How can I find from which key the timeout signal sent from Qtimer objects in Qmap comes from? - qt

In a function, how to understand the signal sent from Qtimer objects that I created in Qmap, how to find from which object the signal comes from in the slot function.
I created Qmap above code
SQL.h
public slots:
void experiment();
void run();
private:
QMap<QString,QTimer*> job;
I create QMap value and key with Qtimer.
SQL.cpp
void SQL::experiment()
{
QTimer *timer=new Qtimer();
job.insert("dd",timer);
QTimer *timer1=new Qtimer();
job.insert("ss",timer1);
job.value("dd")->start();
job.value("dd")->setInterval)(5000);
job.value("ss")->start();
job.value("ss")->setInterval)(10000);
connect(job.value("dd"),SIGNAL(timeout()),this,SLOT(run()));
connect(job.value("ss"),SIGNAL(timeout()),this,SLOT(run()));
}
In this slot, how can I understand which of the Qtimer in the Qmap receives a signal at that time?
void SQL::run()
{
//job.value(key) // how to understand key
}
I thought I could use sender() with Qmapiterator, but I couldn't find out how. can you help?

Old way is using QSignalMapper. You could also set the key as dynamic property of the timer object, so you could access it through QObject::sender(). But, today you should probably just use a lambda.
First, change the run slot to take any parameters you want:
void SQL::run(const QString &key)
{
QTimer *timer = job.value(key);
}
Then, just use lambda to easily pass the required parameters
QString name="ff";
connect(job.value(name), &QTimer::timeout, this, [this, name]() {
run(name);
});
// name is capture by value above,
// so changing name variable later does not
// affect the value captured by the lambda
As a side note, you shouldn't use the old SIGNAL() and SLOT() macros unless you really have to for some reason. Use the "new" (10 years old) connect syntax.

Related

If I call a setValue() or similar function of a Qt widget, when is its valueChanged() slot guaranteed to be executed?

Let's say I have multiple input widgets to set up the same parameter. For example, there is a QSlider and a QSpinBox which need to show the same value. In the valueChanged() slot of one of them I call the setValue() of the other one.
Obviously, this would result in an endless loop of them calling each other.
A similar problem arises when this input widget controls some external resource or device. If the user changes the value, it will send the new value to the external device. But if the external device changes the value (or it is read from a settings file, etc) then I have to update the widget, which in turn will send the value, which in turn will update the widget, and so on.
A third scenario is when I save the values into a file or database, but I have to initialize the widgets to some value at the beginning, possibly before I got all the values from the database. But by initializing the widgets at the beginning of my program, they will write that dummy value into the database, overwriting the real values.
The obvious solution for these problems is to just have a bool which allows or forbids the side effects of the valueChanged() functions.
For example, if I want to change the value of my slider, I use
editing = true;
slider.setValue(value);
editing = false;
While I have if (editing) return; at the beginning of my valueChanged() function.
Assuming I didn't fiddle with setting up the signals and slots manually, but they were done by QtCreator, is there a danger of the slot being called later, for example after the editing flag is set to false again? I tried it, and it works, but I am unsure how guaranteed it is.
If you use direct connection (the default for objects in the same thread), the slot is called as soon as the signal is emitted, that is before the setValue method returns.
If you use Qt::QueuedConnection, the slot is invoked when control returns to the event loop of the receiver's thread.
See Qt::ConnectionType
The way I would go about solving this problem is by having another QObject that will be your data model. Your data will be centralized in your model, and will gotten/set via the model. This way your widgets wouldn't need to know about one another and can be created in separate places in your code as long as they can access your model.
Your model will have a method setValue and a signal valueChanged, so it will look some thing like this:
class Model : public QObject {
Q_OBJECT
public:
void setValue(const QVariant& value) {
if (_value != value) {
_value = value;
emit valueChanged(_value);
}
}
const QVariant& getValue() const {
return _value;
}
public signals:
void valueChanged(QVariant& value);
private:
QVariant _value;
}
Then your widgets can take the same instance of Model as a dependency and listen to its valueChanged signal and update themselves. The widgets will also listen to user input, and when the user changes the value then they will change the value in the model. That way the other widgets will get notified about the change.
Your widgets will look like this:
class MySlider : public QSlider {
Q_OBJECT
public:
explicit MySlider(QSharedPointer<Model> model, QWidget *parent=nullptr)
: QSlider(parent), _model(model) {
connect(this, &QSlider::valueChanged, this, [this](int value){
_model->setValue(value);
});
connect(_model.data(), &Model::valueChanged, this, &MySlider::onValueChanged);
//this is to update the widget with the latest value upon creation
onValueChanged(_model->getValue());
}
private slots:
void onValueChanged(const QVariant& value) {
if (value.toInt() != value()) {
//this is calling QSlider::setValue
setValue(value.toInt());
}
}
}
Before you create all your widgets you can create your model with the default value, so let's assume it's in main:
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
MainWindow w;
w.show();
//note that your model doesn't have a parent, it's a shared pointer
auto model = QSharedPointer<Model>::create();
auto mySlider1 = new MySlider(model, &w);
auto mySlider2 = new MySlider(model, &w);
return a.exec();
}
P.S. You can also look into QDataWidgetMapper and see if it can accomplish what you're looking for.

