Discord.py SQLite3 Banned Word System - Issue - sqlite

So, i tried making a banned word system using sqlite3, but i've ran into a issue and it doesn't error at all nor does it work
My code: ( yes i imported sqlite3 ) & the formatting is correct, its just the code it self
#commands.Cog.listener()
async def on_message(self, member):
db = sqlite3.connect('.//SQL//bannedwords.sqlite')
cursor = db.cursor()
cursor.execute(f'SELECT msg FROM bannedwords WHERE guild_id = {message.guild.id}')
result = cursor.fetchone()
if result is None:
return
else:
cursor.execute(f"SELECT msg FROM main WHERE guild_id = {member.guild.id}")
result = cursor.fetchone()
await message.author.delete()
embed=discord.Embed(title="Blacklisted Word", description="Test")
await message.send(embed=embed, delete_after=7.0)
#commands.group(invoke_without_commands=True)
async def add(self, ctx):
return
#add.command()
async def word(self, ctx, channel:discord.TextChannel):
if ctx.message.author.guild_permissions.administrator:
db = sqlite3.connect('.//SQL//bannedwords.sqlite')
cursor = db.cursor()
cursor.execute(f'SELECT msg FROM bannedwords WHERE guild_id = {ctx.guild.id}')
result = cursor.fetchone()
if result is None:
sql = ("INSERT INTO bannedwords(guild_id, msg) VALUES(?,?)")
val = (ctx.guild.id, msg)
await ctx.send(f"h")
elif result is not None:
sql = ("UPDATE bannedwords SET msg = ? WHERE guild_id = ?")
val = (msg, ctx.guild.id)
await ctx.send(f"added")
cursor.execute(sql, val)
db.commit()
cursor.close()
db.close()
I am aware that i put a text channel, but i don't think thats the only issue - or rather i'm not too sure on what do i replace it with for it to detect messages that are in the msg column

Use message.channel.send instead of message.send.

Related

jMeter Groovy decrypt message with rsa private key from string

I'm trying to write a Groovy script in order to use it in a JSR223 Sampler in JMeter.
This script should get a String RSA private key and decrypt a message.
This is my code:
// This is what I want to decrypt
def sessionToken = vars.get('SESSION_TOKEN')
def cipher = javax.crypto.Cipher.getInstance('RSA')
def factory = java.security.KeyFactory.getInstance("RSA")
// My string private key
def privateKeyString = "MIICdgIBADANBgkqhkiG9w0BAQEFAASCAmAwggJcAgEAAoGBAM+lBL+vbq6FyyaGoZqIyHGAWAEhYAKi0wUvve1bvyHZhxTJLSQUYoqDdxZK1MyLnsy75FWQi+oNMdmRtrq7f4FUM9b11pHq83eT57yTWkAUvOX6r0gF7mdcqEoLSG/TxYU5s0qhwSa07JtOzX/EKWKF4Pfmj8+Flagu+hr90MYBAgMBAAECgYEAuITN6YD9/DyMwJmW9fpjFOmWSrrb1LvYhZ1dS5XiDTR+o2v6nzs2LhyRMNAitfnEje7SA29FxiEfkVW5acrAjBTc9wYXAQKXttkL3Ik4NdhJMoM2dBDs2f28z3dWYpRvvTGalHjL4dN9nOfaq/yzFGzC5XbAb7Jo/PoTfD9hMlkCQQDsrqpivsOKL+QZvZQPvEw1yaRUgnZQq36zCH5JiOojIi7sv8aEENDFzD3nKgIEpvMk9MP/AlOCBbRw2jTayyQbAkEA4JegxHCK92mAL28IZNxroG3gfgmfApijvkxeNIWfJ8d4yuY/1cXPg7/XU+4Pvh/i1pUasSa37uG1ArSEnhjIEwJAK8gHlqqJC1fejvBloh+HzW9WaZeUgUmn70BD9CBSh1s8aOj0tNtTczNbxBYeN3QWiCCK3PI2NlgNz85ddpebPwJAKy+88Ekbz7tvtK9LE+n2oCDAvDupYdxsEBmrO7o+Am4u4gUoXTjuUE1BYJg0WsDS46REP7BMShkIr356ydPGFQJAFzC0H3saS2yq7Hs3vXMIbTESI0ro5OAJcgCqBE6sbGqb7MqoTvewtww311Dn0ndXficV1Ihv4I18wdh1kg9Bfg=="
def keyBytes = Base64.getDecoder().decode(privateKeyString.getBytes());
def encodedKeySpec = new java.security.spec.PKCS8EncodedKeySpec(keyBytes)
def privateKey = factory.generatePrivate(encodedKeySpec)
cipher.init(javax.crypto.Cipher.DECRYPT_MODE, privateKey)
cipherText = cipher.doFinal(sessionToken.getBytes())
log.info('SESSION TOKEN Decrypted: ' + cipherText)
After I'm running my code, I got an error:
javax.crypto.IllegalBlockSizeException: Data must not be longer than 128 bytes
I'm not sure what I'm doing wrong :(.
Extra info: I don't have Groovy / Java programming experience.
Thank you!
With help from #Topaco (thank you!) I was able to make the script to work.
