FlowPane automatic horizontal space - javafx

I have a FlowPane with equally-sized rectangular children and I have this problem with the space at the right end of the flowpane, when the space is not enough to fit another column of children, I want it to be equally divided between the other columns.
An example of what I want to achieve is how the file explorer in windows behaves, see the gif bellow for reference
The default FlowPane behaviour doesn't look like this, it leaves the remaining width that can't fit a new child at the end of the region, as shown in the gif bellow
And I failed to find any API or documentation to help me achieve my goal, I thought of adding a listener on the width property and adjusting the hGap property accordingly, something like
[ flowPaneWidth - (sum of the widths of the children in one column) ] / (column count - 1)
But again, I have no idea how to figure out the column count, so any help would be appreciated.
Here is a MRE if anyone wants to try their ideas :
public class FPAutoSpace extends Application {
#Override
public void start(Stage ps) throws Exception {
FlowPane root = new FlowPane(10, 10);
root.setPadding(new Insets(10));
for(int i = 0; i < 20; i++) {
root.getChildren().add(new Rectangle(100, 100, Color.GRAY));
}
ps.setScene(new Scene(root, 600, 600));
ps.show();
}
}

After a bit of thinking, I tried to implement the idea mentioned in the question :
adding a listener on the width property and adjusting the hGap property accordingly
but I added the listener on the needsLayout property instead, as follows :
public class FPAutoSpace extends Application {
private double nodeWidth = 100;
#Override
public void start(Stage ps) throws Exception {
FlowPane root = new FlowPane();
root.setVgap(10);
for (int i = 0; i < 20; i++) {
root.getChildren().add(new Rectangle(nodeWidth, nodeWidth, Color.GRAY));
}
root.needsLayoutProperty().addListener((obs, ov, nv) -> {
int colCount = (int) (root.getWidth() / nodeWidth);
//added 4 pixels because it gets glitchy otherwise
double occupiedWidth = nodeWidth * colCount + 4;
double hGap = (root.getWidth() - occupiedWidth) / (colCount - 1);
root.setHgap(hGap);
});
StackPane preRoot = new StackPane(root);
preRoot.setPadding(new Insets(10));
preRoot.setAlignment(Pos.TOP_LEFT);
ps.setScene(new Scene(preRoot, 600, 600));
ps.show();
}
}
Not sure how this will hold up in a multi-hundred node FlowPane but it worked for the MRE
Let me know if you think there are better ways to do it.

Related

JavaFX - Get Actual Computed-Size of HBOX

I have a simple HBOX control which uses USE_COMPUTED_SIZE in Pref-Height, hence the size is all calculated and adjusted by the controls inside, which are a couple VBOX.
The issue comes when I try to add a new Pane as a children to the HBOX and draw a vertical line from top to bottom of the HBOX, so I write my line:
int startX = 5;
int startY = 0;
int endX = 5;
Line line = new Line(startX,startY,endX,hbox.getHeight());
Here, I need the hbox.getHeight(), but surprise: it is =-1, because it is using USE_COMPUTED_SIZE. So, how can I get the real (computed) value of hbox.getHeight()?
Not tested, but I think you can do something like:
public class HBoxWithLine extends HBox {
// Example of configurable property:
private final DoubleProperty lineOffset = new SimpleDoubleProperty(5);
public DoubleProperty lineOffsetProperty() {
return lineOffset ;
}
public final double getLineOffset() {
return lineOffsetProperty().get();
}
public final void setLineOffset(double lineOffset) {
lineOffsetProperty().set(lineOffset);
}
private final Line line = new Line();
public HBoxWithLine() {
getChildren().add(line);
// request layout when offset is invalidated:
lineOffset.addListener(obs -> requestLayout());
}
#Override
protected void layoutChildren() {
line.setStartX(getLineOffset());
line.setEndX(getLineOffset());
line.setStartY(0);
line.setEndY(getHeight());
super.layoutChildren();
}
}
Now you can just create a HBoxWithLine and add (additional) child nodes to it, set it's pref width and height to either fixed values, or Region.USE_COMPUTED_SIZE, etc., and it should just work.

Why does my image leave the screen if the X/Y is set to anything but 0?

