Access dictionary key value with variable in LUA - dictionary

local function Numeral(roman)
local symbols = {}
local sum = 0
for i = 1,#roman do
local val = roman:sub(i,i)
sum = sum + symbols[val]
end
return sum
end
print(Numeral('II'))
Basically, I'm making a roman numeral to number converter. What I want to do is access a key in a dictionary with a variable like
local var = 'I'
local something = dictionary.var
But with what I'm doing, it may be a bit more complicated. Is it possible?

When using a table for the roman numbers then a metatable with the table functions in __index make things a bit easier.
This example show what i mean...
> _VERSION
Lua 5.4
> romans=setmetatable({},{__index=table})
> romans:insert('I')
> romans:insert('II')
> romans:insert('III')
> romans:insert('IV')
> romans:insert('V')
> romans:insert('VI')
> romans:insert('VII')
> romans:insert('VIII')
> romans:insert('VIIII')
> romans:insert('X')
> romans:concat(', ',1,10)
I, II, III, IV, V, VI, VII, VIII, VIIII, X
( Done in a interactive Lua console ( lua -i ) )
For more about doing converting from and to roman numbers you can read also...
https://gist.github.com/efrederickson/4080372
But be aware its not free of bugs.
You can do it better ;-)

Related

compare foreign language strings in scilab

I am trying to compare the input string with the strings present in the doc. I am using strcmp for the purpose. These are non-English strings. When the input string is English language, the output is correct. But for any Kannada (non-English language) word the output is the same. I am trying to write a program to check if the word is present in the database. Please guide me in what could be the problem.
The calling function is as below:
str_kan = handles.InputBox.String;
res = strcmp('str_kan','s1.text')
if res == 1 then handles.InputBox.String = string( ' present')
abort
else
handles.InputBox.String = string( 'not present')
abort
end
The whole program is as below:
global s1
f=figure('figure_position',[400,50],'figure_size',[640,480],'auto_resize','on','background',[33],'figure_name','Graphic window number %d','dockable','off','infobar_visible','off','toolbar_visible','off','menubar_visible','off','default_axes','on','visible','off');
handles.dummy = 0;
handles.InputBox=uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Tunga','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','left','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.0929487,0.6568182,0.4647436,0.1795455],'Relief','default','SliderStep',[0.01,0.1],'String','Enter a Kannada Word','Style','edit','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','InputBox','Callback','')
handles.CheckDB=uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Tahoma','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','center','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.1025641,0.4636364,0.4567308,0.1204545],'Relief','default','SliderStep',[0.01,0.1],'String','Check','Style','pushbutton','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','CheckDB','Callback','CheckDB_callback(handles)')
f.visible = "on";
function CheckDB_callback(handles)
str_kan = handles.InputBox.String;
res = strcmp('str_kan','s1.text')
if res == 1 then handles.InputBox.String = string( ' present')
abort
else
handles.InputBox.String = string( 'not present')
abort
end
endfunction
Here is an example showing that, in Scilab, strcmp() does support UTF-8 extended characters:
--> strcmp(["aα" "aα" "aβ"], ["aα" "aβ" "aα"])
ans =
0. -1. 1.
The problem in the original posted code is the confusion between literal values as "Hello" and variables names as Hello="my text", as already noted by PTRK.

