When the value of an reactive object is changed, a prop in my Pinia store is mutated. I tried different ways of attributing new value to this store to avoid this problem, but so far I dont't really understand what is happenning. This is my code:
Component
const form = reactive({
name: "",
exercises: [{ exercise: "", method: "", series: "" }],
});
const handleChange = ({ value, name }: any, eventIndex: any) => {
const newEx = form.exercises.map((ex, index) => ({
...ex,
...(index === eventIndex ? { [name]: value } : null),
}));
const newForm = { name: form.name, exercises: newEx };
Object.assign(form, newForm)
};
const onSubmit = async () => {
const { valid } = await formRef.value.validate();
if (!valid) return;
const storeTraining = workoutStore.newWorkout.training || [];
const workout = {
...workoutStore.newWorkout,
training: [...storeTraining, form],
};
workoutStore.setNewWorkout(workout);
isOpen.value = false;
};
Store
import { ref, computed } from "vue";
import { defineStore } from "pinia";
import type { IUser } from "#/domain/users/type";
import type { ITraining, IWorkout } from "#/domain/workouts/types";
export const useWorkoutStore = defineStore("workouts", () => {
const creatingWorkoutStudent = ref<IUser | null>(null);
const newWorkout = ref<Partial<IWorkout>>({});
const setCreatingWorkoutStudent = (newUser: IUser) => {
creatingWorkoutStudent.value = newUser;
};
const setNewWorkout = (workout: Partial<IWorkout>) => {
newWorkout.value = { ...workout };
return newWorkout.value;
};
const addNewTraining = (training: ITraining) => {
newWorkout.value.training
? newWorkout.value.training.push(training)
: (newWorkout.value.training = [training]);
};
const reset = () => {
newWorkout.value = {};
creatingWorkoutStudent.value = null;
};
return {
creatingWorkoutStudent,
setCreatingWorkoutStudent,
newWorkout,
setNewWorkout,
reset,
addNewTraining,
};
});
And this is a example of an input that mutates reactive values
<text-field
label="ExercĂcio"
#input="
handleChange(
{ value: $event.target.value, name: 'exercise' },
index
)
"
:value="exercise.exercise"
:rules="[validationRules.required]"
/>
Every time that a input changes a value in const form = reactive(), the same property in Pinia store is changed too.
I've created a fiddle to exemplify my issue here
Related
I get the array of objects coming from backend, I get it with socket.io-client. Here we go!
//App.js
import Tickers from "./Components/TickersBoard";
import { actions as tickerActions } from "./slices/tickersSlice.js";
const socket = io.connect("http://localhost:4000");
function App() {
const dispatch = useDispatch();
useEffect(() => {
socket.on("connect", () => {
socket.emit("start");
socket.on("ticker", (quotes) => {
dispatch(tickerActions.setTickers(quotes));
});
});
}, [dispatch]);
After dispatching this array goes to Action called setTickers in the slice.
//slice.js
const tickersAdapter = createEntityAdapter();
const initialState = tickersAdapter.getInitialState();
const tickersSlice = createSlice({
name: "tickers",
initialState,
reducers: {
setTickers(state, { payload }) {
payload.forEach((ticker) => {
const tickerName = ticker.ticker;
const {
price,
exchange,
change,
change_percent,
dividend,
yeild,
last_trade_time,
} = ticker;
state.ids.push(tickerName);
const setStatus = () => {
if (ticker.yeild > state.entities[tickerName].yeild) {
return "rising";
} else if (ticker.yeild < state.entities[tickerName].yeild) {
return "falling";
} else return "noChange";
};
state.entities[tickerName] = {
status: setStatus(),
price,
exchange,
change,
change_percent,
dividend,
yeild,
last_trade_time,
};
return state;
});
return state;
},
},
});
But the state doesn't change. I tried to log state at the beginning, it's empty. After that I tried to log payload - it's ok, information is coming to action. I tried even to do so:
setTickers(state, { payload }) {
state = "debag";
console.log(state);
and I get such a stack of logs in console:
debug
debug
debug
3 debug
2 debug
and so on.
I am using REDUX-TOOLKIT-QUERY, Now I have a situation, I have to call one mutation. once that mutation returns a response, and I have to use that response in the other three mutations as a request parameter. How can we implement this in a proper way?
const [getSettings, { isLoading, data: Settings }] =useSettingsMutation();
const [getMenu] =useMenuMutation();
const [getServices] = useServicesMutation();
useEffect(() => {
const obj = {
Name: "someNme",
};
if (obj) getSettings(obj);
if (Settings?._id ) {
const id = settings._id;
getServices(id);
getMenu(id);
getServices(id);
}
}, []);
useMutation will return a promise, you can directly await this promise to get the return result:
const [getSettings, { isLoading, data: Settings }] = useSettingsMutation()
const [getMenu] = useMenuMutation()
const [getServices] = useServicesMutation()
useEffect(() => {
;(async () => {
try {
const obj = {
Name: 'someNme',
}
const data = await getSettings(obj).unwrap()
if (data._id !== undefined) {
const id = data._id
getServices(id)
getMenu(id)
getServices(id)
// ...
}
} catch (err) {
// ...
