dotnet build stopped working after VS 2022 upgrade - .net-core

I upgraded Visual Studio Community to the final release, and it stopped working. Specifically, I could generate a new project, but when I try to load it, it gave me an error
Critical Project 'SdkTest' load failed| [MSB4236] The SDK 'Microsoft.NET.Sdk.Web' specified could not be found. ...\SdkTest.csproj
Even though build and run worked fine
I ran "repair" on VS2022, and it seems to be working now from Visual Studio. However, dotnet --info doesn't show any SDKs; only runtime; and dotnet build or dotnet new give an error:
C:\Code>dotnet new console -o myapp
Could not execute because the application was not found or a compatible .NET SDK is not installed.
Possible reasons for this include:
* You intended to execute a .NET program:
The application 'new' does not exist.
* You intended to execute a .NET SDK command:
It was not possible to find any installed .NET SDKs.
Install a .NET SDK from:
https://aka.ms/dotnet-download
I even reinstalled .NET 6 and I see it in the list of applications (along with older SDKs). I checked the path, and I see everything that I expect to see:
C:\Program Files (x86)\dotnet\
C:\Program Files\dotnet\
C:\Users\me\.dotnet\tools
I am running Windows 11.

It's known bug in VS2022 installation.
Problem is that dotnet you access is located inside Program Files(x86)/dotnet, but all sdk's are located in Program Files/dotnet. You simply need to edit PATH environment variable so Program Files/dotnet goes before Program Files(x86)/dotnet. If you don't see Program Files(x86)/dotnet in user environment variable (which is likely to happen) then edit system environment variable (located below)
Example with screenshots: https://stackoverflow.com/a/44272417/10339675

Related

VSCode Omnisharp server A .NET 6 SDK for x86_64 was not found

Omnisharp does not seem to recognize my installed .NET sdk (version 6.0.408).
I have tried manually adding this path via settings to Omnisharp: SDK path i.e.:
C:\Program Files\dotnet\sdk\6.0.403
I have also tried reinstalling the SDK and even VSCode.
This does not seem to solve the issue however, and I am unable to run my asp.net application on VSCode. Running dotnet run from the terminal is fine.
TLDR: Both .NET SDK versions and Visual Studion versions needed to be x64.
Here was the exact error I was seeing in the Output Window:
[ERROR] A .NET 6 SDK for x86_64 was not found. Please install the
latest x86_64 SDK from
https://dotnet.microsoft.com/en-us/download/dotnet/6.0.
[ERROR] Error: OmniSharp server load timed out. Use the
'omnisharp.projectLoadTimeout' setting to override the default delay
(one minute).
When I realized there was a mismatch between my .NET SDKs and Visual Studio Code in terms of being x86 and x64, I did the following:
Deleted the bin/obj folders and .vscode folders in my VS Code project.
Uninstalled my .NET SDKs via Windows (Setings > Apps).
Uninstalled Visual Studio Code via Windows (Setings > Apps).
Installed .NET 7.0 x64 and .NET 6.0 x64.
Opened PowerShell and ran dotnet --info to make sure my .NET runtime and SDK were appearing correctly.
Installed Visual Studio Code x64.
Used PowerShell and cd'd to my project folder. Did a dotnet restore. Then launched Visual Studio Code using code . command.
I could then use the most current version of the VS Code extension (v1.25.2).
Uninstalling and then installing the VSCode extension C# for Visual Studio Code solved the issue for me.
I had the same problem and just solved it. Copy and pasting this from a Youtube comment I just finished writing, so it might sound funny out of context, but the good bits are in there. Hope it helps.
Installed dotnet 7.0, but then it said dotnet 6 was missing...
So I deleted the script asset, exited Unity, went back to their website and installed Net 6.0.403
Error still happened.
I'll note this seemed to push a script compiling error out to Unity in the inspector window, as well.
Deleted the script asset again, exited Unity again, then uninstalled both dotnet 7 and dotnet 6.
Then I reinstalled dotnet 6.
Into unity, made a new script, opened it, and this time no error message about missing net 6.
I just started yesterday. Literally. So if my solution is trash, I'll laugh with you lol. Best of luck.

