What is the difference between wibox and wibox widget? - awesome-wm

I was wondering what I should use when I am declaring a new widget. Because to me
local some_widget = wibox({})
and
local some_widget = wibox.widget {}
is the same

Wibox (widget box) is a special type of window where you put custom widgets.
The widgets are the things you put in a wibox.
The wibox is (mostly) the base class for other type of bar/popups/titlebars/tooltip/menus across AwesomeWM. You rarely create them directly. Widgets, on the other hand, is something that is more commonly used.

Related

Qt shortcut for custom context menu

I have been reading though a couple of examples and post but I just cannot figure out how to add a shortcut to my custom context menu. My GUI has several elements. One of them is a treeView. For the elements in my treeView I would like to have a custom context menu.
My first approach was according to this tutorial here. The context menu itself worked but the shortcuts cannot work if you create the actin within the show function.
So my second approach was according to this tutorial. But still my shortcuts do not work and if I use the context menu all actions are called twice...
Since I did not find a tutorial or code example, which matches my case, I hope that someone here can explain to me how this is correctly done in theory. Adding a shortcut to an action for a custom context menu.
Where do I have to declare my action?
What needs to be the parent of the action?
On which widget do I need to call addAction?
Thanks for any hints.
Another way is to add your action also to the parent widget (or main window widget). As mentioned in this reply, adding the same action to multiple widgets is fine and it's the way QActions are supposed to be used.
Example with custom HtmlBrowser class deriving from QTextBrowser:
Ctrl+U shortcut works for this code:
HtmlBrowser::HtmlBrowser(QWidget * parent) : QTextBrowser(parent)
{
viewSourceAct = new QAction(tr("View/hide HTML so&urce"), this);
viewSourceAct->setShortcut(tr("Ctrl+U"));
viewSourceAct->setCheckable(true);
parent->addAction(viewSourceAct);
connect(viewSourceAct, &QAction::triggered, this, &HtmlBrowser::viewSourceToggle);
}
and Ctrl+U shortcut does not work with this code (same as above, but without parent->AddAction(...)):
HtmlBrowser::HtmlBrowser(QWidget * parent) : QTextBrowser(parent)
{
viewSourceAct = new QAction(tr("View/hide HTML so&urce"), this);
viewSourceAct->setShortcut(tr("Ctrl+U"));
viewSourceAct->setCheckable(true);
connect(viewSourceAct, &QAction::triggered, this, &HtmlBrowser::viewSourceToggle);
}
Curiously, parent in this case is another widget (tab widget), not MainWindow. Still, adding parent->addAction() helps. And, unlike your suggested answer, it works even when connecting action to simple methods, without slots. Works for me in Qt 5.15.0. Not quite sure why it works, though. Perhaps, the widget the action is added to must be permanent for shortcuts to work? Looks like a bug in Qt.
Thanks to Scheff's hint I got it working. I do not now if this is really the correct way but this works for me.
The action needs to be declared in the constructor of your GUI class (e.g. MainWindow):
actionDel = new QAction(tr("delete"), this);
actionDel->setShortcut(QKeySequence(Qt::Key_Delete));
connect(actionDel, SIGNAL(triggered()), this, SLOT(actionDel_triggered()));
The triggered signal needs to be connected to a slot. Hint: if you create the slot do not use on_ACTIONNAME_triggered, this will interfere with the designer and cause a connection error.
Next add the action to a custom menu
fileContextMenu = new QMenu(this);
fileContextMenu->addAction(actionDel);
And to the widget
ui->treeView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->treeView, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(showDirContextMenu(QPoint)));
ui->treeView->addAction(actionDel);
All in the constructor of your GUI class.
To show the context menu use the following code in slot used in the above connect:
QModelIndex index=ui->treeView->indexAt(pos);
// Here you can modify the menu e.g. disabling certain actions
QAction* selectedItem = fileContextMenu->exec(ui->treeView->viewport()->mapToGlobal(pos));
If you do not have a slot for an action, the action can be also handled in the context menu slot, but this does not work with shortcuts!
if(selectedItem == actionOpen){
on_treeView_doubleClicked(index);
}

How can decorators implement new behaviour?

I am trying to teach myself design patterns. I was reading about the Decorator pattern, and there's one thing that I can't quite get. Here is an example found on wikipedia:
Let's say I want to implement a window that can scroll both horizontally and vertically, I would do this:
Window win=new Window();
win=new HorizontalScrollBarDecorator(win);
win=new VerticalScrollBarDecorator(win);
Since win is a reference of type Window, I can call neither drawHorizontalScrollBar() nor drawVerticalScrollBar() (apart from the code in the concrete decorator itself), and of course it would not make sense to change the reference type.
So, how can I "add new behaviour" (I.E. implement new methods) with decoration?
Nevermind, I think I got it:
Through decoration you can't "add new behaviour" as I had interpreted it (drawHorizontalScrollBar() is not visible from outside the HorizontalScrollBarDecorator class, which means it's probably called by its draw() method), BUT you can extend methods of the base class.
It's like extending the base class, overriding the draw() method and then calling super.draw();, with the difference that you can apply multiple decorators, but you can't inherit from multiple classes.

