Mutable state changes in Redux slice reducer - redux

Can i return new primitive value in reducer? For example, i have 2 fields in state, tasks and filter, and, respectively, 2 reducers in combineReducers. Filter contains string value, initial value: "all". When action "CHANGE_FILTER" is dispatching, can i just return action.payload in filterReducer with new string value of filter:
export function filterReducer(state = "all", action) {
switch (action.type) {
case "CHANGE_FILTER":
return action.payload;
default:
return state;
}
}
action.payload is "all"/"active"/"completed".
I know that i can't mutate state and must use spread operator and etc, but i don't want filter field to be object, i prefer primitive.
PS: as far as i know with RTK i can do it

Yes, returning a value in a reducer always works fine.

Related

I am trouble to understand what is returning from the function when using the ES6 script. I am new to ES6, react and redux world

I am new to react and redux trying to understand below code:
const initialState = { list: [] };
export default function (state = initialState , action) {
switch (action.type) {
case GET_TICKET:
return {
...state,
list: [...list, action.payload.data]
};
default:
return state;
}
}
What is the return statement doing here? Is it returning the two arrays i.e state and list?
If the reducer updates state, it should not modify the existing state object in-place. Instead, it should generate a new object containing the necessary changes.
The case for handling the GET_TICKET action will add a new list item to the state.list and return a shallow copy(by es6 spread operator) instead of mutating the state.list in place.
From the doc Immutable Update Patterns:
The key to updating nested data is that every level of nesting must be copied and updated appropriately.
Also, see Inserting and Removing Items in Arrays

Redux reducers, object key value

I have hashMap in my redux store, I want change isChecked value for children id: 2. Is it good to make it on state like this (operating on state)?
My hashMap
const childrens = {
1: { name: "Test", isChecked: false },
2: { name: "test2", isChecked: false }
};
Here is my reducer
export const childrensReducer = (state = childrens, action) => {
switch (action.type) {
case "SELECT_CHILDREN":
const id = 2;
state[id].isChecked = !state[id].isChecked;
return { ...state };
}
};
The problem is that you are mutating the state in the reducer with this line:
state[id].isChecked = !state[id].isChecked;
Why immutability is required by redux can be found in official docs:
https://redux.js.org/faq/immutable-data
One way to do is: ( I expect you send id through action.id )
case "SELECT_CHILDREN":
return {
...state,
[action.id]: {
...state[action.id],
isChecked: !state[action.id].isChecked
}
};
These kind of state operations are easier when an array is used for state.
It's not a good practice to mutate the state like you did.
There are different approaches of changing the state. Take a look at the below link to get some more information and examples.
https://www.freecodecamp.org/news/handling-state-in-react-four-immutable-approaches-to-consider-d1f5c00249d5/
Its not a good practise to mutate state, since react depends on immutability for a lot of its features.
Consider for example lifecycle methods or rerender after comparing state/props(PureComponents)
The problem with mutating state is that when these values are passed as props to children and you try to take some decision on them based on whether the state has updated, the previous props and the current props both will hold the same value and hence the comparisons may fail leading to buggy application
The correct way to update state is
case "SELECT_CHILDREN":
const id = 2;
return {
...state,
[id]: {
...state[id],
isChecked: !state[id].isChecked
}
};

Allow reducer to have access to state

I have a reducer that maintains the currently visible item from a list of some sort, with a case for displaying the next and previous item:
export function currentIndex(state = null, action) {
switch (action.type) {
case types.INCREMENT:
return state + 1
case types.DECREMENT:
return state - 1;
}
}
I also have a random state which is initially false but when set to true I want the currentListItem reducer to be able to account for this and output a a random number instead.
Which is the most idiomatic way of doing this in redux?
The idiomatic solution is to transfer your reducer logic into a thunk using a middleware package such redux-thunk (or similar).
This allows you to treat special kinds of actions as functions which means you can extend a plain action with specific action-related logic. The example you give of needing to access the state to conditionally determine the action logic is an excellent use-case for redux-thunk.
Below is a example of how you might pull the logic out of your reducer into a thunk. You should note that, unlike reducers, thunks explicitly support fetching state and dispatching subsequent actions via the getState and dispatch functions.
Thunk Example
export const increment= () => {
return (dispatch, getState) => {
const state = getState()
const delta = (state.random) ? getRandomNumber() : 1
dispatch({
type: INCREMENT,
delta
})
}
}
export function currentIndex(state = null, action) {
switch (action.type) {
case types.INCREMENT:
return state + action.delta
}
}

Why does my Redux reducer think my state is undefined?

I believe I'm copying the Todo tutorial pretty much line for line, I am getting this error:
Error: Reducer "addReport" returned undefined during initialization.
If the state passed to the reducer is undefined, you must explicitly
return the initial state. The initial state may not be undefined.
And here is my addReport reducer:
const addReport = (state = [], action) =>
{
console.log(state)
switch (action.type) {
case ADD_NEW_REPORT:
return [...state,
addReports(undefined, action)
]
}
}
I added the logging statement and can verify that it returns an empty array. Even setting state to something like 1 will produce the same results. What am I missing?
You are missing the default of the switch case.
default: {
return {
...state
}
}
Redux won't play along like a nice kid if you forget to do it!
Or alternatively, you can explicitly return at the end the initial state:
If the state passed to the reducer is undefined, you must explicitly return the initial state.

