How to rotate 3D Plotly in R, update? - r

I want to make an animated plot with a 3D surface
I was trying to replicate this example
https://stackoverflow.com/a/66117098/11555164
But I was unable to make it work, is not rotating
library(shiny)
library(plotly)
library(htmlwidgets)
ui <- fluidPage(
plotlyOutput("graph")
)
server <- function(input, output, session) {
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
output$graph <- renderPlotly({
plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.plot(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 180);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t += angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id + '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x + xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
})
}
shinyApp(ui, server)
I don't get any error in the console of Rstudio
I also try to isolate the code, and avoid the use of Shiny (to save it as HTML)
And in Chrome, I get and rendering error when opening the Debugging
This is the second code (without shiny)
#library(shiny)
library(plotly)
library(htmlwidgets)
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.plot(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 180);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t += angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id + '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x + xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
Im missing something on onRender?
Update:
Thanks to #ismirsehregal for the update in the change of Plotly.plot to Plotly.update
You can check the accepted answer
In case you need the version without Shiny, you can use this code
library(plotly)
library(htmlwidgets)
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
PLT <- plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.update(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 1000);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t += angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id + '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x + xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
PLT

R plotly 4.10.0 recently updated the underlying plotly.js library from v1.57.1 to v2.5.1. This includes many breaking changes - With version 2.0 of plotly.js the function Plotly.plot was dropped.
To get back the old behaviour Plotly.plot can be replaced by Plotly.update:
library(shiny)
library(plotly)
library(htmlwidgets)
ui <- fluidPage(
plotlyOutput("graph")
)
server <- function(input, output, session) {
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
output$graph <- renderPlotly({
plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.update(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 180);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t += angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id + '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x + xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
})
}
shinyApp(ui, server)

Related

how to make custom class in fabric js using fabric.Textbox Class override?

