How do I see the Reach compiler's intermediate outputs? - reach

I run my programs with reach run and it creates build/index.main.mjs, which contains compiled bytecode, but I want to see (for example) the intermediate solidity file that it generates before compiling it all the way into bytecode.

You can use reach compile to perform only the compilation step, and to access compiler-specific options such as the --intermediate-files flag, which will dump a bunch of intermediate files including build/index.main.sol.
reach compile --help has more instructions. Technically the compiler is a program called reachc but reach compile runs a docker container for you containing the compiler. So you should translate any usage messages saying reachc to mean reach compile.
See also the online docs for reach compile.

Related

Streamlit: Disable the guard against running files without a .py extension?

I have a problem. Universally, my experience working in Unix systems has been that, by the time you are ready to place an executable "thing" in a bin folder for global access, you have decided to #! the file with the requisite interpreter:
#!/bin/awk
#!/bin/bash
#!/bin/perl
#!/bin/python3.8
#!/bin/whatever
And, although it is fine to have clutter at the local scope, when one places an executable in the bin folder, it should have:
A POSIX CLI interface
No discernible language tags or what have you
This is because it is now intended to be used for difficult work that requires forgetting about the details of this or that language: one now needs to think in terms of the functions as if the composable units are part of a consistent language, rather than a dozen different languages from a dozen different expert contributors.
This is the "genius" of the Unix/Linux/Posix architecture.
Anyways, when structuring my python projects, the end game is copying python executables to a global source on the path -- whether that "global" source is a pretend global source in my home directory (i.e., ~/.mytools/bin or the actual global path, /usr/bin or something like that -- and generally I want my python executables to have the same "game feel" as C executables, perl executables, BASH/ZSH/etc. executables.
In that vein, I knock off the extensions from my scripts and executables when they go in the bin. There is no need to know, from my usage perspective, what anything is made of when I go to use it.
However, streamlit requires me to re-append the .py to the file in the global path in order to run with streamlit run. This is a case of the library reaching up out of its useful value and holding me hostage, from my perspective, unless I violate best practices when extending the bin folder with python executables.
This means I have to create special logic to handle just streamlit, and that is really a kerfluffle. I have to either: change the way I handle all executables, or hardcode just the executable that will be run with streamlit. That means that, all of a sudden, I have an arbitrary name in my meta-control code for my project.
That is bad. Why? because I have to remember that I did it, and remember to change it if I change the executable name. I also have to remember to add to it if I add another streamlit executable.
Alternatively, I can copy all my exes made with python into the root bin folders with their .py extensions, which is not what I wanted to do.
How does one bypass this issue in streamlit?
If bin/sometool needs to be invoked with Streamlit via streamlit run bin/sometool, it seems like you're already exposing "meta-control code" to users of your bin script, right?
Instead, would this solve your problem?
bin/sometool:
#!/bin/bash
DIR=$(dirname "$0")
streamlit run "$DIR"/the_actual_script.py
(Where the_actual_script.py sits inside bin, but has chmod -x so that it's not directly executable.)

