I have an SVG with a simple CSS animation which works perfectly in every browser.
Except Safari (tested on Safari 15.3 on a MacOS M1).
.foobar {
position: absolute;
top: 0;
right: 0;
width: 40%;
animation: rotate 10s linear infinite;
}
#keyframes rotate {
0% {
transform: translate(50%, -50%);
}
100% {
transform: translate(50%, -50%) rotate(-360deg);
}
}
The first keyframe is applied (the translate), but it stays frozen on this frame.
Oddly enough, Safari requires to specify the rotate on the first keyframe:
#keyframes rotate {
0% {
transform: translate(50%, -50%) rotate(0deg);
}
100% {
transform: translate(50%, -50%) rotate(-360deg);
}
}
And now it works 🤷♂️
Related
I am trying to make an Oscillatory animation using css as shown below:
Here's how I have created my animation:
#keyframes rotateFeather {
0% {
transform: rotate(0deg);
}
25% {
transform: rotate(-180deg);
}
50% {
transform: rotate(-90deg);
}
75% {
transform: rotate(90deg);
}
100% {
transform: rotate(180deg);
}
}
Here is my class: (Using sccs)
.logo {
height: 5rem;
transition: all 0.3s ease;
&box {
position: absolute;
top: 4rem;
left: 4rem;
}
&:hover {
animation-name: rotateFeather;
animation-duration: 1s;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
}
Here I am facing this problem: When it reaches 180deg at 100% it abruptly resets to 0 which I want to make smooth.
How is it possible to do the same?
To ensure smooth transition, We need to make sure that transformation at 0 and 100% must match with the original state:
#keyframes rotateFeather {
0% {
transform: rotate(0deg); //-30
transform-origin: bottom;
}
20% {
transform: rotate(-30deg); //-60
transform-origin: bottom;
}
40% {
transform: rotate(0deg); //-30
transform-origin: bottom;
}
60% {
transform: rotate(30deg); // 0
transform-origin: bottom;
}
80% {
transform: rotate(60deg); //30
transform-origin: bottom;
}
100% {
transform: rotate(0deg); //30
transform-origin: bottom;
}
}
This helped me to solve my issue. I am not sure, if I need to add transform-origin in every stage, if someone can elaborate better on that, that would be helpful.
Here's a simplified version of your latest animation code (with a Codepen to see it in action):
#keyframes rotateFeather {
0% {
transform: rotate(0deg);
}
20% {
transform: rotate(-30deg);
}
80% {
transform: rotate(60deg);
}
100% {
transform: rotate(0deg);
}
}
.logo {
transform-origin: bottom;
&:hover {
animation: rotateFeather 1s linear infinite;
}
}
Some points about the above tweaks:
You don't need transform-origin at every keyframe. You can set it globally.
You can roll all of your animation properties into a single shorthand rule.
You can skip keyframes that are mathematically interpolating where the animation would be going anyway (notice I omitted 40% and 60% above and it looks the same).
You don't need any transition rules on elements that you are animating with keyframes. Unless you're using it for something else, but you want to be careful to avoid attempting to animate the same property on the same element with both animation and transition simultaneously, as it will break the animation in question.
I want my StyledModalWrapper to animate scale().
My StyledComponent has this properties:
top: 50%;
left: 50%;
max-width: ${(props:IModal) => props.width};
min-height: auto;
transform: translate(-50%, -50%);
animation: ${(props:IModal) => props.closing ? popOut : popIn} .3s linear;
The animation:
0% {
transform: scale(0);
}
80% {
transform: scale(1.25);
}
100% {
transform: scale(1);
}
In this case the box is scaling perfect only the positioning isn't.
I tried adding
0% {
transform: scale(0) translate(100%, 100%);
}
80% {
transform: scale(1.25) translate(25%, 25%);
}
100% {
transform: scale(1) translate(50%, 50%);
}
In this case it swipes with a curve.
The center of the box should always stay in the middle of the parent.
The parent has a width/height of 100vw/100vh.
If you're using transform, this is your friend: transform-origin
It allows you to change to transform position from left/top to anywhere else.
In your case it's likely center you need.
MDN docs: https://developer.mozilla.org/en-US/docs/Web/CSS/transform-origin
Is there a way to pulsate opacity from 0 to 1 (repeat) slowly with a CSS3 keyframes transformation, infinitely? Or does this require jQuery or Javascript with a transition opacity inside a class that is toggled on an interval?
I'm trying to work it into my orbit transformations (below). (I'm working on a live wallpaper background effect with multiple opaque images floating in a sidebar image on an installer application I'm building in Objective C.)
