I want to code and creat a bot for telegram that does these things:
1 - shows a massage to the person that hit start button
2 - then it gets a name as an input
3 - then again shows a massage
4 - getting an input
5 - at the end add the inputs to a defualt text and showing it;
for exampele:
-start
+Hi What is your name?
-X
+How old are you?
-Y
+Your name is X and you are Y years old.
My second Question is that how can I Connect to bots together, for example imagine I want to pass some input from this bot to make a poll(voting massage), in order to do that I should send the name to let's say #vote, how is that possible and what should I learn to do such things with my bot?
First you're gonna have to explore telegram bot API documentation here.
Then you should choose your programming language and the library you want to use.
There are different libraries for each language, I'm gonna name a few:
Go: https://github.com/aliforever/go-telegram-bot-api (DISCLAIMER: I wrote and maintain it)
Python: https://github.com/eternnoir/pyTelegramBotAPI
NodeJS: https://github.com/telegraf/telegraf
I'm gonna give you an example for what you want in python using pyTelegramBotAPI:
First install the library using pip:
pip install git+https://github.com/eternnoir/pyTelegramBotAPI.git
Then run this script:
import telebot
API_TOKEN = 'PLACE_BOT_TOKEN_HERE'
bot = telebot.TeleBot(API_TOKEN)
user_info = {}
def set_user_state(user_id, state):
if user_id not in user_info:
user_info[user_id] = {}
user_info[user_id]["state"] = state
def get_user_state(user_id):
if user_id in user_info:
if "state" in user_info[user_id]:
return user_info[user_id]["state"]
return "Welcome"
def set_user_info(user_id, name=None, age=None):
if name is None and age is None:
return
if name is not None:
user_info[user_id]["name"] = name
if age is not None:
user_info[user_id]["age"] = age
def get_user_info(user_id):
return user_info[user_id]
#bot.message_handler()
def echo_all(message):
user_id = message.from_user.id
if message.text == "/start":
bot.reply_to(message, "Hi What is your name?")
set_user_state(user_id, "EnterName")
return
user_state = get_user_state(user_id)
if user_state == "EnterName":
set_user_info(user_id, name=message.text)
bot.reply_to(message, "How old are you?")
set_user_state(user_id, "EnterAge")
return
if user_state == "EnterAge":
set_user_info(user_id, age=message.text)
info = get_user_info(user_id)
bot.reply_to(message, "Your name is %s and you are %s years old." %(info["name"], info["age"]))
set_user_state(user_id, "Welcome")
return
bot.reply_to(message, "To restart please send /start")
bot.infinity_polling()
Here we use a dictionary to place user state and info, you can place them anywhere like databases or json files.
Then we update a user's state based on their interactions with the bot.
For your second question, bots cannot communicate with each other so you should look for other solutions. In the case of your question where you want to create a poll, you should check sendPoll method as well as PollAnswer object which you receive when a user votes in a poll.
Related
So I made this very small function. it is a bonehead easy function but frankly borderline my capabilities.. Im learning. The function works as expected, but I would like to go further. I would like to make it so I can either give it an argument (a username) and just get the information for that single user, or default to reporting all users. is this possible w/o starting over from what I have so far?
I have just poked around and seen some examples but nothing that I can fit into my script. that I can understand at least.
import boto3
iam = boto3.client('iam')
def user_group():
for myusers in iam.list_users()['Users']:
Group = iam.list_groups_for_user(UserName=myusers['UserName'])
print("User: " + myusers['UserName'])
for groupName in Group['Groups']:
print("Group: " + groupName['GroupName'])
print("----------------------------")
user_group()
I would like to have the ability to run this script in two fashions.
1) add an argument(s) of 'username' so I can get the response for a particular user
2) default to getting response for all users if no argument is given.
This can be done by using an argument with a default value:
def user_group(user = None):
if user is None:
print("No user")
else:
print(user)
user_group()
user_group('some user')
prints
No user
some user
In your case you may want to write
def user_group(user = None):
users_to_list = iam.list_users()['Users'] if user is None else [user]
for myusers in user_to_list:
...
I want to create a lottery skill that takes 6 numbers from the user.
I'm currently learning by going through the samples and developer guides, and I can go through the guides and get a working skill that will take one input and then end the session. But I believe I need to create a dialog somehow, which is where I get stuck.
Design-wise, I'd like the dialog to go like this:
Alexa: Please provide the first number
User: 1
Alexa: and now the second...
User: 2
etc etc
But I think it would be OK if it went like this:
Alexa: Please call out 6 numbers
User: 1, 2, 3, 4, 5, 6.
Is this even possible? Will I have to create a custom slot type called "Numbers" and then put in the numbers, eg 1-50 or whatever the limit is?
At best, I can currently get it to ask for one number, so its really the dialog interaction that I'm stuck on. Has anyone ever even done anything like this?
Thanks.
