Xamarin.Forms AudioManager not toggling SpeakerPhone with Android 10, 11, 12, 13 - xamarin.forms

I have this background service that toggles speakerphone during inbound/outbound calls without any success! Why and how can I fix it?
Thanks in Advance!!!!!!!
[Service]//(IsolatedProcess = true)]
public class PhoneCallService : Service
{
public override void OnCreate()
{
base.OnCreate();
}
public override IBinder OnBind(Intent intent)
{
return null;
//throw new NotImplementedException();
}
public override StartCommandResult OnStartCommand(Intent intent, StartCommandFlags flags, int startId)
{
base.OnStartCommand(intent, flags, startId);
MainActivity.audioManager = (AudioManager)Android.App.Application.Context.GetSystemService(Context.AudioService);
int WaitTime = 30;
Task.Run(async () =>
{
while (true)
{
if (MainActivity.audioManager.SpeakerphoneOn)
{ MainActivity.audioManager.SpeakerphoneOn = false; }
else { MainActivity.audioManager.SpeakerphoneOn = true; }
await Task.Delay(TimeSpan.FromSeconds(WaitTime));
}
});
}
}
This background service should toggle SpeakerPhone ON/OFF every thirty seconds during InBound/OutBound Calls. But it doesn't. It used to work on Android 10, 11, 12 but not now!
Perhaps on Android 13 there may be a different way to address this in Xamarin.Forms. Some of the methods I tried failed.

There is a known issue about this, you can follow it up here:
SpeakerPhone not activating on Android 13 under Android Studio and Visual Studio.
And you can check the similar thread here:
How to turn-on SpeakerPhone for incoming call in Xamarin.Forms Android 13.

Related

BroadcastReceiver does not work on Android 12

In my Xamarin Forms project I have:
[BroadcastReceiver(Permission = "RECEIVE_BOOT_COMPLETED",
Exported = true,
Enabled = true)]
[IntentFilter(new[] {Intent.ActionBootCompleted})]
public class GeofenceReceiver: BroadcastReceiver
I use it for GeofenceTransitionEnter and GeofenceTransitionExit events.
I also have ACCESS_FINE_LOCATION and ACCESS_BACKGROUND_LOCATION permissions.
But OnReceive method is not called on API 31. I have not this problem with lower APIs.
Android 12 targetSDKVersion 31 challenges (Broadcast Receiver, Pending Intent) Crash Issues - doesn't work for me
I have done a sample to test. And it worked well, the OnReceive method will call a few minutes after the device restarted.
The receiver:
[BroadcastReceiver(Permission = "RECEIVE_BOOT_COMPLETED",
Exported = true,
Enabled = true)]
[IntentFilter(new[] { Intent.ActionBootCompleted })]
public class GeofenceReceiver : BroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
//launch our activity
if (intent.Action == "android.intent.action.BOOT_COMPLETED")
{
Toast.MakeText(context,"Device Restart",ToastLength.Long).Show();
