Invite & gain reward in android studio - firebase

I have a question. Can we add a invite button to the mobile app in android studio which on clicking gives referral link of the website instead of the application itself? Can we use firebase dynamic link for this or is it only to refer app itself?
I have added the code for dynamic link but its only to refer mobile app and not the website. I'd like to know if we can refer website as well.
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_refer);
invite = findViewById(R.id.inviteBtn);
// calling the action bar
ActionBar actionBar = getSupportActionBar();
// showing the back button in action bar
actionBar.setDisplayHomeAsUpEnabled(true);
invite.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
inviteLink();
}
});
}
public void inviteLink(){
Log.e("main", "invite link");
DynamicLink dynamicLink = FirebaseDynamicLinks.getInstance().createDynamicLink()
.setLink(Uri.parse("https://www.versatileva.com.au/"))
.setDomainUriPrefix("versatileva.page.link")
.setAndroidParameters(new DynamicLink.AndroidParameters.Builder().build())
.setIosParameters(new DynamicLink.IosParameters.Builder("com.android.versatilevaproject").build())
.buildDynamicLink();
Uri dynamicLinkUri = dynamicLink.getUri();
Log.e("main", " Long refer "+ dynamicLink.getUri());
//versatileva.page.link?apn=com.android.versatilevaproject&ibi=com.android.versatilevaproject&link=https%3A%2F%2Fwww.versatileva.com.au%2F
}
}

Firebase provide this guide on rewarding user referrals using Dynamic Links. You can use Dynamic Links along with Realtime Database and Cloud Functions for Firebase to encourage your users to invite their friends by offering in-app rewards for successful referrals to both the referrer and the recipient.

Related

android 12, how replace the notification trampolines

Having android sdk which intercept the push notification, and has been using notification trampoline to further open the end activity. In the case of deeplink the app who uses this sdk will open the configured deeplink handler activity.
Snippet for the trampoline:
public class NotificationTrampolineReceiver extends BroadcastReceiver {
#Override
public void onReceive(final Context context, final Intent intent) {
final PendingResult asyncResult = goAsync();
ExecutorService executor = Executors.newSingleThreadExecutor();
asycTask(executor, new Runnable() {
#Override
public void run() {
String urlStr = getStringExtra(intent, PUSH_URL);
if (urlStr != null) {
var intent2: Intent = Intent(Intent.ACTION_VIEW, Uri.parse(urlStr));
if (intent2 != null) {
intent2.addFlags(FLAG_ACTIVITY_NEW_TASK);
intent2.addFlags(FLAG_ACTIVITY_BROUGHT_TO_FRONT);
context.startActivity(intent2);
logAnalytics(intent, Message.MessageAction.OPEN);
}
}
asyncResult.finish();
}
});
}
void asycTask(ExecutorService executor, final Runnable task) {
try {
executor.execute(task);
} catch (Throwable ex) {}
}
}
The notification trampolines is not working in Android 12 anymore.
The notification trampolines is needed in the sdk to intercept the click and do something like to log analytics event; closing the notification drawer when clicking at the Action button on the notification, etc. And this sdk does not know what activities the app may configure to handle the deeplinks.
Using a dummy activity to replace the trampoline would work, but not feel right, i.e. open the activity and inside to open another one then finish this one.
When android 12 puts restriction on the notification tramoline, does it suggest a replacement for the use case like the one here? Haven't find one.
What is the suggested new solution for intercepting the push notification tap first and then open the activity?
You are better off launching an Activity directly from the Notification. The Activity could then do the analytics and figure out what Activity needs to be launched and then delegate to that. As an alternative, the launched Activity could send the broadcast Intent to your BroadcastReceiver which could do the work.
NOTE: If you launch an Activity directly from a Notification, that is not a trampoline. The trampoline occurs when you launch a Service or a BroadcastReceiver directly from the Notification and that component then launches an Activity. The idea is that the user needs to be in control of what pops onto his screen. If he taps a notification, he expects that something will appear on his screen, if your Service launches an Activity, that can happen at any time and could possibly interrupt him.

How to navigate to page when on resume is called in app.xaml.cs for mvvm in xamarin forms app

I have an issue with navigation. When I click home screen button of device and get back to app I get app homescreen instead of pin page. Ideally it should show pin page and its working fine with back button of device.
OnStart() method has navigationasync but the same is not working with OnResume() method.
Do I have to go to each of the Platform project cs file and add the navigation there like for Android OnRestart()/OnResume() method?
If anyone knows the solution please let me know
Most commonly when writing your Xamarin Application with Prism you will have something like:
protected override void OnInitialized()
{
NavigationService.NavigateAsync("SomePage");
}
OnInitialized is called each time the App's ctor is invoked. This is an important consideration here because this means that any time that the native platform tombstones the app in the background or otherwise refreshes the app by calling OnCreate in your MainActivity or FinishedLaunching in your AppDelegate, then OnInitialized will be invoked resetting your App's Navigation stack to SomePage.
You can however override the OnStart/OnResume in PrismApplication and use whatever business logic you need to determine where to navigate and how you might want to restore your application.
public override void OnStart()
{
NavigationService.NavigateAsync("MainPage");
}
public override void OnResume()
{
if(someCondition)
{
NavigationService.NavigateAsync("SomePage");
}
else
{
NavigationService.NavigateAsync("AnotherPage");
}
}

Can I use Firebase to control my app behavior?

