Apigee X - Upgrade process? - apigee

From an architectural long term planning perspective, is there any information about updates / upgrades processes and/or timelines of ApigeeX around?
It is a SaaS, so I assume upgrades are seamless and backwards compatible applied automatically in the background, but without evidence that's obviously an assumption only. There seems to be no version / build number shown in the Apigee console either, but I am sure it is upgraded regularly, as there are release notes.

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Realm and RxSwift connectivity

I've been looking at options for persistence when using RxSwift and Realm was looking attractive due to it's relative simplicity and the availability of some extensions in the community repo.
Unfortunately although I can get Realm and RxSwift working nicely in Xcode 8b6, things of seriously wrong as soon as you try to connect them together as RxRealm does not currently compile (there seems to be more going wrong with it than the Grand Renaming as far as I can tell).
Is there a workaround that is reliable? I can't believe for a moment that there isn't, I just can't find a resource at present. I was thinking of converting the Result object into an Set or Array and making this Observable but. I'm not sure if the contents (Realm Objects) are going to be handled correctly. Knowing my luck, I suspect not!
There's a Pull Request towards the RxRealm project adding Swift 3 support: https://github.com/RxSwiftCommunity/RxRealm/pull/26
I suggest you try using that.
More generally, targeting an Xcode beta will by definition give you a less stable software ecosystem, since no one is submitting apps with that and it's a moving target (often with weekly breaking changes). So if you want stable software, use stable tools. Realm and RxRealm both support Swift 2.2 quite well, so using that will give you the best experience.

Advantages of a build server?

I am attempting to convince my colleagues to start using a build server and automated building for our Silverlight application. I have justified it on the grounds that we will catch integration errors more quickly, and will also always have a working dev copy of the system with the latest changes. But some still don't get it.
What are the most significant advantages of using a Build Server for your project?
There are more advantages than just finding compile errors earlier (which is significant):
Produce a full clean build for each check-in (or daily or however it's configured)
Produce consistent builds that are less likely to have just worked due to left-over artifacts from a previous build
Provide a history of which change actually broke a build
Provide a good mechanism for automating other related processes (like deploy to test computers)
Continuous integration reveals any problems in the big picture, as different teams/developers work in different parts of the code/application/system
Unit and integration tests ran with the each build go even deeper and expose problems that would maybe not be seen on the developer's workstation
Free coffees/candy/beer. When someone breaks the build, he/she makes it up for the other team members...
I think if you can convince your team members that there WILL be errors and integration problems that are not exposed during the development time, that should be enough.
And of course, you can tell them that the team will look ancient in the modern world if you don't run continuous builds :)
See Continuous Integration: Benefits of Continuous Integration :
On the whole I think the greatest and most wide ranging benefit of Continuous Integration is reduced risk. My mind still floats back to that early software project I mentioned in my first paragraph. There they were at the end (they hoped) of a long project, yet with no real idea of how long it would be before they were done.
...
As a result projects with Continuous Integration tend to have dramatically less bugs, both in production and in process. However I should stress that the degree of this benefit is directly tied to how good your test suite is. You should find that it's not too difficult to build a test suite that makes a noticeable difference. Usually, however, it takes a while before a team really gets to the low level of bugs that they have the potential to reach. Getting there means constantly working on and improving your tests.
If you have continuous integration, it removes one of the biggest barriers to frequent deployment. Frequent deployment is valuable because it allows your users to get new features more rapidly, to give more rapid feedback on those features, and generally become more collaborative in the development cycle. This helps break down the barriers between customers and development - barriers which I believe are the biggest barriers to successful software development.
From my personal experience, setting up a build server and implementing CI process, really changes the way the project is conducted. The act of producing a build becomes an uneventful everyday thing, because you literally do it every day. This allows you to catch things earlier and be more agile.
Also note that setting build server is only a part of the CI process, which includes setting up tests and ultimately automating the deployment (very useful).
Another side-effect benefit that often doen't get mentioned is that CI tools like CruiseControl.NET becomes the central issuer of all version numbers for all branches, including internal RCs. You could then enforce your team to always ship a build that came out of the CI tool, even if it's a custom version of the product.
Early warning of broken or incompatible code means that all conflicts are identified asap, thereby avoiding last minute chaos on the release date.
When your boss says "I need a copy of the latest code ASAP" you can get it to them in < 5 minutes.
You can make the build available to internal testers easily, and when they report a bug they can easily tell you "it was the April 01 nightly build" so that you can work with the same version of the source code.
You'll be sure that you have an automated way to build the code that doesn't rely on libraries / environment variables / scripts / etc. that are set up in developers' environments but hard to replicate by others who want to work with the code.
We have found the automatic VCS tagging of the exact code that produce a version very helpful in going back to a specific version to replicate an issue.
Integration is a blind spot
Integration often doesn't get any respect - "we just throw the binaries into an installer thingie". If ithis doesn't work, it's the installers fault.
Stable Build Environment
Prevents excuses such as "This error sometimes occurs when built on Joe's machine". Prevents using old dependent libraries accidentally when building on Mikes machine.
True dogfooding
You inhouse testers and users have a true customer experience. Your developers have a clear reference for reproducing errors.
My manager told us we needed to set them up for two major reasons. None were really to do with the final project but to make sure what is checked in or worked on is correct.
First to clean up DLL Hell. When someone builds on their local machine they can be pointing at any reference folder. Lots of projects were getting built with the wrong versions of dlls from someone not updating their local folder. In the build server it will always be built of the same source. All you have to do is get latest to get the latest references.
The second major thing for us was a way to support projects with little knowledge of them. Any developer can go grab the source and do a minor fix if required. They don't have to mess with hours of set up or finding references. We have an overseas team that works primarily on a project but if there is a rush fix we need to do during US hours we can grab latest and be able to build not have to worry about broken source or what didn't get checked in. Gated checkins save everyone else on your team time.

