How to make CollectionView's item loop when scrolling in Xamarin - xamarin.forms

I am using CollectionView to display data by scroll. However, there is a problem that after the data, it scrolls iteratively? Means after I reach the last element, it will show me the first element again. I know CarouselView has a property called loop for that. However, for some reason, I don't use CarouselView. This is the code I used:
PageOne.xaml
<CollectionView x:Name="_data" HeightRequest="115" ItemsUpdatingScrollMode="KeepItemsInView" HorizontalScrollBarVisibility="Never" VerticalScrollBarVisibility="Never" Scrolled="_data_Scrolled">
<CollectionView.ItemsLayout>
<LinearItemsLayout Orientation="Horizontal" SnapPointsType="MandatorySingle" SnapPointsAlignment="Start" />
</CollectionView.ItemsLayout>
<CollectionView.ItemTemplate>
<DataTemplate>
<StackLayout Orientation="Horizontal" HorizontalOptions="FillAndExpand">
...
</StackLayout>
</DataTemplate>
</CollectionView.ItemTemplate>
</CollectionView>
PageOne.xaml.cs
Do I autorun items in CollectionView
....
Device.StartTimer(TimeSpan.FromSeconds(4), (Func<bool>)(() =>
{
_data.ScrollTo(listData.Count + 2, -1, ScrollToPosition.Start, true);
//return true;
}));
In my code, check the _data_Scrolled event when the last element is reached
private void _data_Scrolled(object sender, ItemsViewScrolledEventArgs e)
{
if(e.LastVisibleItemIndex + 1 == countHotSeling)
{
Device.StartTimer(TimeSpan.FromSeconds(4), (Func<bool>)(() =>
{
_data.ScrollTo(listData.Count - 2, +1, ScrollToPosition.Start, true);
return true;
}));
}
}
When t debug, it actually jumps to the event when the last element is reached. However, it does not loop?
Looking forward to everyone's help. Thank you!

You can use the ​RemainingItemsThresholdReached​ event to load more items by setting the ​RemainingItemsThreshold​ parameter when reaching the last item. However, since the items in Collectionview are not listed in order so we can't reach the last element.We only can replicate the _data.
Here is the code sample below for your reference:
public Test2()
{
InitializeComponent();
LoadData();
_data.RemainingItemsThreshold = 13;
_data.RemainingItemsThresholdReached += _data_RemainingItemsThresholdReached;
}
private async void _data_RemainingItemsThresholdReached(object sender, EventArgs e)
{
var monkeyJson = await httpClient.GetStringAsync(monkeyUrl);
var monkeys = JsonConvert.DeserializeObject<Monkey[]>(monkeyJson);
foreach (var monkey in monkeys)
{
Monkeys.Add(monkey);
count++;
}
_listProd = Monkeys.ToList();
_data.ItemsSource = _listProd;
}
Reference link:https://learn.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/collectionview/populate-data#load-data-incrementally

Related

Xamarin Forms CollectionView with SwipeView on items - tapping ImageButton selects cell