I am using FabricJS version : 3.6.3
I want to make new FabricJS class called : Button
So that I have extend one class called Textbox from fabric js, which will Draw a Rectangle behind Text and it looking like a button.
But Problem is that, I can't set height to that Button because height is not allow in Texbox object.
I want to set Height and Width to Button object. Width is working Properly due to Textbox. it will also warp Text if width keep smaller then text width, and can be editable by double clicking on it. But only problem is that can't set Height to an object
it should be Text vertically center when Height is increase.
In short I want to make this kind of functionality in fabric js using object customization.
Expected Output :
but Actual Output :
Here Is my Code That Create button :
// fabric js custom button class
(function (fabric) {
"use strict";
// var fabric = global.fabric || (global.fabric = {});
fabric.Button = fabric.util.createClass(fabric.Textbox, {
type: "button",
stateProperties: fabric.Object.prototype.stateProperties.concat(
"buttonRx",
"buttonRy",
"buttonFill",
"buttonPadding",
"buttonStrokeColor",
"buttonStrokeWidth"
),
buttonRx: 0,
buttonRy: 0,
buttonFill: "#ffffff00",
buttonPadding: 0,
buttonHeight: 0,
buttonWidth: 0,
textAlign: "center",
buttonStrokeColor: "#000000",
buttonStrokeWidth: 0,
_dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat(
"width",
"fontSize"
),
cacheProperties: fabric.Object.prototype.cacheProperties.concat(
"buttonRx",
"buttonRy",
"buttonFill",
"buttonPadding",
"buttonStrokeColor",
"buttonStrokeWidth"
),
initialize: function (text, options) {
this.text = text;
this.callSuper("initialize", text, options);
/* this.on("scaling", function () {
console.log('scaling', this.getScaledHeight());
this.set({
height: this.getScaledHeight(),
scaleY: 1,
});
}); */
this._initRxRy();
},
_initRxRy: function () {
if (this.buttonRx && !this.buttonRy) {
this.buttonRy = this.buttonRx;
} else if (this.buttonRy && !this.buttonRx) {
this.buttonRx = this.buttonRy;
}
},
/* _setCenter(){
}, */
_render: function (ctx) {
// 1x1 case (used in spray brush) optimization was removed because
// with caching and higher zoom level this makes more damage than help
// this.width = this.width * this.scaleX;
// this.height = this.height * this.scaleY;
// (this.scaleX = 1), (this.scaleY = 1);
var rx = this.buttonRx ? Math.min(this.buttonRx, this.width / 2) : 0,
ry = this.buttonRy ? Math.min(this.buttonRy, this.height / 2) : 0,
w = this.width + this.buttonPadding,
h = this.height + this.buttonPadding,
x = -this.width / 2 - this.buttonPadding / 2,
y = -this.height / 2 - this.buttonPadding / 2,
isRounded = rx !== 0 || ry !== 0,
/* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */
k = 1 - 0.5522847498;
ctx.beginPath();
ctx.moveTo(x + rx, y);
ctx.lineTo(x + w - rx, y);
isRounded &&
ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
ctx.lineTo(x + w, y + h - ry);
isRounded &&
ctx.bezierCurveTo(
x + w,
y + h - k * ry,
x + w - k * rx,
y + h,
x + w - rx,
y + h
);
ctx.lineTo(x + rx, y + h);
isRounded &&
ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);
ctx.lineTo(x, y + ry);
isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);
ctx.closePath();
ctx.save();
if (this.buttonFill) {
ctx.fillStyle = this.buttonFill;
if (this.fillRule === "evenodd") {
ctx.fill("evenodd");
} else {
ctx.fill();
}
}
if (this.buttonStrokeWidth > 0) {
if (this.strokeUniform) {
ctx.scale(1 / this.scaleX, 1 / this.scaleY);
}
if (this.shadow && !this.shadow.affectStroke) {
this._removeShadow(ctx);
}
if (this.buttonStrokeColor) {
ctx.lineWidth = this.buttonStrokeWidth;
ctx.strokeStyle = this.buttonStrokeColor;
ctx.stroke();
} else {
ctx.lineWidth = this.buttonStrokeWidth;
ctx.stroke();
}
}
ctx.restore();
this.clearContextTop();
this._clearCache();
this.height = this.calcTextHeight();
this.saveState({ propertySet: "_dimensionAffectingProps" });
// this._renderPaintInOrder(ctx);
this._setTextStyles(ctx);
this._renderTextLinesBackground(ctx);
this._renderTextDecoration(ctx, "underline");
this._renderText(ctx);
this._renderTextDecoration(ctx, "overline");
this._renderTextDecoration(ctx, "linethrough");
this.initDimensions();
// this.callSuper('render', ctx);
},
toObject: function (propertiesToInclude) {
return this.callSuper(
"toObject",
[
"buttonRx",
"buttonRy",
"buttonFill",
"buttonPadding",
"buttonStrokeColor",
"buttonStrokeWidth",
"objectCaching",
].concat(propertiesToInclude)
);
},
});
fabric.Button.fromObject = function (object, callback) {
return fabric.Object._fromObject("Button", object, callback, "text");
};
})(fabric);
// fabric js class finish here
var canvas = [];
var cotainer = document.getElementById("canvas-container");
