I try to run my first Test using Appium, but I get this error [duplicate] - automated-tests

I have gone in and checked to make sure the file exists, but I'm not familiar with the not able to verify the signature error:
Here is the full error:
Original error: Cannot verify the signature of '/Applications/Appium.app/Contents/Resources/app/node_modules/appium/node_modules/appium-uiautomator2-server/apks/appium-uiautomator2-server-v4.15.0.apk'. Original error: Could not find 'apksigner.jar' in ["/usr/local/share/android-sdk/platform-tools/apksigner.jar","/usr/local/share/android-sdk/emulator/apksigner.jar","/usr/local/share/android-sdk/cmdline-tools/latest/bin/apksigner.jar","/usr/local/share/android-sdk/tools/apksigner.jar","/usr/local/share/android-sdk/tools/bin/apksigner.jar","/usr/local/share/android-sdk/apksigner.jar"]. Do you have Android Build Tools installed at '/usr/local/share/android-sdk'?
Build info: version: '3.141.59', revision: 'e82be7d358', time: '2018-11-14T08:17:03'
I'm assuming they go hand in hand, but I'm not super sure.
I checked for the missing item in the second error, but could not find it. Is there a way that I can find this file somewhere and manually upload it. Or what is the best way to go about solving this issue. I'm quite a novice so this is all pretty new to me (ie. getting a necessary file that does not currently exist in the directory or solving the signature issue)
I'm currently running appium on the desktop client and have added the file paths for JAVA_HOME and ANDROID_HOME.

Update or install Android Build tools in Android-Studio
Open Android Studio -> Tools -> SDK manager -> SDK Tools -> Android SDK BUild -Tools
Then install recent version
And Chcek again it'll surely work ..!

It is not Appium issue, but Android SDK missing apksigner:
Check the link and install build-tools with extras, then check apksigner is in path /Users/<your user>/Library/Android/sdk/build-tools/<verion>
Also you can use appium-doctor to check your setup

this worked for me
Open Android Studio -> Tools -> SDK manager -> SDK Tools -> Android SDK BUild -Tools Then install recent version

Related

QT Creator cannot find "objbase.h" when invoking nmake

When attempting to build my Qt project with MSVC2015 64bit for Windows 10, I get this error:
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\Ole2.h:37: error: C1083: Cannot open include file: 'objbase.h': No such file or directory
...
NMAKE:-1: error: U1077: '"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\cl.EXE"' : return code '0x2'
NMAKE:-1: error: U1077: '"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\nmake.exe"' : return code '0x2'
-- when nmake is invoked during the build process.
This exact same error also occurs for the example project "addressbook".
It appears to be some kind of toolchain issue, but I can compile a Qt Widget project in Microsoft Visual Studio 2022 if I point VS at my Qt installation.
I'm not sure what I need to do from here, since I already tried a reinstall of Qt. I have seen that putting things in Program Files is generally a bad idea, but that doesn't seem to be the issue in this specific case.
It appears to be part of the Windows SDK, if Google leads me right. However, I did not have to download the Windows SDK separately in order to compile my project and run it successfully before. (For context, the project's been developed for a few months and this problem only emerged a week or so ago).
My QT Installation:
Kit: Desktop Qt 5.15.2 MSVC2015 64bit
Version: Qt 5.15.2 MSVC2015 64bit
Compiler: Microsoft Visual C++ Compiler 17.3.32811.315 (amd64)
Things That Have Happened Before My Build Attempt:
I recently reinstalled Qt 5.15.2 in an effort to resolve a similar missing file issue.
The company's recently had issues with Microsoft Intune deleting applications. Maybe it hit the Windows SDK too.
Attempts at Solving the Issue
Reinstallation of Qt 5.15.2
Expected: My project building without errors. Result: This error.
Search of file system for objbase.h
Expected: Finding the file. Result: I did not find the file.
I'm newish at Qt, so I didn't want to try anything more esoteric lest I made things worse than before.
Update: MinGW 64 bit works for the example Qt projects, but I'd still like to use MSVC2015 if possible. It doesn't work for my project because I use some MSVC specific pre-processor flags in my source.
Update 2: I attempted to re-download MSVC 2015 from Visual Studio's website, using their Build Tools installer. While the installation successfully finished, I got no change from before -- it still can't find that "objbase.h" file. It's supposed to be in the Windows Kits directory under Include//um , I think.
It appears that, in my case, the objbase.h file was deleted due to the issue with Windows Defender deleting random files. I was able to reinstall the version of Windows SDK that was using and this fixed the issue for me.
I figured it out. I'm posting the solution here for others.
My issue was that, for reasons that are unclear to me, VS Studio Build Tools would not actually remove the SDK in question if I unchecked its box in the Modify screen. You can tell if this is happening by checking the disk size difference of the upcoming installation in the lower right of the screen -- if it won't remove the SDK, that size will be +0 bytes (assuming you don't check or uncheck any other box).
In order to properly reinstall the SDK version, I had to go to "Add or remove programs" and find the SDK there, uninstall it, restart my computer just for safety, and then go to VS Build Tools and install that SDK version. I had to do a "fake" uninstall with VS Build Tools (basically, uncheck the now-deleted SDK and click "Modify", allowing it to do the installation and download steps) before I could actually install the SDK again.

Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0 in android studio

I am trying to run my emulator after adding the firebase and google sign in plug ins/dependencies to my gradle.build files and now I am receiving the error
"Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0"
anyone know if I am doing something wrong this is a react native firebase app.
I am not sure what to try. This is my first app I am doing for a project at school and I do not really know what I am doing. I have just been following tutorials online
Solve this issue by deleting the .gradle folder from <NameOfProject>/android and again run npm run android
I think I just had this same problem. I don't have any idea what your error logs are though so I am not certain however this is my error log right here:
`> Task :react-native-gradle-plugin:compileKotlin FAILED
'compileJava' task (current target is 1.8) and 'compileKotlin' task (current target is 11) jvm targeta version. 1 actionable task: 1 executed`
FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':react-native-gradle-plugin:compileKotlin'. Failed to query the value of task ':react-native-gradle-plugin:compileKotlin' property 'compilerRun Kotlin could not find the required JDK tools in the Java installation. Make sure Kotlin compilat
This error however I fixed by editing the gradle-wrapper.properties file's distributionUrl variable. I changed the distributionUrls gradle version to 7.4.2 the file is in Project-Name\android\gradle\wrapper\gradle-wrapper.properties
My error log is saying that gradle's version of JVM want's to be version 11 and is not but you can check gradle's jvm version by using cd android in the project root directory and after that run ./gradlew --version Change JVM's version from the version it is showing to the version that it says is required like in my case v 11. The way I changed gradle's JVM version required chocolatey which is a package manager. This is where you can require it https://chocolatey.org/install and after you have setup chocolatey open a new terminal that has administrative privileges and run this choco install -y nodejs-lts openjdk11 with the JVM version it is asking for inside your error logs
and finally run npm start and after that npm run android inside a refreshed and new terminal and gradle's JVM version and gradle's version will be updated to the specified versions
We could better help if you could you show us your android/build.gradle and android/app/build.gradle files, but here are more specific instructions than you find in the docs:
In android/build.gradle, dependencies should look something like this:
dependencies {
classpath 'com.android.tools.build:gradle:4.2.1'
classpath 'com.google.gms:google-services:4.3.10'
classpath("com.android.tools.build:gradle:<version>")
classpath("com.facebook.react:react-native-gradle-plugin")
classpath("de.undercouch:gradle-download-task:<version>")
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
see: https://github.com/gyani-sunkara/rn-firebase-login-starter/blob/main/android/build.gradle
It is known this works with the classpaths at the beginning.
--
Also in android/app/build.gradle, it is known that the google-services dep works at the end of the file.
apply plugin: 'com.google.gms.google-services'
and make this the last "implementation" under dependencies (around line 272)
implementation 'androidx.swiperefreshlayout:swiperefreshlayout:1.0.0' // <-- add this; newer versions should work too
see: https://github.com/gyani-sunkara/rn-firebase-login-starter/blob/main/android/app/build.gradle
Then, delete android/.gradle and run npx react-native run-android in the root directory.

