Representation of graphs in a hash table - graph

I'm currently writing my master thesis about clusterings in graphs. My prof said he wants the graph to be represented as a hash table. Because it needs less space than the adjency matrix and it is faster in checking if a edge exists between two vertices than adjency lists.
Anyway, I have a lot of problems understanding how a graph can be built with (perfect) hash functions. I know there should be two tables inside each other. The first includes every node and the second contains all the adjacent vertices. But how do I find a hash function that makes this correctly?
After I built the graph I have to assign a weight to each edge. Is it better to build a new graph or keep the old one? How can I assign the weights correctly to each edge and how do I save it?
And the last question: How fast can I do a degree query for one vertex? O(1)?
Sorry for all these questions but I read so many papers and I'm still confused.
Thank you in advance for any help!!!
Lisa

You have to ask your professor, but I would assume it is something simple.
E.g. let us say you have a triangle A,B,C then in the hash you just represent it as
A {B,C}
B {A,C}
C {A,B}
So the entry to the link A,B could be both from A and B.

Related

Time Complexity of Adding Edge to Graph using Adjacency List

I've been studying up on graphs using the Adjacency List implementation, and I am reading that adding an edge is an O(1) operation.
This makes sense if you are just tacking an edge on to the Vertex's Linked List of edges, but I don't understand how this could be the case so long as you care about removing the old edge if one already exists. Finding that edge would take O(V) time.
If you don't do this, and you add an edge that already exists, you would have duplicate entries for that edge, which means they could have different weights, etc.
Can anyone explain what I seem to be missing? Thanks!
You're right at your complecxity analysis. Find if edge already exist is truly O(V). But notice that adding this edge even if existed is still O(1).
You need to remember that having 2 edges with the same source an destination are valid input to graph - even with different weights (maybe not even but because).
That way adding edge to adjacency-list-graph is O(1)
What people usually do to have both optimal search time complexity and the advantages of adjacency lists is to use an array of hashsets instead of an array of lists.
Alternatively,
If you want a worst-case optimal solution, use RadixSort to order the
list of all edges in O(v+e) time, remove duplicates, and then build
the adjacency list representation in the usual way.
source: https://www.quora.com/What-are-the-various-approaches-you-can-use-to-build-adjacency-list-representation-of-a-undirected-graph-having-time-complexity-better-than-O-V-*-E-and-avoiding-duplicate-edges

decision tree for significant variables

how can I use decision tree graph to determine the significant variables,I know which one has largest information gain should be in the root of tree which means has small entropy so this is my graph if I want to know which variables are significant how can I interpret
What does significant mean to you? At each node, the variable selected it the most significant given the context and assuming that selecting by information gain will actually work (it's not always the case). For example, at node 11, BB is the most significant discriminator given AA>20.
Clearly, AA and BB are the most useful assuming selecting by information gain gives the best way to partition the data. The rest give further refinement. C and N would be next.
What you should be asking is: Should I keep all the nodes?
The answer depends on many things and there is likely no best answer.
One way would be by using the total case count of each leaf and merge them.
Not sure how I would do this given your image. It's not really clear what is being shown at the leaves and what 'n' is. Also not sure what 'p' is.

Edge bipartization with equal number of nodes

I'm trying to solve the standard bipartization problem, i.e., find a subset of the edges such that the output graph is a bipartite graph.
My additional constraints are:
The number of vertices on each side must be equal.
Each vertex has exactly 1 edge.
In fact, it would suffice to know whether such a subset exists at all - I don't really need the construction itself.
Optimally, the algorithm should be fast as I need to run it for O(400) nodes repeatedly.
If each vertex is to be incident on exactly one edge, it seems what you want is a matching. If so, Edmonds's blossom algorithm will do the job. I haven't used an implementation of the algorithm to recommend. You might check out http://www.algorithmic-solutions.com/leda/ledak/index.htm

Union-Find algorithm and determining whether an edge belongs to a cycle in a graph