Searching in database with scrambled words in SQLite

I am wondering if its possible to search in the database with the given scrambled words.
I have a mobs table in database and it holds the name of the monster names
If given monster name is A Golden Dregon or A Golden Dfigon or A Gelden Dragon I want it to find A Golden Dragon or with the matches that close to it from database. Usually one or two letters at max is given like this as scrambled.
Is that possible with just SQL queries? Or should I build the query by parsing the given monster name?
I am using LUA for the code side.
I have come to know this search type as a fuzzy search. I mainly program in JS and use fuse.js all the time for this kind of problem.
Fuzzy Searches are based on the Levenshtein algorithm that rate the distance of two strings. When you have this distance value you can sort or drop elements from a list based on the score.
I found the algorithm in lua here.
function levenshtein(s, t)
local s, t = tostring(s), tostring(t)
if type(s) == 'string' and type(t) == 'string' then
local m, n, d = #s, #t, {}
for i = 0, m do d[i] = { [0] = i } end
for j = 1, n do d[0][j] = j end
for i = 1, m do
for j = 1, n do
local cost = s:sub(i,i) == t:sub(j,j) and 0 or 1
d[i][j] = math.min(d[i-1][j]+1, d[i][j-1]+1, d[i-1][j-1]+cost)
end
end
return d[m][n]
end
end
As explained in the site you compare two strings like so and get a score based on the distance of them, then sort or drop the items being search based on the scores given. As this is CPU expensive I would suggest caching or use a memoize function to store common mistakes.
levenshtein('referrer', 'referrer') -- zero distance
>>> 0
levenshtein('referrer', 'referer') -- distance of one character
>>> 1
levenshtein('random', 'strings') -- random big distance
>>> 6
Got a simple version of it working in lua here I must say lua is an easy language to pick up and start coding with.
local monsters = {'A Golden Dragon', 'Goblins', 'Bunny', 'Dragoon'}
function levenshtein(s, t)
local s, t = tostring(s), tostring(t)
if type(s) == 'string' and type(t) == 'string' then
local m, n, d = #s, #t, {}
for i = 0, m do d[i] = { [0] = i } end
for j = 1, n do d[0][j] = j end
for i = 1, m do
for j = 1, n do
local cost = s:sub(i,i) == t:sub(j,j) and 0 or 1
d[i][j] = math.min(d[i-1][j]+1, d[i][j-1]+1, d[i-1][j-1]+cost)
end
end
return d[m][n]
end
end
--Fuzzy Search Returns the Best Match in a list
function fuzzySearch(list, searchText)
local bestMatch = nil;
local lowestScore = nil;
for i = 1, #list do
local score = levenshtein(list[i], searchText)
if lowestScore == nil or score < lowestScore then
bestMatch = list[i]
lowestScore = score
end
end
return bestMatch
end
print ( fuzzySearch(monsters, 'golen dragggon') )
print ( fuzzySearch(monsters, 'A Golden Dfigon') )
print ( fuzzySearch(monsters, 'A Gelden Dragon') )
print ( fuzzySearch(monsters, 'Dragooon') ) --should be Dragoon
print ( fuzzySearch(monsters, 'Funny') ) --should be Bunny
print ( fuzzySearch(monsters, 'Gob') ) --should be Goblins
Output
A Golden Dragon
A Golden Dragon
A Golden Dragon
Dragoon
Bunny
Goblins
For SQL
You can try to do this same algorithm in T-SQL as talked about here.
In SQLlite there is an extension called editdist3 which also uses this algorithm the docs are here.
I would be hard to compensate for all the different one and two letter scrambled combinations, but you could create a lua table of common misspellings of "A Golden Dragon" check if it is in the table. I have never used lua before but here is my best try at some sample code:
local mob_name = "A Golden Dregon"--you could do something like, input("Enter mob name:")
local scrambled_dragon_names = {"A Golden Dregon", "A Golden Dfigon", "A Gelden Dragon"}
for _,v in pairs(scrambled_dragon_names) do
if v == mob_name then
mob_name = "A Golden Dragon"
break
end
end
I really hope I have helped!
P.S. If you have anymore questions go ahead and comment and I will try to answer ASAP.
You will have to parse the given monster name to some extent, by making assumptions about how badly it is misspelled. For example, if the user supplied the name
b fulden gorgon
There is no way in hell you can get to "A Golden Dragon". However, if you assume that the user will always get the first and last letters of every word correctly, then you could parse the words in the given name to get the first and last letters of each word, which would give you
"A", "G" "n", "D" "n"
Then you could use the LIKE operator in your query, like so:
SELECT * FROM mobs WHERE monster_name LIKE 'A G%n D%n';
The main point here is what assumptions you make about the misspelling. The closer you can narrow it down, the better your query results will be.