Yes to both questions. You could string together a response with 6 different custom slots. "User: My numbers are {num1}, {num2}, {num3}, {num4}, {num5}, {num6} " and make them all required using the skills beta developer. However, it will be a rather bad user experience if the user does not phrase their answer appropriately and Alexa has to ask follow up questions to obtain each number. The last problem you'll run into is that while a custom slot could be defined to contain the numbers 1-50 alexa will generally recognize similar values to those provided in a custom slot, such as numbers from 50-99. It would then be up to you to check that the values you receive are between 1 and 50. If not you'd want to ask the user to provide a different number in the appropriate range.
Conclusion: You'll want to have individual interactions where a user provides a single number at a time.
Alexa:"you will be prompted for 6 numbers between 1 and 50 please state them one at a time. Choose your first number."
User:"50"
Alexa:"Your First number is 50, Next number."...
You can implement this using a single intent. let's name that intent GetNumberIntent. GetNumberIntent will have sample uterances along the line of
{number}
pick {number}
choose {number}
where {number} is a custom slot type or simply AMAZON.NUMBER. It will then be up to you to check that the number is between 1 and 50.
I program in Node.js using the SDK. Your implementation may vary depending upon your language choice.
What I would do is define 6 different state handlers. Each handler should have the GetNumberIntent. When a GetNumberIntent is returned if the slot value is apropriate store the value to the session data and or dynamodb and move forward to the next state. If the slot value is invalid stay for example at state "NumberInputFiveStateHandlers" until a good value is received then change state to the next "NumberInputSixStateHandlers"
var NumberInputFiveStateHandlers = Alexa.CreateStateHandler(states.NUMFIVEMODE, {
'NewSession': function () {
this.emit('NewSession'); // Uses the handler in newSessionHandlers
},
//Primary Intents
'GetNumberIntent': function () {
let message = ` `;
let reprompt = ` `;
let slotValue = this.event.request.intent.slots.number.value;
if(parseInt(slotValue) >= 1 && parseInt(slotValue) <= 50){
this.handler.state = states.NUMSIXMODE;
this.attributes['NUMBERFIVE'] = this.event.request.intent.slots.number.value;
message = ` Your fifth number is `+slotValue+`. please select your sixth value. `;
reprompt = ` please select your sixth value. `;
}else{
message = ` The number `+slotValue)+` is not in the desired range between 1 and 50. please select a valid fifth number. `;
reprompt = ` please select your fifth value. `;
}
this.emit(':ask',message,reprompt);
},
//Help Intents
"InformationIntent": function() {
console.log("INFORMATION");
var message = ` You've been asked to choose a lottery number between 1 and 50. Please say your selection.`;
this.emit(':ask', message, message);
},
"AMAZON.StopIntent": function() {
console.log("STOPINTENT");
this.emit(':tell', "Goodbye!");
},
"AMAZON.CancelIntent": function() {
console.log("CANCELINTENT");
this.emit(':tell', "Goodbye!");
},
'AMAZON.HelpIntent': function() {
var message = `You're playing lottery. you'll be picking six numbers to play the game. For help with your current situation say Information. otherwise you may exit the game by saying quit.`;
this.emit(':ask', message, message);
},
//Unhandled
'Unhandled': function() {
console.log("UNHANDLED");
var reprompt = ' That was not an appropriate response. Please say a number between 1 and 50.';
this.emit(':ask', reprompt, reprompt);
}
});
This is an example of the fifth request. You'll have 6 identical states like this one that string back to back. Eventually you'll end up with 6 session values.
this.attributes['NUMBERONE']
this.attributes['NUMBERTWO']
this.attributes['NUMBERTHREE']
this.attributes['NUMBERFOUR']
this.attributes['NUMBERFIVE']
this.attributes['NUMBERSIX']
You can then use these values for your game.
If you have not used the alexa-sdk before you must remember to register your state handlers and add your modes to the states variable.
alexa.registerHandlers(newSessionHandlers, NumberInputOneStateHandlers, ... NumberInputSixStateHandlers);
var states = {
NUMONEMODE: '_NUMONEMODE',
...
...
NUMSIXMODE: '_NUMSIXMODE',
}
This answer is not intended to cover the basics of coding using Alexas-SDK. There are other resourced for more specific questions on that topic.
Alternatively, because your intent is identical [GetNumberIntent], you may be able to get by with a single StateHandler that pushes new valid numbers onto an array until the array is the desired length. That would simply require more logic inside the Intent Handler and a conditional to break out of the state once the array is of length 6.
Try the code above first because it's easier to see the different states.
I'm having trouble retrieving a filtered list from google app engine datastore (using python for server side). My data entity is defined as the following
class Course_Table(db.Model):
course_name = db.StringProperty(required=True, indexed=True)
....
head_tags_1=db.ListProperty(db.Key)
So the head_tags_1 property is a list of keys (which are the keys to a different entity called Headings_1).
