I would like to show a buffer in a video, similar to youtube videos. I read the documentation on Video Qml Type
and there is bufferProgress property that "holds how much of the data buffer is currently filled, from 0.0 (empty) to 1.0 (full)", but this property can't be assigned with a value, so I don't know how should I use it.
I googled, but I couldn't find a similar problem that has been solved.
Here is my code:
Video{
id:video
//width:500
//height:300
anchors.top:rect3.bottom
autoLoad: true
autoPlay: true
width:isFullScreen? window.width : 500
height:isFullScreen?window.height : 300
Layout.fillHeight: isFullScreen
Layout.fillWidth: isFullScreen
Image{
id:play_from_start_image
width:parent.width/5
height:parent.height/5
anchors.right:play_image.left
anchors.verticalCenter: parent.verticalCenter
source:'qrc:play-from-start.png'
opacity:timer3.running?1.0:0.0
Behavior on opacity {
PropertyAnimation { duration: 5000 }
}
Timer{
id:timer3
interval:5000
running: true
}
MouseArea{
anchors.fill:parent
onClicked:{
timer3.start()
video.seek(0)
video.play()
}
}
}
Image{
id:stop_image
width:parent.width/5-20
height:parent.height/5-20
anchors.left:play_image.right
anchors.verticalCenter: parent.verticalCenter
source:'qrc:stop-button.png'
opacity:timer4.running?1.0:0.0
Behavior on opacity {
PropertyAnimation { duration: 5000 }
}
Timer{
id:timer4
interval:5000
running:true
}
MouseArea{
anchors.fill:parent
onClicked:{
timer4.start()
video.pause()
}
}
}
Image{
id:play_image
width:parent.width/5
height:parent.height/5
anchors.centerIn: parent
source:'qrc:play.svg'
opacity:timer1.running?1.0:0.0
Behavior on opacity {
PropertyAnimation { duration: 5000 }
}
Timer{
id:timer1
interval:5000
running:true
}
MouseArea{
anchors.fill:parent
onClicked:{
if(video.playbackState===1){
timer1.start()
video.pause()
play_image.source='qrc:play.svg'
}else if(video.playbackState===2){
video.play()
play_image.source='qrc:pause.svg'
timer1.stop()
}
}
}
}
Image{
id:enter_exit_image
width:parent.width/5
height:parent.height/5
anchors.top:video.top
anchors.right:video.right
source: isFullScreen? 'qrc:enter-outline.svg':'qrc:exit-outline.svg'
opacity:timer2.running?1.0:0.0
Behavior on opacity {
PropertyAnimation { duration: 5000 }
}
Timer{
id:timer2
interval:5000
running:true
}
MouseArea{
anchors.fill:parent
onClicked:{
timer2.start()
isFullScreen=!isFullScreen
//timer2.stop()
}
}
}
}
This is a part of my code where the video component is, the rest is on Github and I can provide a link to my Github repository if needed.
Any help or hint would be appreciated.
Edit:
I found progress bar control in QML, I was googling it wrong for days. I included it in my code:
Video{
id:video
//width:500
//height:300
anchors.top:rect3.bottom
autoLoad: true
autoPlay: true
width:isFullScreen? window.width : 500
height:isFullScreen?window.height : 300
Layout.fillHeight: isFullScreen
Layout.fillWidth: isFullScreen
ProgressBar{
id:buffer
from:start
to:end
value:new Date().toLocaleTimeString()
//indeterminate: true
anchors.bottom:video.bottom
}
}
....
start is a start time defined in my xml file and end is the end time. value should be current time. This code only shows progress bar to half of the width of the video and it doesn't have any progress. What am I doing here wrong?