Intent intent1 = new Intent(context,typeof(ForegroundServiceDemo));
intent1.SetFlags(ActivityFlags.NewTask);
context.StartForegroundService(intent1);
}
}
}
The foreground service:
[Service]
public class ForegroundServiceDemo : Service
{
private string NOTIFICATION_CHANNEL_ID = "1000";
private int NOTIFICATION_ID = 1;
private string NOTIFICATION_CHANNEL_NAME = "notification";
private void startForegroundService()
{
var notifcationManager = GetSystemService(Context.NotificationService) as NotificationManager;
if (Build.VERSION.SdkInt >= BuildVersionCodes.O)
{
createNotificationChannel(notifcationManager);
}
var notification = new NotificationCompat.Builder(this, NOTIFICATION_CHANNEL_ID);
notification.SetAutoCancel(false);
notification.SetOngoing(true);
notification.SetSmallIcon(Resource.Mipmap.icon);
notification.SetContentTitle("ForegroundService");
notification.SetContentText("Foreground Service is running");
StartForeground(NOTIFICATION_ID, notification.Build());
}
private void createNotificationChannel(NotificationManager notificationMnaManager)
{
var channel = new NotificationChannel(NOTIFICATION_CHANNEL_ID, NOTIFICATION_CHANNEL_NAME,
NotificationImportance.Low);
notificationMnaManager.CreateNotificationChannel(channel);
}
public override IBinder OnBind(Intent intent)
{
return null;
}
public override StartCommandResult OnStartCommand(Intent intent, StartCommandFlags flags, int startId)
{
startForegroundService();
return StartCommandResult.NotSticky;
}
}
The AndroidManifest.xml:
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
      <uses-permission android:name="android.permission.START_FOREGROUND_SERVICES_FROM_BACKGROUND" />
      <uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
      <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
I added the RECEIVE_BOOT_COMPLETED into the AndroidManifes.xml, because if I just added it in the [BroadcastReceiver], the receiver will not work. So you can also try to add it in the AndroidManifes.xml.
In addition, you can create a new project to test my code. It worked on Android 12.0 emulator when I tested it. Finally, if it still not work, could you please show the code in the OnReceive method? Maybe the OnReceive method was called, but the code in it can't run background such as start an activity.
I just added something like this into GepfencePendingIntent:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
PendingIntent.getBroadcast(this, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT or PendingIntent.FLAG_MUTABLE)
} else {
PendingIntent.getBroadcast(this, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT)
}
I found it here: https://www.flybuy.com/android-12-pendingintent-mutability-and-geofences