When should new .NET projects be designed for .NET 4 Framework

I am preparing to start on a new short-term contract (1-2 months) that involves replacing an Access application by moving it to ASP.NET and SQL Server.
I am only responsible for the ASP part and connecting it to the database.
The only requirement is that whatever technologies I use be relatively well-known in the area, so that if they need to have someone else work on it, it isn't specialized knowledge.
So, I could do this in Rails or ASP.NET, but, when should the development be aiming for .NET 4 Framework, as there are many changes coming out that may be advantageous to use.
Or, even though it may be useful, when is it better to just ignore new features and stay on an older version of .NET?
I am assuming that hardware isn't the limitation, as many computers won't be able to run .NET 4 Framework, but that would be an issue for a hosting company, as they can find a hosting company to support whichever framework the application is designed for. If Rails makes the most sense, as their hope is to have the application written quickly, but have it reliable, then again, the hosting company would need to support it, or they use a different one.
This company hasn't used a hosting company, they need to find one, so there isn't a relationship that could be an issue.
UPDATE: Part of my concern is that initially the application will not require javascript, but phase 2 will be to make it more interactive, as some clients won't be allowed to have javascript on their computers. In order to limit how much javascript must be known by a developer there are frameworks that will adapt to browsers and situations fairly well, which is why I am also thinking about RoR and the fact that there appears to be changes coming out in .NET 4 that may help with this.
As a general rule of thumb, I wait one year before building sites in a new framework unless the client specifically asks for the newest technology. This has worked out very well for me. The advantages are:
The technology is much more stable (hotfixes, service packs, etc.)
Common complaints about missing functionality are usually resolved
Hosting companies, support communities and corporate IT departments have had time to get used to the technology, find out more about it, play around with it and have it mature within their organization
Unless there is specific need for new functionality introduced by .Net 4, there is no point in subjecting your clients to the immediate problems with an initial release, or making it more difficult for them to find hosting. You should either investigate all of this up-front, or use .Net 3.5 in the meantime.
The only requirement is that whatever
technologies I use that it be
relatively well-known in the area, so
that if they need to have someone else
work on it, it isn't specialized
knowledge.
I would have thought that requirement was enough not to develop this project on .NET 4.0 - it takes time for a new framework version to filter down into the market, and it will be a while yet before there are a lot of developers around with .NET 4.0 experience.
Also, you would be essentially developing on top of a BETA product - while I'm sure most of the features will remain unbroken from BETA -> RTM, there is always a risk that something will break or not work like it did in BETA, so why risk this on a commercial project?
I wouldn't target .NET 4.0 yet on a commercial project unless there was a specific reason for doing so, and even then you would have to have buy-in from the client, ie "I can do this much more quickly and with less effort if we use the current beta version X rather than established, stable version Y" - good luck with that.
I worked on a commercial project that used the CTP version of LINQ to SQL - then when we went to VS2008 / 3.5, suddenly everything changed and we had to make a lot of changes just to get LINQ to SQL working again.
Stick with 3.5 - it's easier for hosting and getting developers.
Just a couple of thoughts, I wouldn't even think about creating an application for production use in .NET 4/ASP.NET 4 until:
There is a release candidate. It's
not the first time I've seen
features in beta's not make it to
RC/RTM.
Microsoft have permitted development and deployment
of production applications by way of a 'Go
Live' license.
There are some hosters out in the market such as OrcsWeb who are participating in public beta testing, but they aren't intended for production use.
I'd run with the .NET 3.5/ASP.NET 2.0 or MVC bits for now. Better safe than sorry.
Generally speaking it's going to be easier finding hosting for a Rails app. If you want to run .net 4.0 you're probably going to have to run a VPS or dedicated machine. However if you're bailing after the application is finished and assuming your client is in Knoxville, they're going to have a tougher time finding a Rails developer to maintain the application.
I think the bigger question is your role. They're looking to you to solve this problem for them. Are you productive in both technologies? How about getting a Windows server up and running? A Linux server? How's your SQL Server vs MySql? I'd guess that you're probably stronger on one stack vs the other - for a contract that short I wouldn't want to be doing a lot of experimental development.
i wait until the OS that everyone will be using has it.
Just last month i took a dependancy on GDI+, which first shipped with Windows XP.