Firstly I had to decode my message:
def sessionBytes = Base64.getDecoder().decode(sessionToken.getBytes());
Then I had to add the padding to the chiper:
def cipher = javax.crypto.Cipher.getInstance("RSA/ECB/PKCS1Padding")
And in the end I had to decode my result from cipher:
def string = new String(Base64.getDecoder().decode("YOUR STRING HERE".getBytes()));
Final script:
def sessionToken = "N9Tuh2bvXAQulujXQpSq5xJne+hNaUrsue0X1eOccPxZNhCwWt9/7yXgNv6eULRjCv1fiuuBQ3AchJU2qQp7/PuszHqYYzr6G8k0sYsB2oYR226+so5Ntsnaq61JUr461/jtoxnE3P9hqKwz4NIXjhlB78oVhWsOLeVx69wRuGY="
def sessionBytes = Base64.getDecoder().decode(sessionToken.getBytes());
def cipher = javax.crypto.Cipher.getInstance("RSA/ECB/PKCS1Padding")
def factory = java.security.KeyFactory.getInstance("RSA")
def privateKeyString = "MIICeAIBADANBgkqhkiG9w0BAQEFAASCAmIwggJeAgEAAoGBAKHn8nN2NDU0oP+hEfa1GOie2hVo57MHC76q6/e/yrfLDgH71zIjThZF9CZLHutw0kD2v2bcvsd5AkGqsAj4AvTRqcuNrNQ+AMtYsphhO8DkZoedOHkOnZ6rkAl7NOF7kUBfamR8ztJdtVnA+LTqzzMMaXgylDopHGZg9JN5ScSPAgMBAAECgYBT6VDBAqxAPwyKMEKNKILGXT4OBpa/NJGjuhYeCyrXYsfZw1pew+l+pbbJ+fkGcSynOrssZpAB9fdzbTFbFJ8CyzK1jQPptxMjo37aKxZI9lKVVOgr/pLX13H/61EjTnFOJwcOV6r6I8LQn5ag+qZjb4KE/N+1zT1prvII3iDTgQJBAOMp/NuiG7QQDV9SGgCjNYc37la9BnMIVsVPIfJc5nbI8dKoxrYO1nIN0IQgDbc5H4smybtONeplXia+KVbSzW8CQQC2dU9xlwXvk8am44x08TVsUdQ7sWunLwgPLiwgPOkhDnTODB3DbHnjNLNCuxLo8e+Vp+JHi1YaqgQzMLP3ISrhAkEAn3LMYpnR2jzeNgcZ61Kj8uqmZ8m8aifzSAF4cXcV6VC4tMX03LtjeKELuIILPo1g/7pVJR0LqSBHyuf1elTzDwJBALRjwwmQwKOevLZfHoy3tZPES0pBHSgLTbKEecfdsLen7T+RpxOA+fjyL5D4F7gLCk4xz3vgfF6cXM6nhiX8usECQQC37mWgTd80UFuw0SYb+gGUzu4+zhvtRzQ3EOLYzAcSVm05lWIpIbHQ7YX4Y+xV4c3l60a5Kds4PxuQlLULe2OM"
def keyBytes = Base64.getDecoder().decode(privateKeyString.getBytes());
def encodedKeySpec = new java.security.spec.PKCS8EncodedKeySpec(keyBytes)
def privateKey = factory.generatePrivate(encodedKeySpec)
cipher.init(javax.crypto.Cipher.DECRYPT_MODE, privateKey)
cipherText = cipher.doFinal(sessionBytes)
def encodedSessionToken = cipherText.encodeBase64().toString()
def decodedSessionToken = new String(Base64.getDecoder().decode(encodedSessionToken.getBytes()));
println decodedSessionToken

Firestore pagination with Jetpack Paging 3 - startBefore not loading the correct page

This is my attempt at paginating a collection of Firestore chat messages with Paging 3. It correctly loads the next pages, so the startAfter operator seems to be working as expected. But it's not loading previous pages correctly. Instead, it always loads the very first page again and appends it at the beginning of the list. (I start dropping pages after 100 items so lazy loading works in both directions).
The prevKey seems to be passed correctly. It has the correct value at beginning of the load method right before we build the query.
timeStamp is a Firestore server timestamp annotated with #ServerTimestamp if that matters.
class ChatMessagesPagingSource(
private val messageCollection: CollectionReference
) : PagingSource<ChatMessagesPagingSource.PagingKey, ChatMessage>() {
override suspend fun load(params: LoadParams<PagingKey>): LoadResult<PagingKey, ChatMessage> {
return try {
var query = messageCollection
.orderBy("timeStamp", Query.Direction.DESCENDING)
.limit(params.loadSize.toLong())
val key = params.key
Timber.d("key = $key")
query = when (key) {
is PagingKey.PreviousKey -> query.endBefore(key.endBefore)
is PagingKey.NextKey -> query.startAfter(key.startAfter)
null -> query
}
val querySnapshot = query.get().await()
val chatMessages = querySnapshot.toObjects(ChatMessage::class.java)
val firstDoc = querySnapshot.documents.firstOrNull()
val lastDoc = querySnapshot.documents.lastOrNull()
val prevKey = if (firstDoc != null) PagingKey.PreviousKey(firstDoc) else null
val nextKey = if (lastDoc != null) PagingKey.NextKey(lastDoc) else null
Timber.d("first message: ${chatMessages.firstOrNull()}")
Timber.d("last message: ${chatMessages.lastOrNull()}")
LoadResult.Page(
data = chatMessages,
prevKey = prevKey,
nextKey = nextKey
)
} catch (e: Exception) {
LoadResult.Error(e)
}
}
sealed class PagingKey{
data class PreviousKey(val endBefore: DocumentSnapshot) : PagingKey()
data class NextKey(val startAfter: DocumentSnapshot) : PagingKey()
}
}
You need to check for the type of LoadParams, to see if it is refresh, prepend or append.
Since your query always fetches items after in descending order, when it requests a prepend you're probably loading the incorrect items.