Emitting signal from callback

I am using RtMidi library to handle midi message in my Qt application and I am facing problem with slot trigger:
My PhMidiInput object is emiting signal from the RtMidi callback upon specific midi message but the slots are not always triggered.
Here is a part of the PhMidiInput class:
class PhMidiInput : QObject
{
Q_OBJECT
public:
void PhMidiInput() {}
signals:
void quarterFrame(unsigned char data);
private:
static void callback(double, std::vector< unsigned char > *message, void *userData ) {
PhMidiInput *midiInput = (PhMidiInput*)userData;
if(midiInput)
midiInput->onMessage(message);
}
void onMessage(std::vector<unsigned char> *message) {
...
emit quarterFrame(data);
...
}
}
Connecting to a lambda functor works:
PhMidiInput midiIn;
int quarterFrameCount;
connect(&midiIn, &PhMidiInput::quarterFrame, [&](unsigned char data) {
quarterFrameCount++;
});
Connecting to my application window works to:
// MyWindow inherits from QMainWindow
connect(_midiIn, &PhMidiInput::quarterFrame, this, &MyWindow::onQuarterFrame);
When trying to connect to a custom class (MidiTest) inheriting from QObject it does'nt trigger:
connect(_midiIn, &PhMidiInput::quarterFrame, this, &MidiTest::onQuarterFrame);
I was wondering if there was something around QObject::moveToThread() but since I don't create the thread myself (the signal is sent from a callback) I don't know if I need to use it or not.
It is as simple as calling emit obj->quarterFrame(data); from the callback. If the connection type is default then this will be perfectly thread safe.
Though you should create a QByteArray from data to pass around as data will likely not be valid by the time the slots get called.
void callback(..., void* user){
//user is the standard void* in most callbacks passed as reinterpret_cast<void*>(this)
unsigned char* data = ...;
QByteArray bytes(data);
emit reinterpret_cast<PhMidiInput>(user)->quarterFrame(bytes);//calling the signal which will behave as you'd expect
}
In the last connect() call you pass this and MidiTest::onQuarterFrame as the receiver object and method. I bet this is not an instance of MidiTest, is it?
The problem here is that you're passing SLOT method from MidiTest, while the receiver object is this, which is not instance of MidiTest. Change receiver from this to some instance of MidiTest.
I'm surprised this code doesn't crash your application when running.

Display actual time in a Qt program

What is a simple way to display the actual time (Hh: mm: ss) in MainWindow's title ?
Using slots and signals technology.
I'm building my answer on the one provided by Riateche. Instead of using a user defined QTimer and connecting signals/slots, you can use the provided timerEvent() of any QObject. It will basically do the same under the hood, but save you a lot of typing. This would look like this:
class MainWindow : public QMainWindow
{
public:
MainWindow();
protected:
void timerEvent(QTimerEvent *event);
};
MainWindow::MainWindow()
{
startTimer(1000); // 1-second timer
}
void MainWindow::timerEvent(QTimerEvent * event)
{
setWindowTitle(QTime::currentTime().toString("hh:mm:ss"));
}
Create a QTimer with 1 sec interval (or e.g. 100 msec for more accuracy), connect its timeout signal to your slot. In the slot get the current time using QTime::currentTime() static function, convert it to string using toString and assign it to a GUI element (e.g. a label).