Xamarin Forms - Get device location every 10 seconds (when app runs in foreground/background)

I have created a Xamarin forms application. The application should periodically (every 10 sec) get the location of the device (iOS and Android). How can I achieve this? I know there are some libraries for example: Xamarin.Essentials, but I can't decide how many times the location should be taken.
It should also be possible to get the local of the device when the Xamarin forms application runs in the background (on IOS and Android).
I passed for that headache in the past, a cross-platform app that update location every x seconds and it should run in the background.
I had developed a template in Xamarin Forms that support Background Location Updates, Background permissions, these capabilities need to be adjusted depending on the OS (iOs/Android).
Check my Github repo here
I used Xamarin Essentials and Messaging Center for this purpose.
Please let me know if the template works for your needs.
Thanks.
You can do it with device timer. The timer will run periodically & will check for location updates and notify if location updated. I have used Xam.Plugins.Notifier to generate local notification on location update.
Here is the code for it :
public partial class MainPage : ContentPage
{
Location oldLocation = null;
CancellationTokenSource cts;
public MainPage()
{
InitializeComponent();
Device.StartTimer(TimeSpan.FromSeconds(10), () =>
{
GetCurrentLocation();
return true;
});
}
protected async override void OnAppearing()
{
base.OnAppearing();
await GetCurrentLocation();
}
async Task GetCurrentLocation()
{
try
{
var request = new GeolocationRequest(GeolocationAccuracy.Medium, TimeSpan.FromSeconds(10));
cts = new CancellationTokenSource();
var location = await Geolocation.GetLocationAsync(request, cts.Token);
if (location != null)
{
Debug.WriteLine($"Latitude: {location.Latitude}, Longitude: {location.Longitude}, Altitude: {location.Altitude}");
if (oldLocation == null)
{
oldLocation = location;
map.MoveToRegion(MapSpan.FromCenterAndRadius(
new Position(location.Latitude, location.Longitude), Distance.FromMiles(0.3)));
}
if (location.Latitude != oldLocation.Latitude || location.Longitude != oldLocation.Longitude)
{
map.MoveToRegion(MapSpan.FromCenterAndRadius(
new Position(location.Latitude, location.Longitude), Distance.FromMiles(0.3)));
oldLocation = location;
double zoomLevel = 0.5;
double latlongDegrees = 360 / (Math.Pow(2, zoomLevel));
if (map.VisibleRegion != null)
{
map.MoveToRegion(new MapSpan(map.VisibleRegion.Center, latlongDegrees, latlongDegrees));
}
var placemarks = await Geocoding.GetPlacemarksAsync(location.Latitude, location.Longitude);
var placemark = placemarks?.FirstOrDefault();
if (placemark != null)
{
var geocodeAddress =
$"AdminArea: {placemark.AdminArea}\n" +
$"CountryCode: {placemark.CountryCode}\n" +
$"CountryName: {placemark.CountryName}\n" +
$"FeatureName: {placemark.FeatureName}\n" +
$"Locality: {placemark.Locality}\n" +
$"PostalCode: {placemark.PostalCode}\n" +
$"SubAdminArea: {placemark.SubAdminArea}\n" +
$"SubLocality: {placemark.SubLocality}\n" +
$"SubThoroughfare: {placemark.SubThoroughfare}\n" +
$"Location : {placemark.Location}\n" +
$"Thoroughfare: {placemark.Thoroughfare}\n";
Debug.WriteLine(geocodeAddress);
}
CrossLocalNotifications.Current.Show("Location Updated", "You checked in to " + placemark.FeatureName + " " + placemark.Locality + " " + placemark.SubLocality, 101, DateTime.Now.AddSeconds(5));
}
}
}
catch (FeatureNotSupportedException)
{
// Handle not supported on device exception
}
catch (FeatureNotEnabledException)
{
// Handle not enabled on device exception
}
catch (PermissionException)
{
// Handle permission exception
}
catch (Exception)
{
// Unable to get location
}
}
}
For Android you can try to start a Service that uses the LocationManager of Android to start listening to Location changes. You can specify a timeinterval and a minimum distance you want to track.
This section helped me fiqure out how to use it. For me it was sending location updates even when the app was suspended (physical device running Android 6.1).
To get the location I made my Service a 'LocationListener' and implemented the ILocationListener-Interface like so:
[Service]
public class TestService : Service, ILocationListener
{
public override IBinder OnBind(Intent intent)
{
return null;
}
public override StartCommandResult OnStartCommand(Intent intent, StartCommandFlags flags, int startId)
{
// start your location updates with the locationManager here
return StartCommandResult.Sticky; // remember to return sticky for the service to run when app is suspended
}
public override void OnDestroy() { }
...
public void OnLocationChanged(Location location)
{
// react to location changes here
}
public void OnProviderDisabled(string provider) { }
public void OnProviderEnabled(string provider) { }
public void OnStatusChanged(string provider, Availability status, Bundle extras) { }
}
For more information on Backgrounding and how to set up a service read this.
Important to note is that the locationUpdates where not consistantly timed (sometimes took more that 10 seconds), since you just give a minimumTime and the OS processes the Request based on its' capacities. But it wasn't too bad.
Update: this doesnt seem to work for Android 8.0 and above. see here