Unexpected Non-Void return value in void function (Swift 2)

Trying to populate a table view with data pulled from firebase. I initially was able to run the app with static data but when I implemented the pull from firebase I started getting the error "Unexpected non-void return value in void function" after I return the sections array.
import Foundation
import Firebase
class SectionsData {
var users = [User]()
var currentUser: User!
var userKey: String?
func getSectionsFromData() -> [Section] {
DataService.ds.CURRENT_USER_REF.observeEventType(.Value, withBlock: {snapshot in
print(snapshot.value)
self.users = []
if let currentUserDict = snapshot.value as? Dictionary<String, AnyObject> {
let key = snapshot.key
let currentUser = User(userKey: key, dictionary: currentUserDict)
self.users.append(currentUser)
var sectionsArray = [Section]()
let jobType = Section(title: "Type of Job I'm looking for:", objects: ["A really cool one"])
let bio = Section(title: "Bio:", objects: [(currentUserDict["userBio"] as? String)!])
let atts = Section(title: "What I bring to the table:", objects: [(currentUserDict["userAtt1"] as? String)!, (currentUserDict["userAtt2"] as? String)!, (currentUserDict["userAtt3"] as? String)!])
sectionsArray.append(jobType)
sectionsArray.append(bio)
sectionsArray.append(atts)
return sectionsArray //error occurs here
}
})
Can anyone help with this? Thank you in advance!

How to catch exception thrown by Task run with Async.AwaitTask

Edit: This turned out to be an F# bug which can be worked-around by using a custom option type instead of Fsharp's "Option".
In F#, I am trying to call a .net Task with Async.AwaitTask. The task is throwing an exception, and I can't seem to catch it with either try-catch or Async.Catch. And I know of no other way to catch exceptions. What is the solution? And what is the cause of the problem? Thanks for any explanation.
Here is some test code that shows my failure to catch the exception thrown by DownloadStringTaskAsync:
open System
open System.Net
[<EntryPoint>]
let main argv =
let test =
async{
let! exc = Async.Catch( async{
try
let w = new Net.WebClient();
let! str = Async.AwaitTask (w.DownloadStringTaskAsync "") // throws ArgumentException
return Some str
with
| _ ->
return None // not caught
}
)
match exc with
| Choice1Of2 r -> return r
| Choice2Of2 ext -> return None // not caught
}
let res = Async.RunSynchronously(test)
let str = Console.ReadLine();
0 // return an integer exit code
I need some way to catch the exception inside the "test" async function, preventing it to "bubble up".
I found this related question, but I can't seem to adapt the answer (which deals with Task, not with Task<'a>) to my needs.
Edit: Here is a screenshot showing the problem: https://i.gyazo.com/883f546c00255b210e53cd095b876cb0.png
"ArgumentException was unhandled by user code."
(Visual Studio 2013, .NET 4.5.1, Fsharp 3.1, Fsharp.core.dll 4.3.1.0.)
Could it be that the code is correct but some Fsharp or Visual Studio setting is preventing the exception from being caught?
TL;DR: The exception does get caught, it appears to be returning None out of async that's confusing here - the result is null, not None, which is screwing up pattern matching and generally being a bother. Use your own union type instead of Option to handle it.
Edit: Oh, and #takemyoxygen's comments about why you're seeing it straight away is correct. Debug->Exceptions, or just untick "Break when this exception type is user-unhandled" in the pop-up visible in your screenshot. It looks like VS is breaking on THROW, rather than actually on unhandled.
First, returning Some/None inside an Async.Catch makes it useless. Async.Catch returns Choice1Of2(val) unless there's an uncaught exception, so the code as is (if it worked) would return Choice1Of2(Some(string)) with no exception, or Choice1Of2(None) with exception. Either use try/with and handle the exception yourself, or only use Async.Catch.
Experiments:
Proof that we are catching: Add a debug output to the "with". The code DOES get there (add a breakpoint or look at debug output for proof). We get Choice1Of2(null), rather than Choice1Of2(None) in exc though. WEIRD. See image: http://i.imgur.com/e8Knx5a.png
open System
open System.Net
[<EntryPoint>]
let main argv =
let test =
async{
let! exc = Async.Catch( async{
try
let w = new Net.WebClient();
let! str = Async.AwaitTask (w.DownloadStringTaskAsync "") // throws ArgumentException
return Some str
with
| _ ->
System.Diagnostics.Debug.WriteLine "in with" // We get here.
return None // not caught
}
)
match exc with
| Choice1Of2 r -> return r
| Choice2Of2 ext -> return None // not caught
}
let res = Async.RunSynchronously(test)
let str = Console.ReadLine();
0 // return an integer exit code
Remove Async.Catch: Don't use Async.Catch (keep the debug output though). Again, we get to the debug output, so we're catching the exception, and as we're not wrapping in a Choice from Async.Catch, we get null instead of None. STILL WEIRD.
open System
open System.Net
[<EntryPoint>]
let main argv =
let test = async {
try
let w = new Net.WebClient();
let! str = Async.AwaitTask (w.DownloadStringTaskAsync "") // throws ArgumentException
return Some str
with
| _ ->
System.Diagnostics.Debug.WriteLine "in with"
return None }
let res = Async.RunSynchronously(test)
let str = Console.ReadLine();
0 // return an integer exit code
Only use Async.Catch: Don't use a try/with, just Async.Catch. This works a bit better. At the pattern match on exc, I have a Choice2Of2 containing the exception. However, when the None is returned out of the outermost async, it becomes null.
open System
open System.Net
[<EntryPoint>]
let main argv =
let test = async {
let! exc = Async.Catch(async {
let w = new Net.WebClient();
let! str = Async.AwaitTask (w.DownloadStringTaskAsync "") // throws ArgumentException
return str })
match exc with
| Choice1Of2 v -> return Some v
| Choice2Of2 ex -> return None
}
let res = Async.RunSynchronously(test)
let str = Console.ReadLine();
0 // return an integer exit code
Don't use Option: Interestingly, if you use a custom union type, it works perfectly:
open System
open System.Net
type UnionDemo =
| StringValue of string
| ExceptionValue of Exception
[<EntryPoint>]
let main argv =
let test = async {
let! exc = Async.Catch(async {
let w = new Net.WebClient();
let! str = Async.AwaitTask (w.DownloadStringTaskAsync "") // throws ArgumentException
return str })
match exc with
| Choice1Of2 v -> return StringValue v
| Choice2Of2 ex -> return ExceptionValue ex
}
let res = Async.RunSynchronously(test)
let str = Console.ReadLine();
0 // return an integer exit code
Using a try/with and no Async.Catch also works with a new Union:
open System
open System.Net
type UnionDemo =
| StringValue of string
| ExceptionValue of Exception
[<EntryPoint>]
let main argv =
let test = async {
try
let w = new Net.WebClient();
let! str = Async.AwaitTask (w.DownloadStringTaskAsync "") // throws ArgumentException
return StringValue str
with
| ex -> return ExceptionValue ex }
let res = Async.RunSynchronously(test)
let str = Console.ReadLine();
0 // return an integer exit code
It works even if the union is defined as the following:
type UnionDemo =
| StringValue of string
| ExceptionValue
The following gets null in moreTestRes.