I'm in the Handler below to spin through my Course_Table entity to filter the courses that have a particular Headings_1 key as a member of the head_tags_1 property. However, it doesn't seem like it is retrieving anything when I know there is data there to fulfill the request since it never displays the logs below when I go back to iterate through the results of my query (below). Any ideas of what I'm doing wrong?
def get(self,level_num,h_key):
path = []
if level_num == "1":
q = Course_Table.all().filter("head_tags_1 =", h_key)
for each in q:
logging.info('going through courses with this heading name')
logging.info("course name filtered is %s ", each.course_name)
MANY MANY THANK YOUS
I assume h_key is key of headings_1, since head_tags_1 is a list, I believe what you need is IN operator. https://developers.google.com/appengine/docs/python/datastore/queries
Note: your indentation inside the for loop does not seem correct.
My bad apparently '=' for list is already check membership. Using = to check membership is working for me, can you make sure h_key is really a datastore key class?
Here is my example, the first get produces result, where the 2nd one is not
import webapp2 from google.appengine.ext import db
class Greeting(db.Model):
author = db.StringProperty()
x = db.ListProperty(db.Key)
class C(db.Model): name = db.StringProperty()
class MainPage(webapp2.RequestHandler):
def get(self):
ckey = db.Key.from_path('C', 'abc')
dkey = db.Key.from_path('C', 'def')
ekey = db.Key.from_path('C', 'ghi')
Greeting(author='xxx', x=[ckey, dkey]).put()
x = Greeting.all().filter('x =',ckey).get()
self.response.write(x and x.author or 'None')
x = Greeting.all().filter('x =',ekey).get()
self.response.write(x and x.author or 'None')
app = webapp2.WSGIApplication([('/', MainPage)],
debug=True)
I have somewhat strange issue with my QMessageBox answers. This function is used to remove a row from an SQLite database. Before deletion, a message box pops and asks for confirmation. Query executes fine, except it ALWAYS deletes, whether I answer with YES or NO.
here is the code:
def deleteFromDB(self):
name = (str(self.ui.searchName.text()).upper())
if name:
with con:
cur = con.cursor()
cur.execute('SELECT name FROM cases WHERE name =?',[name])
tempname = str(cur.fetchone())
if len(tempname) != 4 :
reply = QtGui.QMessageBox.question(self, 'Removal',
"Are you sure ", QtGui.QMessageBox.Yes |
QtGui.QMessageBox.No, QtGui.QMessageBox.No)
if reply == QtGui.QMessageBox.Yes:
cur.execute('DELETE FROM cases where name =?',[name])
Right now my flashcard game is using a prepvocab() method where I
define the terms and translations for a week's worth of terms as a dictionary
add a description of that week's terms
lump them into a list of dictionaries, where a user selects their "weeks" to study
Every time I add a new week's worth of terms and translations, I'm stuck adding another element to the list of available dictionaries. I can definitely see this as not being a Good Thing.
class Vocab(object):
def __init__(self):
vocab = {}
self.new_vocab = vocab
self.prepvocab()
def prepvocab(self):
week01 = {"term":"translation"} #and many more...
week01d = "Simple Latvian words"
week02 = {"term":"translation"}
week02d = "Simple Latvian colors"
week03 = {"I need to add this":"to self.selvocab below"}
week03d = "Body parts"
self.selvocab = [week01, week02] #, week03, weekn]
self.descs = [week01d, week02d] #, week03, weekn]
Vocab.selvocab(self)
def selvocab(self):
"""I like this because as long as I maintain self.selvocab,
the for loop cycles through the options just fine"""
for x in range(self.selvocab):
YN = input("Would you like to add week " \
+ repr(x + 1) + " vocab? (y or n) \n" \
"Description: " + self.descs[x] + " ").lower()
if YN in "yes":
self.new_vocab.update(self.selvocab[x])
self.makevocab()
I can definitely see that this is going to be a pain with 20+ yes no questions. I'm reading up on curses at the moment, and was thinking of printing all the descriptions at once, and letting the user pick all that they'd like to study for the round.
How do I keep this part of my code better maintained? Anybody got a radical overhaul that isn't so....procedural?
You should store your term:translation pairs and descriptions in a text file in some manner. Your program should then parse the text file and discover all available lessons. This will allow you to extend the set of lessons available without having to edit any code.
As for your selection of lessons, write a print_lesson_choices function that displays the available lessons and descriptions to the user, and then ask for their input in selecting them. Instead of asking a question of them for every lesson, why not make your prompt something like:
self.selected_weeks = []
def selvocab(self):
self.print_lesson_choices()
selection = input("Select a lesson number or leave blank if done selecting: ")
if selection == "": #Done selecting
self.makevocab()
elif selection in self.available_lessons:
if selection not in self.selected_weeks:
self.selected_weeks.append(selection)
print "Added lesson %s"%selection
self.selvocab() #Display the list of options so the user can select again
else:
print "Bad selection, try again."
self.selvocab()
Pickling objects into a database means it'll take some effort to create an interface to modify the weekly lessons from the front end, but is well worth the time.