how to reconstruct qr and Barcode - qr-code

Can anyone help me on my way to reconstruct a bar code? I’ve have tried many way but noting works. I’ve tried few image processing filters and other ways to handle it but no luck. Could you assist me If any algorithm / solutions available in any programming language to reconstructing a barcode which is too blurry or shaky?
I do follow few articles similar to the below link but nothing helps as expected.
https://answers.opencv.org/question/174384/how-to-reconstruct-damaged-barcode/ - This sample only works with high resolution damaged barcodes not for blurred or shaky one.
Any help would be greatly appreciated.
sample for damaged barcode

Related

GameMaker 2D Visibility

I would like to implement in GameMaker exactly the same thing as in this article: http://www.redblobgames.com/articles/visibility/.
The code for it is available there in different languages, but I can't figure out how to effectively port it to GML. Every raycasting solution I tried leads to fps completely dying.
Could someone with more knowledge than me help ?
i have encountered this problem too, it mainly stems from the gamemakers execution speed.
check out the gm tech blog post on this here.
Also, this will probably work best as a shader as they run faster than object step events.
good luck!

How to import and program in UDK

I am currently learning UDK tutorials but I dont understand how to make real game with this like exporting my maya models and its animation rigs etc etc like in unity we do. Also how do I program my characters, AI for enemies etc. Please convey your opinion how to go advance with UDK ?
Thanks in advance
This is a very big topic. There is a lot of learning material on the web for UDK but it's less user-friendly than Unity. Importing maya models here: http://cg.tutsplus.com/tutorials/autodesk-maya/maya-to-udk-importing-static-meshes-using-actorx-fbx/ For larger programming questions you'll probably need a book length guide like http://www.amazon.com/Unreal-Development-Game-Programming-UnrealScript/dp/1849691924
Creating an entire game is a hard and time consuming project.
First of all I would recommend that you start with a small project, even though it is tempting to just go ahead and make the game of your dreams. Been down that road before..
Go to this page: http://udn.epicgames.com/Three/WebHome.html and click and read everything that is relevant to your game.
This is important so that you have a small understanding of everything before you start.
Then go ahead and follow some tutorials, and you'll probably have to read most of the documentation again..
I know this seems hard, but to get it right, this is the way to go..

Facial capture from webcam

Hi I´m trying to create a robust facial capture system, which detects facial expressions, like blinks simles,etc, so the it can be translated into an animated model.
I have no idea where to start but I´m looking for some kind of c++ or java library to code this program.
The idea is that the video has to come from a webcam.
Thx alot
I've never used it myself, but I know several people who've used OpenCV for this sort of thing.

Help with audio visualizer

Im new to this website, and mostly to any type of programming. Recently Im trying to learn C++(Game Programming), and my father wants me to make him a web-based application, that flashes the window wether there is any sound playing(I believe it's called an audio visualization), I talked to my brother, and he said that I should do an external application in C++ or Java. He lend me a book about GUI with QT, but the problem is I don't know how or where to start with, Im installing the QT, although I dont know how to add a library to Microsoft Visual C++(I tried but I had some problems, hopefully qt will do everything automatically), but I wanted to know if anyone has any advice,suggestion or any help to give me. Im pretty much a beginner, this will be my 1st application ever made(with C++ at least) and Im really scared. Thank you for the time wasted reading this, I know I wrote a lot, but I wanted to be the more descriptive I could.
Thank you beforehand.
This might be a bit late, but they are right.
Though, if you really want to, I would look into FMOD.
Here's an example using FMOD & OpenGL.
http://segfaultlabs.com/devlogs/sound-equalizer-with-fmod-and-opengl
If that's what you're looking for, if not, email me I am sure I could help you out!

Scientific Algorithms that can produce imagery, pseudocode perhaps?

I have a client who is based in the field of mathematics. We are developing, amongst other things, a website. I like to create a mock-up of a drawing tool that can produce some imagery in the background based on some scientific algorithms. The intention being that the client, later, may create their own. (They use emacs for everything, great client.)
I'm looking for an answer about where or what to search. Not code specific, pseudocode even, as we can adapt and have not yet settled on a platform.
I'm afraid my mathematics stops at the power of two and some trigonometry. Appreciated if they're are any mathematics related students/academics how could enlighten me? What to search for will be accepted?
Edit: To summarise/clarify, I want to draw pretty pictures (the design perspective). I want them to have some context (i.e. not just for the sake of pretty images but have some explanation available). In essence I would to create a rendering engine which they can draw/code the images and we set the style parameters: line, colour, etc... But to pursue this option I want to experiment myself.
Edit: great responses thanks. The aim is to make something along the lines of http://hascanvas.com/ if anyone is interested.
Thanks
Ross
Mandelbrot set, Julia sets, random graphs, Lorenz attractor.
Maybe minimising energy functions on a sphere.
I'm quite sure that I don't fully understand what you are after, so to provoke you and others into clarifying, I suggest you grab a copy of Mathematica and of Web Mathematica and knock your clients out with that.
Mandelbulb.
Fractals with pseudo code.
You can have a look at these links:
https://mathshistory.st-andrews.ac.uk/Curves/
https://www.nctm.org/classroomresources/
https://planetmath.org/famouscurves

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