for (let i = 0; i < 1; i++) {
var width = 500,
height = 500;
var canvasEl = document.createElement("canvas");
canvasEl.id = "canvas-" + i;
cotainer.append(canvasEl);
var fabCanvas = new fabric.Canvas(canvasEl, {});
fabCanvas.setHeight(height);
fabCanvas.setWidth(width);
canvas.push(fabCanvas);
}
canvas.forEach((c) => {
var button = new fabric.Button("Click Me", {
text: "Click Me",
buttonStrokeColor: "#f00",
buttonStrokeWidth: 2,
width: 110,
fill: "#f00",
fontSize: 50,
width: 400,
buttonFill: "#42A5F5",
buttonRx: 15,
buttonRy: 15,
objectCaching: false,
fontFamily: "verdana",
});
c.add(button);
c.renderAll();
});
canvas{
border: 1px solid black
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.6.2/fabric.js"></script>
<div id="canvas-container">
</div>
The solution will be to set the scaleX and scaleY of the button text to 1 when you scale the Button Object and also set the font size of the text equal to its scale.
var tbox = new fabric.Button(v.textDisp, {
left: v.posX,
top: v.posY,
boxHeight: v.length // new create
});
fabric.Button = fabric.util.createClass(fabric.Textbox, {
type: "button",
stateProperties: fabric.Object.prototype.stateProperties.concat(
"buttonRx",
"buttonRy",
"buttonFill",
"buttonPadding",
"buttonStrokeColor",
"buttonStrokeWidth",
"boxHeight"
),
buttonRx: 0,
buttonRy: 0,
buttonPadding: 0,
buttonHeight: 0,
buttonWidth: 0,
buttonStrokeColor: "#000000",
buttonStrokeWidth: 0,
_dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat(
"width",
"fontSize"
),
cacheProperties: fabric.Object.prototype.cacheProperties.concat(
"buttonRx",
"buttonRy",
"buttonFill",
"buttonPadding",
"buttonStrokeColor",
"buttonStrokeWidth",
"boxHeight"
),
initialize: function (text, options) {
this.text = text;
this.callSuper("initialize", text, options);
/* this.on("scaling", function () {
console.log('scaling', this.getScaledHeight());
this.set({
height: this.getScaledHeight(),
scaleY: 1,
});
}); */
this._initRxRy();
},
_initRxRy: function () {
if (this.buttonRx && !this.buttonRy) {
this.buttonRy = this.buttonRx;
} else if (this.buttonRy && !this.buttonRx) {
this.buttonRx = this.buttonRy;
}
},
/* _setCenter(){
}, */
_render: function (ctx) {
// 1x1 case (used in spray brush) optimization was removed because
// with caching and higher zoom level this makes more damage than help
// this.width = this.width * this.scaleX;
// this.height = this.height * this.scaleY;
// (this.scaleX = 1), (this.scaleY = 1);
var rx = this.buttonRx ? Math.min(this.buttonRx, this.width / 2) : 0,
ry = this.buttonRy ? Math.min(this.buttonRy, this.height / 2) : 0,
w = this.width + this.buttonPadding,
h = this.height + this.buttonPadding,
x = -this.width / 2 - this.buttonPadding / 2,
y = -this.height / 2 - this.buttonPadding / 2,
hh = this.boxHeight * this.scaleY,
isRounded = rx !== 0 || ry !== 0,
k = 1 - 0.5522847498;
ctx.beginPath();
ctx.moveTo(x + rx, y);
ctx.lineTo(x + w - rx, y);
isRounded &&
ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
ctx.lineTo(x + w, y + hh - ry);
isRounded &&
ctx.bezierCurveTo(
x + w,
y + hh - k * ry,
x + w - k * rx,
y + hh,
x + w - rx,
y + hh
);
ctx.lineTo(x + rx, y + hh);
isRounded &&
ctx.bezierCurveTo(x + k * rx, y + hh, x, y + hh - k * ry, x, y + hh - ry);
ctx.lineTo(x, y + ry);
isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);
ctx.closePath();
ctx.save();
if (this.buttonFill) {
ctx.fillStyle = this.buttonFill;
if (this.fillRule === "evenodd") {
ctx.fill("evenodd");
} else {
ctx.fill();
}
}
if (this.buttonStrokeWidth > 0) {
if (this.strokeUniform) {
ctx.scale(1 / this.scaleX, 1 / this.scaleY);
}
if (this.shadow && !this.shadow.affectStroke) {
this._removeShadow(ctx);
}
if (this.buttonStrokeColor) {
ctx.lineWidth = this.buttonStrokeWidth;
ctx.strokeStyle = this.buttonStrokeColor;
ctx.stroke();
} else {
ctx.lineWidth = this.buttonStrokeWidth;
ctx.stroke();
}
}
ctx.restore();
this.clearContextTop();
this._clearCache();
this.height = this.calcTextHeight();
this.saveState({ propertySet: "_dimensionAffectingProps" });
// this._renderPaintInOrder(ctx);
this._setTextStyles(ctx);
this._renderTextLinesBackground(ctx);
this._renderTextDecoration(ctx, "underline");
this._renderText(ctx);
this._renderTextDecoration(ctx, "overline");
this._renderTextDecoration(ctx, "linethrough");
this.initDimensions();
// this.callSuper('render', ctx);
},
toObject: function (propertiesToInclude) {
return this.callSuper(
"toObject",
[
"buttonRx",
"buttonRy",
"buttonFill",
"buttonPadding",
"buttonStrokeColor",
"buttonStrokeWidth",
"objectCaching",
"boxHeight"
].concat(propertiesToInclude)
);
},
});
After adding boxHeight, declare a variable as 'hh' instead of'h' in "_render" When drawing, change to'hh' instead of'h'