I guess that is what you trying to achieve:
Video {
id: video
// Gray buffer bar
ProgressBar {
id: bufferBar
anchors.bottom: video.bottom
anchors.left: video.left
width: video.width
from: 0
to: 1
value: video.bufferProgress
contentItem: Rectangle {
anchors.left: bufferBar.left
anchors.bottom: bufferBar.bottom
height: bufferBar.height
width: bufferBar.width * bufferBar.visualPosition
color: "lightgray"
opacity: 0.75
}
}
// Red position bar
ProgressBar {
id: positionBar
anchors.bottom: video.bottom
anchors.left: video.left
width: video.width
from: 0
to: video.duration
value: video.position
background: Item {
visible: false
}
contentItem: Rectangle {
anchors.left: positionBar.left
anchors.bottom: positionBar.bottom
height: positionBar.height
width: positionBar.width * positionBar.visualPosition
color: "red"
}
}
}
I just wrote it top of my head, so there might be some mistakes.
Related
I am trying to make a scroll bar without using ScrollBar Component in QML.
So i have made this component and attach to the ListView. But it doesn't flick the listview items.
I want, this rectangle scrolls the content of ListView or GridView on scrolling.
What I did?
Ist I create a rectangle then make another rectangle as a child of ist one. And applied the dragging technique on Y axis and set the coordinates for y axis.
My Code is given below:
import QtQuick 2.0
Rectangle{
property bool is_parentDrag: false
property bool is_childDrag: false
id:parent_screen
anchors.fill:parent
color:"#ebeaee"
Rectangle{
id:foot
width:parent.width*0.9
height:parent.height*0.133
color:"#ffffff"
border.width:1
anchors.bottom:parent.bottom
anchors.bottomMargin:lv.height*0.005
anchors.horizontalCenter: parent.horizontalCenter
Rectangle{
width:parent.width*0.125
height:parent.height*0.5
radius:20
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.leftMargin: parent.height*0.2
color:"transparent"
Image{
source: "left_direction_icon.png"
anchors.centerIn: parent
sourceSize.width: parent.width*0.4
sourceSize.height: parent.width*0.4
}
MouseArea{
anchors.fill:parent
onClicked: {
stack.pop()
}
}
}
}
Flickable{
id:flick_1
width:parent.width*0.9
height:parent.height*0.7
anchors.centerIn: parent
flickableDirection:Flickable.HorizontalFlick
boundsBehavior: Flickable.StopAtBounds
ListView{
id:lv
clip:true
boundsBehavior: Flickable.StopAtBounds
height:parent.height
width:parent.width*0.9
anchors.left:parent.left
anchors.leftMargin: parent.width*0.11
model:Data{}
delegate: Rectangle{
id:delg
width:lv.width*0.5
height:lv.height*0.170
Text{
text:txt
anchors.centerIn: parent
font.pixelSize: 22
}
Rectangle{
id:right
width:1
height:parent.height
color:"black"
anchors.right:parent.right
}
Rectangle{
id:bottom
width:parent.width
height:1
color:"black"
anchors.bottom:parent.bottom
}
Rectangle{
id:left
width:1
height:parent.height
color:"black"
anchors.left:parent.left
}
}
Rectangle{
id:scrollbar
width:flick_1.width*0.02
height:flick_1.height
visible: lv.contentHeight>lv.height
radius:width/2
color:"lightgrey"
anchors.right: lv.right
anchors.rightMargin: lv.width*0.1
Rectangle {
id:scroll
Drag.active:is_parentDrag?parent_drag_area.drag.active:is_childDrag?drag_area.drag.active:false
Drag.source: scroll
implicitWidth: parent.width
implicitHeight: parent.height*0.7
radius:width/2
opacity:0.85
color: "grey"
MouseArea{
id:drag_area
anchors.fill:parent
drag.target: scroll
drag.axis: Drag.YAxis
drag.minimumY: 0
drag.maximumY: scrollbar.height-scroll.height
onPressed:{
if(is_childDrag)
is_childDrag=false
else
is_childDrag=true
}
}
}
MouseArea{
id:parent_drag_area
anchors.fill:parent
drag.target: scroll
drag.axis: Drag.YAxis
drag.minimumY: 0
drag.maximumY: scrollbar.height-scroll.height
onPressed:{
if(is_parentDrag)
is_parentDrag=false
else
is_parentDrag=true
}
}
}
// Rectangle {
// id: scrollbar
// //height:parent.height*0.04
// width:parent.width
// radius:width/2
// anchors.bottom: parent.bottom
// y: flick_1.visibleArea.yPosition * flick_1.height
// height: flick_1.visibleArea.heightRatio * flick_1.height*0.04
// color: "lightgrey"
// anchors.bottomMargin: parent.height*0.1
// Rectangle {
// id:scroll
// y: flick_1.visibleArea.yPosition * flick_1.height
// implicitWidth: parent.width*0.7
// implicitHeight: parent.height
// radius:width/2
// opacity:0.85
// color: "grey"
// }
// }
}
}
}
You can try this (copied from QML Material Project).
