I'm running in trouble here with Firebase.
The code is in flutter, I am testing in iOS
It's all going well, but when I try to get the dynamic link sent from:
auth.sendSignInWithEmailLink(parameters);
I get a debug message:
[Firebase/Analytics][I-ACS023001] Deep Link does not contain valid required params. URL params: {
amv = 16;
apn = "com.myproject.app";
ibi = "com.myproject.app";
ifl = "https://myproject-com.firebaseapp.com/__/auth/action?apiKey=XXXXXXXXXXX&mode=signIn&oobCode=XXXXXX&continueUrl=https://myproject-com.firebaseapp.com/email123&lang=en";
link = "https://myproject-com.firebaseapp.com/__/auth/action?apiKey=XXXXXXX&mode=signIn&oobCode=XXXXXX&continueUrl=https://myproject-com.firebaseapp.com/email123&lang=en";
}
where I changed my project name to "myproject" and put XXX inplace of apiKey/oobcode
and then, when I try to get the dynamic link with my app
final PendingDynamicLinkData data = await FirebaseDynamicLinks.instance.getInitialLink();
data is null.
So I am guessing Firebase Analytics is processing it and "killing" the dynamic link before my app can parse it.
Anyone managed to go through this?
I found the problem.
It is not that Firebase Analytics was "consuming" and killing the deep link.
The thing is that in iOS still today there is a delay the link and the state cycle...
https://medium.com/#diegoveloper/flutter-firebase-dynamic-link-6f1b79278ce0
This link explains it, problem 2 in the blog post.
Solved. I can still use analytics in Firebase.
It is impossible to remove analytics btw, you can only disable it.
My app uses Xamarin.Forms.Maps to display a map and also for geocoding. The map is displayed on a separate page when the user navigates to it from the main page. I use the geocoder to reverse geocode the current location so that I have the address. This is done from various places other than the map page.
When I run the app on a device (even in debug mode) the geocoder works right away in iOS and Android, but does not work in UWP. After I navigate to the map page and display the map, then go back to a different page to use the geocoder it starts working.
I saw a thread about the map not working with release build so I added the following code:
var laRendererAssemblies = new[] { typeof(Xamarin.Forms.Maps.UWP.MapRenderer).GetTypeInfo().Assembly };
Xamarin.Forms.Forms.Init(e, laRendererAssemblies);
//Xamarin.Forms.Forms.Init(e);
Xamarin.FormsMaps.Init("MyBingMapsKey");
This has not helped the issue with the Xamarin.Forms.Maps.Geocoder. I also tried creating an instance of Xamarin.Forms.Maps.Map in my main page, but that did not help either. Is there a way to prime the map component so that the Geocoder will work on a device? (My test device is ARM, but it happens when I run on Local
Machine (Win 10) too)
Following is a snippet of the call to the Geocoder (which works fine once the user has navigated to the Map page and back - and it works fine in iOS and Android - and as such I don't believe it is a problem with the code, but here it is):
public static async Task<Plugin.Geolocator.Abstractions.Position> Geocode(string address)
{
try
{
var loGeocoder = new Xamarin.Forms.Maps.Geocoder();
System.Diagnostics.Debug.WriteLine("Get Lat/Lon");
var lcolPositions = await loGeocoder.GetPositionsForAddressAsync(address);
if (lcolPositions != null)
After doing some research and ensuring that your geodecode class being static wouldn't mess with the async/await pattern in the UWP build. I've come across a few references to this particular problem with the built in Forms.Map geodecoder elsewhere, not just for UWP it has also been noted for android‡.
I took some time to have a look at one of our current cross-platform applications that we have in the app stores, and according to our internal documentation we switched out both the xamarin.forms map, and the geodecoder for custom ones.
The plugin that we use for our cross-platform application is the 'GelocatorPlugin' created by james montemagno, and can be found here.
It can be added to your project as a Nuget package if you prefer, and the implementation of it is very similar to the default one, so there's very little code to change. The primary benefit is that the UWP element of the geodecode plugin has been modified to take into account windows advanced tracking scenarios (details found here).
It should be a lot more stable than the one your using, once installed you simply use it like so:
Reverse Geocoding
Based on a location that is passed in, thi swill grab a list of
addresses.