nginx string.match non posix

I got a string (str1) and I want to extract anything after pattern "mycode=",
local str1 = "ServerName/codebase/?mycode=ABC123";
local tmp1 = string.match(str1, "mycode=%w+");
local tmp2 = string.gsub(tmp1,"mycode=", "");
From the logs,
tmp1 => mycode=ABC123
tmp2 => ABC123
Is there a better/more efficient way to do this? I do belive lua strings do not follow the POSIX standard (due to the size of the code base).
Yes, use a capture in your pattern to control what you get back from string.match.
From the lua reference manual (emphasis mine):
Looks for the first match of pattern in the string s. If it finds one, then match returns the captures from the pattern; otherwise it returns nil. If pattern specifies no captures, then the whole match is returned. A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative.
It works like this:
> local str1 = "ServerName/codebase/?mycode=ABC123"
> local tmp1 = string.match(str1, "mycode=%w+")
> print(tmp1)
mycode=ABC123
> local tmp2 = string.match(str1, "mycode=(%w+)")
> print(tmp2)
ABC123

Lua Table Comparisons Within Tables

So I have a table that holds references to other tables like:
local a = newObject()
a.collection = {}
for i = 1, 100 do
local b = newObject()
a[#a + 1] = b
end
Now if I want to see if a particular object is within "a" I have to use pairs like so:
local z = a.collection[ 99 ]
for i,j in pairs( a.collection ) do
if j == z then
return true
end
end
The z object is in the 99th spot and I would have to wait for pairs to iterate all the way throughout the other 98 objects. This set up is making my program crawl. Is there a way to make some sort of key that isn't a string or a table to table comparison that is a one liner? Like:
if a.collection[{z}] then return true end
Thanks in advance!
Why are you storing the object in the value slot and not the key slot of the table?
local a = newObject()
a.collection = {}
for i = 1, 100 do
local b = newObject()
a.collection[b] = i
end
to see if a particular object is within "a"
return a.collection[b]
If you need integer indexed access to the collection, store it both ways:
local a = newObject()
a.collection = {}
for i = 1, 100 do
local b = newObject()
a.collection[i] = b
a.collection[b] = i
end
Finding:
local z = a.collection[99]
if a.collection[z] then return true end
Don't know if it's faster or not, but maybe this helps:
Filling:
local a = {}
a.collection = {}
for i = 1, 100 do
local b = {}
a.collection[b] = true -- Table / Object as index
end
Finding:
local z = a.collection[99]
if a.collection[z] then return true end
If that's not what you wanted to do you can break your whole array into smaller buckets and use a hash to keep track which object belongs to which bucket.
you might want to consider switching from using pairs() to using a regular for loop and indexing the table, pairs() seems to be slower on larger collections of tables.
for i=1, #a.collection do
if a.collection[i] == z then
return true
end
end
i compared the speed of iterating through a collection of 1 million tables using both pairs() and table indexing, and the indexing was a little bit faster every time. try it yourself using os.clock() to profile your code.
i can't really think of a faster way of your solution other than using some kind of hashing function to set unique indexes into the a.collection table. however, doing this would make getting a specific table out a non-trivial task (you wouldn't just be able to do a.collection[99], you'd have to iterate through until you found one you wanted. but then you could easily test if the table was in a.collection by doing something like a.collection[hashFunc(z)] ~= nil...)

MATLAB: What happens for a global variable when running in the parallel mode?