The plugin firebase_admob could not be built due to the issue above [duplicate]

I am getting this error in jitpack, I've tried everything on the internet. Below is my error
Failed to install the following Android SDK packages as some licences have not been accepted.
platforms;android-26 Android SDK Platform 26
build-tools;28.0.3 Android SDK Build-Tools 28.0.3
To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.
And when i run ./sdkmanager --licenses
All SDK package licenses accepted.======] 100% Computing updates...
Using sudo with the above command gives
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:73)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499)
... 5 more
additional error log
File /opt/android-sdk-linux/.android/repositories.cfg could not be loaded.
Checking the license for package Android SDK Build-Tools 28.0.3 in /opt/android-sdk-linux/licenses
Warning: License for package Android SDK Build-Tools 28.0.3 not accepted.
Checking the license for package Android SDK Platform 26 in /opt/android-sdk-linux/licenses
Warning: License for package Android SDK Platform 26 not accepted.
I don't know why it's checking for licenses there when my sdk location is other
You need to accept the licences before building.
According to Android SDK docs you can use the following command depending on the sdkmanager location: Docs on --licenses option seems to be missing though.
yes | sdkmanager --licenses
GNU/Linux Distributions:
yes | ~/Android/Sdk/tools/bin/sdkmanager --licenses
macOS:
export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jre/jdk/Contents/Home
yes | ~/Library/Android/sdk/tools/bin/sdkmanager --licenses
Windows:
%ANDROID_HOME%/tools/bin/sdkmanager --licenses
Flutter:
> flutter config --android-sdk 'path-of-android-sdk'(only for ubuntu user)
> flutter doctor --android-licenses
In Android Studio go to Tools -> SDK Manager.
Go to SDK Tools tab.
Select the Android SDK Command-line Tools (latest) and download by pressing Apply.
On Windows, you can find the sdkmanager.bat at
C:\Users\[your_user]\AppData\Local\Android\Sdk\cmdline-tools\latest\bin
in Windows OS go to your sdkmanager path then execute
./sdkmanager.bat --licenses
You can find your sdkmanager in C:\Users\USER\AppData\Local\Android\Sdk\tools\bin
OR
For those people not using android studio on window os. Go to your cmdline-tools\tool\bin and type cmd on the directory box to open the directory in your terminal. Then run sdkmanager --licenses
To find your actual android SDK path follow the red marked area of the below picture
If you are working with Flutter then this command would definitely work for you.
flutter doctor --android-licenses
Problem: SDK license not accepted
Step 1: Open SDK Manager
After opening the SDK manager, open the SDK tools tab as shown below
Step 2: Check the option Show Package Details
It'll list out all the versions of SDK tools
Step 3: Install the required SDK tool version
Check the specific version of SDK tools that is complaining (for me, it was 29.0.3 as shown above in the first screenshot) from the list, accept the agreement in the dialog that opens next and you're done.
MacOS Catalina
Step 1: Changing Android Studio Preference
Open-up your Android Studio
Press Command+, or go to top-left AppBar Android Studio > Preferences.
From Left Pane, select Appearance > System Settings > Android SDK
Select SDK Tools next to SDK Platforms and under Android SDK Location
Check mark Android SDK Command-line Tools (latest) and Press OK button.
Wait for installation to be finished
Step 2 (For Flutter Users):
Go to Terminal and run the following command
flutter doctor --android-licenses
Step 2 (For Android Users):
