So today is a special date ... 🙂
Both Ambigram and Palindrome!
I tried to make CSS that would demonstrate this, but I have some issues:
There is a small jump between the end of the rotate and the original place of the text.
In the first half of the animatoin (from 0% to 50%) the Palindrome should be demonstrated. Do not know how to do such animation. There are all kinds of options, for example video of 02/02/2020 https://thumbs.gfycat.com/GroundedReliableInchworm-mobile.mp4
#import url('https://fonts.googleapis.com/css2?family=Dhurjati&family=Qahiri&display=swap');
.rotate{
color: rgb(22 02 2022);
width: 100%;
font-size: 100px;
text-align: center;
font-family: Dhurjati, Qahiri;
position: absolute;
animation: rotate 10s linear infinite 0s;
-ms-animation: rotate 10s linear infinite 0s;
-webkit-animation: rotate 10s linear infinite 0s;
}
.move1 {
margin-left: 10px;
}
.move2 {
margin-left: 30px;
}
#-moz-keyframes rotate{
50% { opacity: 1; -moz-transform: rotate(0deg); }
100% { opacity: 1; -moz-transform: rotate(180deg); }
}
#-webkit-keyframes rotate{
50% { opacity: 1; -webkit-transform: rotate(0deg); }
100% { opacity: 1; -webkit-transform: rotate(180deg); }
}
#-ms-keyframes rotate{
50% { opacity: 1; -ms-transform: rotate(0px); }
75% { opacity: 1; -ms-transform: rotate(180px); }
}
<div class="rotate">22<span class="move1">02<span><span class="move2">2022</span></div>
Related
I can not play several animations one after the other with a "fluid" effect:
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 1s, pulse 0.5s ease 1s;
height: 100px;
width: 100px;
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
100% {
transform: scale(1);
}
}
#keyframes pulse {
from {
transform: scale(1);
}
100% {
transform: scale(1.1);
}
}
<div id="circle"></div>
Am I doing something wrong? I want to keep the keyframes separate.
You may need to consider forwards on the second one to keep its last state because actually when both animations ends your element get back to the inital value of the scale transform which is scale(1) (to be more precise it's transform:none)
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 1s, pulse 0.5s ease 1s forwards;
height: 100px;
width: 100px;
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
100% {
transform: scale(1);
}
}
#keyframes pulse {
from {
transform: scale(1);
}
100% {
transform: scale(1.5);
}
}
<div id="circle"></div>
UPDATE
The waiting time is due to the animation-timing-function used which is ease for both and this mean that you will have an ease-out (slow at the end) and ease-in (slow at the start) which create this behavior of pausing between both animations. If you change the first one to ease-in and the last one to ease-out you won't have this issue.
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 1s ease-in, pulse 0.5s ease-out 1s forwards;
height: 100px;
width: 100px;
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
100% {
transform: scale(1);
}
}
#keyframes pulse {
from {
transform: scale(1);
}
100% {
transform: scale(1.5);
}
}
<div id="circle"></div>
Your pulse animation ends at scale 1.1, and then your circle snaps back to scale 1. Maybe the pulse keyframes should be as follows:
#keyframes pulse {
from {
transform: scale(1);
}
50% {
transform: scale(1.1);
}
100% {
transform: scale(1);
}
}
In the snippet below you see no snapping, but maybe this isn't the effect you were looking for?
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 1s, pulse 0.5s ease 1s;
height: 100px;
width: 100px;
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
100% {
transform: scale(1);
}
}
#keyframes pulse {
from {
transform: scale(1);
}
50% {
transform: scale(1.1);
}
100% {
transform: scale(1);
}
}
<div id="circle"></div>
You need a short pulse at the end when your circle is scaled to 1, this is your fluid effect I presume.
Rather than having to different animations, why don't we tweak the keyframes in the zoomIn animation a little bit.
HTML:
<div id="circle"></div>
CSS:
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 0.4s ease-out;
height: 100px;
width: 100px;
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
60% {
transform: scale(1);
}
80% {
transform: scale(1.1);
}
100% {
transform: scale(1);
}
}
Hope this helps.
the only animation is 'Transform', it is best to use a 'timing function' customization, I recommend utilities 'Cubic-bezier' go to this website http://cubic-bezier.com and practice. read before something about bezier curve.
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 1s cubic-bezier(.4,.17,.49,1.54);
height: 100px;
width: 100px;
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
100% {
transform: scale(1);
}
}
<div id="circle"></div>
UPDATE
or this other 'timing-function'
#circle {
border-radius: 50%;
background: red;
animation: zoomIn 1.5s cubic-bezier(.56,1,.92,.7);
height: 100px;
width: 100px;
animation-fill-mode: forwards; /* */
}
#keyframes zoomIn {
0% {
transform: scale(0);
}
100% {
transform: scale(1.1);
}
}
<div id="circle"></div>
To terrify the guys at Pixar (with my animation skills), I am attempting to get a walking effect to work using CSS ...
