When using the A-frame inspector, it will appear when use CTL+ALT+I - however the side panel on the right has disappeared. When I select the a-scene that appears. However when I select an object to move around the scene the whole inspector disappears and it will not come back unless I refresh the page.
I opened the a-frame inspector and selected an object to move. I expected the inspector panels (left and right) to appear and show me the scale, position etc
Did you happen to be clicking on an object with aframe-physics-system component? Not sure if you're getting the same error, but it's likely that the Aframe inspector crashed. This has happened to me when I was trying to select a physics object in the scene. When I open the browser console logs, it says something about a React error
index.js:303 Error: Minified React error #185; visit https://reactjs.org/docs/error-decoder.html?invariant=185 for the full message or use the non-minified dev environment for full errors and additional helpful warnings.
that links to:
Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.
Screenshot of the Aframe inspector error I'm getting
Example physics example that breaks inspector: https://c-frame.github.io/aframe-physics-system/examples/ammo/sandbox.html
Related
I cam across very weird problem.
I was trying check some other issue, but incidentally found this one.
In the video you can see that I can see button rendered from the loop at position 10.
But on subsequent button clicks this button is never re-rendered.
Here I am trying to understand what is going on.
source code at : https://github.com/nssidhu/BlazoredModalIssue
screen recording at : https://1drv.ms/v/s!AtHk7h6Srnk_h_wcGLilnKZPDo_RWA
So the console preview panel at the bottom of the page remembers how big you had it last time you previewed. Usually this is great! But somehow mine is currently maximized, so the only thing that shows up is the Page dropdown at the top of the page (and anything in the console, if I switch between pages and the pages have things that log on load). The rest is just white console. Any idea how to get back the default view where the console is 20% of the bottom of the page? There is no visible dragging bar frame thing anywhere.
I can change my preview to console=0 to be able to use it, but I'd like a way to restore the default position of the panel.
Normally you should be able to hover on the top border of the console panel and resize it as you wish. An icon will appear, similar as in the image below:
Nonetheless, if you are doing your previews on a mobile device such as a tablet, then such thing is not possible to do. Therefore; a hacky way to do it would be to put the following code on the onAttach event handler of the page that is loading:
var splitPanel = widget.root.getElement().parentElement
.parentElement.parentElement.parentElement
.parentElement.parentElement.children[0].children[3];
splitPanel.style.height = "75px";
Nota bene: this is intended to ONLY work in preview
So I am having this issue with using Google VR reticle where I cannot click a button. I have an image attached showing the heirarchy and the PlayButton is what I am trying to click. The Canvas has a Graphic Raycaster, the button has an Event Trigger that calls the method to navigate to the next scene. The UpScrollPanel, and DownScrollPanel work just fine. The EventSystem has the Gaze Input Module, as well as Event System, and Touch Input Module.
Any ideas on how to get this working? I have watched a few videos from NurFACEGAMES and while they helped a little, I haven't gotten the click to work yet.
Oh, and I am using Unity 5.3.4f
Sometimes things can get in the way of the button, make sure that no other UI elements overlap it, for example text borders (which are actually larger than they appear). You can also fix this by moving the button up the hierarchy among its siblings, I believe the first child is top.
Also try moving the button up the hierarchy if possible, sometimes UI having certain parents makes them not work
The canvas object should have a graphic raycaster
I found the issue to be unrelated to anything I thought it was. The menu I was using is a prefab I also use in another view that isn't VR. The scrollrect was loading that prefab, instead of the modified one I was using in the VR menu, and therefore the triggers I had added to the button were no being used when the app loaded.
When i try to playback a recorded script, in which there is a click on css drop down like thing and select an option from it, i got the following error:
"Element not found".
Here there is nothing like loading so that it takes some time and element is not visible. It's just a plain web page.
Please help me in resolving this issue and go on with the recorded script.
Try invoking a mouseOver command on the underlying element, that should give the dropdown menu a hint to appear and the element you're missing will be visible.
Have a rather bizarre issue with Flex throwing an error when teh application is running in the background. I use Selenium and SeleniumFlexApi to run various tests against my app. If the browser window is in the foreground or any part of it is visible to teh screen, the test pass as expected. However, if the window is in the background and not visible, I am getting the following error in 1 part of my app.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have a VBOX that creates a number of children and then upon creationComplete(or UpdateComplete, I've tried both) it then needs to remove any of the children that are not visible. Each child has a listener for CreationComplete which checks if the child is visible and if not, adds it to an array which is iterated over when the parent UpdateComplete is fired. I cant seem to find any reason for this behavior and am curious if its an issue with the Flex Component LifeCycle.
The most recent version of the Flash Player (10.1) will automatically "slow down" when minimized. I think it drops to a couple of frames a minute [as opposed to the standard 24 per second for Flex]. I don't know specific number.s This is for performance and 'battery life' reasons.
If there is anything in your app, or in your testing, that requires specific timing or uses a timer, then this will easily break unit tests.
I've heard from other folks that this have other folks that have had issues with this. The best solution I've heard proposed is "Add a flag to turn this off; even if it's only in the debug player." But, there is no solution right now other than "run your tests w/o the app minimized"