Using coroutines with java servlets - servlets

In my java servlet, I want to use a coroutine to send emails. I would like to launch the coroutine in a non-blocking fashion. Potentially however, it might happen that the time for sending the email could take longer than expected. If the request to the servlet completes before the coroutine completes, I am not sure if that would result in terminating the coroutine.
The use-case of using a coroutine for sending emails is not really important since you could just as well use a coroutine to carry out any long task.
Does anyone have any idea whether a coroutine gets terminated as soon as the servlet request completes, or will it continue its task until completed?

Related

How to cancel a deferred Rebus message?

I am considering using deferred messages as a delay/timeout alerting mechanism within my Saga. I would do this by sending a deferred message at the same time as sending a message to a handler to do some time-consuming work.
If that handler fails to publish a response within the deferred timespan the Saga is alerted to the timeout/delay via the deferred message arrival. This is different to a handler failure as its still running, just slower than expected.
The issue comes if everything runs as expected, its possible that the Saga will complete all of its steps and you'd find many deferred messages waiting to be delivered to a Saga that no longer exists. Is there a way to clean up the deferred messages you know are no longer required?
Perhaps there is a nicer way of implementing this functionality in Rebus?
Once sent, deferred messages cannot be cancelled.
But Rebus happens to ignore messages that cannot be correlated with a saga instance, and the saga handler does not allow for that particular message type to initiate a new saga, so if the saga instance is gone, the message will simply be swallowed.
That's the difference between using IHandleMessages<CanBeIgnored> and IAmInitiatedBy<CannotBeIgnored> on your saga. 🙂

Async. programming in .Net Core

I was reading the documentation of Microsoft specifically the Async programming article and I didn't understand this section while he is explaining the work of the server's threads when using Async code.
because it(The server) uses async and await, each of its threads is freed up when the I/O-bound work starts, rather than when it finishes.
Could anyone help what does it mean by the threads r freed up when the I/O starts??
Here is the article : https://learn.microsoft.com/en-us/dotnet/standard/async-in-depth
When ASP.NET gets an HTTP request, it takes a thread from the thread pool and uses that to execute the handler for that request (e.g., a specific controller action).
For synchronous actions, the thread stays assigned to that HTTP request until the action completes. For asynchronous actions, the await in the action method may cause the thread to return an incomplete task to the ASP.NET runtime. In this case, ASP.NET will free up the thread to handle other requests while the I/O is in flight.
Further reading about the difference between synchronous and asynchronous request handling and how asynchronous work doesn't require a thread at all times.
When your application makes a call to an external resource like Database or HttpClient thread, that initiated connection needs to wait.
Until it gets a response, it waits idly.
In the asynchronous approach, the thread gets released as soon as the app makes an external call.
Here is an article about how it happens:
https://medium.com/#karol.rossa/asynchronous-programming-73b4f1988cc6
And performance comparison between async and sync apporach
https://medium.com/#karol.rossa/asynchronous-performance-1be01a71925d
Here's an analogy for you: have you ever ordered at a restaurant with a large group and had someone not be ready to order when the waiter came to them? Did they bring in a different waiter to wait for him or did the waiter just come back to him after he took other people's orders?
The fact that the waiter is allowed to come back to him later means that he's freed up immediately after calling on him rather than having to wait around until he's ready.
Asynchronous I/O works the same way. When you do a web service call, for example, the slowest part (from the perspective of the client at least) is waiting for the result to come back: most of the delay is introduced by the network (and the other server), during which time the client thread would otherwise have nothing to do but wait. Async allows the client to do other things in the background.

Grpc C++: How to wait until a unary request has been sent?

I'm writing a wrapper around gRPC unary calls, but I'm having an issue: let's say I have a ClientAsyncResponseReader object which is created and starts a request like so
response_reader_ = std::unique_ptr<grpc::ClientAsyncResponseReader<ResponseType>>(
grpc::internal::ClientAsyncResponseReaderFactory<ResponseType>::Create(
channel.get(), completion_queue, rpc_method, &client_context_, request, true
)
);
response_reader_->Finish(
response_sharedptr_.get(), status_sharedptr_.get(), static_cast<void*>(some_tag)
);
// Set a breakpoint here
where all of the arguments are valid.
I was under the impression that when the Finish call returned, the request object was guaranteed to have been sent out over the wire. However by setting a breakpoint after that Finish() call (in the client program, to be clear) and inspecting my server's logs, I've discovered that the server does not log the request until after I resume from the breakpoint.
This would seem to indicate that there's something else I need to wait on in order to ensure that the request is really sent out: and moreover, that the thread executing the code above still has some sort of role in sending out the request which appears post-breakpoint.
Of course, perhaps my assumptions are wrong and the server isn't logging the request as soon as it comes in. If not though, then clearly I don't understand gRPC's semantics as well as I should, so I was hoping for some more experienced insight.
You can see the code for my unary call abstraction here. It should be sufficient, but if anything else is required I'm happy to provide it.
EDIT: The plot thickens. After setting a breakpoint on the server's handler for the incoming requests, it looks like the call to Finish generally does "ensure" that the request has been sent out: except for the first request sent by the process. I guess that there is some state maintained either in grpc::channel or maybe even in grpc::completion_queue which is delaying the initial request
From the documentation
response_reader_ = std::unique_ptr<grpc::ClientAsyncResponseReader<ResponseType>>(
grpc::internal::ClientAsyncResponseReaderFactory<ResponseType>::Create(
channel.get(), completion_queue, rpc_method, &client_context_, request, true
)
);
This will start a call and write the request out (start=true). This function does not have a tag parameter. So there is no way the completion queue can notify when the call start is finished. Calling an RPC method is a bit complicated, it basically involves creating the network packet and putting it in the wire. It can fail if there is a transient failure of the transport or the channel completely gone or the user did something stupid. Another thing, why we need the tag notification is that the completion queue is really a contention point. All RPC objects talk to this, it can happen completion queue is not free and the request is still pending.
response_reader_->Finish(
response_sharedptr_.get(), status_sharedptr_.get(), static_cast<void*>(some_tag)
This one will request the RPC runtime to receive the server's response. The output is when the server response arrives, then the completion queue will notify the client. At this point. we assume that there is no error on the client side, everything okay and the request is already in flight. So the status of Finish call will never be false for unary rpc.
This would seem to indicate that there's something else I need to wait on in order to ensure that the request is really sent out: and moreover, that the thread executing the code above still has some sort of role in sending out the request which appears post-breakpoint.
Perhaps, you want to reuse the request object(I did some experiments on that). For me, I keep the request object in memory till the response arrives. There is no way to guarantee that the request object won't be required after the create call.