Scanning for beacons using universal beacon library

I am trying to implement a mobile app (on iPhone) that just scans for beacons and displays a notification for each one. I am a noob with beacons/bluetooth.
I implemented it using the universal beacon library (https://github.com/andijakl/universal-beacon) and i've attached my ios bluetooth implementation.
my problem is that i receive about 12 beacon added events even though i only have two (I assume it is picking up all my other bluetooth devices). I also only receive the local name in the advertisement_received event.
My questions are:
how do I distinguish that it is a beacon being added?
how do i get the unique id an url from the beacon? (they are kontakt beacons)
Thanks for any help.
My beacon service:
public BeaconService()
{
// get the platform-specific provider
var provider = RootWorkItem.Services.Get<IBluetoothPacketProvider>();
if (null != provider)
{
// create a beacon manager, giving it an invoker to marshal collection changes to the UI thread
_manager = new BeaconManager(provider, Device.BeginInvokeOnMainThread);
_manager.Start();
_manager.BeaconAdded += _manager_BeaconAdded;
provider.AdvertisementPacketReceived += Provider_AdvertisementPacketReceived;
}
}
My ios bluetooth implementation:
public class iOSBluetoothPacketProvider : CocoaBluetoothPacketProvider { }
public class CocoaBluetoothPacketProvider : NSObject, IBluetoothPacketProvider
{
public event EventHandler<BLEAdvertisementPacketArgs> AdvertisementPacketReceived;
public event EventHandler<BTError> WatcherStopped;
private readonly CocoaBluetoothCentralDelegate centralDelegate;
private readonly CBCentralManager central;
public CocoaBluetoothPacketProvider()
{
Debug.WriteLine("BluetoothPacketProvider()");
centralDelegate = new CocoaBluetoothCentralDelegate();
central = new CBCentralManager(centralDelegate, null);
}
private void ScanCallback_OnAdvertisementPacketReceived(object sender, BLEAdvertisementPacketArgs e)
{
AdvertisementPacketReceived?.Invoke(this, e);
}
public void Start()
{
Debug.WriteLine("BluetoothPacketProvider:Start()");
centralDelegate.OnAdvertisementPacketReceived += ScanCallback_OnAdvertisementPacketReceived;
// Wait for the PoweredOn state
//if(CBCentralManagerState.PoweredOn == central.State) {
// central.ScanForPeripherals(peripheralUuids: new CBUUID[] { },
// options: new PeripheralScanningOptions { AllowDuplicatesKey = false });
//}
}
public void Stop()
{
Debug.WriteLine("BluetoothPacketProvider:Stop()");
centralDelegate.OnAdvertisementPacketReceived -= ScanCallback_OnAdvertisementPacketReceived;
central.StopScan();
WatcherStopped?.Invoke(sender: this, e: new BTError(BTError.BluetoothError.Success));
}
}
internal class CocoaBluetoothCentralDelegate : CBCentralManagerDelegate
{
public event EventHandler<BLEAdvertisementPacketArgs> OnAdvertisementPacketReceived;
#region CBCentralManagerDelegate
public override void ConnectedPeripheral(CBCentralManager central, CBPeripheral peripheral)
{
Debug.WriteLine($"ConnectedPeripheral(CBCentralManager central, CBPeripheral {peripheral})");
}
public override void DisconnectedPeripheral(CBCentralManager central, CBPeripheral peripheral, NSError error)
{
Debug.WriteLine($"DisconnectedPeripheral(CBCentralManager central, CBPeripheral {peripheral}, NSError {error})");
}
public override void DiscoveredPeripheral(CBCentralManager central, CBPeripheral peripheral, NSDictionary advertisementData, NSNumber RSSI)
{
Debug.WriteLine($"Cocoa peripheral {peripheral}");
Debug.WriteLine($"Cocoa advertisementData {advertisementData}");
Debug.WriteLine($"Cocoa RSSI {RSSI}");
var bLEAdvertisementPacket = new BLEAdvertisementPacket()