.orbit1
{
animation: myOrbit 200s linear infinite;
}
.orbit2
{
animation: myOrbit2 200s linear infinite;
}
#keyframes myOrbit1
{
from { transform: rotate(0deg) translateX(150px) rotate(0deg) }
to { transform: rotate(360deg) translateX(150px) rotate(-360deg) }
}
#keyframes myOrbit2
{
from { transform: rotate(360deg) translateX(250px) rotate(-360deg) }
to { transform: rotate(0deg) translateX(250px) rotate(0deg) }
}
You can do it by adding multiple animations to the element, for example:
.orbit1
{
/* added for example reasons */
position :absolute;
top: 50%;
left: 50%;
margin-top: -100px;
margin-left: -100px;
width: 200px;
height: 200px;
background: red;
/* ---------- */
animation: myOrbit1 20s linear infinite, Pulsate 4s linear infinite;
}
#keyframes myOrbit1
{
from { transform: rotate(0deg) translateX(150px) rotate(0deg) }
to { transform: rotate(360deg) translateX(150px) rotate(-360deg) }
}
#keyframes Pulsate {
from { opacity: 1; }
50% { opacity: 0; }
to { opacity: 1; }
}
<div class="orbit1"></div>
I'ved modified some of your parameters (like the speed of the animation and the opacity minimum) and added some spoof styling for the element for the purpose of the example.
Edit
I had originally thought that the multiple rotate() declarations were in error, but #vals informed me why it was there (to create a counter rotation on the object). I've updated the answer, and learned something new.
So I have this cute little spinner made to signify when something is loading. The perspective changes and the background color are supposed to change at the same time. I am having trouble getting the Transform and Transition timings to line up so that you don't see the color change, it needs to be already changed when the square flips so that it is a smooth transition.
Link to JS Fiddle
HTML
<div class="spinner"></div>
CSS
.spinner {
width: 20px;
height: 20px;
-webkit-animation: rotateplane 1.2s infinite ease-in-out;
animation: rotateplane 1.2s infinite ease-in-out;
}
#-webkit-keyframes rotateplane {
0% { -webkit-transform: perspective(120px); background-color: #00b16a; }
50% { -webkit-transform: perspective(120px) rotateY(180deg); background-color: #f22613;}
100% { -webkit-transform: perspective(120px) rotateY(180deg) rotateX(180deg); background-color: #aaabae; }
}
#keyframes rotateplane {
0% {
transform: perspective(120px) rotateX(0deg) rotateY(0deg);
-webkit-transform: perspective(120px) rotateX(0deg) rotateY(0deg)
} 50% {
transform: perspective(120px) rotateX(-180.1deg) rotateY(0deg);
-webkit-transform: perspective(120px) rotateX(-180.1deg) rotateY(0deg)
} 100% {
transform: perspective(120px) rotateX(-180deg) rotateY(-179.9deg);
-webkit-transform: perspective(120px) rotateX(-180deg) rotateY(-179.9deg);
}
}
Two things to consider:
Transitions interpolate smoothly (well, according to the easing function) between keyframes.
If you do not specify an attribute at a keyframe, it will interpolate without interruption over that keyframe.
With those in mind, you can change the keyframes to apply your color change in the middle of your perspective change. In addition, you'll set two keyframes for the color change, very close to each other, to ensure the interpolation happens over a small time slice.
#-webkit-keyframes rotateplane {
0% { -webkit-transform: perspective(120px); background-color: #00b16a; }
24.9% {background-color: #00b16a;}
25.0% {background-color: #f22613;}
50% { -webkit-transform: perspective(120px) rotateY(180deg); background-color: #f22613;}
74.9% { background-color: #f22613; }
75% { background-color: #aaabae; }
100% { -webkit-transform: perspective(120px) rotateY(180deg) rotateX(180deg); background-color: #aaabae; }
}
Now, you'll notice that since you have the animation on infinite repeat, that you still get a color transition when the animation loops from 100% to 0%. You'll have to either specify animation-direction: alternate; or adjust your keyframes so that 100% ends at a reasonable tweening point between 100% and 0%.