UWP requires a Bing Map Key, which you can acquire by reading this
piece of documentation.
try
{
var addresses = await locator.GetAddressesForPositionAsync (position, string mapKey = null);
var address = addresses.FirstOrDefault();
if(address == null)
Console.WriteLine ("No address found for position.");
else
Console.WriteLine ("Addresss: {0} {1} {2}", address.Thoroughfare, address.Locality, address.Country);
}
catch(Exception ex)
{
Debug.WriteLine("Unable to get address: " + ex);
}
‡ Links to similar problems - Link 1, Link 2
resolved after added following lines in APP.xaml.cs (UWP project)
Xamarin.FormsMaps.Init("bingmapkey");
Windows.Services.Maps.MapService.ServiceToken = "bingmapkey";
Hello i am new here so if i ask a stupid question please forgive me.
We at AppAtSchool are working with Google ApMaker and we want to call a published App with 2 parameters. How can we read those in App Maker? Thanks in advance!
I'm guessing, that you are trying to read page URL parameters. In this case you can pass parameters like this:
https://script.google.com/<SomeMagic>/exec/?param1=value1¶m2=value2#PageName
And then read them in page onAttach event(https://developers.google.com/appmaker/ui/logic#events):
google.script.url.getLocation(function(location) {
var params = location.parameter;
var param1 = params.param1;
var param2 = params.param2;
// Use parameters...
});
Maybe you also will need a way to genarate such links with parameters:
Integration between different Google Appmaker Apps
you can call your application with url something like this: script.google.com/blablabla/#viewname/paramValue, and take param on client side and send it to server side.
If you pass parameters to your App Maker app through URL parameters, your app can read the parameters using the google.script.url.getLocation method:
google.script.url.getLocation(function(location) {
console.log(location.parameters);
console.log(location.hash);
});
Find more details in the documentation
Is there any way to upload files using VBA to firebase?
Web code for uploading files in firebase
var storageRef = firebase.storage.ref("folderName/file.jpg");
var fileUpload = document.getElementById("fileUpload");
fileUpload.on(‘change’, function(evt) {
var firstFile = evt.target.file[0]; // get the first file uploaded
var uploadTask = storageRef.put(firstFile);
uploadTask.on(‘state_changed’, function progress(snapshot) {
console.log(snapshot.totalBytesTransferred); // progress of upload
});
});
But how do I use this in VBA? any help is appreciated. Also if you can point to me in right direction.
I did some research on Firebase. Currently you cannot use VBA to upload files directly to FB Storage, through API.
You can try using JS, as mentioned by you.
Another alternative will be Google Cloud Storage. Which is the back-end for firebase storage.
two ways of doing this.. Assuming there is a website where you can upload files, in such case you can use the standard IE object to navigate to a specific website, find the controls, select the files and using submit or click function upload the file..
The other way is to write a web-service and call it from vba. Both suggestions involves in calling the website/service.
Dim IE As Object
Set IE = CreateObject("internetexplorer.application")
IE.Navigate "Your upload page.."
Do While IE.ReadyState <> 4 Or IE.Busy = True
DoEvents
Loop
we don't have enough information so I just continue with the logic.
Find the upload document/filename field. insert your filename
IE.Document.getElementById("txt_upload_field").Value = myFileName
find the button/element to upload and perform click/submit action.
wait for your website and read the result
or you can write your own web service and perform a web-request using XMLHTTP. I personally would go for web-service.
there is also a third way. FTPing to your server..!
I need to add a map in my adddon and I know how to do what I need in a "common webpage", like I did here: http://jsfiddle.net/hCymP/6/
The problem is I really don't know how to to the same in a Firefox Addon. I tryed importing the scripts with LoadSubScript and also tryed adding a chrome html with the next line:
<script src="https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false"></script>
But nothing works. The best solution I found was to add part of the code in this file (the code of the script src) in my function, to import this file with loadSubScript, and all my function is executed but an empty div is returned.