highcharter custom animation

I'm trying to add a custom animation using highcharter R package like in this example where I use a polar chart.
I'm able to do this using JS, but I can't translate the animation function (from ease repository) to highcharter.
Here is my R code:
# I've tried to created a function using `JS`:
easeOutBounce <- JS("function (pos) {
if ((pos) < (1 / 2.75)) {
return (7.5625 * pos * pos);
}
if (pos < (2 / 2.75)) {
return (7.5625 * (pos -= (1.5 / 2.75)) * pos + 0.75);
}
if (pos < (2.5 / 2.75)) {
return (7.5625 * (pos -= (2.25 / 2.75)) * pos + 0.9375);
}
return (7.5625 * (pos -= (2.625 / 2.75)) * pos + 0.984375);
}")
library(tidyverse)
library(highcharter)
highchart() %>%
hc_chart(polar = T, type = "bar",
events = list(
render = JS("function() {
var chart = this,
middleElement = chart.middleElement;
if (middleElement) {
middleElement.destroy();
}
chart.middleElement = chart.renderer.circle(chart.plotSizeX / 2 + chart.plotLeft, chart.plotHeight / 2 + chart.plotTop, 20).attr({
zIndex: 3,
fill: '#ffffff'
}).add();
}")
)
) %>%
hc_title(text = "Athlete 1 vs Athlete 2") %>%
hc_xAxis(categories = c("Total Score", "Avg. Score", "Sum Score",
"Best Score"),
tickmarkPlacement = "on",
plotLines = list(
list(label = list(
rotation = 90))
)
) %>%
hc_yAxis(offset = 30) %>%
hc_series(
list(
pointPadding = 0,
groupPadding = 0,
name = "Athlete 1",
animatio = list(
duration = 1000,
easing = easeOutBounce
),
data = c(43000, 19000, 60000, 35000)
),
list(
pointPadding = 0,
groupPadding = 0,
name = "Athlete 2",
data = c(50000, 39000, 42000, 31000)
)
) %>%
hc_colors(c("firebrick", "steelblue")) %>%
hc_tooltip(
borderWidth = 0,
backgroundColor = 'none',
shadow = FALSE,
style = list(
fontSize = '16px'
),
headerFormat = '',
pointFormatter = JS("function() {
return this.y / 1000 + 'k'
}"),
positioner = JS("function(labelWidth, labelHeight) {
return {
x: (this.chart.plotSizeX - labelWidth) / 2 + this.chart.plotLeft,
y: (this.chart.plotSizeY - labelHeight) / 2 + this.chart.plotTop
};
}")
)
Thank you!
Animation doesn't work because you have a little typo in attached code. Please take a look on it:
animatio = list(
duration = 1000,
easing = easeOutBounce
),
Should be animation, not animatio. Please correct it, then animation should appear.