}
})()
}, [])
so i want to delete an item from array, onClick but when i log the filtered data in the console i get an array of Proxy.
i tried Changing my code but nothing worked
whats wrong here in itemRemoved?
import { createSlice, createAction } from "#reduxjs/toolkit";
// Action Creater
const slice = createSlice({
name: "shoppingCart",
initialState: [],
reducers: {
itemAdded: some code // ,
itemRemoved: (cart, { payload }) => {
cart.filter((item) => {
if (item.id === payload.id) {
if (item.count === 1) {
return cart.filter((item) => item.id !== payload.id);
}
else {
const itemIndex = cart.indexOf(item);
cart[itemIndex].count = cart[itemIndex].count - 1;
return cart;
}
}
});
},
},
});
export const { itemAdded, itemRemoved } = slice.actions;
export default slice.reducer;
Assuming you want to remove the element with the id you are passing through the dispatch function
itemRemoved: (state, { payload }) => {
const newCart = state.cart.filter(item => item.id !== payload.id)
const state.cart = newCart
return state
}),
I cant understand why the code above runs infinite loop. My actions are different. Could u please take a look?
import { call, put, takeLatest ,delay} from 'redux-saga/effects'
import { saveFetchedDevices,fetchDevicesRequest } from './devicesRedux'
import axios from "axios"
const getDevices= () => {
return axios.get("http://localhost:3131/devices")
}
function* fetchDevicesHandler(action) {
try {
const response = yield call(getDevices);
yield delay(3000);
yield put(saveFetchedDevices(response.data));
} catch (e) {
console.log(e)
}
}
function* mySaga() {
yield takeLatest(fetchDevicesRequest,fetchDevicesHandler);
}
export default mySaga;
fetchDevicesRequest is dispatched from button. Then loop starts
delay is just to slow down infinite loop
this is my redux file
const createActionName = function(name) {
return `app/devices/${name}`
}
const ADD_DEVICE = createActionName("ADD_DEVICE");
const UPDATE_DEVICE = createActionName("UPDATE_DEVICE");
const REMOVE_DEVICE = createActionName("REMOVE_DEVICE");
const SAVE_FETCHED_DEVICES = createActionName("SAVE_FETCHED_DEVICES");
const FETCH_DEVICES_REQUEST= createActionName("FETCH_DEVICES_REQUEST");
//action creators
export const addDevice = payload => ({ type: ADD_DEVICE, payload })
export const updateDevice = payload => ({ type: UPDATE_DEVICE, payload })
export const removeDevice = payload => ({ type: REMOVE_DEVICE, payload })
export const saveFetchedDevices = payload => ({ type: SAVE_FETCHED_DEVICES, payload })
export const fetchDevicesRequest = payload => ({ type: FETCH_DEVICES_REQUEST })
//selectors
export const getAllDevices = state => state.devices.data;
const reducer = function(statePart = [], action = {}) {
switch(action.type) {
case SAVE_FETCHED_DEVICES:
return { data: action.payload }
case ADD_DEVICE:
return { ...statePart, data: [ ...statePart.data, action.payload ] }
case UPDATE_DEVICE:
return { ...statePart, data: [ ...statePart.data.map((device)=>device.id===action.payload.id?action.payload:device)] }
case REMOVE_DEVICE:
return { ...statePart, data: [ ...statePart.data.filter((device)=>device.id!==action.payload.id)] }
default:
return statePart
}
}
export default reducer
Running into an infinite loop when I try to dispatch an action which grabs all recent posts from state.
I have tried the following in useEffect dependency array
Object.values(statePosts)
useDeepCompare(statePosts)
passing dispatch
omitting dispatch
omitting statePosts
passing statePosts
doing the same thing in useCallback
a lot of the suggestions came from here
I have verified that data correctly updates in my redux store.
I have no idea why this is still happening
my component
const dispatch = useDispatch()
const { user } = useSelector((state) => state.user)
const { logs: statePosts } = useSelector((state) => state.actionPosts)
const useDeepCompare = (value) => {
const ref = useRef()
if (!_.isEqual(ref.current, value)) {
ref.current = value
}
return ref.current
}
useEffect(() => {
dispatch(getActionLogsRest(user.email))
}, [user, dispatch, useDeepCompare(stateLogs)])
actionPosts createSlice
const slice = createSlice({
name: 'actionPosts',
initialState: {
posts: [],
},
reducers: {
postsLoading: (state, { payload }) => {
if (state.loading === 'idle') {
state.loading = 'pending'
}
},
postsReceived: (state, { payload }) => {
state.posts = payload
},
},
})
export default slice.reducer
const { postsReceived, postsLoading } = slice.actions
export const getActionPostsRest = (email) => async (dispatch) => {
try {
dispatch(postsLoading())
const { data } = await getUserActionPostsByUser({ email })
dispatch(postsReceived(data.userActionPostsByUser))
return data.userActionPostsByUser
} catch (error) {
throw new Error(error.message)
}
}
Remove dispatch from dependencies.
useEffect(() => {
dispatch(getActionLogsRest(user.email))
}, [user, dispatch, useDeepCompare(stateLogs)])
you cannot use hook as dependency and by the way, ref.current, is always undefined here
const useDeepCompare = (value) => {
const ref = useRef()
if (!_.isEqual(ref.current, value)) {
ref.current = value
}
return ref.current
}
because useDeepCompare essentially is just a function that you initiate (together with ref) on each call, all it does is just returns value. That's where the loop starts.