DEMO using alternate
I have a bit of CSS3 animation which works perfectly in all the browser which support CSS3 except safari. Weird isn't it? Ok here's my code:
HTML
<div class="right">
<div class="key-arm"><img src="images/landing/key-arm.png" alt="arm" /></div>
</div>
CSS
.landing .board .right {
width: 291px;
height: 279px;
background: url('../images/landing/key-pnl.png');
bottom: 16px;
right: 250px;
position: absolute;
}
.landing .board .right .key-arm {
position: absolute;
left: 44px;
top: 18px;
width: 41px;
height: 120px;
}
/*=== Key Arm Animation ===*/
#-webkit-keyframes keyarm {
0% { -webkit-transform: rotate(0deg); }
5% { -webkit-transform: rotate(-14deg); }
10% { -webkit-transform: rotate(0deg); }
}
#-moz-keyframes keyarm {
0% { -moz-transform: rotate(0deg); }
5% { -moz-transform: rotate(-14deg); }
10% { -moz-transform: rotate(0deg); }
}
#-ms-keyframes keyarm {
0% { -ms-transform: rotate(0deg); }
5% { -ms-transform: rotate(-14deg); }
10% { -ms-transform: rotate(0deg); }
}
#-o-keyframes keyarm {
0% { -o-transform: rotate(0deg); }
5% { -o-transform: rotate(-14deg); }
10% { -o-transform: rotate(0deg); }
}
#keyframes keyarm{
0% { transform: rotate(0deg); }
5% { transform: rotate(-14deg); }
10% { transform: rotate(0deg); }
}
.right .key-arm{
-webkit-transform-origin: 12px 105px;
-moz-transform-origin: 12px 105px;
-ms-transform-origin: 12px 105px;
-o-transform-origin: 12px 105px;
transform-origin: 12px 105px;
-webkit-animation: keyarm 8s ease-in-out 0s infinite;
-moz-animation: keyarm 8s ease-in-out 4s infinite;
-ms-animation: keyarm 8s ease-in-out 4s infinite;
-o-animation: keyarm 8s ease-in-out 4s infinite;
animation: keyarm 8s ease-in-out 0s infinite;
}
Ok this doesn't work in Safari as I said, there's no movement whatsoever.
Also, still and only in Safari, the key-arm div shows only if you resize the screen! It's there in the DOM but for some reason it doesn't show up!
What am I doing wrong?
Thanks
Mauro
UPDATE: Ok from your answers I got that #keyframes is not supported on Safari 4. It's strange because on the same page I have an animation that works using #keyframes!
here's the CSS code:
.board .rays{
background: url("../images/landing/rays.gif") no-repeat 0 0 red;
height: 381px;
left: 251px;
opacity: 1;
top: 80px;
width: 408px;
position: absolute;
}
.board .bottle{
background: url("../images/landing/bottle.gif") no-repeat 0 0 lime;
bottom: 30px;
height: 405px;
left: 276px;
width: 357px;
z-index: 1;
position:absolute;
}
/*=== Rays Animation ===*/
#-webkit-keyframes rays{
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
#-moz-keyframes rays{
0% { -moz-transform: rotate(0deg); }
100% { -moz-transform: rotate(360deg); }
}
.board .rays{
-webkit-animation: rays 40s linear 0s infinite;
-moz-animation: rays 40s linear 0s infinite;
animation: rays 40s linear 0s infinite;
}
And the html:
<div class="board">
<div class="rays"></div>
<div class="bottle"></div>
</div>
Try it yourself in jsFiddle (if you have Safari 4) and you'll see
Found the solution. In Safari when you use Keyframes you need to use the whole percentage:
this won't work:
#-webkit-keyframes keyarm {
0% { -webkit-transform: rotate(0deg); }
5% { -webkit-transform: rotate(-14deg); }
10% { -webkit-transform: rotate(0deg); }
}
this will:
#-webkit-keyframes keyarm {
0% { -webkit-transform: rotate(0deg); }
5% { -webkit-transform: rotate(-14deg); }
10% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(0deg); }
}
Don't know why but that's the way Safari works! :)
I was having troubles with CSS3 animation working in Safari 6, but not in Safari 4 (4.0.5).
It appears that the shorthand notation will not work in Safari 4.
So this won't work :
-webkit-animation: rays 40s linear forwards;
But this will work :
-webkit-animation-name: rays;
-webkit-animation-duration: 40s;
-webkit-animation-iteration-count: 1;
-webkit-animation-timing-function: linear;
-webkit-animation-fill-mode: forwards;
In situations where you're trying to animate transform on something as soon as it's injected into the DOM, I've had to add a very brief delay, like this:
animation: rays 40s linear 0.01s infinite;
I struggled with an animation working in Safari 14 (14.1.2), but not in Safari 15, and thought I'd add my findings here.
This css is part of the scrolling text loop here.
#banner-loop {
white-space: nowrap;
animation: loop-anim 5s linear infinite;
}
#keyframes loop-anim {
0% { margin-left: 0; }
100% { margin-left: -50%; }
}
I noticed that the animation "played", but didn't animate.
I tried the solutions from the other answers here, but nothing worked (including having the -webkit prefix). In the end the problem was solved by changing the start keyframe value to 0% instead of 0.
It looks like Safari can't handle the unit-less 0 shorthand in this case.
Try force quitting Safari and/or rebooting your phone (assuming you're on a phone).
Just had animations fail in Safari 15 for no apparent reason - very simple ones such as opacity and simple keyframes.
I noticed my phone was doing that thing where the white homescreen indicator gets permanently stuck on the long side of the phone even when holding it vertically. A reboot is usually needed to fix that.
Turns out rebooting also fixed the animations in Safari.
Another thing to remember with Safari is that low battery mode can affect animations and make them less smooth (and prevent muted autoplay videos from auto playing).
#-webkit-keyframes { <- let this symbol to the same line
} - >
This works on iphone 3 ios 6.1.6
with -webkit- prefix on transform and animation