{
Advertisement = new BLEAdvertisement()
{
LocalName = peripheral.Name,
ServiceUuids = new List<Guid>(),
DataSections = new List<BLEAdvertisementDataSection>(),
ManufacturerData = new List<BLEManufacturerData>()
},
AdvertisementType = BLEAdvertisementType.ScanResponse,
BluetoothAddress = (ulong)peripheral.Identifier.GetHashCode(),
RawSignalStrengthInDBm = RSSI.Int16Value,
Timestamp = DateTimeOffset.Now
};
//https://developer.apple.com/documentation/corebluetooth/cbadvertisementdataserviceuuidskey
//if (advertisementData.ContainsKey(CBAdvertisement.DataServiceUUIDsKey))
//{
// bLEAdvertisementPacket.Advertisement.ServiceUuids.Add(
// item: new BLEManufacturerData(packetType: BLEPacketType.UUID16List,
// data: (advertisementData[CBAdvertisement.DataServiceUUIDsKey])));
//}
//https://developer.apple.com/documentation/corebluetooth/cbadvertisementdataservicedatakey
//if (advertisementData.ContainsKey(CBAdvertisement.DataServiceDataKey))
//{
// bLEAdvertisementPacket.Advertisement.DataSections.Add(
// item: new BLEManufacturerData(packetType: BLEPacketType.ServiceData,
// data: advertisementData[CBAdvertisement.DataServiceDataKey]));
//}
//https://developer.apple.com/documentation/corebluetooth/cbadvertisementdatamanufacturerdatakey
if (advertisementData.ContainsKey(CBAdvertisement.DataManufacturerDataKey))
{
bLEAdvertisementPacket.Advertisement.ManufacturerData.Add(
item: new BLEManufacturerData(packetType: BLEPacketType.ManufacturerData,
data: (advertisementData[CBAdvertisement.DataManufacturerDataKey]
as NSData).ToArray()));
}
// Missing CBAdvertisement.DataTxPowerLevelKey
var bLEAdvertisementPacketArgs = new BLEAdvertisementPacketArgs(data: bLEAdvertisementPacket);
OnAdvertisementPacketReceived?.Invoke(this, bLEAdvertisementPacketArgs);
}
public override void FailedToConnectPeripheral(CBCentralManager central, CBPeripheral peripheral, NSError error)
{
Debug.WriteLine($"FailedToConnectPeripheral(CBCentralManager central, CBPeripheral {peripheral}, NSError {error})");
}
public override void UpdatedState(CBCentralManager central)
{
switch (central.State)
{
case CBCentralManagerState.Unknown:
Debug.WriteLine("CBCentralManagerState.Unknown");
break;
case CBCentralManagerState.Resetting:
Debug.WriteLine("CBCentralManagerState.Resetting");
break;
case CBCentralManagerState.Unsupported:
Debug.WriteLine("CBCentralManagerState.Unsupported");
break;
case CBCentralManagerState.Unauthorized:
Debug.WriteLine("CBCentralManagerState.Unauthorized");
break;
case CBCentralManagerState.PoweredOff:
Debug.WriteLine("CBCentralManagerState.PoweredOff");
break;
case CBCentralManagerState.PoweredOn:
Debug.WriteLine("CBCentralManagerState.PoweredOn");
central.ScanForPeripherals(peripheralUuids: new CBUUID[] { },
options: new PeripheralScanningOptions { AllowDuplicatesKey = true });
break;
default:
throw new NotImplementedException();
}
}
public override void WillRestoreState(CBCentralManager central, NSDictionary dict)
{
Debug.WriteLine($"WillRestoreState(CBCentralManager central, NSDictionary {dict})");
}
#endregion CBCentralManagerDelegate
}
So in case anyone is looking for this. The universal beacon library does not have an ios implementation that converts the ios packets to the universal packets. This need to be implemented.
how do I distinguish that it is a beacon being added?
I look for the Eddystone packets and if found I add to the observable list.
how do i get the unique id an url from the beacon? (they are kontakt beacons)
You need to loop through the advertisementData sent with the advertisement and create a BLEAdvertisementDataSection. copy the frame data as NSData.