A while back, I had a crash course on Advanced Android, where the instructor taught about Firebase. Although, I don't remember the details, he said we could control our apps' behavior from Firebase console (e.g. by calling a Cloud function?). For example, then I can get a trigger in my app and in response, I can decide whether to serve certain functions and features to the user or not (like remove an onClickListener from a button) based on e.g. they have paid the project price or subscription fee.
Is it possible to do using Firebase?
After some research and experiment I was able to implement this functionality into my app.
First you need to add Firebase Messaging to your project. Then, create a subclass of FirebaseMessagingService. Inside the class, implement onMessageReceived, where you can access messages received from server:
public class MyFirebaseMessagingService extends FirebaseMessagingService {
private static final String TAG = MyFirebaseMessagingService.class.getSimpleName();
#Override
public void onNewToken(String s) {
super.onNewToken(s);
Log.d(TAG, "onNewToken: " + s);
}
#Override
public void onMessageReceived(RemoteMessage remoteMessage) {
super.onMessageReceived(remoteMessage);
Log.d(TAG, "onMessageReceived: " + remoteMessage.getData());
Log.d(TAG, "onMessageReceived: activation: "+ remoteMessage.getData().get(Constants.ACTIVATION_KEY));
boolean activation = Boolean.valueOf(remoteMessage.getData().get(Constants.ACTIVATION_KEY));
//Save in preferences
SharedPreferences prefs = getApplication().getSharedPreferences(Constants.PREFERENCE_FILE, MODE_PRIVATE);
SharedPreferences.Editor editor = prefs.edit();
editor.putBoolean(Constants.ACTIVATION_KEY, activation);
editor.apply();
}
}
Make sure you add this service in your Manifest file:
<service android:name="me.mehdi.utils.MyFirebaseMessagingService">
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT"/>
</intent-filter>
</service>
In your Firebase Console select Cloud Messaging from the left and hit "New message". While composing a new message, you'll notice a section "Advanced options" in addition to message text and message label. Under Advanced options, you can enter key-value pairs and send to the device you select from the dropdown menu and finally hit Send message. In your onMessageReceived method, you can read the key-value pair and update your app's shared preferences to activate or deactivate certain features.

Change user with Firebase Google user authentication

When using Firebase Google user authentication the user is immediately logged in if they have already authorized the application and only logged in to one Google account.
Is there a way to force the "Choose an account" dialog to appear so that the user has the opportunity to login to a different Google account or create a new one?
Currency as far as I know the user has to manually logout of the current Google account (or login to > 1) from Google.com to make the dialog appear.
You can force to choose an account with 'prompt' provider parameter.
var googleAuthProvider = new firebase.auth.GoogleAuthProvider();
googleAuthProvider.setCustomParameters({
prompt: 'select_account'
});
firebase.auth().signInWithRedirect(googleAuthProvider)
Tested with Firebase JavaScript SDK v4.1.2
You should sign out from Google explicitly:
Auth.GoogleSignInApi.signOut(mGoogleApiClient).setResultCallback(status -> {
mFirebaseAuth.signOut();
});
Found the solution here
I'm trying to figure out the same thing. According to some Google documentation, it appears that you can force the account chooser with a "prompt" command (of "none", "select_account" or "consent"):
Force google account chooser
...however there appears to be no way to set the "prompt" value in any of Firebase's authentication methods (specifically authWithOAuthRedirect and authWithOAuthPopup).
Were you ever able to figure it out?
In my following code, the gooogle sign-in button every time prompts for choosing account...
public class MainActivity extends AppCompatActivity {
Button btn_signOut;
private GoogleSignInClient mGoogleSignInClient;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn_signOut = findViewById(R.id.btnSignOut);
btn_signOut.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
signOut();
}
});
GoogleSignInOptions gso = new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestEmail()
.build();
mGoogleSignInClient = GoogleSignIn.getClient(this, gso);
}
private void signOut() {
mGoogleSignInClient.signOut()
.addOnCompleteListener(this, new OnCompleteListener<Void>() {
#Override
public void onComplete(#NonNull Task<Void> task) {
finish();
}
});
}
}
Use this way to signout.
Auth.GoogleSignInApi.signOut(mGoogleApiClient).setResultCallback(new
ResultCallback<Status>()
{
#Override
public void onResult(#NonNull Status status)
{
mAuth.signOut();
}
});
In flutter, use: GoogleSignIn().signOut();
(assumming you used the google_sign_in package)

How to clear push notification from Ionic Push?

The push notification clears when the user taps on the notification to open app. However if the user goes and opens the app, the push notification is still there. How can I get rid of the notification? I can't seem to find anywhere in the documentation that addresses this.
Thanks a lot in advance
I did some digging as I too had this problem, and it looks like a bug in the Push Plugin. Basically they added the removal code to the pause event instead of the resume event.
You just have to change the code in src/android/com/plugin/gcm/PushPlugin.java
from:
#Override
public void onPause(boolean multitasking) {
super.onPause(multitasking);
gForeground = false;
final NotificationManager notificationManager = (NotificationManager) cordova.getActivity().getSystemService(Context.NOTIFICATION_SERVICE);
notificationManager.cancelAll();
}
#Override
public void onResume(boolean multitasking) {
super.onResume(multitasking);
gForeground = true;
}
to:
#Override
public void onPause(boolean multitasking) {
super.onPause(multitasking);
gForeground = false;
}
#Override
public void onResume(boolean multitasking) {
super.onResume(multitasking);
gForeground = true;
final NotificationManager notificationManager = (NotificationManager) cordova.getActivity().getSystemService(Context.NOTIFICATION_SERVICE);
notificationManager.cancelAll();
}
This will create a more standard behaviour, where the notifications will be removed on app resume (instead of on pause). Note though, I haven't fully tested the effects on the internal app messages yet, which may require more changes.

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