Create a new QML-File called ScrollbarCustom.qml:
Item {
id: root
property Flickable flickableItem
property int orientation: Qt.Vertical
property int thickness: 5
property bool moving: flickableItem.moving
property alias currentY: scrollBar.y
width: thickness
height: thickness
clip: true
smooth: true
visible: orientation === Qt.Vertical ? flickableItem.contentHeight > flickableItem.height
: flickableItem.contentWidth > flickableItem.width
anchors {
top: orientation === Qt.Vertical ? flickableItem.top : undefined
bottom: flickableItem.bottom
left: orientation === Qt.Horizontal ? flickableItem.left : undefined
right: flickableItem.right
margins: 2
}
signal stopAnimation
onStopAnimation: {
hideAnimation.stop();
showAnimation.start();
}
signal startAnimation
onStartAnimation: {
hideAnimation.start();
showAnimation.stop();
}
Component.onCompleted: hideAnimation.start()
onMovingChanged: {
if (moving) {
hideAnimation.stop()
showAnimation.start()
} else {
hideAnimation.start()
showAnimation.stop()
}
}
NumberAnimation {
id: showAnimation
target: scrollBar;
property: "opacity";
to: 0.3;
duration: 200;
easing.type: Easing.InOutQuad
}
SequentialAnimation {
id: hideAnimation
NumberAnimation { duration: 500 }
NumberAnimation {
target: scrollBar;
property: "opacity";
to: 0;
duration: 500;
easing.type: Easing.InOutQuad
}
}
onOrientationChanged: {
if (orientation == Qt.Vertical) {
width = thickness
} else {
height = thickness
}
}
Rectangle {
id: scrollBar
property int length: orientation == Qt.Vertical ? root.height
: root.width;
property int targetLength: orientation == Qt.Vertical ? flickableItem.height
: flickableItem.width;
property int contentStart: orientation == Qt.Vertical ? flickableItem.contentY
: flickableItem.contentX;
property int contentLength: orientation == Qt.Vertical ? flickableItem.contentHeight
: flickableItem.contentWidth;
property int start: Math.max(0, length * contentStart/contentLength);
property int end: Math.min(length,
length * (contentStart + targetLength)/contentLength)
color: Theme.accentColor //"black"//theme.foreground
opacity: 0.2
radius: thickness/2
width: Math.max(orientation == Qt.Horizontal ? end - start : 0, thickness)
height: Math.max(orientation == Qt.Vertical ? end - start : 0, thickness)
x: orientation == Qt.Horizontal ? start : 0
y: orientation == Qt.Vertical ? start : 0
}
}
And use it like this:
Flickable {
id: flickable
clip: true
anchors {
top: parent.top
left: parent.left
right: parent.right
bottom: parent.bottom
}
}
ScrollbarCustom {
flickableItem: flickable
}
A solution is to leverage Qt Quick Templates 2. This Qt module is the base of Qt own controls Qt Quick Controls 2 and contains multiple base UI components that can be fully customized.
In your case, you should look at ScrollBar and how to customize it.
Your code could end up being something like this:
Flickable {
id: flickable
clip: true
// ...
ScrollBar.vertical: ScrollBar {
id: control
size: 0.3
position: 0.2
active: true
orientation: Qt.Vertical
contentItem: Rectangle {
implicitWidth: 6
implicitHeight: 100
radius: width / 2
color: control.pressed ? "#81e889" : "#c2f4c6"
}
}
}
I want to create an animated accordion-like element that expands on click. Here's how it should work.