Xamarin.Forms and Plugin.Media: after about 20 photos something crashes

I have a problem with Xamarin.Forms ver. 2.3.4.224 and Plugin.Media ver. 2.6.2. The problem occurs after taking about 20 photos (depends from the device): basically the app crashes without any apparently reason.
If you want to replicate the error, I created a test project for you on GitHub. With my iPad Air or iPad Pro after about 30 photos (video iPad Air - iPad Pro). All devices are iOS ver. 10.3.1 and they have enough space to storage photos.
The app is very simple: you have two buttons one for taking a picture and the other one to pick a photo. If you take photos one after another, after about 20 (32 in an iPad Air) the app crashes. I'm just take photos with the Plugin.Media nothing more.
Any ideas are welcome.
Update
In my project I had a reference to Refractored.MvvmHelpers and I noticed if I remove it, I can take more pictures. I created my BaseViewModel with INotifyPropertyChanged and I noticed I can take more photos.
I created then a new project (you can find it on GitHub under cameratesteasy) without MVVM and there is just the code to take a photo like:
public partial class cameratesteasyPage : ContentPage
{
int count = 0;
public cameratesteasyPage()
{
InitializeComponent();
CrossMedia.Current.Initialize();
}
void UpdateCount()
{
count++;
CountLabel.Text = $"{count} times";
}
async void StartCameraTapped(object sender, System.EventArgs args)
{
using (var file = await CrossMedia.Current.TakePhotoAsync(
new StoreCameraMediaOptions {}))
{
if (file == null)
return;
UpdateCount();
}
}
async void StartCameraTakeTapped(object sender, System.EventArgs args)
{
var file = await CrossMedia.Current.PickPhotoAsync();
if (file == null)
return;
UpdateCount();
}
}
In this case the app shut down after 52 photos. I saved the log for Xcode and you can see it here.
I used Xamarin Profile and the memory level is always low. After about 30 photos, an error occurs in Xamarin Profiler
Finally I could create a Xamarin Profiler file
Also I noticed this kind of error occurs on iPads. The same app in an iPhone is working fine (apparently) or I didn't find up to now the number of photos before crashing.
Update /2
I decided to implement a native function for taking photo.
Interface
public interface ICamera
{
void TakePicture();
}
Implementation
using System;
using cameratest.iOS;
using Foundation;
using UIKit;
using Xamarin.Forms;
[assembly: Xamarin.Forms.Dependency(typeof(Camera_iOS))]
namespace cameratest.iOS
{
public class Camera_iOS : ICamera
{
static UIImagePickerController picker;
static Action<NSDictionary> _callback;
static void Init()
{
if (picker != null)
return;
picker = new UIImagePickerController();
picker.Delegate = new CameraDelegate();
}
class CameraDelegate : UIImagePickerControllerDelegate
{
public override void FinishedPickingMedia(
UIImagePickerController picker, NSDictionary info)
{
var cb = _callback;
_callback = null;
picker.DismissModalViewController(true);
cb(info);
}
}
public static void TakePicture(UIViewController parent,
Action<NSDictionary> callback)
{
Init();
picker.SourceType = UIImagePickerControllerSourceType.Camera;
_callback = callback;
parent.PresentModalViewController(picker, true);
}
public static void SelectPicture(UIViewController parent,
Action<NSDictionary> callback)
{
Init();
picker.SourceType = UIImagePickerControllerSourceType.PhotoLibrary;
_callback = callback;
parent.PresentModalViewController(picker, true);
}
public void TakePicture()
{
var rc = UIApplication.SharedApplication.KeyWindow.RootViewController;
TakePicture(rc, (obj) =>
{
var photo = obj.ValueForKey(
new NSString("UIImagePickerControllerOriginalImage")) as UIImage;
var documentsDirectory =
Environment.GetFolderPath(Environment.SpecialFolder.Personal);
// hardcoded filename, overwritten each time
string jpgFilename = System.IO.Path.Combine(documentsDirectory,
"Photo.jpg");
NSData imgData = photo.AsJPEG();
NSError err = null;
if (imgData.Save(jpgFilename, false, out err))
{
Console.WriteLine("saved as " + jpgFilename);
}
else
{
Console.WriteLine("NOT saved as " +
jpgFilename + " because" + err.LocalizedDescription);
}
});
}
}
}
With this code after about 30 photos, the app crashes. The only difference is with this code I can receive some alert from ReceiveMemoryWarning. If you have an interest, I updated the code on GitHub.