[<EntryPoint>]
let main argv =
let moreTest = async {
return None
}
let moreTestRes = Async.RunSynchronously moreTest
0
Why this is the case I don't know (still happens in F# 4.0), but the exception is definitely being caught, but None->null is screwing it up.

Accessing an SQLite Database in Swift

I'm looking for a way to access an SQLite database in my app with Swift code.
I know that I can use an SQLite Wrapper in Objective C and use the bridging header, but I'd rather be able to do this project entirely in Swift. Is there a way to do this, if so, can someone point me to a reference that shows how to submit a query, retrieve rows, etc?
While you should probably use one of the many SQLite wrappers, if you wanted to know how to call the SQLite library yourself, you would:
Configure your Swift project to handle SQLite C calls. If using Xcode 9 or later, you can simply do:
import SQLite3
Create/open database.
let fileURL = try! FileManager.default
.url(for: .applicationSupportDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
.appendingPathComponent("test.sqlite")
// open database
var db: OpaquePointer?
guard sqlite3_open(fileURL.path, &db) == SQLITE_OK else {
print("error opening database")
sqlite3_close(db)
db = nil
return
}
Note, I know it seems weird to close the database upon failure to open, but the sqlite3_open documentation makes it explicit that we must do so to avoid leaking memory:
Whether or not an error occurs when it is opened, resources associated with the database connection handle should be released by passing it to sqlite3_close() when it is no longer required.
Use sqlite3_exec to perform SQL (e.g. create table).
if sqlite3_exec(db, "create table if not exists test (id integer primary key autoincrement, name text)", nil, nil, nil) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error creating table: \(errmsg)")
}
Use sqlite3_prepare_v2 to prepare SQL with ? placeholder to which we'll bind value.
var statement: OpaquePointer?
if sqlite3_prepare_v2(db, "insert into test (name) values (?)", -1, &statement, nil) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error preparing insert: \(errmsg)")
}
if sqlite3_bind_text(statement, 1, "foo", -1, SQLITE_TRANSIENT) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure binding foo: \(errmsg)")
}
if sqlite3_step(statement) != SQLITE_DONE {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure inserting foo: \(errmsg)")
}
Note, that uses the SQLITE_TRANSIENT constant which can be implemented as follows:
internal let SQLITE_STATIC = unsafeBitCast(0, to: sqlite3_destructor_type.self)
internal let SQLITE_TRANSIENT = unsafeBitCast(-1, to: sqlite3_destructor_type.self)
Reset SQL to insert another value. In this example, I'll insert a NULL value:
if sqlite3_reset(statement) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error resetting prepared statement: \(errmsg)")
}
if sqlite3_bind_null(statement, 1) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure binding null: \(errmsg)")
}
if sqlite3_step(statement) != SQLITE_DONE {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure inserting null: \(errmsg)")
}
Finalize prepared statement to recover memory associated with that prepared statement:
if sqlite3_finalize(statement) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error finalizing prepared statement: \(errmsg)")
}
statement = nil
Prepare new statement for selecting values from table and loop through retrieving the values:
if sqlite3_prepare_v2(db, "select id, name from test", -1, &statement, nil) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error preparing select: \(errmsg)")
}
while sqlite3_step(statement) == SQLITE_ROW {
let id = sqlite3_column_int64(statement, 0)
print("id = \(id); ", terminator: "")
if let cString = sqlite3_column_text(statement, 1) {
let name = String(cString: cString)
print("name = \(name)")
} else {
print("name not found")
}
}
if sqlite3_finalize(statement) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error finalizing prepared statement: \(errmsg)")
}
statement = nil
Close database:
if sqlite3_close(db) != SQLITE_OK {
print("error closing database")
}
db = nil
For Swift 2 and older versions of Xcode, see previous revisions of this answer.
The best you can do is import the dynamic library inside a bridging header:
Add libsqlite3.dylib to your "Link Binary With Libraries" build phase
Create a "Bridging-Header.h" and add #import <sqlite3.h> to the top
set "Bridging-Header.h" for the "Objective-C Bridging Header" setting in Build Settings under "Swift Compiler - Code Generation"
You will then be able to access all of the c methods like sqlite3_open from your swift code.
However, you may just want to use FMDB and import that through the bridging header as that is a more object oriented wrapper of sqlite. Dealing with C pointers and structs will be cumbersome in Swift.
I too was looking for some way to interact with SQLite the same way I was used to doing previously in Objective-C. Admittedly, because of C compatibility, I just used the straight C API.
As no wrapper currently exists for SQLite in Swift and the SQLiteDB code mentioned above goes a bit higher level and assumes certain usage, I decided to create a wrapper and get a bit familiar with Swift in the process. You can find it here: https://github.com/chrismsimpson/SwiftSQLite.
var db = SQLiteDatabase();
db.open("/path/to/database.sqlite");
var statement = SQLiteStatement(database: db);
if ( statement.prepare("SELECT * FROM tableName WHERE Id = ?") != .Ok )
{
/* handle error */
}
statement.bindInt(1, value: 123);
if ( statement.step() == .Row )
{
/* do something with statement */
var id:Int = statement.getIntAt(0)
var stringValue:String? = statement.getStringAt(1)
var boolValue:Bool = statement.getBoolAt(2)
var dateValue:NSDate? = statement.getDateAt(3)
}
statement.finalizeStatement(); /* not called finalize() due to destructor/language keyword */
I've created an elegant SQLite library written completely in Swift called SwiftData.