Components.utils.import("resource://gre/modules/Services.jsm");
window.google = {};
window.google.maps = {};
window.google.maps.modules = {};
var modules = window.google.maps.modules;
var loadScriptTime = (new window.Date).getTime();
window.google.maps.__gjsload__ = function(name, text) { modules[name] = text;};
window.google.maps.Load = function(apiLoad) {
delete window.google.maps.Load;
apiLoad([0.009999999776482582,[[["https://mts0.googleapis.com/vt?lyrs=m#227000000\u0026src=api\u0026hl=en-US\u0026","https://mts1.googleapis.com/vt?lyrs=m#227000000\u0026src=api\u0026hl=en-US\u0026"],null,null,null,null,"m#227000000"],[["https://khms0.googleapis.com/kh?v=134\u0026hl=en-US\u0026","https://khms1.googleapis.com/kh?v=134\u0026hl=en-US\u0026"],null,null,null,1,"134"],[["https://mts0.googleapis.com/vt?lyrs=h#227000000\u0026src=api\u0026hl=en-US\u0026","https://mts1.googleapis.com/vt?lyrs=h#227000000\u0026src=api\u0026hl=en-US\u0026"],null,null,null,null,"h#227000000"],[["https://mts0.googleapis.com/vt?lyrs=t#131,r#227000000\u0026src=api\u0026hl=en-US\u0026","https://mts1.googleapis.com/vt?lyrs=t#131,r#227000000\u0026src=api\u0026hl=en-US\u0026"],null,null,null,null,"t#131,r#227000000"],null,null,[["https://cbks0.googleapis.com/cbk?","https://cbks1.googleapis.com/cbk?"]],[["https://khms0.googleapis.com/kh?v=80\u0026hl=en-US\u0026","https://khms1.googleapis.com/kh?v=80\u0026hl=en-US\u0026"],null,null,null,null,"80"],[["https://mts0.googleapis.com/mapslt?hl=en-US\u0026","https://mts1.googleapis.com/mapslt?hl=en-US\u0026"]],[["https://mts0.googleapis.com/mapslt/ft?hl=en-US\u0026","https://mts1.googleapis.com/mapslt/ft?hl=en-US\u0026"]],[["https://mts0.googleapis.com/vt?hl=en-US\u0026","https://mts1.googleapis.com/vt?hl=en-US\u0026"]],[["https://mts0.googleapis.com/mapslt/loom?hl=en-US\u0026","https://mts1.googleapis.com/mapslt/loom?hl=en-US\u0026"]],[["https://mts0.googleapis.com/mapslt?hl=en-US\u0026","https://mts1.googleapis.com/mapslt?hl=en-US\u0026"]],[["https://mts0.googleapis.com/mapslt/ft?hl=en-US\u0026","https://mts1.googleapis.com/mapslt/ft?hl=en-US\u0026"]]],["en-US","US",null,0,null,null,"https://maps.gstatic.com/mapfiles/","https://csi.gstatic.com","https://maps.googleapis.com","https://maps.googleapis.com"],["https://maps.gstatic.com/intl/en_us/mapfiles/api-3/13/11","3.13.11"],[3047554353],1.0,null,null,null,null,1,"",null,null,1,"https://khms.googleapis.com/mz?v=134\u0026",null,"https://earthbuilder.googleapis.com","https://earthbuilder.googleapis.com",null,"https://mts.googleapis.com/vt/icon"], loadScriptTime);
};
//I can't use document.write but use loadSubScript insthead
Services.scriptloader.loadSubScript("chrome://googleMaps/content/Google-Maps-V3.js", window, "utf8"); //chrome://MoWA/content/Google-Maps-V3.js", window, "utf8");
var mapContainer = window.content.document.createElement('canvas');
mapContainer.setAttribute('id', "map");
mapContainer.setAttribute('style',"width: 500px; height: 300px");
mapContainer.style.backgroundColor = "red";
var mapOptions = {
center: new window.google.maps.LatLng(latitude, longitude),
zoom: 5,
mapTypeId: window.google.maps.MapTypeId.ROADMAP
}
var map = new window.google.maps.Map(mapContainer,mapOptions);
return mapContainer;
Can you help me? I'm developing a "Firefox for Android" addon and that's why I need to do things like *window.content.*document.createElement because document is not declared, only window and I think thats may be the problem... But I can't declare everything if I don't know what Google Maps uses.
Added: I also read that Google Maps API Team has specific code that disallows you from copying the main script locally. In particular, that code "expires" every so many hours. I'm combined part of this script: https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false because I can't execute this directly (Error: write called on an object that does not implement interface HTMLDocument). So I don't have any alternative!
Use an iframe (type=content if in XUL) to display web content. There you can include whatever scripts you like. The content in the iframe will not have any special privileges, or at least should not. If you need to communicate with the privileged add-on part of your code, you can use e.g. regular HTML events (createEvent, addEventListener and friends) or the postMessage web API to pass messages.
Do not try to load remote code directly into other pages, or worse, into the browser, as this is a compatibility and security nightmare.
Because loading remote code and/or code not properly reviewed for running in a privileged context, the platform will refuse to load such scripts from remote sources (http, etc.) via loadSubScript, etc.
Should be noted, that if you'd later like to host your add-on on addons.mozilla.org and still do include remote scripts in privileged code, your add-on will be rejected until you fix it.
Also, mozilla might blocklist your add-on even if you host elsewhere if it is discovered that there are known security vulnerabilities in your add-on, per the Add-on Guidelines.