When the user clicks one of the red rectangles, the green rectangle which is the actual content, should expand. I want this expansion to be animated. The height of the contents of the green rectangles could be different for each red header.
I have been able to implement the click-to-expand behavior, but there's no animation. Here is the code I currently have.
AccordionElement.qml
import QtQuick 2.5
import QtQuick.Layouts 1.1
ColumnLayout {
id: rootElement
property string title: ""
property bool isOpen: false
default property alias accordionContent: contentPlaceholder.data
anchors.left: parent.left; anchors.right: parent.right
// Header element
Rectangle {
id: accordionHeader
color: "red"
anchors.left: parent.left; anchors.right: parent.right
height: 50
MouseArea {
anchors.fill: parent
Text {
text: rootElement.title
anchors.centerIn: parent
}
cursorShape: Qt.PointingHandCursor
onClicked: {
rootElement.isOpen = !rootElement.isOpen
}
}
}
// This will get filled with the content
ColumnLayout {
id: contentPlaceholder
visible: rootElement.isOpen
anchors.left: parent.left; anchors.right: parent.right
}
}
And this is how it is used from the parent element:
Accordion.qml
ColumnLayout {
Layout.margins: 5
visible: true
AccordionElement {
title: "Title1"
accordionContent: Rectangle {
anchors.left: parent.left; anchors.right: parent.right
height: 20
color: "green"
}
}
AccordionElement {
title: "Title2"
accordionContent: Rectangle {
anchors.left: parent.left; anchors.right: parent.right
height: 50
color: "green"
}
}
AccordionElement {
title: "Title3"
accordionContent: Rectangle {
anchors.left: parent.left; anchors.right: parent.right
height: 30
color: "green"
}
}
// Vertical spacer to keep the rectangles in upper part of column
Item {
Layout.fillHeight: true
}
}
This produces the following result (when all rectangles are expanded):
Ideally I would like the green rectangles to roll out of the red rectangles (like paper out of a printer). But I am stuck on how to do this. I have tried several approaches using the height property, and I got the green rectangle to disappear but the white space remains under the red rectangle.
Any help would be appreciated. Is there an approach I'm missing?
Here is a quick and simple example:
// AccItem.qml
Column {
default property alias item: ld.sourceComponent
Rectangle {
width: 200
height: 50
color: "red"
MouseArea {
anchors.fill: parent
onClicked: info.show = !info.show
}
}
Rectangle {
id: info
width: 200
height: show ? ld.height : 0
property bool show : false
color: "green"
clip: true
Loader {
id: ld
y: info.height - height
anchors.horizontalCenter: info.horizontalCenter
}
Behavior on height {
NumberAnimation { duration: 200; easing.type: Easing.InOutQuad }
}
}
}
// Acc.qml
Column {
spacing: 5
AccItem {
Rectangle {
width: 50
height: 50
radius: 50
color: "blue"
anchors.centerIn: parent
}
}
AccItem {
Rectangle {
width: 100
height: 100
radius: 50
color: "yellow"
anchors.centerIn: parent
}
}
AccItem {
Rectangle {
width: 75
height: 75
radius: 50
color: "cyan"
anchors.centerIn: parent
}
}
}
You are needlessly over-complicating it with the anchors and the layouts. It doesn't seem the problem calls for any of those.
Update: I slightly refined the implementation, compared to the initial one the content would actually slide out of the header as paper out of printer rather than simply being unveiled, and also removed the source of a false positive binding loop warning.
I have a QML project where I am able to drag & drop rectangles that are in a ListView.
I want to disable the drag&drop feature for the first Item (rectangle) of the ListView.
Here is an example:
Rectangle {
visible: true
width: 1000; height: 1000
ListView {
id: root
width: parent.width; height: parent.height
model: DelegateModel {
id: visualModel
model: myModel
model: ListModel {
id: colorModel
ListElement { someData }
...