Some of its feature are:
Bind objects conveniently to the string of SQL
Support for transactions and savepoints
Inline error handling
Completely thread safe by default
It provides an easy way to execute 'changes' (e.g. INSERT, UPDATE, DELETE, etc.):
if let err = SD.executeChange("INSERT INTO Cities (Name, Population, IsWarm, FoundedIn) VALUES ('Toronto', 2615060, 0, '1793-08-27')") {
//there was an error during the insert, handle it here
} else {
//no error, the row was inserted successfully
}
and 'queries' (e.g. SELECT):
let (resultSet, err) = SD.executeQuery("SELECT * FROM Cities")
if err != nil {
//there was an error during the query, handle it here
} else {
for row in resultSet {
if let name = row["Name"].asString() {
println("The City name is: \(name)")
}
if let population = row["Population"].asInt() {
println("The population is: \(population)")
}
if let isWarm = row["IsWarm"].asBool() {
if isWarm {
println("The city is warm")
} else {
println("The city is cold")
}
}
if let foundedIn = row["FoundedIn"].asDate() {
println("The city was founded in: \(foundedIn)")
}
}
}
Along with many more features!
You can check it out here
Yet another SQLite wrapper for Swift 2 and Swift 3: http://github.com/groue/GRDB.swift
Features:
An API that will look familiar to users of ccgus/fmdb
A low-level SQLite API that leverages the Swift standard library
A pretty Swift query interface for SQL-allergic developers
Support for the SQLite WAL mode, and concurrent database access for extra performance
A Record class that wraps result sets, eats your custom SQL queries for breakfast, and provides basic CRUD operations
Swift type freedom: pick the right Swift type that fits your data. Use Int64 when needed, or stick with the convenient Int. Store and read NSDate or NSDateComponents. Declare Swift enums for discrete data types. Define your own database-convertible types.
Database Migrations
Speed: https://github.com/groue/GRDB.swift/wiki/Performance
AppDelegate.swift
func createDatabase()
{
var path:Array=NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.userDomainMask, true)
let directory:String=path[0]
let DBpath=(directory as NSString).appendingPathComponent("Food.sqlite")
print(DBpath)
if (FileManager.default.fileExists(atPath: DBpath))
{
print("Successfull database create")
}
else
{
let pathfrom:String=(Bundle.main.resourcePath! as NSString).appendingPathComponent("Food.sqlite")
var success:Bool
do {
try FileManager.default.copyItem(atPath: pathfrom, toPath: DBpath)
success = true
} catch _ {
success = false
}
if !success
{
print("database not create ")
}
else
{
print("Successfull database new create")
}
}
}
Database.swift
import UIKit
class database: NSObject
{
func databasePath() -> NSString
{
var path:Array=NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.userDomainMask, true)
let directory:String=path[0]
let DBpath=(directory as NSString).appendingPathComponent("Food.sqlite")
if (FileManager.default.fileExists(atPath: DBpath))
{
return DBpath as NSString
}
return DBpath as NSString
}
func ExecuteQuery(_ str:String) -> Bool
{
var result:Bool=false
let DBpath:String=self.databasePath() as String
var db: OpaquePointer? = nil
var stmt:OpaquePointer? = nil
let strExec=str.cString(using: String.Encoding.utf8)
if (sqlite3_open(DBpath, &db)==SQLITE_OK)
{
if (sqlite3_prepare_v2(db, strExec! , -1, &stmt, nil) == SQLITE_OK)
{
if (sqlite3_step(stmt) == SQLITE_DONE)
{
result=true
}
}
sqlite3_finalize(stmt)
}
sqlite3_close(db)
return result
}
func SelectQuery(_ str:String) -> Array<Dictionary<String,String>>
{
var result:Array<Dictionary<String,String>>=[]
let DBpath:String=self.databasePath() as String
var db: OpaquePointer? = nil
var stmt:OpaquePointer? = nil
let strExec=str.cString(using: String.Encoding.utf8)
if ( sqlite3_open(DBpath,&db) == SQLITE_OK)
{
if (sqlite3_prepare_v2(db, strExec! , -1, &stmt, nil) == SQLITE_OK)
{
while (sqlite3_step(stmt) == SQLITE_ROW)
{
var i:Int32=0
let icount:Int32=sqlite3_column_count(stmt)
var dict=Dictionary<String, String>()
while i < icount
{
let strF=sqlite3_column_name(stmt, i)
let strV = sqlite3_column_text(stmt, i)
let rFiled:String=String(cString: strF!)
let rValue:String=String(cString: strV!)
//let rValue=String(cString: UnsafePointer<Int8>(strV!))