What happens for a global variable when running in the parallel mode?
I have a global variable, "to_be_optimized_parameterIndexSet", which is a vector of indexes that should be optimized using gamultiobj and I have set its value only in the main script(nowhere else).
My code works properly in serial mode but when I switch to parallel mode (using "matlabpool open" and setting proper values for 'gaoptimset' ) the mentioned global variable becomes empty (=[]) in the fitness function and causes this error:
??? Error using ==> parallel_function at 598
Error in ==> PF_gaMultiFitness at 15 [THIS LINE: constants(to_be_optimized_parameterIndexSet) = individual;]
In an assignment A(I) = B, the number of elements in B and
I must be the same.
Error in ==> fcnvectorizer at 17
parfor (i = 1:popSize)
Error in ==> gamultiobjMakeState at 52
Score =
fcnvectorizer(state.Population(initScoreProvided+1:end,:),FitnessFcn,numObj,options.SerialUserFcn);
Error in ==> gamultiobjsolve at 11
state = gamultiobjMakeState(GenomeLength,FitnessFcn,output.problemtype,options);
E rror in ==> gamultiobj at 238
[x,fval,exitFlag,output,population,scores] = gamultiobjsolve(FitnessFcn,nvars, ...
Error in ==> PF_GA_mainScript at 136
[x, fval, exitflag, output] = gamultiobj(#(individual)PF_gaMultiFitness(individual, initialConstants), ...
Caused by:
Failure in user-supplied fitness function evaluation. GA cannot continue.
I have checked all the code to make sure I've not changed this global variable everywhere else.
I have a quad-core processor.
Where is the bug? any suggestion?
EDIT 1: The MATLAB code in the main script:
clc
clear
close all
format short g
global simulation_duration % PF_gaMultiFitness will use this variable
global to_be_optimized_parameterIndexSet % PF_gaMultiFitness will use this variable
global IC stimulusMoment % PF_gaMultiFitness will use these variables
[initialConstants IC] = oldCICR_Constants; %initialize state
to_be_optimized_parameterIndexSet = [21 22 23 24 25 26 27 28 17 20];
LB = [ 0.97667 0.38185 0.63529 0.046564 0.23207 0.87484 0.46014 0.0030636 0.46494 0.82407 ];
UB = [1.8486 0.68292 0.87129 0.87814 0.66982 1.3819 0.64562 0.15456 1.3717 1.8168];
PopulationSize = input('Population size? ') ;
GaTimeLimit = input('GA time limit? (second) ');
matlabpool open
nGenerations = inf;
options = gaoptimset('PopulationSize', PopulationSize, 'TimeLimit',GaTimeLimit, 'Generations', nGenerations, ...
'Vectorized','off', 'UseParallel','always');
[x, fval, exitflag, output] = gamultiobj(#(individual)PF_gaMultiFitness(individual, initialConstants), ...
length(to_be_optimized_parameterIndexSet),[],[],[],[],LB,UB,options);
matlabpool close
some other piece of code to show the results...
The MATLAB code of the fitness function, "PF_gaMultiFitness":
function objectives =PF_gaMultiFitness(individual, constants)
global simulation_duration IC stimulusMoment to_be_optimized_parameterIndexSet
%THIS FUNCTION RETURNS MULTI OBJECTIVES AND PUTS EACH OBJECTIVE IN A COLUMN
constants(to_be_optimized_parameterIndexSet) = individual;
[smcState , ~, Time]= oldCICR_CompCore(constants, IC, simulation_duration,2);
targetValue = 1; % [uM]desired [Ca]i peak concentration
afterStimulus = smcState(Time>stimulusMoment,14); % values of [Ca]i after stimulus
peak_Ca_value = max(afterStimulus); % smcState(:,14) is [Ca]i
if peak_Ca_value < 0.8 * targetValue
objectives(1,1) = inf;
else
objectives(1, 1) = abs(peak_Ca_value - targetValue);
end
pkIDX = peakFinder(afterStimulus);
nPeaks = sum(pkIDX);
if nPeaks > 1
peakIndexes = find(pkIDX);
period = Time(peakIndexes(2)) - Time(peakIndexes(1));
objectives(1,2) = 1e5* 1/period;
elseif nPeaks == 1 && peak_Ca_value > 0.8 * targetValue
objectives(1,2) = 0;
else
objectives(1,2) = inf;
end
end
Global variables do not get passed from the MATLAB client to the workers executing the body of the PARFOR loop. The only data that does get sent into the loop body are variables that occur in the text of the program. This blog entry might help.
it really depends on the type of variable you're putting in. i need to see more of your code to point out the flaw, but in general it is good practice to avoid assuming complicated variables will be passed to each worker. In other words anything more then a primitive may need to be reinitialized inside a parallel routine or may need have specific function calls (like using feval for function handles).
My advice: RTM

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