iCloud Drive never syncs with Xcode 14.1/14.2 simulator on M1 Mac (OK on Intel) - ios-simulator

Testing an iOS app using iCloud Drive on iOS16.1, iOS15.5 and iOS14.5 - these all work fine on Intel (Monterey or Ventura) but not on an M1 Mac running Monterey or Ventura.
The iOS16.1 simulator throws an exception with bird, which could have some bearing on it - but this isn't seen with the other simulators, and none of them sync iCloud Drive after leaving it running for over an hour (and manually triggering iCloud Sync).
Has anyone else this problem? How about on Ventura on an M1?

Related

VS2019 Xamarin Forms Remote IOS simulator Black screen - How to fix?

Xamarin Forms Project
Microsoft Visual Studio 2019 Version 16.9
Xcode on Mac version 12.4
Using IPad Pro 11 inch running 14.4 as the simulated device and IOS version.
( I tried other simulators )
If I build and run Simulation on the Mac, it works. So i believe it is a remote simulation issue.
If you set IOS simulator to remote it starts and appears to run the simulation
in the simulator but it just shows a black screen.
Ive updated everything I can think of. Mac OS, XCODE on latest available.
Visual Studio, W10, all latest available and everything restarted...
Still it doesnt work. You do see brief at time of deployment dots spinner that reminds of the spinner when shutting down.
How do I fix the back screen simulation. ?
EDIT: With Latest Updates, it works again.
After upgrading to VS2022, upgrading Xcode on the mac.
Even the simulators are now ios15.x
Somewhere is all those updates the problem is gone.
You could have a try with Forget the Device first:
Next step, better need to reboot Mac .
Last, Pair to Mac again with Add Mac manually:
If it also can not work, maybe need to check the quality of network whether is well.

iPhone Simulator is constantly crashing

I'm running the latest macOS 11 beta (20A5364e) and Xcode 12b6 (20A5364e). When starting the Simulator it constantly crashes every 10-20s. Independent if an app is running or simply the Home Screen is shown. Anyone else/ Any known fixes?

Xamarin.Forms development with old Macbook Pro

I have a new Surface Laptop 3 for Windows development. I'm just starting to learn Xamarin.Forms and I'm using Visual Studio 2019. The device emulators work fine as does debugging on a physical Android. I'd like to debug on an iOS device. However, I only own a Late 2011 MBP (16GB RAM, SSD). I am limited to High Sierra and XCode 10.1. Is this Macbook good enough for me to at least debug and just learn Xamarin.Forms using iOS devices?
If you want to release your app some time soon, you'll be required to use the iOS 13 SDK (source). To use the iOS 13 SDK you'll need Xcode 11+, unfortunately
Xcode 11 requires a Mac running macOS Mojave 10.14.4 or later. (source)
And Mojave is not intended to run on devices older than 2012 (see here for example). Anyway, this does not necessarily mean that you can't use your old MBP at all. Even though Mojave is not intended to run on devices that old, people have been able to run it anyway. Have a look at dosdude1's Mojave patcher. I have been able to successfully install Mojave on my (early 2011) MBP and it works without any reason for complaint. However, since the OS is not intended to run on our MBP YMMV.
And please note (shamelessly copied from this answer of mine)
This is probably a violation of Apples ToS
If you want to release your application in the App Store you might still run into troubles (unlikely, albeit, still conceivable)
You'll have to trust dosdude1, the patches are not open source, as far as I can tell
The machine is not guaranteed to work as it did before

Xcode 8 simulator slow & laggy while building app

Xcode iOS simulator running incredibly slow while app is building. UI and response is very laggy.
I am using Xcode 8.0 release on OSX 10.11.6
Has anyone else experienced this? If so anyone have any solutions?
The iOS Simulator does not have access to the GPU. It makes use of the CPU for all rendering.
Compilation takes up a ton of your CPU and disk I/O bandwidth.
Given that, you should expect the simulator to run slower than normal than when you're not compiling because it is getting resource starved by the compilation.
I had the same problem and it was solved after upgrading to macOS Sierra 10.12.5 Beta

Xcode 6.1 and iOS Simulator 8.1 very slow to run

I'm using Xcode 6.1 and iOS Simulator 8.1. It takes a long time to run the simple apps that I've written using the iOS Simulator. Build process was ok but then the iOS Simulator will show the black blank launch screen then the app screen for like 5 minutes before the app launch. Many times it shows error "Lost connection to iPhone 6(/5/4s)". Tried to re-start Xcode and iOS Simulator, and MacBook Pro multiple times already. Tried to reset "Content and Settings" in the iOS Stimulator, but doesn't help.
What could be the possible causes? Any advice/solution? Thank you.
I suggest that you boot up the device that you want to use prior to the Build&Run in Xcode. If you hit Build&Run in Xcode while the device is not booted, you will need to wait for the device to boot. This can take a long time depending on your I/O load (eg: if Spotlight is indexing at the same time you are trying to boot, or if your home directory is on a slow volume like a network mount).
Just open up iOS Simulator.app ahead of time and select the device you want to test on from the Hardware->Devices menu. Then it will be ready when you need it.
Make sure 'slow animations' is not selected under the Debug tab in the iOS Simulator. That fixed the issue for me.
Googled on this issue and some said it's a Xcode bug with the 6.1 beta, but I had the 6.1 release version installed alreadt. I even try the 6.2 beta, hoping Apple has a fix for this, but no luck, still the same.
So desperate that I decided to upgrade my 3 years old MacBook Pro RAM and harddisk to SSD. Problem solved with the upgrade! The iOS Simulator runs normally now.

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