Unfortunately, I am unable to work two different animation effects in parallel, I want the steps to rotate at a variable rate to the walkRight transition.
Here is my current attempt:
CSS
.wrapper {
position: absolute;
width: 100px;
height: 100px;
right: 0;
animation-name: walkRight;
animation-iteration-count: 1;
animation-timing-function: ease-out;
animation-duration: 10s;
}
.hulk {
-webkit-animation: steps 10s linear 0s;
}
#keyframes walkRight {
0% {
transform: translateX(-400px);
}
100% {
transform: translateX(0);
}
}
#-webkit-keyframes steps {
0% {
-webkit-transform: rotate(0deg);
}
25% {
-webkit-transform: rotate(20deg);
}
50% {
-webkit-transform: rotate(0deg);
}
75% {
-webkit-transform: rotate(-20deg);
}
100% {
-webkit-transform: rotate(0deg);
}
}
Here is an example JsFiddle
You could try to:
Use animation-iteration-count: 10 on hulk class and set is duration to 1s (as walkRight has 10s duration), this means the walk effect will be applied 10 times during the walk.
Prefix all properties using -webkit- to make sure browsers will render your animation properly, you could use autoprefixer (or similar) which does the job for you automatically.
.wrapper {
position: absolute;
width: 100px;
height: 100px;
right: 0;
-webkit-animation-name: walkRight;
animation-name: walkRight;
-webkit-animation-timing-function: ease-out;
animation-timing-function: ease-out;
-webkit-animation-duration: 10s;
animation-duration: 10s;
}
.hulk {
-webkit-animation: steps 1s linear 0s;
-webkit-animation-iteration-count: 10;
animation-iteration-count: 10;
}
#-webkit-keyframes walkRight {
0% {
-webkit-transform: translateX(-400px);
transform: translateX(-400px);
}
100% {
-webkit-transform: translateX(0);
transform: translateX(0);
}
}
#keyframes walkRight {
0% {
-webkit-transform: translateX(-400px);
transform: translateX(-400px);
}
100% {
-webkit-transform: translateX(0);
transform: translateX(0);
}
}
#-webkit-keyframes steps {
0% {
-webkit-transform: rotate(0deg);
}
25% {
-webkit-transform: rotate(20deg);
}
50% {
-webkit-transform: rotate(0deg);
}
75% {
-webkit-transform: rotate(-20deg);
}
100% {
-webkit-transform: rotate(0deg);
}
}
<div class="wrapper">
<img class="hulk" width="100px" src="http://vignette3.wikia.nocookie.net/heroup/images/4/4b/Thing_full_body.png/revision/latest?cb=20120117152657">
</div>
You can use animation-iteration-count on steps animation and set shorter duration. You just need to match ending time for both walk and steps that will repeat itself n number of times, so in this case its about 9 if duration is 1s.
.wrapper {
position: absolute;
width: 100px;
height: 100px;
right: 0;
animation-name: walkRight;
animation-iteration-count: 1;
animation-timing-function: ease-out;
animation-duration: 10s;
}
.hulk {
-webkit-animation: steps 1s linear 0s;
animation-iteration-count: 9;
}
#keyframes walkRight {
0% {
transform: translateX(-400px);
}
100% {
transform: translateX(0);
}
}
#-webkit-keyframes steps {
0% {
-webkit-transform: rotate(0deg);
}
25% {
-webkit-transform: rotate(20deg);
}
50% {
-webkit-transform: rotate(0deg);
}
75% {
-webkit-transform: rotate(-20deg);
}
100% {
-webkit-transform: rotate(0deg);
}
}
<div class="wrapper">
<img class="hulk" width="100px" src="http://vignette3.wikia.nocookie.net/heroup/images/4/4b/Thing_full_body.png/revision/latest?cb=20120117152657">
</div>
In the linked fiddle, an element has two animations.
https://jsfiddle.net/ccqpLa6L/1/
Below is a capture of the CSS:
#-webkit-keyframes slideInLeft { 0% { transform: translateX(-200px); } 100% { transform: translateX(0); } }
#-webkit-keyframes slideOutLeft { 0% { transform: translateX(0); } 100% { transform: translateX(100px); }}
.element {
width: 250px;
height: 75px;
background-color: dimgrey;
right: 0;
margin-bottom: 10px;
border-radius: 5px;
-webkit-animation: slideInLeft 1s forwards, slideOutLeft 2s forwards;
-webkit-animation-delay: 0s, 1s;
}
The first animation executes without an issue, but the second animation jumps to the end of its animation without any interstitial frames.