dict[rFiled] = rValue
i += 1
}
result.insert(dict, at: result.count)
}
sqlite3_finalize(stmt)
}
sqlite3_close(db)
}
return result
}
func AllSelectQuery(_ str:String) -> Array<Model>
{
var result:Array<Model>=[]
let DBpath:String=self.databasePath() as String
var db: OpaquePointer? = nil
var stmt:OpaquePointer? = nil
let strExec=str.cString(using: String.Encoding.utf8)
if ( sqlite3_open(DBpath,&db) == SQLITE_OK)
{
if (sqlite3_prepare_v2(db, strExec! , -1, &stmt, nil) == SQLITE_OK)
{
while (sqlite3_step(stmt) == SQLITE_ROW)
{
let mod=Model()
mod.id=String(cString: sqlite3_column_text(stmt, 0))
mod.image=String(cString: sqlite3_column_text(stmt, 1))
mod.name=String(cString: sqlite3_column_text(stmt, 2))
mod.foodtype=String(cString: sqlite3_column_text(stmt, 3))
mod.vegtype=String(cString: sqlite3_column_text(stmt, 4))
mod.details=String(cString: sqlite3_column_text(stmt, 5))
result.insert(mod, at: result.count)
}
sqlite3_finalize(stmt)
}
sqlite3_close(db)
}
return result
}
}
Model.swift
import UIKit
class Model: NSObject
{
var uid:Int = 0
var id:String = ""
var image:String = ""
var name:String = ""
var foodtype:String = ""
var vegtype:String = ""
var details:String = ""
var mealtype:String = ""
var date:String = ""
}
Access database :
let DB=database()
var mod=Model()
database Query fire :
var DailyResult:Array<Model> = DB.AllSelectQuery("select * from food where foodtype == 'Sea Food' ORDER BY name ASC")
This is by far the best SQLite library that I've used in Swift: https://github.com/stephencelis/SQLite.swift
Look at the code examples. So much cleaner than the C API:
import SQLite
let db = try Connection("path/to/db.sqlite3")
let users = Table("users")
let id = Expression<Int64>("id")
let name = Expression<String?>("name")
let email = Expression<String>("email")
try db.run(users.create { t in
t.column(id, primaryKey: true)
t.column(name)
t.column(email, unique: true)
})
// CREATE TABLE "users" (
// "id" INTEGER PRIMARY KEY NOT NULL,
// "name" TEXT,
// "email" TEXT NOT NULL UNIQUE
// )
let insert = users.insert(name <- "Alice", email <- "alice#mac.com")
let rowid = try db.run(insert)
// INSERT INTO "users" ("name", "email") VALUES ('Alice', 'alice#mac.com')
for user in try db.prepare(users) {
print("id: \(user[id]), name: \(user[name]), email: \(user[email])")
// id: 1, name: Optional("Alice"), email: alice#mac.com
}
// SELECT * FROM "users"
let alice = users.filter(id == rowid)
try db.run(alice.update(email <- email.replace("mac.com", with: "me.com")))
// UPDATE "users" SET "email" = replace("email", 'mac.com', 'me.com')
// WHERE ("id" = 1)
try db.run(alice.delete())
// DELETE FROM "users" WHERE ("id" = 1)
try db.scalar(users.count) // 0
// SELECT count(*) FROM "users"
The documentation also says that "SQLite.swift also works as a lightweight, Swift-friendly wrapper over the C API," and follows with some examples of that.
You can use this library in Swift for SQLite
https://github.com/pmurphyjam/SQLiteDemo
SQLiteDemo
SQLite Demo using Swift with SQLDataAccess class written in Swift
Adding to Your Project
You only need three files to add to your project
* SQLDataAccess.swift
* DataConstants.swift
* Bridging-Header.h
Bridging-Header must be set in your Xcode's project 'Objective-C Bridging Header' under 'Swift Compiler - General'
Examples for Use
Just follow the code in ViewController.swift to see how to write simple SQL with SQLDataAccess.swift
First you need to open the SQLite Database your dealing with
let db = SQLDataAccess.shared
db.setDBName(name:"SQLite.db")
let opened = db.openConnection(copyFile:true)
If openConnection succeeded, now you can do a simple insert into Table AppInfo
//Insert into Table AppInfo
let status = db.executeStatement("insert into AppInfo (name,value,descrip,date) values(?,?,?,?)",
”SQLiteDemo","1.0.2","unencrypted",Date())
if(status)
{
//Read Table AppInfo into an Array of Dictionaries
let results = db.getRecordsForQuery("select * from AppInfo ")
NSLog("Results = \(results)")
}
See how simple that was!
The first term in db.executeStatement is your SQL as String, all the terms that follow are a variadic argument list of type Any, and are your parameters in an Array. All these terms are separated by commas in your list of SQL arguments. You can enter Strings, Integers, Date’s, and Blobs right after the sequel statement since all of these terms are considered to be parameters for the sequel. The variadic argument array just makes it convenient to enter all your sequel in just one executeStatement or getRecordsForQuery call. If you don’t have any parameters, don’t enter anything after your SQL.
The results array is an Array of Dictionary’s where the ‘key’ is your tables column name, and the ‘value’ is your data obtained from SQLite. You can easily iterate through this array with a for loop or print it out directly or assign these Dictionary elements to custom data object Classes that you use in your View Controllers for model consumption.
for dic in results as! [[String:AnyObject]] {
print(“result = \(dic)”)
}
SQLDataAccess will store, text, double, float, blob, Date, integer and long long integers.
For Blobs you can store binary, varbinary, blob.
For Text you can store char, character, clob, national varying character, native character, nchar, nvarchar, varchar, variant, varying character, text.
For Dates you can store datetime, time, timestamp, date.
For Integers you can store bigint, bit, bool, boolean, int2, int8, integer, mediumint, smallint, tinyint, int.
For Doubles you can store decimal, double precision, float, numeric, real, double. Double has the most precision.
You can even store Nulls of type Null.
In ViewController.swift a more complex example is done showing how to insert a Dictionary as a 'Blob'. In addition SQLDataAccess
understands native Swift Date() so you can insert these objects with out converting, and it will convert them to text and store them,
and when retrieved convert them back from text to Date.
Of course the real power of SQLite is it's Transaction capability. Here you can literally queue up 400 SQL statements with parameters
and insert them all at once which is really powerful since it's so fast. ViewController.swift also shows you an example of how to do this.
All you're really doing is creating an Array of Dictionaries called 'sqlAndParams', in this Array your storing Dictionaries with two keys
'SQL' for the String sequel statement or query, and 'PARAMS' which is just an Array of native objects SQLite understands for that query.
Each 'sqlParams' which is an individual Dictionary of sequel query plus parameters is then stored in the 'sqlAndParams' Array.