Web API 2 - are all REST requests asynchronous?

Do I need to do anything to make all requests asynchronous or are they automatically handled that way?
I ran some tests and it appears that each request comes in on its own thread, but I figure better to ask as I might have tested wrong.
Update: (I have a bad habit of not explaining fully - sorry) Here's my concern. A client browser makes a REST request to my server of http://data.domain/com/employee_database/?query=state:Colorado. That comes in to the appropriate method in the controller. That method queries the database and returns an object which is then turned into a JSON structure and returned to the calling app.
Now let's say 10,000 clients all make a similar query to the same server. So I have 10,000 requests coming in at once. Will my controller method be called simultaneously in 10,000 distinct threads? Or must the first request return before the second request is called?
I'm not asking about the code in my handler method having asynchronous components. For my case the request becomes a single SQL query so the code has nothing that can be handled asynchronously. And until I get the requested data, I can't return from the method.
No REST is not async by default. the request are handled synchronously. However, your web server (IIS) has a number of max threads setting which can work at the same time, and it maintains a queue of the request received. So, the request goes in the queue and if a thread is available it gets executed else, the request waits in the IIS queue till a thread is available
I think you should be using async IO/operations such as database calls in your case. Yes in Web Api, every request has its own thread, but threads can run out if there are many consecutive requests. Also threads use memory so if your api gets hit by too many request it may put pressure on your system.
The benefit of using async over sync is that you use your system resources wisely. Instead of blocking the thread while it is waiting for the database call to complete in sync implementation, the async will free the thread to handle more requests or assign it what ever process needs a thread. Once IO (database) call completes, another thread will take it from there and continue with the implementation. Async will also make your api run faster if your IO operations take longer to complete.
To be honest, your question is not very clear. If you are making an HTTP GET using HttpClient, say the GetAsync method, request is fired and you can do whatever you want in your thread until the time you get the response back. So, this request is asynchronous. If you are asking about the server side, which handles this request (assuming it is ASP.NET Web API), then asynchronous or not is up to how you implemented your web API. If your action method, does three things, say 1, 2, and 3 one after the other synchronously in blocking mode, the same thread is going to the service the request. On the other hand, say #2 above is a call to a web service and it is an HTTP call. Now, if you use HttpClient and you make an asynchronous call, you can get into a situation where one request is serviced by more than one thread. For that to happen, you should have made the HTTP call from your action method asynchronously and used async keyword. In that case, when you call await inside the action method, your action method execution returns and the thread servicing your request is free to service some other request and ultimately when the response is available, the same or some other thread will continue from where it was left off previously. Long boring answer, perhaps but difficult to explain just through words by typing, I guess. Hope you get some clarity.
UPDATE:
Your action method will execute in parallel in 10,000 threads (ideally). Why I'm saying ideally is because a CLR thread pool having 10,000 threads is not typical and probably impractical as well. There are physical limits as well as limits imposed by the framework as well but I guess the answer to your question is that the requests will be serviced in parallel. The correct term here will be 'parallel' but not 'async'.
Whether it is sync or async is your choice. You choose by the way to write your action. If you return a Task, and also use async IO under the hood, it is async. In other cases it is synchronous.
Don't feel tempted to slap async on your action and use Task.Run. That is async-over-sync (a known anti-pattern). It must be truly async all the way down to the OS kernel.
No framework can make sync IO automatically async, so it cannot happen under the hood. Async IO is callback-based which is a severe change in programming model.
This does not answer what you should do of course. That would be a new question.

Is ASMX WebService or WCF or aspx pages are async by default?

I involved my self within a bet, our feud is about - Async WebServices and the other stuff i mentioned above.
I am thinking logically web service by default is sync, the other said that it is not correct.
Who is right or wrong can any one explain it to me?
Thanks in advance.
All of them are by default synchronous but you can write all of them asynchronously and you can call all of them asynchronously. You should always differ between synchronous/asynchronous call and between synchronous/asynchronous execution.
Calls
Synchronous - client calls the service/page and hangs on until the service/page returns the response.
Asynchronous - client calls the service/page and can continue in work. Client is usually notified by some event (or it can poll the result) that response has arrived. In ASPX this is typical callback or AJAX call.
Execution:
Synchronous - service/page receives the call and process it. Every external processing (file access, calling other services, calling database) is done synchronously and the service/page block the executing thread for the whole duration of the request processing.
Asynchronous - service/page receives the call, prepares external processing and executes it asynchronously. Processing thread is returned back to thread pool and can server other requests in the meanwhile. Once external processing ends service/page execution is again scheduled to receive a thread from thread pool and it finishes execution and returns response. This is usually only need on high traffic pages/services with intensive external communication.
These two types of asynchronous processing are completely independent. You can have asynchronous calls to synchronous services and any other combination.

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