Is there a way to generate a signal on QSlider value increased

I'm trying to trigger a distinct signal from a QSlider for when it increases or decreases. Unfortunately due to restrictions in the program i'm creating outside of my control I cannot track the value of the slider and just do a comparison.
Is there a way to do this?
If I understand you correctly, you can't use valueChanged(int) to decide if the value increased or decreased, since you can't track the value. However, you need to do this, since QSlider doesn't have distinct signals for an increased / decreased value.
Use this helper class to keep track of the current value. It remaps the signal valueChanged(int) of the provided target object to the new signals valueIncreased(int) and valueDecreased(int) telling the (absolute) difference.
class ValueChangeTracker : public QObject
{
Q_OBJECT
int v;
public:
ValueChangeTracker(QObject *target) :
QObject(target)
{
connect(target, SIGNAL(valueChanged(int)), SLOT(changed(int)));
v = target->property("value"); // or ->value() if you specifically use QSlider* instead of QObject* as the target type
}
signals:
void valueIncreased(int);
void valueDecreased(int);
private slots:
void changed(int newValue) {
int diff = newValue - v;
v = newValue;
if(diff > 0) emit valueIncreased(diff);
if(diff < 0) emit valueDecreased(-diff);
}
};
To use it, simply create a new instance of this class and connect to its signals. In the QObject tree, it becomes a child of the target object, so you don't have to keep the pointer to an instance.
QSlider *mySlider = ...
ValueChangeTracker *tracker = new ValueChangeTracker(mySlider);
connect(tracker, SIGNAL(valueIncreased(int)), ...);
connect(tracker, SIGNAL(valueDecreased(int)), ...);
QSlider emits the signal valueChanged, just connect it to a slot:
mySlider.valueChanged.connect(self.on_mySlider_valueChanged)
and to your tests there and emit a custom signal if you like.
I don't fully understand the question, maybe an example would help. But if you look at the documentation for QSlider, it emits signal valueChanged(int) when the value of the slider changes.

How to delete a QProcess instance correctly?

I have a class looking like this:
class FakeRunner : public QObject
{
Q_OBJECT
private:
QProcess* proc;
public:
FakeRunner();
int run()
{
if (proc)
return -1;
proc = new QProcess();
QStringList args;
QString programName = "fake.exe";
connect(comp, SIGNAL(started()), this, SLOT(procStarted()));
connect(comp, SIGNAL(error(QProcess::ProcessError)), this,
SLOT(procError(QProcess::ProcessError)));
connect(comp, SIGNAL(finished(int, QProcess::ExitStatus)), this,
SLOT(procFinished(int, QProcess::ExitStatus)));
proc->start(programName, args);
return 0;
};
private slots:
void procStarted() {};
void procFinished(int, QProcess::ExitStatus) {};
void procError(QProcess::ProcessError);
}
Since "fake.exe" does not exist on my system, proc emits the error() signal. If I handle it like following, my program crashes:
void FakeRunner::procError(QProcess::ProcessError rc)
{
delete proc;
proc = 0;
}
It works well, though, if I don't delete the pointer. So, the question is how (and when) should I delete the pointer to QProcess? I believe I have to delete it to avoid a memory leak. FakeRunner::run() can be invoked many times, so the leak, if there is one, will grow.
Thanks!
You can't delete QObject instance inside slot which is connected to a signal in this instance using normal delete operator. This is due to the fact that if signal and slot connected using direct connection then the slot actually called from the signal implementation made by moc. This is like attempt to delete this; from inside the member of a class. There is a solution QObject::deleteLater(). Object will be deleted by Qt event loop inside events processing function. So you need to call proc->deleteLater() in your case.
And you don't need to disconnect signal from slot since Qt do it automatically when QObject is deleted.

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