}
delegate: MouseArea {
property int visualIndex: DelegateModel.itemsIndex
id: delegateRoot
cursorShape: Qt.PointingHandCursor
width: root.width; height: 100
drag.target: icon
drag.axis: Drag.YAxis
drag.minimumY: 0
property bool current: false
Rectangle {
blablaData
//Something like : if firstItem, disable drag&drop
}
onClicked: {
delegateRoot.current = !delegateRoot.current;
if(current) {
delegateRoot.height = 300
}
else {
delegateRoot.height = 100
}
}
Rectangle {
id: container
anchors.top: icon.bottom
width: root.width-5
height: delegateRoot.height - icon.height
clip: true
border.color: "#81BEF7"
Behavior on implicitHeight {
PropertyAnimation { duration: 100 }
}
Text {
anchors.fill: parent
anchors.margins: 10
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
text: size
}
}
DropArea {
anchors { fill: parent; margins: 15 }
onEntered: {
visualModel.items.move(drag.source.visualIndex, delegateRoot.visualIndex)
}
}
}
}
}
}
Do you have any idea of how to do it ?
Thanks a lot !
EDIT: Added some features to my example
In the delegate root item, try:
enabled: index ? true : false
I found an easy way to do it, and you can use it for the item you want (not only the first one).
I need to change drag.target and drag.axis in delegateRoot by using and setting a boolean like isDraggable to true or false on each item and then use it like this:
drag.target: isDraggable ? content : undefined
drag.axis: isDraggable ? Drag.YAxis : Drag.None
Let me start by saying that I am pretty new to QML.
I have a ListView (with model and delegate), it works fine in my model but I would like to change the color (currently color: skin.gray) of the selected item to something else when the item is the currentIndex-item.
ListView {
id: menuBody_listview
width: parent.width
height: parent.height
currentIndex: 0
clip: true
highlight: highlighter
highlightFollowsCurrentItem: true
Behavior on opacity {
NumberAnimation { property: "opacity"; duration: 300; easing.type: Easing.InOutQuad }
}
anchors {
top: menuHeader_listview.bottom
bottom: parent.bottom
}
model: ListModel {
ListElement {
itemIconLeft: 'images/icons/menu/pause.png'
itemText: "Cancel"
itemIconRight: 'images/icons/menu/take-me-home.png'
}
ListElement {
itemIconLeft: 'images/icons/menu/pause.png'
itemText: "Mute"
itemIconRight: 'images/nill.png'
}
ListElement {
itemIconLeft: 'images/icons/menu/repeat.png'
itemText: "Repeate"
itemIconRight: 'images/nill.png'
}
}
delegate: MenuBodyItem {
width: menuBody_listview.width
anchors.horizontalCenter: parent.horizontalCenter
iconLeft: itemIconLeft
message: itemText
iconRight: itemIconRight
}
}
Following is the code for the item which is being populated, ManuBodyItem.qml.
Item {
width: 100
height: 50
property alias iconLeft: menuitem_icon_start.source
property alias message: menuitem_text.text
property alias iconRight: menuitem_icon_end.source
RowLayout {
spacing: 20
anchors.fill: parent
Image {
id: menuitem_icon_start
fillMode: Image.PreserveAspectCrop
anchors {
left: parent.left
verticalCenter: parent.verticalCenter
}
}
Text {
id: menuitem_text
anchors {
left: menuitem_icon_start.right
verticalCenter: parent.verticalCenter
verticalCenterOffset: -2
leftMargin: 20
}
color: skin.gray
font {
family: "TBD"
}
}
Image {
id: menuitem_icon_end
fillMode: Image.PreserveAspectCrop
source: iconRight
anchors {
right: parent.right
verticalCenter: parent.verticalCenter
}
}
}
}
Use ListView's isCurrentItem attached property:
Text {
id: menuitem_text
anchors {
left: menuitem_icon_start.right
verticalCenter: parent.verticalCenter
verticalCenterOffset: -2
leftMargin: 20
}
color: itemDelegate.ListView.isCurrentItem ? "red" : skin.gray
font {
family: "TBD"
}
}
Note that you have to give your root delegate item an ID in order to qualify the expression above:
Item {
id: itemDelegate
RowLayout {
// ...
}
// ...
}
You can see the same approach used in the example I linked to.
From your example:
color: skin.gray is used for the Text element which will change the color of the text and not it's background viz. i understood you want.