I am trying to make the bouncing DVD logo as a means of learning to use timeline and keyframe in javaFX. The problem I am running in to is if I set the X/Y of the image to anything other than 0,0 the image will go further than the bounds of the screen. I am just confused on why this is happening and what I need to do to fix it. Thank you!
I have tried setting the image to different areas on the pane. I have tried subtracting more than just the dvd width and height to compensate. I have tried many things.
public class Main extends Application {
Stage window;
private final int WIDTH = 700;
private final int HEIGHT = 700;
private Timeline timeline;
private double xSpeed = 3;
private double ySpeed = 3;
private Parent createContent() {
Pane root = new Pane();
root.setPrefSize(WIDTH,HEIGHT);
ImageView dvd = new ImageView(new Image("/dvd.png"));
dvd.setFitHeight(100);
dvd.setFitWidth(100);
dvd.setPreserveRatio(true);
dvd.setX(100);
dvd.setY(100);
dvd.setPreserveRatio(true);
timeline = new Timeline(new KeyFrame(Duration.millis(16), e-> {
dvd.setTranslateX(dvd.getTranslateX() + xSpeed);
dvd.setTranslateY(dvd.getTranslateY() + ySpeed);
if (xSpeed + dvd.getTranslateX() >= WIDTH - dvd.getFitWidth()){
xSpeed = -xSpeed;
} else if(xSpeed + dvd.getTranslateX() <= 0)
xSpeed = -xSpeed;
if (ySpeed + dvd.getTranslateY() >= HEIGHT - dvd.getFitHeight()){
ySpeed = -ySpeed;
} else if(ySpeed + dvd.getTranslateY() <= 0)
ySpeed = -ySpeed;
}));
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
root.getChildren().add(dvd);
return root;
}
#Override
public void start(Stage primaryStage) throws Exception{
window = primaryStage;
Scene mainScene = new Scene(createContent(),WIDTH,HEIGHT);
window.setResizable(false);
window.setTitle("Bouncing DVD");
window.setScene(mainScene);
window.show();
}
public static void main(String[] args) {
launch(args);
}
}
I expect to be able to place the DVD image anywhere on the screen and for it to bounce off of the walls of the scene.
The x and y properties of ImageView are ways of moving the ImageView from it's usual position without affecting the translate properties. Any changes of the rendering position by transforms such as the translate properties happen in addition to this change.
The x and y ranges where the image is rendered are [x+translateX, x+translateX+fitWidth) and[y+translateY, y+translateY+fitHeight) respectively.
The simplest way of fixing this issue is using only a single property per dimension, e.g. translateX and translateY:
dvd.setFitHeight(100);
dvd.setFitWidth(100);
dvd.setPreserveRatio(true);
dvd.setTranslateX(100);
dvd.setTranslateY(100);

JavaFX Button EventHandler works one time(Card Shuffler)

I'm trying to make a program that will display a random set of 4 cards, then when I click the button again it will clear the old set and display a new random set.
Right now my program will display 4 random images of cards when I click the button; however, when I try to click it again nothing happens. I'm assuming it has something to do with the EventHandler no longer being registered to the button after I clear the root children. However, I don't know how to go about fixing this. Any help is greatly appreciated! I haven't been able to find an answer to this yet, and have only been learning JavaFX for about a week. Thank you.
The code I have so far:
public class CardShuffle extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
StackPane root = new StackPane();
Scanner input = new Scanner(System.in);
File cardsFolder = new File("C:\\Users\\timsp\\Pictures\\JPEG");
ArrayList<File> cardsFilePaths = new ArrayList<File> (Arrays.asList(cardsFolder.listFiles()));
Button deal = new Button("DEAL");
Pane hb = new HBox(10);
hb.setPadding(new Insets(5, 5, 5, 5));
root.getChildren().add(deal);
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
root.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for (int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
root.getChildren().addAll(deal, hb);
}
});
Scene scene = new Scene(root, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
public ArrayList<ImageView> getRandomCards(ArrayList<File> cardsFilePaths) {
ArrayList<ImageView> cards = new ArrayList<ImageView>();
try {
for (int i = 0; i < 4; i++) {
Image card = new Image((new FileInputStream(cardsFilePaths.get((int) (Math.random() * 52)).getPath())));
ImageView temp = new ImageView();
temp.setImage(card);
cards.add(temp);
}
} catch (FileNotFoundException e) {
e.getMessage();
}
return cards;
}
}
Many problems here :
the first one, and the most important (because it hides your further error) is the root layout : you use a StackPane, the first thing you should do is to replace it by a VBox for example and rerun your program, it will be easier to see what really happens. (you will not have 4 cards, but 8, 12, 16 and so on).
the first one generates the second one. By doing this root.getChildren().addAll(deal, hb); you put the HBox layout above the button, and the click is first consumed by the HBox. Here is an example to see it more easily :
// Add the HBox as soon as the initialization
root.getChildren().add(deal);
hb.setOnMouseClicked(e -> System.out.println("HBox clicked"));
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
root.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for(int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
hb.setStyle("-fx-background-color:CORNFLOWERBLUE;-fx-opacity:0.8;");
root.getChildren().addAll(deal, hb);
}
});
And the last one, you don't really want to remove all root's children, what you want is to replace your cards by another 4 ones. Thus it is not necessary to remove the button, only the HBox can be manipulated as shown by the following example :
// Add the HBox as soon as the initialization
root.getChildren().addAll(hb, deal);
deal.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
// root.getChildren().clear();
// Replace the previous line by the following :
hb.getChildren().clear();
ArrayList<ImageView> cards = getRandomCards(cardsFilePaths);
for(int i = 0; i < 4; i++) {
cards.get(i).setFitWidth(150);
cards.get(i).setFitHeight(100);
hb.getChildren().add(cards.get(i));
}
// The following is useless now.
// root.getChildren().addAll(hb, deal);
}
});