"dotnet" command does nothing

I'm trying to install a global package through dotnet cli but the command dotnet does nothing. I don't get an error message that says the command is not found etc. but it also doesn't run.
Between each line, cursor inside the powershell (or command prompt) turns into Working In Background ( ) mode but after just a few seconds, it just gets into the new line without doing anything. During these few seconds, if I move the cursor outside the prompt, it goes back to regular mode. So it's doing something I guess.
What is happening here, and how can I solve this issue?
What have I already tried:
1-) Since my network is behind a proxy, I've added the proxy credentials through NPM configuration commands. (as can be seen here)
(I also set the strict-ssl to false).
2-) Since it didn't do anything, I also used this method and edited the global nuget.config file. But didn't solve any problem.
3-) I tried this too, but setting the environment variable MSBuildSDKsPath seems to do nothing about my problem.
My PATH variable has these:
C:\Program Files\dotnet,
%USERPROFILE%\.dotnet\tools
I also downloaded the latest Dotnet 5.0 SDK and installed it, but nothing.
Only command that works with dotnet is the --list-sdks command which shows this result:
I uninstalled all the .NET SDKs and runtimes, I also removed all the installed modules on both VS 2019 and VS 2022 Preview using the Visual Studio Installer, then restarted my computer.
While installing the SDKs and runtimes from Microsoft's website I checked the .NET version using the command line and command dotnet --version after every installation to see when exactly it starts not working. After installing all the SDK's up to .NET 5, there was no issue. And since I did not really need the .NET 6 SDK I didn't specifically download it thinking VS 2022 Preview would automatically install it anyways.
Using Visual Studio Installer, I installed the necessary components for the dotnet development on the VS 2019 and the previously mentioned command was working on point. Then I proceeded to install the necessary components on the VS 2022 Preview but after installing it, the command started to not work. So there it was, the source of the problem. Something about VS 2022 Preview's installment process just corrupts dotnet cli, but I'm not sure if it's just me.
You also need a restart after all the installments or dotnet cli might show some errors.

'{{FSharpCoreShippedPackageVersion}}' is not a valid version string

I just upgraded to Visual Studio 2019 version 16.5.0 Preview 2.0. It seems to have broken building and running .NET Core projects in F# with the dotnet command line tool.
Previously dotnet build and dotnet run worked fine. Now either one produces this error message (wrapped for readability):
C:\Program Files\dotnet\sdk\3.1.200-preview-014883\NuGet.targets(124,5):
error : '{{FSharpCoreShippedPackageVersion}}' is not a valid version string.
My projects don't have the string FSharpCoreShippedPackageVersion anywhere in them that I can see (including in the .fsproj files). I also looked in the referenced NuGet.targets file and couldn't find FSharpCoreShippedPackageVersion in it either.
Using dotnet new console --language=F# also fails, telling me to restore NuGet packages, but attempting dotnet restore gives the same error message.
What can I do to fix this?
UPDATE: This issue appears to be fixed in the current version of the preview:
3.1.200-preview-014977
If you update Visual Studio 2019 Preview, you shouldn't need this workaround anymore.
I found a workaround:
Run dotnet new globaljson in the project root folder
Edit the global.json to use .NET Core 3.1.101 instead of 3.1.200-preview-014883.
It appears that the combination of VS 2019 Version 16.5.0 Preview 2.0 and .NET Core 3.1.200-preview-014883 causes this problem.

Self-contained deployment .NET Core app in Ubuntu

I wrote a test project using .NET Core and assembled the self-contained deployment for Ubuntu 16.04 as described here (see Self-contained deployment without third-party dependencies).
But when I run the app I get the following error:
An assembly specified in the application dependencies manifest (Test.deps.json) was not found:
package: 'runtime.linux-x64.Microsoft.NETCore.App', version: '2.0.0-preview2-25407-01'
path: 'runtimes/linux-x64/lib/netcoreapp2.0/Microsoft.CSharp.dll'
I am using .NET Core 2.0 Preview 2, VS2017 Preview.
I will be grateful for any help!
This is an old question, but I just ran across this when I was trying to run a .Net Core application on Linux and wanted to share the solution. If you are getting the error above, you are likely trying to execute the wrong binary. For those following along from scratch, follow these steps:
On Windows, open a command prompt in the directory of the project you want to run on Linux.
Build the project for Linux using dotnet publish -r linux-x64
I chose to target linux-x64, but you can target a specific runtime if you'd like. Runtime identifiers can be found here.
Copy the published files to the Linux workstation. Because the above command omitted the configuration flag -c, the configuration defaulted to debug. The published files will be in Debug\netcoreapp2.0\linux-x64\publish
Note: there will be binaries in Debug\netcoreapp2.0\linux-x64\ too. These are not the binaries you want to copy to your Linux workstation. If you run these binaries, you will get the error described in the OP. Copy all the files in the publish directory instead. Ignore whatever files might be in linux-x64.
On the Linux workstation, give execute permission to the binary file. My project was named ConsoleUI, so I used chmod 764 ConsoleUI
Execute the binary using ./ConsoleUI
Keep in mind that you will need to at least have the .Net Core runtime installed on your Linux workstation.

