sp=new LoginController();
try {
//how can I stop the timeline here?
sp.Show_Products(); // this loads up another stage - a menu in fact
} catch (IOException ex) {
Logger.getLogger(MACD_Controller.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
//System.out.println("running");
}
Here's the section in the initialize function where the timeline is set up and run from....(this is in the same class as the controller called 'MACD_Controller' which is also home to the 'Show_MACD' function which has a event listener for window close events.. that's kind of where I would like to stop the timeline ie when the window closes)
#Override
public void initialize(URL url, ResourceBundle rb) {
final Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent)
{
Refresh.fire(); //Refresh is a button on the GUI which calls the csv file
}
}));
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
}
I know I need to somehow create a reference to 'timeline' so that I can use the 'timeline.stop' function... I've tried all sorts of mumbo jumbo but I keep getting an NPE.
I know this is super basic but I'm a bit stuck..
Cheers
Crispin