I have an ImageButton in every cell in my CollectionView. When I tap on the ImageButton I expect it to capture the touch event and handle it, however it also passes the touch event up to the cell and selects that cell in the CollectionView.
Tapping the call changes the SelectedItem and opens the detail page for that contact. Tapping the ImageButton starts a call, but immediately switches to the detail page.
Here is a screenshot of the page:
The CollectionView is defined as:
<CollectionView
x:Name="contactsList"
ItemsSource="{Binding Contacts}"
SelectionMode="Single"
SelectedItem="{Binding SelectedContact, Mode=TwoWay}"
ItemSizingStrategy="MeasureAllItems"
IsGrouped="True"
EmptyView="No Contacts">
<CollectionView.ItemsLayout>
<LinearItemsLayout Orientation="Vertical"/>
</CollectionView.ItemsLayout>
<CollectionView.GroupHeaderTemplate>
...
</CollectionView.GroupHeaderTemplate>
<CollectionView.ItemTemplate>
<DataTemplate>
<SwipeView
x:DataType="models:Contact">
...
<StackLayout
BackgroundColor="{StaticResource BackgroundColor}">
<Grid
Padding="0,15,0,10"
ColumnDefinitions="80,*,80"
RowDefinitions="*,*"
BackgroundColor="{StaticResource BackgroundColor}">
<Ellipse
Grid.Column="0"
Grid.Row="0"
Grid.RowSpan="2"
Fill="{Binding Colour, Converter={StaticResource intToBrushColor}}"
.../>
<Label
Grid.Column="0"
Grid.Row="0"
Grid.RowSpan="2"
Text="{Binding Initials}"
.../>
<Label
Grid.Column="1"
Grid.Row="0"
Text="{Binding FullName}"
.../>
<StackLayout
Grid.Column="1"
Grid.Row="1"
Orientation="Horizontal">
<Image
HeightRequest="15"
Source="{Binding WasOutgoing, Converter={StaticResource callDirectionToIcon}}"/>
<Label
Grid.Column="1"
Grid.Row="1"
Text="{Binding TimeStamp}"
.../>
</StackLayout>
<ImageButton
Grid.Column="2"
Grid.Row="0"
Grid.RowSpan="2"
Margin="0,0,15,0"
Padding="10"
BackgroundColor="Transparent"
Source="{StaticResource IconCalls}"
Command="{Binding BindingContext.CallCommand, Source={x:Reference contactsPage}}"
CommandParameter="{Binding .}"/>
</Grid>
<BoxView
Style="{StaticResource Seperator}"/>
</StackLayout>
</SwipeView>
</DataTemplate>
</CollectionView.ItemTemplate>
</CollectionView>
How do I make the ImageButton keep the touch event and stop the cell from being selected when the ImageButton is tapped?
Here are a few dirty workarounds I considered but these are not ideal:
Split the cell into two Grids and have two TapGestureRecognizers.
Track if the ImageButton was tapped and ignore the next selection change.
These are not ideal, will cost more and break MVVM pattern. The root cause of this issue is the ImageButton not keeping the touch event or marking it as handled.
Does anyone know a cleaner solution to this problem?
I've narrowed your problem down to use of SwipeView, in ItemTemplate. This seems to force the item to be selected.
Without it, works as intended.
I infer that SwipeView alters touch events, to force row selection, in order to perform its action.
See WORKAROUND below, for a hack fix.
xaml:
<ContentPage.Content>
<StackLayout>
<CollectionView
x:Name="contactsList"
ItemsSource="{Binding Contacts}"
SelectionMode="Single"
SelectedItem="{Binding SelectedContact, Mode=TwoWay}"
ItemSizingStrategy="MeasureAllItems" >
<CollectionView.ItemTemplate>
<DataTemplate>
<!--<SwipeView>-->
<StackLayout>
<Grid
Padding="0,15,0,10"
ColumnDefinitions="*,80">
<Label Grid.Column="0" Text="abcdef" />
<Button
Grid.Column="1"
Padding="4"
Text="Press Me"
Clicked="Button_Clicked"
/>
</Grid>
</StackLayout>
<!--</SwipeView>-->
</DataTemplate>
</CollectionView.ItemTemplate>
</CollectionView>
</StackLayout>
</ContentPage.Content>
xaml.cs:
public partial class CollectionViewWithCellButtonPage : ContentPage
{
private Model selectedContact;
public CollectionViewWithCellButtonPage()
{
InitializeComponent();
BindingContext = this;
}
private void Button_Clicked(object sender, EventArgs e)
{
}
public ObservableCollection<Model> Contacts { get; set; } = new ObservableCollection<Model> {
new Model(),
new Model(),
new Model(),
};
public Model SelectedContact {
get => selectedContact;
set => selectedContact = value;
}
}
With breakpoints on SelectedContact setter, and on Button_Clicked, a click on button does not affect SelectedContact. Click elsewhere on row does. This is the desired behavior.
Then uncomment <SwipeView> and </SwipeView>.
Now, SelectedContact setter is called. BEFORE Button_Clicked.
Because the call is BEFORE, I don't see any easy fix.
Fixing this "right" probably requires custom renderer (per platform) for SwipeView.
WORKAROUND
Got it to work. But this is a hack.
Delay action taken when SelectContact. This gives us time to find out if Button was pushed. (Step 2 will show _suppressSelection getting set.)
private Model _selectedContact;
private bool _suppressSelection;
public Model SelectedContact
{
get => _selectedContact;
set
{
Device.BeginInvokeOnMainThread(async () =>
{
await DelayedSetSelectedContact(value);
});
}
}
private async Task DelayedSetSelectedContact(Model value)
{
await Task.Delay(100);
if (_suppressSelection)
{
// Button was pressed. DO NOTHING - DON'T select the item.
// Clear state for next time.
_suppressSelection = false;
}
else
{
_selectedContact = value;
// ... Do your other work here ...
}
}
Button click sets _suppressSelection. Make sure _suppressSelection can't get "stuck on".
private System.Timers.Timer _buttonTimer;
protected override void OnAppearing()
{
base.OnAppearing();
// Make sure _suppressSelection can't get "stuck on".
_buttonTimer = new System.Timers.Timer { Interval = 500, AutoReset = false };
_buttonTimer.Elapsed += Timer_Elapsed;
}
private void Button_Clicked(object sender, EventArgs e)
{
// FIRST LINE in method - do this as early as possible.
_suppressSelection = true;
//... your main logic here ...
// Make sure _suppressSelection can't get "stuck on".
_buttonTimer.Start();
}
private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// "if" line can be commented out. I just have it so breakpoint on following line is only hit if
// timer is needed to do its job. Some sequences of item selection and button presses do hit that breakpoint.
if (_suppressSelection)
_suppressSelection = false;
}
Clean up when leave page.
protected override void OnDisappearing()
{
base.OnDisappearing();
// Stop timer. Release reference.
if (_buttonTimer != null)
{
_buttonTimer.Stop();
_buttonTimer = null;
}
// Clean up state, in case navigate back to page.
_suppressSelection = false;
}
Full code in CollectionViewWithCellButtonPage in ToolmakerSteve - repo XFormsSOAnswers.