Why?
While I'm not exactly sure why the animation wasn't running properly, I was able to achieve the desired effect using spaced out percentages in one keyframe:
https://jsfiddle.net/ccqpLa6L/5/
#-webkit-keyframes slideInLeft {
0% {
transform: translateX(-200px);
}
25% {
transform: translateX(0);
}
50% {
transform: translateX(0);
}
100% {
-webkit-transform: translateX(100px);
}
}
.element {
width: 250px;
height: 75px;
background-color: dimgrey;
margin-bottom: 10px;
border-radius: 5px;
-webkit-animation: slideInLeft 4s forwards;
}
I'm trying to get a bouncing mouse animation to work on my website.
The exact same code works on another website, whereas on mine it just doesn't do anything.
Here's the css:
.mouse {
display: block;
margin: 0 auto;
text-align: center;
width: 100%;
font-size: 32px;
color: #fff;
z-index:9999;
position: absolute;
color: #e8e8e8;;
bottom: 240px;
}
.mouse i {
-webkit-animation: todown 1.2s infinite linear;
transition: all 0.3s ease-in-out;
}
The HTML:
<a href="#x11" class="mouse">
<i class="fa fa-angle-double-down icon-option"></i>
</a>
On this website you can see the scrolldown icon I'm trying to create: http://noxxar.com/demo/uralco/
If you want to use CSS animations you need to define #keyframes.
Luckily the CSS on the theme you linked isn't minified or anything, so you can just copy/paste the parts you want to recreate.
Since Firefox 15 the -moz vendor prefix isn't needed but Chrome and other Webkit Browser still need -webkit-animation: http://caniuse.com/#feat=css-animation
CSS:
#to-slider-scrollto i {
-webkit-animation: todown 1.2s infinite linear;
animation: todown 1.2s infinite linear;
}
#to-slider-scrollto i:hover {
-webkit-animation: none;
animation: none;
}
#-webkit-keyframes todown {
0% {
-webkit-transform: translateY(-15px);
opacity: 0;
}
10% {
-webkit-transform: translateY(-15px);
opacity: 0;
}
50% {
-webkit-transform: translateY(0);
opacity: 1;
}
90% {
-webkit-transform: translateY(15px);
opacity: 0;
}
100% {
-webkit-transform: translateY(15px);
opacity: 0;
}
}
#keyframes todown {
0% {
transform: translateY(-15px);
opacity: 0;
}
10% {
transform: translateY(-15px);
opacity: 0;
}
50% {
transform: translateY(0);
opacity: 1;
}
90% {
transform: translateY(15px);
opacity: 0;
}
100% {
transform: translateY(15px);
opacity: 0;
}
}
Working codepen demo with only the needed CSS
Check out cross browser compatibility
.mouse i {
-webkit-animation: todown 1.2s linear infinite;
animation: todown 1.2s linear infinite;
}
#-webkit-keyframes todown {
0% {
-webkit-transform: translateY(0px);
transform: translateY(0px);
}
50% {
-webkit-transform: translateY(5px);
transform: translateY(5px);
}
}
#keyframes todown {
0% {
-webkit-transform: translateY(0px);
transform: translateY(0px);
}
50% {
-webkit-transform: translateY(5px);
transform: translateY(5px);
}
}
.ball{
position:absolute;
top: 200px;
left: 300px;
height:100px;
width:100px;
background-color: yellow;
border-radius: 100px;
-webkit-animation: balls 4s linear;
animation: balls 4s linear;
-webkit-animation-iteration-count: 1;
animation-iteration-count: 1;
}
#-webkit-keyframes balls {
0% { transform: rotate(0deg) translateX(150px) rotate(0deg); }
100% { transform: rotate(0deg) translateX(150px) rotate(360deg); }
}
#keyframes balls {
from { transform: rotate(0deg) translateX(150px) rotate(0deg); }
to { transform: rotate(360deg) translateX(150px) rotate(-360deg); }
}
The above was my code to rotate in the circuar motion. I want my start and end degree as same and also it should rotate in the circular motion. Please help me with the solution to my problem
I would use this code to rotate a image (it never stops):
.image {
position: absolute;
top: 50%;
left: 50%;
width: 120px;
height: 120px;
margin:-60px 0 0 -60px;
-webkit-animation:spin 4s linear infinite;
-moz-animation:spin 4s linear infinite;
animation:spin 4s linear infinite;
}
#-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
#-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
#keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
If you just want 360 degrees, delete the word infinite and it should work.
EDIT: Here a Demo
Have found solution for my problem.
By having 'from' degree we can calculate the 'to' degree as 'from+359' so it will rotate a whole round by having the single degree