How do Microsoft (and other software companies with a large installed base) manage patch dependencies?

OS (usually security-based) patches and hotfixes that Microsoft releases to the community normally consist of, in my understanding, a series of updated DLLs or other binaries.
How does Microsoft, and other companies like it, ensure that that hotfixes don't clash with each other? Do they always go for a cumulative patch approach, where a single hotfix will includes all of the fixes in previous hotfixes? This doesn't seem to be the case, because many hotfixes seem to be focused on fixing specific problems. If they are focused hotfixes, how do they prevent one hotfix from trashing another one (e.g. incompatible DLLs being installed with each other).
I have always admired Microsoft's ability to manage this process. The company I work for is much smaller, and when I worked on the patch process a few years ago, we always went for the cumulative approach, where a single patch immediately superseded all previous patches based on that release. This meant that the patches got progressively larger in size, until the next "official" release came out.
What are some good practices for managing patch dependencies?
First off, Microsoft Windows Installer has the ability to patch binaries directly. Given known earlier states of a file, it can bring them to a known current state. We used to do this for our Large Commercial Product, but after a couple of releases, it was taking upwards of 24 hours for our four-way systems to produce a patch - which isn't good when you have (or want to have) nightly builds.
After a while, we opted for cumulative fixes where we merely allowed upgrades. We check that you're at a lower level, and then basically replace the entire product. (We also had the case whereby the second or third "delta" was basically everything anyway.)
On Unix/Linux, we can't use MSWI, obviously, so we provide another installer which basically does the same thing: move all the files out of the way, install as if brand new, and then delete the backup. The reality is, for us in our business, this is sufficient. We haven't gotten any complaints that I'm aware of (and those complaints would hit me pretty quickly based on my current job) with people unhappy enough to actually call in and complain. Mostly, they want to get the newer level with the patches so they can get on with their real business. Oddly enough, their business isn't installing patches.

Patch vs. Hotfix vs. Maintenance Release vs. Service Pack vs

When you are somewhere between version 1 and version 2, what do you do to maintain your software?
The terms Patch, Hotfix, Maintenance Release, Service Pack, and others are all blurry from my point of view, with different definitions depending on who you talk to.
What do you call your incremental maintenance efforts between releases?
When I hear those terms this is what comes to mind:
Patch - Publicly released update to
fix a known bug/issue
Hotfix - update to fix a very
specific issue, not always publicly
released
Maintenance Release - Incremental
update between service packs or
software versions to fix multiple
outstanding issues
Service Pack - Large Update that
fixes many outstanding issues,
normally includes all Patches,
Hotfixes, Maintenance releases that
predate the service pack
That being said that isn't how we do updates at all. We just increment the version and/or build number (which is based on the date) and just call it an "Update". For most software I find that easier, you can easily see that one computer is running 1.1.50 vs 1.2.25 and know which is newer.
A hotfix is a fix for a specific issue which is applied while the system is still active (hot). This comes from the older terms like hotswapping and hotswitching. Yes, the term is commonly misused these days by people not involved in the industry.
I'd like to point to http://semver.org/ for an attempt to define version numbers in sane manner, and the definitions given there actually fit closely to how I use version numbers (or how I wish I used them :))
As for the term definitions, I find patch and hotfix very similar, except "hotfix" is usually not broadcast if done to a service.
Maintenance Release and Service Pack fit fairly closely to the two denominations of version numbers. if you have a version number structure like X.Y.Z, Maintenance Release would be the Z, Service Pack would be the Y. I've really only heard these terms in big, corporate products, though. I'm more acquainted with the minor/mayor version terms.
Of course, every shop has their own use of the terms, and it depends on which type of user you're targeting. For end-users of MMOs, for instance, every update is a "patch" because the user has to "patch their client" to apply it, while for end-users of more common software, you often just have the term "update" and "new version" (new mayor version).

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