How to get coordinates from a R plotly figure

I have been struggling like mad to solve an apparently basic question.
Imagine you have a scatter plot, with say ... 10 markers.
I suppose this plot has been generated using plotly within a Shiny environment.
One can easily get the coordinates of these markers using the event_data("plotly_click") code.
Now imagine you do not need the coordinates of these markers, but the coordinates generated by a mouse click but precisely where no marker exists (for example because you would like to set a new marker exactly there, and you would like to re-use the information coming from that mouse click).
I cannot obtain such a behavior using onclick(), or whatever.
Any idea ?
You could add a D3 event listener to your plot
Plotly.d3.select('.plotly').on('click', function(d, i) {})
and then
retrieve the relative x and y values based on the click position (d3.event.layerX resp. layerY)
adjusting for the relative graph position (document.getElementsByClassName('bg')[0].attributes['x'])
and finally calculating the new values based on the axis ranges (myPlot.layout.xaxis.range[0])
The new x and y value are then pushed to the existing graph
Plotly.extendTraces(myPlot, {
x: [[x]],
y: [[y]]
}, [1]);
Complete R code
library("plotly")
library("htmlwidgets")
p <- plot_ly(x = c( -2, 0, 2 ),y = c( -2, 1, 2), type = 'scatter' ,mode = 'lines+markers') %>%
add_trace(x=c(-1,0.4,2),y=c(2, 0, -1),type='scatter',mode='lines+markers') %>%
layout(hovermode='closest')
javascript <- "
var myPlot = document.getElementsByClassName('plotly')[0];
Number.prototype.between = function (min, max) {
return this >= min && this <= max;
};
Plotly.d3.select('.plotly').on('click', function(d, i) {
var e = Plotly.d3.event;
var bg = document.getElementsByClassName('bg')[0];
var x = ((e.layerX - bg.attributes['x'].value + 4) / (bg.attributes['width'].value)) * (myPlot.layout.xaxis.range[1] - myPlot.layout.xaxis.range[0]) + myPlot.layout.xaxis.range[0];
var y =((e.layerY - bg.attributes['y'].value + 4) / (bg.attributes['height'].value)) * (myPlot.layout.yaxis.range[0] - myPlot.layout.yaxis.range[1]) + myPlot.layout.yaxis.range[1]
if (x.between(myPlot.layout.xaxis.range[0], myPlot.layout.xaxis.range[1]) &&
y.between(myPlot.layout.yaxis.range[0], myPlot.layout.yaxis.range[1])) {
Plotly.extendTraces(myPlot, {
x: [[x]],
y: [[y]]
}, [1]);
}
});"
p <- htmlwidgets::prependContent(p, onStaticRenderComplete(javascript), data=list(''))
p
Interactive Javascript example
var traces = [{
x: [1, 2, 3, 4],
y: [10, 15, 13, 17],
mode: 'markers',
type: 'scatter'
}];
traces.push({
x: [2, 3, 4, 5],
y: [16, 5, 11, 9],
mode: 'markers',
type: 'scatter'
});
traces.push({
x: [1, 2, 3, 4],
y: [12, 9, 15, 12],
mode: 'markers',
type: 'scatter'
});
traces.push({
x: [],
y: [],
mode: 'lines+markers',
type: 'scatter'
});
var myPlot = document.getElementById('myPlot')
Plotly.newPlot('myPlot', traces, {hovermode: 'closest'});
Number.prototype.between = function(min, max) {
return this >= min && this <= max;
};
Plotly.d3.select(".plotly").on('click', function(d, i) {
var e = Plotly.d3.event;
var bg = document.getElementsByClassName('bg')[0];
var x = ((e.layerX - bg.attributes['x'].value + 4) / (bg.attributes['width'].value)) * (myPlot.layout.xaxis.range[1] - myPlot.layout.xaxis.range[0]) + myPlot.layout.xaxis.range[0];
var y = ((e.layerY - bg.attributes['y'].value + 4) / (bg.attributes['height'].value)) * (myPlot.layout.yaxis.range[0] - myPlot.layout.yaxis.range[1]) + myPlot.layout.yaxis.range[1]
if (x.between(myPlot.layout.xaxis.range[0], myPlot.layout.xaxis.range[1]) &&
y.between(myPlot.layout.yaxis.range[0], myPlot.layout.yaxis.range[1])) {
Plotly.extendTraces(myPlot, {
x: [
[x]
],
y: [
[y]
]
}, [3]);
}
});
<script src="https://cdn.plot.ly/plotly-latest.min.js"></script>
<div id="myPlot" style="width:100%;height:100%"></div>
Shiny example
library(shiny)
library("plotly")
library("htmlwidgets")
ui <- fluidPage(
plotlyOutput("plot")
)
server <- function(input, output) {
javascript <- "
function(el, x){
Number.prototype.between = function (min, max) {
return this >= min && this <= max;
};
Plotly.d3.select('.plotly').on('click', function(d, i) {
var e = Plotly.d3.event;
var bg = document.getElementsByClassName('bg')[0];
var x = ((e.layerX - bg.attributes['x'].value + 4) / (bg.attributes['width'].value)) * (el.layout.xaxis.range[1] - el.layout.xaxis.range[0]) + el.layout.xaxis.range[0];
var y =((e.layerY - bg.attributes['y'].value + 4) / (bg.attributes['height'].value)) * (el.layout.yaxis.range[0] - el.layout.yaxis.range[1]) + el.layout.yaxis.range[1]
if (x.between(el.layout.xaxis.range[0], el.layout.xaxis.range[1]) && y.between(el.layout.yaxis.range[0], el.layout.yaxis.range[1])) {
Plotly.extendTraces(el, {
x: [[x]],
y: [[y]]
}, [1]);
}
});
}"
output$plot <- renderPlotly({
plot_ly(x = c( -2, 0, 2 ),y = c( -2, 1, 2), type = 'scatter' ,mode = 'lines+markers') %>%
add_trace(x=c(-1,0.4,2),y=c(2, 0, -1),type='scatter',mode='lines+markers') %>%
layout(hovermode='closest') %>% onRender(javascript)
})
}
shinyApp(ui = ui, server = server)
The solution by Maximilian does not work on Plotly.js versions later than 1.42.0. Trying to fetch
var bg = document.getElementsByClassName('bg')[0];
returns undefined. The solution works using version 1.41.3.
This answer is most likely more suited to be a comment but my reputation does not meet the minimum requirement of 50.