Once you've created this array, you just call.
let status = db.executeTransaction(sqlAndParams)
if(status)
{
//Read Table AppInfo into an Array of Dictionaries for the above Transactions
let results = db.getRecordsForQuery("select * from AppInfo ")
NSLog("Results = \(results)")
}
In addition all executeStatement and getRecordsForQuery methods can be done with simple String for SQL query and an Array for the parameters needed by the query.
let sql : String = "insert into AppInfo (name,value,descrip) values(?,?,?)"
let params : Array = ["SQLiteDemo","1.0.0","unencrypted"]
let status = db.executeStatement(sql, withParameters: params)
if(status)
{
//Read Table AppInfo into an Array of Dictionaries for the above Transactions
let results = db.getRecordsForQuery("select * from AppInfo ")
NSLog("Results = \(results)")
}
An Objective-C version also exists and is called the same SQLDataAccess, so now you can choose to write your sequel in Objective-C or Swift.
In addition SQLDataAccess will also work with SQLCipher, the present code isn't setup yet to work with it, but it's pretty easy to do, and
an example of how to do this is actually in the Objective-C version of SQLDataAccess.
SQLDataAccess is a very fast and efficient class, and can be used in place of CoreData which really just uses SQLite as it's underlying data
store without all the CoreData core data integrity fault crashes that come with CoreData.
I have written a SQLite3 wrapper library written in Swift.
This is actually a very high level wrapper with very simple API, but anyway, it has low-level C inter-op code, and I post here a (simplified) part of it to shows the C inter-op.
struct C
{
static let NULL = COpaquePointer.null()
}
func open(filename:String, flags:OpenFlag)
{
let name2 = filename.cStringUsingEncoding(NSUTF8StringEncoding)!
let r = sqlite3_open_v2(name2, &_rawptr, flags.value, UnsafePointer<Int8>.null())
checkNoErrorWith(resultCode: r)
}
func close()
{
let r = sqlite3_close(_rawptr)
checkNoErrorWith(resultCode: r)
_rawptr = C.NULL
}
func prepare(SQL:String) -> (statements:[Core.Statement], tail:String)
{
func once(zSql:UnsafePointer<Int8>, len:Int32, inout zTail:UnsafePointer<Int8>) -> Core.Statement?
{
var pStmt = C.NULL
let r = sqlite3_prepare_v2(_rawptr, zSql, len, &pStmt, &zTail)
checkNoErrorWith(resultCode: r)
if pStmt == C.NULL
{
return nil
}
return Core.Statement(database: self, pointerToRawCStatementObject: pStmt)
}
var stmts:[Core.Statement] = []
let sql2 = SQL as NSString
var zSql = UnsafePointer<Int8>(sql2.UTF8String)
var zTail = UnsafePointer<Int8>.null()
var len1 = sql2.lengthOfBytesUsingEncoding(NSUTF8StringEncoding);
var maxlen2 = Int32(len1)+1
while let one = once(zSql, maxlen2, &zTail)
{
stmts.append(one)
zSql = zTail
}
let rest1 = String.fromCString(zTail)
let rest2 = rest1 == nil ? "" : rest1!
return (stmts, rest2)
}
func step() -> Bool
{
let rc1 = sqlite3_step(_rawptr)
switch rc1
{
case SQLITE_ROW:
return true
case SQLITE_DONE:
return false
default:
database.checkNoErrorWith(resultCode: rc1)
}
}
func columnText(at index:Int32) -> String
{
let bc = sqlite3_column_bytes(_rawptr, Int32(index))
let cs = sqlite3_column_text(_rawptr, Int32(index))
let s1 = bc == 0 ? "" : String.fromCString(UnsafePointer<CChar>(cs))!
return s1
}
func finalize()
{
let r = sqlite3_finalize(_rawptr)
database.checkNoErrorWith(resultCode: r)
_rawptr = C.NULL
}
If you want a full source code of this low level wrapper, see these files.
https://github.com/Eonil/SQLite3/blob/master/Swift/Sources/Core.Statement.swift
https://github.com/Eonil/SQLite3/blob/master/Swift/Sources/Core.Database.swift
Configure your Swift project to handle SQLite C calls:
Create bridging header file to the project. See the Importing Objective-C into Swift section of the Using Swift with Cocoa and Objective-C. This bridging header should import sqlite3.h:
Add the libsqlite3.0.dylib to your project. See Apple's documentation regarding adding library/framework to one's project.
and used following code
func executeQuery(query: NSString ) -> Int
{
if sqlite3_open(databasePath! as String, &database) != SQLITE_OK
{
println("Databse is not open")
return 0
}
else
{
query.stringByReplacingOccurrencesOfString("null", withString: "")
var cStatement:COpaquePointer = nil
var executeSql = query as NSString
var lastId : Int?
var sqlStatement = executeSql.cStringUsingEncoding(NSUTF8StringEncoding)
sqlite3_prepare_v2(database, sqlStatement, -1, &cStatement, nil)
var execute = sqlite3_step(cStatement)
println("\(execute)")
if execute == SQLITE_DONE
{
lastId = Int(sqlite3_last_insert_rowid(database))
}
else
{
println("Error in Run Statement :- \(sqlite3_errmsg16(database))")
}
sqlite3_finalize(cStatement)
return lastId!