Go to the Terminal and run the following command
export JAVA_HOME=/Applications/Android\ Studio.app/Contents/jre/jdk/Contents/Home
yes | ~/Library/Android/sdk/tools/bin/sdkmanager --licenses
You can accept the license agreements of the stated SDKs by going to the SDK Manager (Settings > [Search for Android SDK]) then find the packages noted in the error message and find them there. Chances are, you'll find SDKs that are not fully installed and installing them will ask you to accept the license agreement.
use android-28 with build-tools at version 28.0.3; or build-tools at version 26.0.3.
or try this: yes | sudo sdkmanager --licenses
This works for me:
yes | ./sdkmanager "platforms;android-28"
yes | ./sdkmanager "build-tools;28.0.3"
yes | ./sdkmanager --licenses
For Android Studio Arctic Fox, it was solved for me by installing the Google Play Licensing Library.
Go to Preferences
Expand Appearance & Behavior
Then expand System Settings
Select Android SDK and go to SDK Tools tab
Install Google Play Licensing Library
If you are getting this error while using Flutter then please run the below command on command prompt.
flutter doctor --android-licenses
If you get below error after running the above command
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:73)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)
Then please do the below steps
Open android studio
Go to SDK manager
Click on SDK tools tab
Install Android SDK command line tool
Run flutter doctor --android-licenses again
In Android Studio go to: Tools > SDK Manager > SDK Tools
On the bottom right, check the "Show Package Details" box and download the version of sdk that you need:
Tried this on Android Studio and it worked for me:
Tools > SDK Manager (Make sure to check Show Packages below)
SDK Platforms > Show Packages > Android - 28
SDK Tools > Show Packages > 28.0.3
Appears to be a bug at the momment:
https://issuetracker.google.com/issues/123054726
Solution that worked for me:
Create a .travis.yml file in your project directory and copy these lines:
before_script:
- mkdir "$ANDROID_HOME/licenses" || true
- echo "24333f8a63b6825ea9c5514f83c2829b004d1fee" > "$ANDROID_HOME/licenses/android-sdk-license"
Reference:
https://github.com/square/RxIdler/pull/18/files
in Windows OS go to your sdkmanager path directory in cmd
You can find your sdkmanager in C:\Users\USER\AppData\Local\Android\Sdk\tools\bin
then execute the followwing command:
sdkmanager --licenses
after that it will ask to accept license agreement several times then accept all by just typing y on cmd
This works for me in Windows 10:
C:
cd \Users\YOUR_USER\AppData\Local\Android\Sdk\cmdline-tools\latest\bin
sdkmanager.bat --licenses
After, yes to all
On Mac OS 10.15.1, I got the same error even after accepted all the licenses by running sdkmanager --licenses It worked after I updated the ANDROID_HOME path configuration in the ~/.bash_profile to the following
export ANDROID_HOME=/Users/your_username/Library/Android/sdk
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
export PATH=$PATH:~/Library/Android/sdk/platform-tools
And reload the ~/.bash_profile
source ~/.bash_profile
I tried many solutions but didn't work for me.
The below solution works for me.
locate the sdkmanager file in android SDK.
In my case :
~/Android/Sdk/tools/bin
go to that path : cd ~/Android/Sdk/tools/bin
Accept licenses manually : ./sdkmanager --licenses
Enter Yes or y
If you are using flutter go with the following steps
1.open the command prompt
Then the following command
2.C:\Users\niroshan>flutter doctor
And you will see the issues as follows
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel stable, 1.22.2, on Microsoft Windows [Version 10.0.17763.1339], locale en-US)