Function Plotter error in Dart (with three.dart): Breaking on exception: The null object does not have a method 'crossInto'

The calculations are done in the following code:
var MIN = -10.0,
MAX = 10.0,
RANGE = MAX - MIN;
getColor(max, min, val) {
var MIN_L = 40,
MAX_L = 100;
var color = new Color();
var h = 0 / 240;
var s = 80 / 240;
var l = (((MAX_L - MIN_L) / (max - min)) * val) / 240;
color.setHSL(h, s, l);
return color;
}
initGraph() {
var x = MIN,
y = MIN,
z = 0.0;
initData() {
var data = [];
for (var i = MIN; i < MAX; i++) {
var row = [];
for (var j = MIN; j < MAX; j++) {
double z = 2*( x * x + y * y);
print('$z');
row.add({
x: x,
y: y,
z: z
});
y++;
}
data.add(row);
x++;
}
return data;
}
var data = initData();
var geometry = new Geometry();
var colors = [];
var RANGE = data.length,
height = data[0].length;
data.forEach((col) {
col.forEach((val) {
geometry.vertices.add(new Vector3(x.toDouble(), y.toDouble(), z.toDouble()));
colors.add(getColor(2.5, 0, z.toDouble()));
});
});
offset(x, y) {
return x * RANGE + y;
}
for (var x = 0; x < RANGE - 1; x++) {
for (var y = 0; y < height - 1; y++) {
Vector3 vec0;
Vector3 vec1;
Vector3 n_vec;
// one of two triangle polygons in one rectangle
vec0 = (geometry.vertices[offset(x, y)] - geometry.vertices[offset(x + 1, y)]);
vec1 = (geometry.vertices[offset(x, y)] - geometry.vertices[offset(x, y + 1)]);
n_vec.crossInto(vec0, vec1).normalize();
geometry.faces.add(new Face3(offset(x, y), offset(x + 1, y), offset(x, y + 1), n_vec, [colors[offset(x, y)], colors[offset(x + 1, y)], colors[offset(x, y + 1)]]));
geometry.faces.add(new Face3(offset(x, y), offset(x, y + 1), offset(x + 1, y), n_vec.negate(), [colors[offset(x, y)], colors[offset(x, y + 1)], colors[offset(x + 1, y)]]));
// the other one
vec0 = (geometry.vertices[offset(x + 1, y)] - geometry.vertices[offset(x + 1, y + 1)]);
vec1 = (geometry.vertices[offset(x, y + 1)] - geometry.vertices[offset(x + 1, y + 1)]);
n_vec.crossInto(vec0, vec1).normalize();
geometry.faces.add(new Face3(offset(x + 1, y), offset(x + 1, y + 1), offset(x, y + 1), n_vec, [colors[offset(x + 1, y)], colors[offset(x + 1, y + 1)], colors[offset(x, y + 1)]]));
geometry.faces.add(new Face3(offset(x + 1, y), offset(x, y + 1), offset(x + 1, y + 1), n_vec.negate(), [colors[offset(x + 1, y)], colors[offset(x, y + 1)], colors[offset(x + 1, y + 1)]]));
}
}
var material = new MeshLambertMaterial(vertexColors: VertexColors);
var mesh = new Mesh(geometry, material);
scene.add(mesh);
}
The error seems to be on the occurrence of this line:
n_vec.crossInto(vec0, vec1).normalize();
What is the null object here and how do I solve this? Could the variable 'z' be causing the issue? It first showed null, and caused a similar error (that '*' cannot be applied) and I declared it as double and that got solved. I also have a suspicion in the below lines:
data.forEach((col) {
col.forEach((val) {
geometry.vertices.add(new Vector3(x.toDouble(), y.toDouble(), z.toDouble()));
n_vec is never initialized with an instance of Vector3. crossInto requires to be called on an instance, Either you create an instance first:
Vector3 n_vec = new Vector3.zero();
...
n_vec.crossInto(vec0, vec1).normalize();
Or you use the cross method, but it creates a new instance of Vector3 (you might want to avoid new instances, than I would move the variables out of the loop):
n_vec = vec0.cross(vec1).normalize();