I'm reading a book about algorithms ("Data Structures and Algorithms in C++") and have come across the following exercise:
Ex. 20. Modify cycleDetectionDFS() so that it could determine whether a particular edge is part of a cycle in an undirected graph.
In the chapter about graphs, the book reads:
Let us recall from a preceding section that depth-first search
guaranteed generating a spanning tree in which no elements of edges
used by depthFirstSearch() led to a cycle with other element of edges.
This was due to the fact that if vertices v and u belonged to edges,
then the edge(vu) was disregarded by depthFirstSearch(). A problem
arises when depthFirstSearch() is modified so that it can detect
whether a specific edge(vu) is part of a cycle (see Exercise 20).
Should such a modified depth-first search be applied to each edge
separately, then the total run would be O(E(E+V)), which could turn
into O(V^4) for dense graphs. Hence, a better method needs to be
found.
The task is to determine if two vertices are in the same set. Two
operations are needed to implement this task: finding the set to which
a vertex v belongs and uniting two sets into one if vertex v belongs
to one of them and w to another. This is known as the union-find
problem.
Later on, author describes how to merge two sets into one in case an edge passed to the function union(edge e) connects vertices in distinct sets.
However, still I don't know how to quickly check whether an edge is part of a cycle. Could someone give me a rough explanation of such algorithm which is related to the aforementioned union-find problem?
a rough explanation could be checking if a link is a backlink, whenever you have a backlink you have a loop, and whenever you have a loop you have a backlink (that is true for directed and undirected graphs).
A backlink is an edge that points from a descendant to a parent, you should know that when traversing a graph with a DFS algorithm you build a forest, and a parent is a node that is marked finished later in the traversal.
I gave you some pointers to where to look, let me know if that helps you clarify your problems.

What is a "graph carving"?

I've faved a question here, and the most promising answer to-date implies "graph carvings". Problem is, I have no clue what it is (neither does the OP, apparently), and it sounds very promising and interesting for several uses. My Googlefu failed me on this topic, as I found no useful/free resource talking about them.
Can someone please tell me what is a 'graph carving', how I can make one for a graph, and how I can determine what makes a certain carving better suited for a task than another?
Please don't go too mathematical on me (or be ready to answer more questions): I understand what's a graph, what's a node and what's a vertex, I manage with big O notation, but I have no real maths background.
I think the answer given in the linked question is a little loose with terminology. I think it is describing a tree carving of a graph G. This is still not particularly google-friendly, I admit, but perhaps it will get you going on your way. The main application of this structure appears to be in one particular DFS algorithm, described in these two papers.
A possibly more clear description of the same algorithm may appear in this book.
I'm not sure stepping through this algorithm would be particularly helpful. It is a reasonably complex algorithm and the explanation would probably just parrot those given in the papers I linked. I can't claim to understand it very well myself. Perhaps the most fruitful approach would be to look at the common elements of those three links, and post specific questions about parts you don't understand.
Q1:
what is a 'graph carving'
There are two types of graph carving: Tree-Carving and Carving.
A tree-carving of a graph is a partition of the vertex set V into subsets V1,V2,...,Vk with the following properties. Each subset constitutes a node of a tree T. For every vertex v in Vj, all the neighbors of v in G belong either to Vj itself, or to Vi where Vi is adjacent to Vj in the tree T.
A carving of a graph is a partitioning of the vertex set V into a collection of subsets V1,V2,...Vk with the following properties. Each subset constitutes a node of a rooted tree T. Each non-leaf node Vj of T has a special vertex denoted by g(Vj) that belongs to p(Vj). For every vertex v in Vi, all the neighbors of v that are in ancestor sets of Vi belong to either
Vi or
Vj, where Vj is the parent of Vi in the tree T, or
Vl, where Vl is the grandparent in the tree T. In this case, however the neighbor of v can only be g(p(Vi))
Those defination referred from chapter 6 of book "Approximation Algorithms for NP-Hard problems" and paper1. (paper1 is picked from Gain's answer, thanks Gain.)
According to my understanding. Tree-Carving or Carving are a kind of representation (or a simplification) of an original graph G. So that the resulting new graph still preserve 'connection properties' of G, but with much smaller size(less vertex, less nodes). These two methods both somehow try to delete 'local' 'similar' information but to keep 'structure' 'vital' information. By merging some 'closed' vertices into one vertex and deleting some edges.
And It seems that Tree Carving is a little bit simpler and easier to understand Since in **Carving**, edges are allowed to go to a single vertex in the grapdhparenet node as well. It would preserve more information.
Q2:
how I can make one for a graph
I only know how to get a tree-carving.
You can refer the algorithm from paper1.
It's a Depth-First-Search based algorithm.
Do DFS, before return from an iteration, check whether this edges is 'bridge' edge or not. If yes, you need remove this 'bridge' and adding some 'back edge'.
You would get a DFS-partition which yields a tree-carving of G.
Q3:
how I can determine what makes a certain carving better suited for a task than another?
Sorry I don't know. I am also a new guy in graph theory.
If you have more question:
What's g function of g(Vj)?
a special node called gray node. go to paper1
What's p function of p(Vj)?
I am not sure. maybe p represent 'parent'. go to paper1
What's the back edge of node t?
some edge(u,v) s.t. u is a decent of t and v is a precedent of t. goto to paper1
What's bridge?
bridge wiki

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