How to encrypt a lua script and have it be able to run with a LuaJIT executor

I want to make a protected Lua script [for a game] that can be run via an external program. This means I don't want anyone else to see the source code. The external program is a Lua wrapper
Seraph is a ROBLOX Lua script execution exploit. It uses a wrapper to emulate a real ROBLOX scripting environment. It can run scripts in an elevated level 7 thread, allowing you to access API functions and change properties that are normally not accessible. It also contains re-implementations of missing functions such as loadstring and GetObjects, and bypasses various security checks, such as the URL trust check in the HttpGet/HttpPost functions.
They recently implemented LuaJIT and I thought this might help. If it can only be run by LuaJIT wrappers that would be awesome!
--PS I know basic lua but can't write anything cool.
--PPS It needs to be able to have a password pulled from an online database
Since I'm not familiar with ROBLOX, I'm just going to focus on this part of your question:
This means I don't want anyone else to see the source code.
For this, you will want to use Lua's bytecode dumping facilities. When executing a script, Lua first compiles it to bytecode, then executes said bytecode in the VM. LuaJIT does the same thing, except that it has a completely different VM & execution model. The important thing is that LuaJIT's bytecode is compatible with standard Lua and still offers the same bytecode dumping facilities.
So, the best 'protection' you can have for your code is to compile it on your end, then send and execute only the compiled, binary version of it on the external machine.
Here's how you can do it. First, you use this code on your machine to produce a compiled binary that contains your game's bytecode:
local file = io.open('myGame.bin', 'wb')
file:write(string.dump(loadfile('myGame.lua')))
file:close()
You now have a compiled version of your code in 'myGame.bin'. This is essentially as 'safe' as you're going to get.
Now, on your remote environment where you want to run the game, you transfer 'myGame.bin' to it, and run the compiled binary like so:
local file = io.open('myGame.bin', 'rb')
local bytecode = file:read('*all')
file:close()
loadstring(bytecode)()
That will effectively run whatever was in 'myGame.lua' to begin with.
Forget about passwords / encryption. Luke Park's comment was poignant. When you don't want someone to have your source, you give them compiled code :)

Identifying the jar file association on Task Manager

I have a server which runs multiple jar file at the same time as of now.
Currently we just make a bat file, call the java -jar xxxx.jar program, and the window is pop-ed up on the screen so we know which to terminate when we'd like to turn one of them off.
But as we progress we prefer those program to run at the background hence we'd prefer to use javaw -jar xxxx.jar instead.
However when we open up the task manager all it shows is many javaw.exe processes, without telling us which jar file its associated to.
Is there any parameter we can specify when we start javaw, so there's some indication on task manager's process list?
There is an official product named Process Explorer that can do what you want.

What are the differences between a Program, an Executable, and a Process?

What are the differences between a Program, an Executable, and a Process?
In simple words -
Program: Program is a set of instructions which is in human readable format.(HelloWorld.c)
Executable: Executable is a compiled form of a Program (HelloWorld.exe file)
Process: Process is the executable being run by OS. The one you see in Task Manager or Task List (HelloWord.exe Process when we double click it.)
A Program or Computer Program essentially provides a sequence instructions (or algorithms if you rather) to the operating system or computer. These computer programs come in an executable form that the Operating System recognizes and can use to directly execute the instructions.
Essentially, an Executable is a file in a format that the computer can directly execute as opposed to source files which cannot be directly executed and must first be compiled. An executable is the result of a compilation. I mentioned that the operating system recognizes executable, it does so via the extension. A common extension used for windows executable files is .exe.
Once an executable has been executed a process begins. A process is simply an instance of a computer program. You can think of a process as the execution of the instructions contained in a computer program. When you view the Task Manager on a Windows computer you can see all of the current processes. Processes own resources such as virtual memory, operating system descriptions (handles, data sources, sinks etc), security attributes and various other elements required to process effectively.
A process is basically a program in execution. Associated with each process is its address space, a list of memory locations from 0 to some maximum, which the process can read and write. The address space contains the executable program, the program’s data, and its stack. Also associated with each process is a set of resources, commonly including registers (including the program counter and stack pointer), a list of open files, out- standing alarms, lists of related processes, and all the other information needed to run the program. A process is fundamentally a container that holds all the information needed to run a program, which is a set of instructions defined by a user/developer.
A program is a set of instruction and a passive entity.Program is a part of process while a process is running state of the program and it is a unit of work in a system.
Program: It is a passive entity, like the contents of a file stored on the Hard disk. In other words, It is just like another text file on your disk. Mostly, it will be in human readable format (ex: .java file).
Executable: It is again a passive entity. It is just another file on the disk which is derived by compiling the Program. So, it is a machine readable version of the Program file (ex: .class file.). Please note that it is still sitting out there on disk with not being executed currently.
Process: It is the active part of the Program/Executable. A Program/Executable loaded into memory(RAM) and executing is called as Process. A Process consists of set of instructions. CPU executes these instructions one by one.(ex: JVM loads your .class file and gives instructions to the CPU).
Also you can have two processes executing the same Program/Executable.
A program is a collection of source files in some high level language that you write to do some
function, for example, C++ files that implement sorting lists. An executable is the file that the compiler
creates from these source files containing machine instructs that can execute on the CPU. A process is the
active execution of the executable on the CPU and in the memory. It includes the memory management
information, the current PC, SP, HP, registers, etc.
Process is a part of a program. Process is the part where logic of that particular program exsists.
Program is given as a set of process. In some cases we may divide a problem into number of parts. At these times we write a seperate logic for each part known as process.
Consider it like this.
A program is a blueprint. Like a blueprint for a building. There is no building, but an abstraction of how a building would look like.
Process is the actual construction of Building which is built according to the blueprint.
While constructing a Building, there are many things happening at the same time. You are preparing the concrete, building multiple rooms at the same time, Laying the electrical cables etc. These would be Threads.
No difference. Remember, there is no spoon.
Program is a static entity but process is a dinamic entity.
Program is nothing but the contained in a file.Where process is a program in execution.
3.Program does not use the CPU resister set but process use the CPU resister set to store the intermediate and final result.