JavaFX unable to display rectangle inside grid

So my teacher has just started teaching us how to use JavaFx and up until now, I had thought I had a pretty good grasp of the material. But, I am stuck and I don't quite know how to fix the issue or even what's causing the issue. I am trying to create a green rectangle that is three nodes high on a grid that is 64x64. The grid shows up just fine but for the life of me, I cannot understand why the rectangle is not showing up as well. Can someone please help me figure out why the rectangle won't show up? I am sure it's a small stupid issue but again I can't see it. Here is my code:
public class test2 extends Application {
private Cell[][] cell = new Cell[64][64];
public void start(Stage primaryStage) {
GridPane pane = new GridPane();
pane.setStyle("-fx-background-color: black");
for (int col = 1; col < 64; col++)
for (int row = 1; row < 64; row++)
pane.add(cell[col][row] = new Cell(), row, col);
Rectangle rectangle = new Rectangle(1,3);
rectangle.setFill(Color.GREEN);
VBox box2 = new VBox(rectangle);
box2.setAlignment(Pos.CENTER);
BorderPane bp = new BorderPane();
bp.setCenter(pane);
Scene scene = new Scene(bp, 1000, 700);
primaryStage.setScene(scene);
primaryStage.show();
}
public class Cell extends Pane{
public Cell(){
setStyle("-fx-border-color: white");
setPrefSize(1000, 1000);
return;
}
}
public static void main(String[] args) {
launch(args);
}

How to create dynamically Resizable shapes in javafx?

I have three problems:
I want to create resizable shapes with box bounding...
I also want to know how to get child seleted in a Pane.
I'm creating multiple shapes on a pane. I want to change some property of that shape say Fill.. How do i do it??
Thanx
Next example will answer your questions:
for (1) it uses binding, connecting pane size with rectangle size
for (2) it adds setOnMouseClick for each rectangle which stores clicked one in the lastOne field.
for (3) see code of setOnMouseClick() handler
public class RectangleGrid extends Application {
private Rectangle lastOne;
public void start(Stage stage) throws Exception {
Pane root = new Pane();
int grid_x = 7; //number of rows
int grid_y = 7; //number of columns
// this binding will find out which parameter is smaller: height or width
NumberBinding rectsAreaSize = Bindings.min(root.heightProperty(), root.widthProperty());
for (int x = 0; x < grid_x; x++) {
for (int y = 0; y < grid_y; y++) {
Rectangle rectangle = new Rectangle();
rectangle.setStroke(Color.WHITE);
rectangle.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent t) {
if (lastOne != null) {
lastOne.setFill(Color.BLACK);
}
// remembering clicks
lastOne = (Rectangle) t.getSource();
// updating fill
lastOne.setFill(Color.RED);
}
});
// here we position rects (this depends on pane size as well)
rectangle.xProperty().bind(rectsAreaSize.multiply(x).divide(grid_x));
rectangle.yProperty().bind(rectsAreaSize.multiply(y).divide(grid_y));
// here we bind rectangle size to pane size
rectangle.heightProperty().bind(rectsAreaSize.divide(grid_x));
rectangle.widthProperty().bind(rectangle.heightProperty());
root.getChildren().add(rectangle);
}
}
stage.setScene(new Scene(root, 500, 500));
stage.show();
}
public static void main(String[] args) { launch(); }
}

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