}
}
func ViewAllData(query: NSString, error: NSError) -> NSArray
{
var cStatement = COpaquePointer()
var result : AnyObject = NSNull()
var thisArray : NSMutableArray = NSMutableArray(capacity: 4)
cStatement = prepare(query)
if cStatement != nil
{
while sqlite3_step(cStatement) == SQLITE_ROW
{
result = NSNull()
var thisDict : NSMutableDictionary = NSMutableDictionary(capacity: 4)
for var i = 0 ; i < Int(sqlite3_column_count(cStatement)) ; i++
{
if sqlite3_column_type(cStatement, Int32(i)) == 0
{
continue
}
if sqlite3_column_decltype(cStatement, Int32(i)) != nil && strcasecmp(sqlite3_column_decltype(cStatement, Int32(i)), "Boolean") == 0
{
var temp = sqlite3_column_int(cStatement, Int32(i))
if temp == 0
{
result = NSNumber(bool : false)
}
else
{
result = NSNumber(bool : true)
}
}
else if sqlite3_column_type(cStatement,Int32(i)) == SQLITE_INTEGER
{
var temp = sqlite3_column_int(cStatement,Int32(i))
result = NSNumber(int : temp)
}
else if sqlite3_column_type(cStatement,Int32(i)) == SQLITE_FLOAT
{
var temp = sqlite3_column_double(cStatement,Int32(i))
result = NSNumber(double: temp)
}
else
{
if sqlite3_column_text(cStatement, Int32(i)) != nil
{
var temp = sqlite3_column_text(cStatement,Int32(i))
result = String.fromCString(UnsafePointer<CChar>(temp))!
var keyString = sqlite3_column_name(cStatement,Int32(i))
thisDict.setObject(result, forKey: String.fromCString(UnsafePointer<CChar>(keyString))!)
}
result = NSNull()
}
if result as! NSObject != NSNull()
{
var keyString = sqlite3_column_name(cStatement,Int32(i))
thisDict.setObject(result, forKey: String.fromCString(UnsafePointer<CChar>(keyString))!)
}
}
thisArray.addObject(NSMutableDictionary(dictionary: thisDict))
}
sqlite3_finalize(cStatement)
}
return thisArray
}
func prepare(sql : NSString) -> COpaquePointer
{
var cStatement:COpaquePointer = nil
sqlite3_open(databasePath! as String, &database)
var utfSql = sql.UTF8String
if sqlite3_prepare(database, utfSql, -1, &cStatement, nil) == 0
{
sqlite3_close(database)
return cStatement
}
else
{
sqlite3_close(database)
return nil
}
}
}
Sometimes, a Swift version of the "SQLite in 5 minutes or less" approach shown on sqlite.org is sufficient.
The "5 minutes or less" approach uses sqlite3_exec() which is a convenience wrapper for sqlite3_prepare(), sqlite3_step(), sqlite3_column(), and sqlite3_finalize().
Swift 2.2 can directly support the sqlite3_exec() callback function pointer as either a global, non-instance procedure func or a non-capturing literal closure {}.
Readable typealias
typealias sqlite3 = COpaquePointer
typealias CCharHandle = UnsafeMutablePointer<UnsafeMutablePointer<CChar>>
typealias CCharPointer = UnsafeMutablePointer<CChar>
typealias CVoidPointer = UnsafeMutablePointer<Void>
Callback Approach
func callback(
resultVoidPointer: CVoidPointer, // void *NotUsed
columnCount: CInt, // int argc
values: CCharHandle, // char **argv
columns: CCharHandle // char **azColName
) -> CInt {
for i in 0 ..< Int(columnCount) {
guard let value = String.fromCString(values[i])
else { continue }
guard let column = String.fromCString(columns[i])
else { continue }
print("\(column) = \(value)")
}
return 0 // status ok
}
func sqlQueryCallbackBasic(argc: Int, argv: [String]) -> Int {
var db: sqlite3 = nil
var zErrMsg:CCharPointer = nil
var rc: Int32 = 0 // result code
if argc != 3 {
print(String(format: "ERROR: Usage: %s DATABASE SQL-STATEMENT", argv[0]))
return 1
}
rc = sqlite3_open(argv[1], &db)
if rc != 0 {
print("ERROR: sqlite3_open " + String.fromCString(sqlite3_errmsg(db))! ?? "" )
sqlite3_close(db)
return 1
}
rc = sqlite3_exec(db, argv[2], callback, nil, &zErrMsg)
if rc != SQLITE_OK {
print("ERROR: sqlite3_exec " + String.fromCString(zErrMsg)! ?? "")
sqlite3_free(zErrMsg)
}
sqlite3_close(db)
return 0
}
Closure Approach
func sqlQueryClosureBasic(argc argc: Int, argv: [String]) -> Int {
var db: sqlite3 = nil
var zErrMsg:CCharPointer = nil
var rc: Int32 = 0
if argc != 3 {
print(String(format: "ERROR: Usage: %s DATABASE SQL-STATEMENT", argv[0]))
return 1
}
rc = sqlite3_open(argv[1], &db)
if rc != 0 {
print("ERROR: sqlite3_open " + String.fromCString(sqlite3_errmsg(db))! ?? "" )
sqlite3_close(db)
return 1
}
rc = sqlite3_exec(
db, // database
argv[2], // statement
{ // callback: non-capturing closure
resultVoidPointer, columnCount, values, columns in
for i in 0 ..< Int(columnCount) {
guard let value = String.fromCString(values[i])
else { continue }
guard let column = String.fromCString(columns[i])
else { continue }
print("\(column) = \(value)")
}
return 0
},
nil,
&zErrMsg
)
if rc != SQLITE_OK {
let errorMsg = String.fromCString(zErrMsg)! ?? ""
print("ERROR: sqlite3_exec \(errorMsg)")
sqlite3_free(zErrMsg)
}
sqlite3_close(db)
return 0
}
To prepare an Xcode project to call a C library such as SQLite, one needs to (1) add a Bridging-Header.h file reference C headers like #import "sqlite3.h", (2) add Bridging-Header.h to Objective-C Bridging Header in project settings, and (3) add libsqlite3.tbd to Link Binary With Library target settings.
The sqlite.org's "SQLite in 5 minutes or less" example is implemented in a Swift Xcode7 project here.
You can easlity configure SQLite with swift using single ton class as well.
Refer
https://github.com/hasyapanchasara/SQLite_SingleManagerClass
Method to create database
func methodToCreateDatabase() -> NSURL?{}
Method to insert, update and delete data
func methodToInsertUpdateDeleteData(strQuery : String) -> Bool{}
Method to select data
func methodToSelectData(strQuery : String) -> NSMutableArray{}

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