[!] Android toolchain - develop for Android devices (Android SDK version 30.0.2)
X Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses
[!] Android Studio (version 4.1.0)
X Flutter plugin not installed; this adds Flutter specific functionality.
X Dart plugin not installed; this adds Dart specific functionality.
[√] VS Code (version 1.50.1)
[!] Connected device
! No devices available
! Doctor found issues in 3 categories.
Actually what you have to run is the below command
C:\Users\niroshan>flutter doctor --android-licenses
https://www.youtube.com/watch?v=g789PvvW4qo really helped me. What had done is open SDK Manager and download any new SDK Platform (dont worry it wont affect your desired api level).
Because with downlaoding any SDK Platforms(API level), you should accept licences. That's the trick worked for me.
I had the same problem when trying to run an app on my android device in a different project where I was working with some old version of tomcat8 and had to set the JAVA_OPTS variable and value. So I removed this system variable for JAVA_OPTS, which had a Variable value set to -Xms1024m (Remove the JAVA_OPTS system variable, but you can also store it for future use if you need to revert to using your old projects that might need it).
Then run the SDK manager bat file in your sdk path:
PS C:\Users[your_pc_username]\AppData\Local\Android\Sdk\tools\bin> .\sdkmanager.bat --licenses
Accept all licenses (Y).
How I solve this problem (AndroidStudio 4.2)
Click in Build tab
Select Failed to install the following Android SDK packages ... (warning)
Click Install missing SDK package(s)
On Ubuntu it still didn't work using the answers suggested.
This is what worked for me:
cd full-path-to-bin folder, where sdkmanager is located.
yes | ./sdkmanager --licenses --sdk_root="full-path-to-bin"
In the option --help it shows we can pass common args to it, which finally accepted ALL licences:
Usage:
...
sdkmanager --licenses [<common args>]
...
Common Arguments:
--sdk_root=<sdkRootPath>: Use the specified SDK root instead of the SDK containing this tool
To add to the answers, you can also change to the sdkmanager directory and in a sub shell and accept the licenses there
(
cd /home/user/android-sdk-linux/tools/bin
yes | ./sdkmanager --licenses
)
I just done File -> Invalidate caches and restart
Then install missing packages.
Worked for me.
On Windows:
Add USER Environment variables:
NOTE: Path should be appended
JAVA_HOME %ProgramFiles%\Android\Android Studio\jre
ANDROID_SDK_ROOT %LocalAppData%\Android\Sdk
Path %LocalAppData%\Android\Sdk
Run the below command to accept licenses:
NOTE: Accept all licenses (say y)
%ANDROID_SDK_ROOT%/tools/bin/sdkmanager.bat --licenses
Now run your app:
(like below, or another command that failed for you):
cd \myapp\
react-native run-android
in my case I just installed a new version of android studio on a new laptop and cloned the old repository where
buildToolsVersion "30.0.2" at application level build.gradle.
I just upgraded to 30.0.3 which android studio recommended on its own and the problem went away
I moved my Sdks and Avds folder as it was using lots of memory in local disk c, but after that I got the above issue.
For me Invalidate Caches/Restart solve the issue
File->Invalidate Caches/Restart
In my case updating buildToolsVersion in app level build.gradle worked perfectly. If you don't know which to use you can create new project and copy buildToolsVersion from that into existing one.
A one liner solution with downgrade to java 8:
sudo apt-get install openjdk-8-jdk -y && export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64 && flutter doctor --android-licenses