Task running once a day on Xamarin Forms

I started using xamarin a few months ago, and, until now, I didn't have the need of doing something like this.
I'm developing an app that, once a day, should run a WCF web service and verify if an information is true. If it is true, it should show a notification on the device.
My problem is that I don't know how to perform it, i've read about backgrounding and schedule tasks, but I didn't understand well how can I perform this. How can I do it using Xamarin.Forms?
Thank you!
For Android, a solution needs 4 components:
AlarmManager to set daily check schedule
BroadCastReceiver to receive the daily trigger and call the IntentService
IntentService to execute awaitable calls
OnBootReceiver to ensure alarms are set again after a device reboot
For iOS, you will most likely need remote push notifications.
Some sample code below for the Android components:
AlarmManager - Setting the Alarm
[assembly: Dependency(typeof(AlarmHelper))] // above the namespace
...
class AlarmHelper: IAlarm
{
var now = Calendar.Instance;
var alarmTime = Calendar.Instance;
alarmTime.Set(CalendarField.HourOfDay, settings.AlarmHour); // Set Alarm start Hour
alarmTime.Set(CalendarField.Minute, settings.AlarmMinutes); // Set Alarm Start Minutes
if (alarmTime.Before(now))
{
alarmTime.Add(CalendarField.Hour, 24);
}
var intent = new Intent(Android.App.Application.Context, typeof(ScheduledAlarmHandler));
var pendingIntent = PendingIntent.GetBroadcast(Android.App.Application.Context, 0, intent, PendingIntentFlags.CancelCurrent);
var alarmManager = Android.App.Application.Context.GetSystemService(Context.AlarmService) as AlarmManager;
alarmManager.SetRepeating(AlarmType.RtcWakeup, alarmTime.TimeInMillis, AlarmManager.IntervalDay, pendingIntent);
}
BroadCastReceiver - Receiving the Alarm
[BroadcastReceiver]
class ScheduledAlarmHandler : WakefulBroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
Console.WriteLine("ScheduledAlarmHandler", "Starting service #" + SystemClock.ElapsedRealtime());
Intent service = new Intent(context, typeof(WakefulAPIService));
StartWakefulService(context, service);
}
}
IntentService - Executing awaitable calls
[Service]
[IntentFilter(new String[] { "com.test.testApp.WakefulAPIService" })]
class WakefulAPIService : IntentService
{
protected override void OnHandleIntent(Intent intent)
{
// Your API Call code here
Console.WriteLine("WakefulAPIService", "Completed service # " + SystemClock.ElapsedRealtime());
Android.Support.V4.Content.WakefulBroadcastReceiver.CompleteWakefulIntent(intent);
}
}
OnBootReceiver - Ensuring alarms are set again after a device reboot
[BroadcastReceiver(Enabled = true)]
[IntentFilter(new[] { "android.intent.action.BOOT_COMPLETED", "android.intent.action.QUICKBOOT_POWERON" })]
class OnBootReceiver : BroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
Console.WriteLine("On Boot Reveiver", "Alarm Set Again after Reboot");
var alarmHelper = new AlarmHelper();
alarmHelper.SetAlarm();
}
}
The required permissions for this to work are 'RECEIVE_BOOT_COMPLETED' and 'WAKE_LOCK'
In this case for Android you can use you can use JobScheduler, see this class
[Service(Name = "com.xamarin.samples.downloadscheduler.DownloadJob",
Permission = "android.permission.BIND_JOB_SERVICE")]
public class DownloadJob : JobService
{
public override bool OnStartJob(JobParameters jobParams)
{
Task.Run(() =>
{
//Your periodic task here
});
return true;
}
public override bool OnStopJob(JobParameters jobParams)
{
//true so we re-schedule the task
return true;
}
}
Then you can create a Factory to call this service.
public static class ReadLocationSchedulerFactory
{
public static JobInfo.Builder CreateJobBuilderUsingJobId<T>(this Context context, int jobId) where T : JobService
{
var javaClass = Java.Lang.Class.FromType(typeof(T));
var componentName = new ComponentName(context, javaClass);
return new JobInfo.Builder(jobId, componentName);
}
}
Then in your Main Activity you have to call the Factory.
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App172S.App());
#region Scheduler
var jobBuilder = this.CreateJobBuilderUsingJobId<ReadLocationScheduler>(152);
//This means each 20 mins
jobBuilder.SetPeriodic(20 * 60 * 1000);
//Persists over phone restarts
jobBuilder.SetPersisted(true);
//If Fails re-try each 2 mins
jobBuilder.SetBackoffCriteria(120 * 1000, BackoffPolicy.Linear);
var jobInfo = jobBuilder.Build();
var jobScheduler = (JobScheduler)GetSystemService(JobSchedulerService);
jobScheduler.Cancel(152);
var scheduleResult = jobScheduler.Schedule(jobInfo);
if (JobScheduler.ResultSuccess == scheduleResult)
{
//If OK maybe show a msg
}
else
{
//If Failed do something
}
#endregion
}

Resources