Next and previous control button in winAPI to go to next page (c++)

I am creating an winAPI application in c++ I have a photo in preview pane and I want to create two buttons NEXT and PREVIOUS on clicking them I will go to the next page .
Could you please give me the idea how to do that in c++ ??
Do I need to use QT libraray or it can be done using the in built function of WinAPI like -
HWND hwndButton1 = CreateWindow(L"BUTTON",L"NEXT",WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,550,800,100,30,m_hwndPreview,(HMENU)buttonid1,(HINSTANCE)GetWindowLong(m_hwndPreview, -6),NULL);
HWND hwndButton2 = CreateWindow(L"BUTTON",L"PREVIOUS",WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,650,800,100,30,m_hwndPreview,(HMENU)buttonid2,(HINSTANCE)GetWindowLong(m_hwndPreview, -6),NULL);
and then using WM_COMMAND for both the button clicks.
Am I going right?
I just want my API application work like a .pdf extension file...as in PDF files we have up and down arrow and on clicking upon them we can go to the next page..In winAPIc++ I couldn't find any such arrow function.. please tell me if there is any such arrow up/down function present to go to next page (because I am very less interested in creating NEXT and PREVIOUS button using createwindow function.. It looks odd).
You have not mentioned what tools you are using, so we don't know if you have a resouce editor. You should research that in a forum appropriate for the tools. If you think writing one line of code to create a button is "very complicated" then you need a better tool.
If you do not want the buttons to appear on top of the picture then you need another place to put them. One common possibility is a toolbar. It is a strip for buttons along the top or bottom of the main window:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb760435(v=vs.85).aspx
With a resource editor you can draw an arrow on the button. Without a resource editor you can set the button text to a unicode arrow:
SetWindowText(hwndButton1, L"\x25bc"); // down arrow, use 25b2 for up arrow
Most buttons (and other controls) are created using a resource editor, placing the controls on a dialog template or a toolbar resource. If you do that Windows will create the buttons when you create the dialog or toolbar. This method is much preferred because Windows will adjust the size of the buttons as required for the screen settings in use.
If you can't do that you must use CreateWindow as you are doing.
Finally it is done.. I have created the buttons neither using Qt or nor using any createWindowEx..The best and easy approach to follow is resource editor ...just put some button on dialog and use IDD_MAINDIALOG (in my case)
m_hwndPreview = CreateDialogParam( g_hInst,MAKEINTRESOURCE(IDD_MAINDIALOG), m_hwndParent,(DLGPROC)DialogProc, (LPARAM)this);
and then
BOOL CALLBACK AMEPreviewHandler::DialogProc(HWND m_hwndPreview, UINT Umsg, WPARAM wParam, LPARAM lParam)
{
switch(Umsg) // handle these messages
{ .........
}
....
}
and thats done. Very easy task.

How to know that widget is currently is running in Qt Designer

How can I in code of the custom Qt widget know that it is currently instantiated in Qt designer?
Use case:
I build a complex custom widget that has several child widgets like QPushButton, QLabel etc.
As application logic require, when widget is created most of those sub component are not visible but in design time when I put it on a form I would like to see them.
To be able to play with style sheet at design time.
Currently what I get is a empty is only a result of constructor - minimal view (actually empty in my case).
What I am looking for is to be able to do something like
MyQWidget::(QWidget *parent)
{
....
if(isRunningInDesigner())
{
myChildWidget1->setVisible(true);
myChildWidget2->setVisible(true);
myChildWidget3->setVisible(true);
}
else
{
myChildWidget1->setVisible(false);
myChildWidget2->setVisible(false);
myChildWidget3->setVisible(false);
}
....
}
So what should I put in to this bool isRunningInDesigner() ?
From the Qt Designer manual:
To give custom widgets special behavior in Qt Designer, provide an implementation of the initialize() function to configure the widget construction process for Qt Designer specific behavior. This function will be called for the first time before any calls to createWidget() and could perhaps set an internal flag that can be tested later when Qt Designer calls the plugin’s createWidget() function.
Those are methods from the QDesignerCustomWidgetInterface plugin interface. In short: you tell the widget to behave differently when Qt Designer asks your plugin to create instances of your custom widget.

flex3:How to override function set label of a button

Flex 3 question:
I trying here to avoid having to bind resources to all my components labels ( ie a button) and find a way to have this automated.
Problem:
It corrupts the layout in design mode to bind directly in the mxml label="{resourceManager.getString('myResources', 'submit')}" and makes the design view useless. but when declaring bindings elsewhere, in actionScript or via a bind tag, it is counter productive and prone to many errors and miss.
Proposition:
I would like to create my own button that automatically invoke resources to localize a button label. So the author puts "Submit" in the mxml description of my button, and when running it would take the value of the label ie "submit" and use resourceManager.getString('myResources', 'submit').
but I can't find the way to override the set label function, Is it possible if yes how? else how can I go about it?
Maybe I am missing an essential process here that would make the use of resources more elegant, as well as how to override such thing as a button's label.
Thanks for your advices.
Create a component called MyButton, extending Button. Then use this:
override public function set label(value:String):void {
super.label = resourceManager.getString('myResources', value) || value;
}
Assuming the resource manager returns "null" or "undefined" this will work, and will only replace the value if it exists in "myResources".
If you don't want to override every component you need to do this with, then you can add a FlexEvent.CREATION_COMPLETE event on every component. Then use a single generic function to do your label localization.

Resources