What is involved with making a "build"?

Where I work we use a set schedule to build our applications. What is involved with builds? What is involved with getting an application to build somewhere other than at the local host?
I came across this just the other day... It helps clarify some things regarding building ASP.NET websites. Not a definitive answer, but worth a look.
http://msdn.microsoft.com/en-us/library/399f057w.aspx:
ASP.NET offers two options for precompiling a site:
Precompiling a site in place. This option is useful for existing sites where you want to enhance performance and perform error checking.
Precompiling a site for deployment. This option creates a special output that you can deploy to a production server.
Additionally, you can precompile a site to make it read-only or updatable. The following sections provide more details about each option.
The basic purpose of a build is to ensure that consistent set of all files needed for the website are deployed together.
This is typically accomplished by retrieving the files from source control, packaging them in an appropriate archive or archives (called artifacts of the build process) and then having scripts which send these files to the production or QA servers where the application is then launched.
Depending on the technology and the project, the build script might compile files, run tests, create archives, copy files to different locations and things of that nature.
There are different tools to support the build process to provide the underlying scripting ability. Build scripting can sometimes have unique properties, such as ensuring that a given task is only run once even though different parts of a larger build need to ensure that it is run (such as a task to create a directory to deploy artifacts, the directory is only created once and the build script engine (such as NAnt) makes sure that even if the task is called multiple times it is only run once per build.
If you want to understand more about builds, look around for some open source projects that use a technology you are familiar with, and look at their build proceedure (how you change code and deploy it).
This Joel On Software article is my favorite explanation of builds, daily builds, build servers of all time.
His central thesis in this and many other articles is the more effort it takes for you to create a build (which means any compilation or transformation of source files, including changing their location so that they will be production/test ready) the less productive and lower quality your software will be and the more mistakes you'll be prone to during deployment/builds. Ideally, with a web application, you have a single script that you can double click, it grabs the most current files from source control, compiles them, and deploys everything to the target location.
Many commercial products exist that can help you with this end. I like Team Foundation Server but it may not fit your Budget/Culture/Programming language choice. Having a custom build script is not the worst idea either because it gives your programming a team a great view of your process.
There's a wikipedia article on the subject:
In the field of computer software, the
term software build refers either to
the process of converting source code
files into standalone software
artifact(s) that can be run on a
computer, or the result of doing so.
One of the most important steps of a
software build is the compilation
process where source code files are
converted into executable code.
While for simple programs the process
consists of a single file being
compiled, for complex software the
source code may consist of many files
and may be combined in different ways
to produce many different versions.
The process of building a computer
program is usually managed by a build
tool, a program that coordinates and
controls other programs. Examples of
such a program are make, ant, maven
and SCons. The build utility needs to
compile and link the various files, in
the correct order. If the source code
in a particular file has not changed
then it may not need to be recompiled
(may not rather than need not because
it may itself depend on other files
that have changed). Sophisticated
build utilities and linkers attempt to
refrain from recompiling code that
does not need it, to shorten the time
required to complete the build. Modern
build utilities may be partially
integrated into revision control
programs like Subversion. A more
complex process may involve other
programs producing code or data for
the build process.

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