Amlify react app throws Error: Missing getServerSnapshot, which is required for server-rendered content. Will revert to client rendering - next.js

While running yarn build I get the following error:
Error: Missing getServerSnapshot, which is required for server-rendered content. Will revert to client rendering.
This didn't happened to me locally but only on the remote deployment, then I realized that remotely they use the latest amlify and next.js versions:
After updating next.js locally I managed to reproduce it locally - but didn't manage to solve.

There's a GitHub issue that tracks this error: https://github.com/aws-amplify/amplify-ui/issues/1780. A fix for it has been implemented and will be part of the next package release.

Related

Streamlit timeout: Your app is having trouble loading the component

I am trying to display a Streamlit/Hydralit component but, as soon as I deploy it on Cloud Run, I encounter this timeout error (never encountered locally):
Your app is having trouble loading the hydralit_components.NavBar.nav_bar component.
(The app is attempting to load the component from **, and hasn't received its "streamlit:componentReady"** message.)
If this is a development build, have you started the dev server?
If this is a release build, have you compiled the frontend?
For more troubleshooting help, please see the Streamlit Component docs or visit our forums.
How can I solve this relevant issue?

Iron PDF Invalid Deployment in test environment

We upgraded our version of IronPdf from 2021.3.1. to 2022.2.4887 in a .net core 3.1 web api and all is well in our local environments and on our deployed dev environment. But, when we deployed to our test environment we are now getting errors when attempting to create a pdf from html. I enabled IronPdf logging and get an error saying Invalid Deployment ...\runtimes\win-x64\native\IronInterop.dll
Does anyone have an idea as to what this may be? I have attempted completely clearing out the deployment location of the api and doing a fresh publish and I found one article saying that I should set a custom TempFolderPath, but neither of those made any difference in the error. I don't completely understand this error as the same dll is being used in both our local and dev environments, so I wouldn't think that the dll is corrupted in some way.
Working with IronPDF I did finally get a solution to this issue. The problem was that my test server didn't have the latest C++ redistributables, which evidently weren't required for the version I was using previously. There is now an article in their documentation that includes information on installing the redistributables from Microsoft as well as other troubleshooting steps for this issue: https://ironpdf.com/troubleshooting/failed-to-deploy-nuget-package/

How To Solve Gradle Build Failed Error -Unity

I am using Firebase Auth. I am working in unity 2018. I have dowloaded Quickstart-unity-Master. In that I am working Auth Section. I have download the latest googlservices.json file also, but when I try to build the Firebase auth in android, it shows the error
Gradle build Error.
Error Image
I have searched in Forum it Says Java greater 8 is not supported. I am using jdk1.8.0_171.
I have donwloaded varrious unity packages 2017 Versions.
I Installed 10 Different versions. In that one versions First time it builds and apk produced. But second time I build it shows the error. Gradle Build failed.
How can I solve the gradle Error.
Thanks and Regads
This error might not be related to Firebase at all. I have multiple projects where Gradle fails for some reason. Just try what happens when you switch the build system from Gradle to Internal. This works for my projects.

Meteor android build version

I have a strange issue. I build my Meteor app and run it on android device using -
meteor run android-device --mobile-server=<my_aws_ip>:3000
When the app deploys immediately it connects to the server (and my javascripts etc works). After a few seconds, the page refreshs and none of the javascript callbacks work. Please help me debug this issue.
More information: If I change the client (and not the server), and deploy it, for the first few seconds, the changed client gets shown on the phone. After the first few seconds, the version which is present on the server is shown. So I think Cordova or Meteor is trying to fetch the client code from the server, which is breaking the app. Is there a way to prevent this behavior?
Even more data points -
My aws code does NOT have android and ios platforms installed. Because of this, I think the cordova plugins are not installed, causing a JS break somewhere.
Easiest fix I can think of is remove cordova autoupdate. This is being added by meteor-platform package. If I clone meteor-platform and comment out the cordova autoupdate, the app doesn't load.
Is there another way of removing autoupdate?
This sounds like you have a different version of your app deployed at the mobile-server address.
The local code is run in development mode. Your AWS one is likely in production mode (and may contain a syntax error).
When you run your app it sees the code is different and fetches the new/old (different) version with a hot code reload - hence the page refresh/flash.
To fix this, you need to find the syntax error in your code. It's best to view the ADB logger or run with meteor run --verbose android-device ....
This will provide a bit more information such as an Uncaught exception: cannot read .. of null error type error.
It's hard to say what the error is. The error prevents the rest of your code from executing. In production mode the entire project is one JS file. If there is an error of any kind half way along the file, the rest of the file will not execute.
Also, try loading <my_aws_ip>:3000 in your browser and watch for JS errors in the JS console.
You can also run it locally with --production to simulate a production build environment locally.
Enabling autoupdate but without a page refresh:
Reload._reload = function (options) {
console.log("Next load will load new version");
};

Can't get Meteor cloudinary package to work

I am working on a Windows machine with Meteor 0.8.1, and I am trying to get the cloudinary package (from git user Lepozepo) to work. I reverted the package to a version prior to the Meteor 0.9 changes to package handling, so it should be compatible with the version of Meteor that I am using. I followed the readme, and things appear to work on the client side. But when it tries to call the server method - I've tried both 'cloudinary_upload' and 'cloudinary_upload_stream' - the server throws an error: Exception while invoking method 'cloudinary_upload' undefined
The method is clearly defined in the server.js file. I've verified that the package is installed. I have no idea why meteor can't seem to find this method, and worse, I have no idea how to troubleshoot it.

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