sqllite3.dll issues with UWP app development for Mobile

I am trying to learn how to develop apps for UWP for both Desktop and Mobile. I have been currently working on getting the Entity Framework working in my app to store application state and followed the following link:
https://learn.microsoft.com/en-us/ef/core/get-started/uwp/getting-started
It worked well for Desktop, the issue however is that when I try to run it on the Windows Mobile emulator I get the following error in debug mode when the code reaches the db.Database.Migrate() step:
Unable to load DLL 'sqlite3': The specified module could not be found
In the link I pasted above, someone else had the same issue and in the comments they recommended to try the following:
Step 1: Install SQLite VSIX pacakge for Universal Windows Platform development using Visual Studio 2015
https://www.sqlite.org/2016/sqlite-uwp-3130000.vsix
Step 2: Install NuGet package SQLite.NET-PCL
Install-Package SQLite.NET-PCL
Step 3: Add references
Add Reference -> Universal Windows ->Extensions -> Make sure the following packages have been checked: "SQLite for Universal Windows Platform" "Visual C++ 2015 Runtime for Universal Windows Platform Apps"
After that, if you get the error "Payload contains two or more files with the same destination path 'sqlite3.dll', do the following:
copy sqlite3.dll from
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UAP.2015\3.8.11.1\Redist\Debug\ARM\sqlite3.dll
past to (override it)
C:\Users\%USERNAME%\.nuget\packages\SQLitePCL.raw_basic\0.7.1\build\native\sqlite3_dynamic\winrt81\arm\sqlite3.dll
The problem after doing those steps is that I am now seeing the issue when doing a build for "Payload contains two or more files" however not in the SQLitePCL.raw_basic directory (I don't even seem that have that). Instead my error is the following:
Payload contains two or more files with the same destination path 'sqlite3.dll'. Source files:
C:\Users\admin\.nuget\packages\SQLite\3.13.0\runtimes\win7-x86\native\sqlite3.dll
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UWP.2015\3.13.0\Redist\Debug\x86\sqlite3.dll
I have been searching everywhere and am truly stumped as to how to get my UWP program working on Mobile. Thanks a lot for your help!
It seems like you got the solution for resolving the exception The specified module could not be found from #Leandro_Medeiros_Machado 's comment on this document. If you got the Payload contains two or more files with the same destination path 'sqlite3.dll' exception after you done the above three steps you may be also found the next solution from the comment.
After that, if you get the error "Payload contains two or more files with the same destination path 'sqlite3.dll', do the following:copy sqlite3.dll from
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UAP.2015\3.8.11.1\Redist\Debug\ARM\sqlite3.dll
past to (override it)
C:\Users\%USERNAME%\.nuget\packages\SQLitePCL.raw_basic\0.7.1\build\native\sqlite3_dynamic\winrt81\arm\sqlite3.dll
For you, you may need to copy from
C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs\SQLite.UWP.2015\3.13.0\Redist\Debug\x86\sqlite3.dll to(override) C:\Users\admin\.nuget\packages\SQLite\3.13.0\runtimes\win7-x86\native\sqlite3.dll.
But actually, for using EF core you don't need the above steps and I recommend you check your environment instead of using the above workaround. I created a simple EF project by following the document and without install the VSIX I can run successfully on the emulator (build 10586). My VS build is 2015 update 3, my OS version is build 14393 and the EF core version is Microsoft.EntityFrameworkCore.Sqlite 1.1.0. So please firstly check if your environment met the following requirements:
Windows 10
Visual Studio 2015 Update 3
The latest version of Windows 10 Developer Tools
And if your EF core and EF core tools versions are right.

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