Redux - Is there any way to access store tree in reducer?

In my case, I have a store like:
{
aa: {...},
bb: cc // the result of computing with aa
}
I need to update aa and bb at the same time, but bb need to get the latest computation of aa.
Here is some code(React.js):
onClick(e) {
const { dispatch, aa, bb } = this.props;
dispatch(updateAa());
dispatch(updateBb(aa)); // can not get the latest computation of aa, it is the last computation..
}
So, is this mean that I need to get aa in bb's reducer?
And How can I do it?
Hope for helps!, Thanks!
don't use combineReducers.
Example
replace this code
export const a = combineReducers({
app,
posts,
intl,
products,
pos,
cats,
});
with
export default (state = {}, action) => {
return {
app: app(state.app, action, state),
posts: posts(state.posts, action, state),
intl: intl(state.intl, action, state),
products: products(state.products, action, state),
pos: pos(state.pos, action, state),
cats: cats(state.cats, action, state),
};
};
reducer would be like
const reducer = (state = initialState, action, root) => {....}
There are several possibilities, but it's tough to say which is best, given the vagueness of the code.
Ideally, your store should be normalized, meaning that each piece of data is only available in one place. Then you would calculate derived data after reading the store, such as when you use the selector pattern described in the guide to map the state of the store to what you might consider a materialized view that will be sent to your components as props. In this workflow, aa and bb would each be produced by selector functions, rather than stored in that store itself.
You could leave the reducer that updates aa and bb outside of combineReducers, so that it sees the whole state, rather than the state scoped down to aa and bb.
You could factor out your calculation code into a helper that could be called by updateAa and updateBb, and pass enough info in each action to make the calculation.
You could calculate the update before dispatching, so that the action contains the right value.
As David L. Walsh said, probably you should structure your reducers in a more logical way.
BUT If you still think you need it, you can use a thunk Middleware.
(https://github.com/gaearon/redux-thunk)
Redux Thunk middleware allows you to write action creators that return a function instead of an action.
Redux Thunk offers you a way to read the current state of the Redux store. In addition to dispatch, it also passes getState as the second argument to the function you return from your thunk action creator.
export function action() {
return function(dispatch, getState){
const state = getState()
dispatch({
type: "ACTION_WITH_SOME_PART_OF_STATE,
some_part_of_state: state.some_part
})
}
}
Ask yourself whether you've structured your reducers correctly. If a and b are not independent of one another, why are they separate reducers? I would try to merge them into a single reducer.
Based on Sheikh Abdul Wahid's answer, I had to do the following modification to make it work with history and connected-react-router:
Notice the () after the connectRouter(history)
import { connectRouter } from 'connected-react-router'
const createRootReducer = (history) => {
return (state = {}, action) => {
return {
...reducers,
router: connectRouter(history)(),
...rest of reducers
}
}
}
If this is a common use case for you, you can try writing your own function to combine reducers according to your needs, as recommended by the official Redux documentation:
Sharing data between slice reducers
Similarly, if sliceReducerA happens to need some data from sliceReducerB's slice of state in order to handle a particular action, or sliceReducerB happens to need the entire state as an argument, combineReducers does not handle that itself. This could be resolved by writing a custom function that knows to pass the needed data as an additional argument in those specific cases, such as:
function combinedReducer(state, action) {
switch (action.type) {
case 'A_TYPICAL_ACTION': {
return {
a: sliceReducerA(state.a, action),
b: sliceReducerB(state.b, action)
}
}
case 'SOME_SPECIAL_ACTION': {
return {
// specifically pass state.b as an additional argument
a: sliceReducerA(state.a, action, state.b),
b: sliceReducerB(state.b, action)
}
}
case 'ANOTHER_SPECIAL_ACTION': {
return {
a: sliceReducerA(state.a, action),
// specifically pass the entire state as an additional argument
b: sliceReducerB(state.b, action, state)
}
}
default:
return state
}
}
I highly recommend you to read this documentation page, where there are also other suggestions to share data between reducers, even using combineReducers for simple actions and other custom reducers for the special cases.
I hope these options help!
You can access the other reducer's data in actions and dispatch that data as a param.
actions.js
const actionFn = (param1) => {
return (dispatch, stateFn) => {
const { param2 } = stateFn().other.reducer;
dispatch({
type: ACTION,
param1,
param2,
});
};
};
reducer.js
case ACTION:
return reducerFn(state, data);
const reducerFn = (state, { param1, param2 }) => {
return {
...state,
someState: {
...state.riverhealth,
setParam1: param1
setParam2: param2,
},
};
};
Hope it helps!
If some reducer needs some data from another reducer, a simple solution is to merge them into a single reducer.
In my case, I need some data from another reducer and it is very difficult to manage them so I ended up merging them both.

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