Fixed point button using absolute layout not responding to events

I have a listview on a content page. I have placed a fixed point button(think that is proper name) on the page using AvsoluteLayout. I have the button going to the top of the view using RaiseChild. The click event is not firing on the button but on the list view.
my on appearing where bubblebutton is the item at issue
protected override void OnAppearing()
{
base.OnAppearing();
IsBusy = true;
if(viewModel.PlayerActivities == null)
{
viewModel.LoadPlayerActivites.Execute(null);
}
IsBusy = false;
grid.RaiseChild(bubblebutton);
bubblebutton.Clicked += Bubblebutton_Clicked;
}
```
```
<AbsoluteLayout >
<ImageButton x:Name="bubblebutton"
BackgroundColor="Transparent"
Source="st_fab_button.png"
AbsoluteLayout.LayoutBounds="3,500,700,80"
Clicked="bubblebutton_Clicked"
IsEnabled="True"
/>
</AbsoluteLayout>
```
[button click is not happening][1]
Thank you for any help sorry for poor clip art skill
[1]: https://i.stack.imgur.com/QJixO.png
Welcome to SO !
If using Button inside Item of ListView , should use the MVVM architecture to do . That means we should use Binding model to get the click event .
Such as modified code as follow :
```
<AbsoluteLayout >
<ImageButton x:Name="bubblebutton"
BackgroundColor="Transparent"
Source="st_fab_button.png"
AbsoluteLayout.LayoutBounds="3,500,700,80"
Command="{Binding MyCommand}"
IsEnabled="True"
/>
</AbsoluteLayout>
```
Then in your ViewModle should declare the MyCommand :
public ICommand MyCommand { private set; get; }
public ViewModel()
{
MyCommand = new Command(
execute: () =>
{
// do some thing
RefreshCanExecutes();
},
canExecute: () =>
{
// return !IsEditing;
});
···
}
In addition , you also can pass Parameters , more info can have a look at this document .

An emptyView for loading data and another for when there is no data available

I have a case of using a CarouselView that is displayed based on certain data brought from an API, the point is that I need to see a certain view or at least text while the API data is being downloaded and another one in case That there is no data.
I tried to get to this using RefreshView and EmptyView but I cannot achieve the required behavior, I can make an EmptyView appear immediately the data begins to load since at that moment the ItemSource is null, then when the data reaches the app the Carousel appears , which seems to me quite ugly, the ideal would be to show some view that next to the RefreshView indicator shows that the data is loading and then in case of not bringing any data show a view that of the feedback that API data did not return .
I hope I have made myself understood and I hope someone can give me an idea on how to achieve this behavior.
MyViewModel:
public MyViewModel()
{
IsRefreshing = true;
Things = new ObservableCollection<Things>();
var t = Task.Run(async () =>
{
await LoadThings();
});
Task.WhenAll(t);
IsRefreshing = false;
}
private async Task LoadThings()
{
Things = new List<Thing>(await App.WebApiManager.GetThingsAsync(Id));
}
My IsRefreshing property is linked to the IsRefreshing property in the RefreshView that encompasses my CarouselView
I think you could use two empty view and switch between them when the refreshing status changes, and here is the code:
add two content view in in XAML and set default empty view to LoadingData:
<ContentPage.Resources>
<ContentView x:Key="LoadingData">
<StackLayout>
<Label Text="Loading data..."
Margin="10,25,10,10"
FontAttributes="Bold"
FontSize="18"
HorizontalOptions="Fill"
HorizontalTextAlignment="Center" />
</StackLayout>
</ContentView>
<ContentView x:Key="NoDataLoaded">
<StackLayout>
<Label Text="No items to display."
Margin="10,25,10,10"
FontAttributes="Bold"
FontSize="18"
HorizontalOptions="Fill"
HorizontalTextAlignment="Center" />
</StackLayout>
</ContentView>
</ContentPage.Resources>
<StackLayout Margin="20">
<RefreshView IsRefreshing="{Binding IsRefreshing}"
Command="{Binding RefreshCommand}">
<CarouselView x:Name="carouselView"
EmptyView="{StaticResource LoadingData}">
... ...
and in code, show different empty view accordingly:
public partial class HorizontalPullToRefreshPage : ContentPage
{
AnimalsViewModel viewModel;
public HorizontalPullToRefreshPage()
{
InitializeComponent();
viewModel = new AnimalsViewModel();
this.BindingContext = viewModel;
viewModel.PropertyChanged += ViewModel_PropertyChanged;
}
private void ViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName.Equals("IsRefreshing"))