You can use a Rectangle element here which can act as a background component to set the background color.
So instead of Item root element in the delegate you can use Rectangle. So MenuBodyItem.qml will look as
Rectangle {
width: 100
height: 50
...
}
Now to set background color to the Rectangle if it is current one you can use ListView.isCurrentItem to check.
So,
Rectangle {
color: ListView.isCurrentItem ? "cyan" : "lightblue"
width: 100
height: 50
}
and now finally you will have to set the clicked item as the current one which can be done in the MouseArea of the Delegate Item
delegate: MenuBodyItem {
width: menuBody_listview.width
anchors.horizontalCenter: parent.horizontalCenter
iconLeft: itemIconLeft
message: itemText
iconRight: itemIconRight
MouseArea {
anchors.fill: parent
onClicked: menuBody_listview.currentIndex = index
}
}
I wonder how to make smooth transitions betwen image sources in QML, I try
import QtQuick 1.1
Image {
id: rect
source: "quit.png"
smooth: true
MouseArea {
id: mouseArea
anchors.fill: parent
anchors.margins: -10
hoverEnabled: true //this line will enable mouseArea.containsMouse
onClicked: Qt.quit()
}
states: State {
name: "mouse-over"; when: mouseArea.containsMouse
PropertyChanges { target: rect; scale: 0.8; source :"quit2.png" }
}
transitions: Transition {
NumberAnimation { properties: "scale, source"; easing.type: Easing.InOutQuad; duration: 1000 }
}
}
But It does not work on source as a transition just as final state change.. so I wonder how to make one image source fade into andothe and back?
You want the first image to fade out into the other? How about if you place two Image objects on top of each other, then animate the opacity property?
EDIT: This worked for me (I'm using QtQuick 1.0 because my Qt Creator installation is a bit outdated):
import QtQuick 1.0
Rectangle {
Image {
id: rect
source: "quit.png"
smooth: true
opacity: 1
MouseArea {
id: mouseArea
anchors.fill: parent
anchors.margins: -10
hoverEnabled: true //this line will enable mouseArea.containsMouse
onClicked: Qt.quit()
}
states: State {
name: "mouse-over"; when: mouseArea.containsMouse
PropertyChanges { target: rect; scale: 0.8; opacity: 0}
PropertyChanges { target: rect2; scale: 0.8; opacity: 1}
}
transitions: Transition {
NumberAnimation { properties: "scale, opacity"; easing.type: Easing.InOutQuad; duration: 1000 }
}
}
Image {
id: rect2
source: "quit2.png"
smooth: true
opacity: 0
anchors.fill: rect
}
}
To the question in your comment: you can place the image exactly on top of the other by copying the anchors thru anchors.fill: rect
Here is also a simple scroll transition between images:
import QtQuick 2.6
import QtQuick.Controls 1.4
import QtQuick.Window 2.2
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
id: imageRect
anchors.centerIn: parent
width: 240
height: 320
clip: true
property int currentIndex: 0
property var imageSources: [ "imageLeft.jpg", "imageCenter.jpg" ]
Repeater {
model: imageRect.imageSources
Image {
id: image
width: parent.width
height: parent.height
x: index * parent.width - imageRect.currentIndex * parent.width
fillMode: Image.PreserveAspectFit
source: imageRect.imageSources[index]
Behavior on x { SpringAnimation { spring: 2; damping: 0.2 } }
}
}
}
Button {
id: leftButton
anchors.bottom: parent.bottom
text: "left"
onClicked: if(imageRect.currentIndex > 0) imageRect.currentIndex--
}
Button {
id: rightButton
anchors.bottom: parent.bottom
anchors.left: leftButton.right
text: "right"
onClicked: if(imageRect.currentIndex < imageRect.imageSources.length - 1) imageRect.currentIndex++
}
Button {
id: addButton
anchors.bottom: parent.bottom
anchors.left: rightButton.right
text: "+"
onClicked: imageRect.imageSources = [ "imageLeft.jpg", "imageCenter.jpg" , "imageRight.jpg" ]
}
}