Aframe fullscreen issues - aframe

I have built an aframe application. I activate the VR mode on the first page. However, as soon as I e.g. switch to the next html page via a link, the VR mode closes again. How can I make it continue to exist automatically?
I am using an Oculus Quest 2.

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Can't Unmute YouTube Videos with Revolution Slider on Mobile

I'm using Revolution Slider in WordPress and I'm running into an issue where on mobile devices, I cannot unmute YouTube videos. I have videos in the slider to be muted on load in and to autoplay. I have interaction and controls both allowed. However, when I try to click the unmute button on the screen, it simply pauses/plays the video. I'm not sure if the pause/play button that appears somehow overlaps and the YT controls are underneath or something. It actually doesn't look like the controls generated from YouTube but instead the RS native controls. I tried turning controls and interaction both off but unsurprisingly, this causes absolutely zero action to happen when you click/press on the video, not even pause/play it.
You can view the issue in action at http://www.hagentertainment.com. The slide in issue is slide #2 out of 3.
Being an issue related to mobile and iframes makes it relatively difficult to diagnose with 100% efficacy. I used Browerstack to open a connection on a Galaxy S20 and noticed the issue as you described.
Using the Dev Tools, I was able to get it to allow the mute button to be clicked by changing the &enablejsapi=1 to &enablejsapi=0. You can see in this screenshot below that after doing that, it allowed it to be clicked. You also have a JavaScript parse error showing in the console - that could potentially be preventing a JS API controller (built into Revolution Slider?) from functioning correctly.
So it looks like your options (for the moment) are to fix that JS error and see if it works, or disable the JS API in the url of the videos

When I'm Clicking the VR Button in a-frame, I'm not able to view it

When in VR mode the view got freezes and it stuck in first frame itself(Android/iOS).
Link: https://aframe.io/examples/showcase/360-image-gallery/
Press VR button available in bottom right in any android or iOS device.
Actually the issue is Chrome WebVR is currently in beta. So we need to enable it by
chrome://flags/
then search WebVR and enable it.

aFrame Mobile, staying in VR?

When using aframe on mobile and going from page to page I want it to stay in VR mode after the user clicks the VR icon in aframe.
However at the moment whenever you go from one page to another it kicks the user out of vr and the address bar appears so you have to manually click the VR button everytime you want to enter fullscreen again.
Is there a solution to this?
You can check out my aframe application below:
https://www.360belfast.com/app/options.html
I've read desktop solutions online but not much for mobile.
It's not possible. On mobile, A-Frame relies on fullscreen mode that doesn't persist on navigation. It has to be triggered by user gesture on each individual site. It's a browser policy that cannot be worked around. In-VR navigation is only available with a supported headset on Firefox and Supermedium on desktop, and Oculus Browser and Samsung Internet on standalone headsets.

Prism detecting if page is modal programmatically and go back

I am implementing a feature using "connectivity" from essentials that when the app goes "offline" no wifi etc.. it navigates to a specific page.
It works in most cases however if I set the phone on "Airplane Mode" when I am on a modal page it does not navigate to my page.
In Prism is there a way to detect if the current page "IsModal" and either goback or kill it so that I can navigate to my specific Page?
THanks
You'd have to write some crazy lookup logic to figure it out. Unfortunately the helper for that doesn't currently exist. However the latest Prism 7.2 preview has some enhancements that specifically attempt to eliminate the need to figure out whether you require Modal Navigation and automatically use the proper type of Navigation. I would encourage you to try the preview. If you come up with a scenario where GoBack isn't working correctly please open an issue.

Detect soft keyboard in Meteor cordova with ratchet

Meteor now support mobile apps. That's great. However, I find that the app running as a mobile app is not the same as running in a mobile browser.
When it runs as a mobile app, if the user wants to input to a text field, a soft keyboard shows up. Then, after the user finishes and click the button (at that point, the soft keyboard is still shown), the app brings to another page. However, the new page renders as if the soft keyboard still exists so the lower portion of the screen is blank. The elements that are rendered to a fixed position (like footer) still shows up at the bottom though. Even though the lower portion of the screen is blank, the elements are still there. If I tap the blank portion, and if there is a link or button in the place I tap, the app still brings me to the new page. Since I use Meteor and ratchet, I don't know which one is the issue.
I suspect the issue is that when the user clicks the button, the Meteor renders the new page immediately, but the soft keyboard get hidden afterwords.
This situation doesn't happen when the meteor app runs in a mobile browser, however.
I use meteor, iron-router, and ratchet. The issue is identified in an android 4.X device. Any idea how to fix the mobile app specific issue? Thanks.
PS. If I delay firing the page transition by a second, I don't have the issue. So my suspicion is correct that the page transition happens before the keyboard is hidden.

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