After the "printingSystem1.ExportToImage (file name)", I do not want to run any software to view the images. What should I do?

/* I use of DevExpress component */
BrickGraphics gr = printingSystem1.Graph;
BrickStringFormat bsf = new BrickStringFormat(StringAlignment.Near, StringAlignment.Center);
gr.StringFormat = bsf;
gr.BorderColor = SystemColors.ControlDark;
ImageBrick imagebrick;
gr.Modifier = BrickModifier.Detail;
printingSystem1.Begin();
Image pageimage = Image.FromFile("Data\\sorathesab.jpg");
printingSystem1.PageSettings.Landscape = false;
gr.BeginUnionRect();
// Detail section creation.
gr.Modifier = BrickModifier.Detail;
printingSystem1.PageSettings.LeftMargin = 5;
printingSystem1.PageSettings.RightMargin = 5;
printingSystem1.PageSettings.TopMargin = 5;
printingSystem1.PageSettings.BottomMargin = 5;
float X = gr.ClientPageSize.Width - 1, Y = gr.ClientPageSize.Height - 1;// X = 736.32, Y = 930.24;
printingSystem1.PageSettings.PaperKind = System.Drawing.Printing.PaperKind.A4;
imagebrick = gr.DrawImage(pageimage, new RectangleF(1, 1, X - 22, Y - 10), BorderSide.None, Color.Transparent);
HeaderReport(ROW[0, 8],ROW[0, 1], ROW[0, 2], X, Y);
BodyReport(ROW, X, Y, Rowcount);
ImageExportOptions ImageOption = printingSystem1.ExportOptions.Image;
ImageOption.PageRange = "1";
ImageOption.Format = ImageFormat.Jpeg;
ImageOption.ExportMode = ImageExportMode.SingleFile;
ImageOption.Resolution = 100;
TextBrick2(TxtFooterEmail.Text, (float)0.170 * X, (float)0.949 * Y, (float)0.680 * X, (float)0.019 * Y, "B Nazanin", (float)10.5);
if (Picload != string.Empty)
{
Image img = Image.FromFile(Picload);
imagebrick = gr.DrawImage(img, new RectangleF((float)0.345 * X, 0, (float)0.280 * X, (float)0.150 * Y),
BorderSide.None, Color.White);
}
// Create a report instance.
gr.EndUnionRect();
printingSystem1.End();
string FileName = #"Data\" + DateTime.Now.Hour.ToString()+ " _"+ DateTime.Now.Minute.ToString()+ " _"+
DateTime.Now.Second.ToString()+ ".jpg";// " _"+ "_"+ ROW[0, 8] +
printingSystem1.ExportToImage(FileName);
Process process = new Process();
process.StartInfo.FileName = FileName;
process.Start();
MyEmail.SendMailForYahyaee(TxtEmailfrom.Text, SearchemailAcount(ROW[0, 1], MainDataTable), TxtEmailPass.Text,
FileName, Rowcount);
Thread.Sleep(5000);
If you don't want to open the image, why are you using Process.Start? That's what is opening your default image viewer program.

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