{
if (viewModel.IsRefreshing && viewModel.Animals.Count==0)
{
carouselView.EmptyView = Resources["LoadingData"];
}
else if (!viewModel.IsRefreshing && viewModel.Animals.Count == 0)
{
carouselView.EmptyView = Resources["NoDataLoaded"];
}
}
}
protected override async void OnAppearing()
{
base.OnAppearing();
await Task.Delay(2000);
carouselView.ItemsSource = viewModel.Animals;
}
}
then, every time the property IsRefreshing changed, you got a chance to switch the empty view.
Hope it helps.

Custom Render not being used on Bindable property update

Please consider the following issue.
In my Xamarin.Forms app I have a custom render for UWP that allows for a button to have two lines, and be centralised.
The buttons in questions are items in a Listview that are bound to objects. When they are initially generated, they display correctly with both lines of text in the center of the button, however if I update the text, it updates, but seems to bypass the custom renders "be in the center" code.
Please see the below code snippets and images to explain the situation further.
Custom Render
[assembly: ExportRenderer(typeof(TwoLinedButton), typeof(TwoLinedButtonUWP))]
namespace aphiresawesomeproject.UWP
{
public class TwoLinedButtonUWP : ButtonRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (Control != null && e.NewElement.Text != null)
{
var textBlock = new Windows.UI.Xaml.Controls.TextBlock
{
Text = e.NewElement.Text,
TextAlignment = Windows.UI.Xaml.TextAlignment.Center,
TextWrapping = TextWrapping.WrapWholeWords
};
Control.Content = textBlock;
}
}
}
}
XAML
<ListView x:Name="AphiresListView" CachingStrategy="RecycleElement" ItemsSource="{Binding ListViewItems}" Margin="0,20,0,0" RowHeight="130" SeparatorVisibility="None" VerticalOptions="FillAndExpand" Grid.Column="1" Grid.Row ="3" >
<ListView.ItemTemplate>
<DataTemplate>
<ViewCell>
<local:TwoLinedButton Command="{Binding ClickedCommand}" Margin="5,10,5,10" HorizontalOptions ="FillAndExpand" BackgroundColor="{Binding color_hex}" Grid.Column="1" TextColor="{StaticResource LightTextColor}" FontSize="Medium" Text="{Binding problem_title}"></local:TwoLinedButton>
</ViewCell>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
Update in Viewmodel
foreach (AphiresObject ViewItem in ListViewItems)
{
ViewItem.problem_title = ViewItem.problem_title.Replace("Line 2", "Updated Line 2");
}
Before
After
I think all you need to do is override OnElementPropertyChanged in your renderer and set the textBlock properties again when your text property changes.
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == TwoLinedButton.TextProperty.PropertyName)
{
//Set text block properties
}
}
You may also need to tell the view to re-render itself.
iOS: this.SetNeedsDisplay();
Android: this.Invalidate();

What's wrong with my Windows Phone 7 Databinding(no viewmodels used)?

I am having difficulty in databinding. I can successfully get the results but it just won't display. here is my code:
private List<FacebookFriend> friendList;
public List<FacebookFriend> FriendList
{
get { return friendList; }
set
{
friendList = value;
NotifyPropertyChanged("FriendList");
}
}
private void GetFbFriends()
{
var fb = new FacebookClient(_accessToken);
friendList = new List<FacebookFriend>();
fb.GetCompleted += (o, e) =>
{
if (e.Error != null)
{
return;
}
var result = (JsonObject)e.GetResultData();
foreach (var friend in (JsonArray)result["data"])
friendList.Add(new FacebookFriend()
{
Id = (string)(((JsonObject)friend)["id"]),
Name = (string)(((JsonObject)friend)["name"])
});
FriendList = friendList;
};
fb.GetAsync("me/friends");
}
then in the page's xaml:
<ListBox ScrollViewer.VerticalScrollBarVisibility="Auto" Grid.Row="2" Grid.ColumnSpan="3" ItemsSource="{Binding FriendList}">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Background="Red" Height="100" Width="300" Orientation="Horizontal">
<TextBlock Text="{Binding Path=Name}"/>
<TextBlock Text="{Binding Path=Id}"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
It seems correct but still, it does not display anything. Any help is appreciated. Thanks so much!
Try using ObservableCollection<> instead of list<>. For more info please see this
Note: ObservableCollection is a generic dynamic data collection that provides notifications (using an interface "INotifyCollectionChanged") when items get added, removed, or when the whole collection is refreshed.

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