Could not build Objective-C module 'Firebase'

I am getting this error for import Firebase:
Could not build Objective-C module 'Firebase'
Xcode also complains about FirebaseAnalytics saying
'FirebaseAnalytics/FirebaseAnalytics.h' file not found.
My project used to build just fine until I updated to swift 4.
I am using the latest version of Firebase via Cocoapods version 1.4.0 beta 2.
I just had the same issue. What I had to do was:
Close Xcode
Restart Xcode and made sure I opened the .xcworkspace project file.
Ran a Build on the project.
After that I had no more Firebase error messages.
In Xcode,
Go to Product -> Scheme -> Select New Scheme. Then choose FirebaseCore as Target and Name. Now build the project and then change back to your app target. It works for me in Xcode 9.1
Link Binary with Libraries
Build Phases - under Link Binary With Libraries - this is where the magic happens:
It is very likely, your binary is not linked with the Firebase library - hence the header file cannot be found.
After updating to XCode 9.4 the problem resolved itself.

sqllite3.dll issues with UWP app development for Mobile

I am trying to learn how to develop apps for UWP for both Desktop and Mobile. I have been currently working on getting the Entity Framework working in my app to store application state and followed the following link:
https://learn.microsoft.com/en-us/ef/core/get-started/uwp/getting-started
It worked well for Desktop, the issue however is that when I try to run it on the Windows Mobile emulator I get the following error in debug mode when the code reaches the db.Database.Migrate() step:
Unable to load DLL 'sqlite3': The specified module could not be found
In the link I pasted above, someone else had the same issue and in the comments they recommended to try the following:
Step 1: Install SQLite VSIX pacakge for Universal Windows Platform development using Visual Studio 2015
https://www.sqlite.org/2016/sqlite-uwp-3130000.vsix
Step 2: Install NuGet package SQLite.NET-PCL
Install-Package SQLite.NET-PCL
Step 3: Add references
Add Reference -> Universal Windows ->Extensions -> Make sure the following packages have been checked: "SQLite for Universal Windows Platform" "Visual C++ 2015 Runtime for Universal Windows Platform Apps"
After that, if you get the error "Payload contains two or more files with the same destination path 'sqlite3.dll', do the following:
copy sqlite3.dll from
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UAP.2015\3.8.11.1\Redist\Debug\ARM\sqlite3.dll
past to (override it)
C:\Users\%USERNAME%\.nuget\packages\SQLitePCL.raw_basic\0.7.1\build\native\sqlite3_dynamic\winrt81\arm\sqlite3.dll
The problem after doing those steps is that I am now seeing the issue when doing a build for "Payload contains two or more files" however not in the SQLitePCL.raw_basic directory (I don't even seem that have that). Instead my error is the following:
Payload contains two or more files with the same destination path 'sqlite3.dll'. Source files:
C:\Users\admin\.nuget\packages\SQLite\3.13.0\runtimes\win7-x86\native\sqlite3.dll
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UWP.2015\3.13.0\Redist\Debug\x86\sqlite3.dll
I have been searching everywhere and am truly stumped as to how to get my UWP program working on Mobile. Thanks a lot for your help!
It seems like you got the solution for resolving the exception The specified module could not be found from #Leandro_Medeiros_Machado 's comment on this document. If you got the Payload contains two or more files with the same destination path 'sqlite3.dll' exception after you done the above three steps you may be also found the next solution from the comment.
After that, if you get the error "Payload contains two or more files with the same destination path 'sqlite3.dll', do the following:copy sqlite3.dll from
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UAP.2015\3.8.11.1\Redist\Debug\ARM\sqlite3.dll
past to (override it)
C:\Users\%USERNAME%\.nuget\packages\SQLitePCL.raw_basic\0.7.1\build\native\sqlite3_dynamic\winrt81\arm\sqlite3.dll
For you, you may need to copy from
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UWP.2015\3.13.0\Redist\Debug\x86\sqlite3.dll to(override) C:\Users\admin\.nuget\packages\SQLite\3.13.0\runtimes\win7-x86\native\sqlite3.dll.
But actually, for using EF core you don't need the above steps and I recommend you check your environment instead of using the above workaround. I created a simple EF project by following the document and without install the VSIX I can run successfully on the emulator (build 10586). My VS build is 2015 update 3, my OS version is build 14393 and the EF core version is Microsoft.EntityFrameworkCore.Sqlite 1.1.0. So please firstly check if your environment met the following requirements:
Windows 10
Visual Studio 2015 Update 3
The latest version of Windows 10 Developer Tools
And if your EF core and EF core tools versions are right.

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