Node Server missing css - css

I have a small node backend application used to: simple database operations, calling external services, and building emails. To build those templates I'm using Handlebars. Every email includes its own HTML and CSS files. In the development process, those files are available in runtime. But in the production build not. I noticed that the build command only touches *.js files. All other files are not built, and not visible in the build folder in the final step. In fact on production, only emails don't work. How to force node build command to compile also CSS, HTML files.
package.json build command:
"build": "babel src -d build",
build output:
src/constants/errorMessages.js -> build/constants/errorMessages.js
src/constants/index.js -> build/constants/index.js
src/index.js -> build/index.js
src/lib/email.js -> build/lib/email.js
src/lib/emailBuilder/index.js -> build/lib/emailBuilder/index.js
src/lib/index.js -> build/lib/index.js
src/lib/mongo.js -> build/lib/mongo.js
src/lib/responses.js -> build/lib/responses.js
src/resolvers/index.js -> build/resolvers/index.js
src/resolvers/message.js -> build/resolvers/message.js
src/resolvers/product.js -> build/resolvers/product.js
src/resolvers/stripe.js -> build/resolvers/stripe.js
src/sessionsObserver.js -> build/sessionsObserver.js
As you see there are not *.css | *.html files here.

I've found workaround. After build process im picking by bash script all HTML, CSS files and copy them to demanded directories:
#!/usr/bin/env bash
# strict mode http://redsymbol.net/articles/unofficial-bash-strict-mode/
echo "Running build script"
rm -rf build
# compile is an alias to classic build
npm run compile
# create directories for HTML and CSS files
mkdir ./build/lib/emailBuilder/templates
mkdir ./build/lib/emailBuilder/styles
# Find and copy HTML templates
for FILE in $(find ./src -name '*.html'); do
cp $FILE ./build/lib/emailBuilder/templates
done
# Find and copy styles
for FILE in $(find ./src -name '*.css'); do
cp $FILE ./build/lib/emailBuilder/styles
done

Related

Makefile "No such file or directory" when command is in PATH

I'm trying to write a Makefile in such a way that all of the steps in my recipe can call scripts a list of directories. As an example, I have node commands that are in a node_modules/.bin directory, but there could just as well be Python commands from a Python virtual environment as well, etc.
I have node installed, as well as TypeScript installed via npm in my /node_modules. Given my directory /tmp/test123, I wrote the following Makefile at /tmp/test123/Makefile as an example:
PATH = /tmp/test123/node_modules/.bin:$(PATH)
.PHONY: compile
compile:
env | grep "PATH"
tsc --help
However, if I try to run it, it outputs:
$ make compile
env | grep "PATH"
PATH=/tmp/test123/node_modules/.bin:... # the rest of my PATH
tsc --help
make: tsc: No such file or directory
make: *** [compile] Error 1
But if I change the last line to cd . && tsc --help, then compile runs successfully.
Why is make unable to find the tsc command in the PATH? Why do I need to run cd . && in front of it? Is there any better workaround than writing cd . && in front of all of my recipe steps?

External configuration of Project_Version in gpr file

With gnatpro 19.1, I'm trying to add gnathub to my project and am wondering how to set dynamically Project_Version as in:
package Dashboard is
for Project_Version use #git --describe --tags#; -- this needs to be updated.
end Dashboard;
I can't think of any simple way to do it.
A solution would be to use a Makefile that would configure a .gpr.in file but it seems contrived to change my whole buildchain just to add a version to the sonar config.
A simple, not automated solution, is to call the project with another switch:
gnathub -P Foo.gpr --plugins sonar-config,sonar-scanner\
--targs:sonar-scanner -Dsonar.projectVersion=$(git describe --tags)
But this is not really usable.
Similar question is to add the option -Dsonar.branch.name=$(git branch). AFAICT, the package Dashboard, as per the documentation has no Switch switch.
Is there any solution other than passing the extra arguments or forking gnatdashboard?
The best solution seems to reside in automating this configuration with a tool like Make.
For example, one can define the following Makefile:
# This target runs all the plugins listed
# in the section Dashboard.plugins of your project’s gpr
# sonar-config and sonar-scanner shall not be listed therein.
analyzes:
gnathub -P project
# This uses gnathub API to get the object dir where sonar-config file will be generated
OBJECT_DIR = $(shell gnathub -P project --exec object_dir.py 2>/dev/null | tail -n 1)
SONAR_PROPERTIES = $(OBJECT_DIR)/gnathub/sonar/sonar-project.properties
PROJECT_VERSION = $(shell git describe --tags)
BRANCH_NAME = $(shell git rev-parse --abbrev-ref HEAD)
# Uses gnathub to generate sonar properties file.
# Replaces the projectVersion and add branch name
# (notice that, on sonar, the branch name shall not be specified on your "master" branch)
$(SONAR_PROPERTIES): analyzes
gnathub -P project --plugins sonar-config --incremental
#sed -i "s/\(sonar.projectVersion = \).*/\1$(PROJECT_VERSION)/" $#
ifneq ($(BRANCH_NAME), master)
#echo "sonar.branch.name = $(BRANCH_NAME)" >> $#
endif
sonar: $(SONAR_PROPERTIES)
gnathub -P project --plugins sonar-scanner --incremental
.PHONY: sonar analyzes
Where object_dir.py is:
#!/usr/bin/env python
import GNAThub;
print (GNAThub.Project.object_dir());
Then:
$make sonar
Would run the analyzes and update them with the correct version and branch name (if necessary) to the SonarQube server.

Docker dotnet image container do not allow me to rebuild after change

I am new to docker, and I am trying to set a container to aspnet development. I just run yo aspnet on a folder and run:
docker run -i -t -p 80:5000 -v "$(pwd):/app" -w "/app" microsoft/dotnet /bin/bash
After that, I run the following commands to prepare to environment:
dotnet restore
dotnet build
dotnet run --server.urls http://*:5000
When I do some change to anything in the directory, even to a cshtml file, the changes do not reflect. If I try to stop the server and rerun it, I receive the error:
/usr/share/dotnet/dotnet compile-csc #/app/obj/Debug/netcoreapp1.0/dotnet-compile.rsp returned Exit Code 1
/app/error CS2012: Cannot open '/app/bin/Debug/netcoreapp1.0/app.dll' for writing -- 'Could not find a part of the path
'/app/bin/Debug/netcoreapp1.0/app.dll'.'
Compilation failed.
I could notice that I cannot delete the app.dll file from the bin folder. When I try to delete it, it gives me the following error:
rm -R bin
rm: cannot remove 'bin/Debug/netcoreapp1.0/app.dll': No such file or directory
But, if I enter the folder, the file is there with 0kb size.
Do you know what am I missing to allow me to rebuild the app without need to restart the container?

XCode 'Run Script' step to create directory and copy file is failing

I have the following custom script step during my build:
mkdir -p "${CONTENTS_FOLDER_PATH}/Frameworks"
cp "${SRCROOT}/testing.1.dylib" "${CONTENTS_FOLDER_PATH}/Frameworks"
The script runs successfully, but when I check the bundle the Frameworks directory does not exist.
Should not not work as I expect? (Frameworks folder created with the testing.1.dylib in it).
Edit: Added screenshot of the runscript.
How about trying the following:
dst=${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/Frameworks
mkdir -p "${dst}"
cp "..." "$dst"
(I found your example and adapted it as above to copy a dylib into the 'Frameworks' folder of my framework).

Call cmake from make to create Makefiles?

I am using cmake to build my project. For UNIX, I would like to type make from my project's root directory, and have cmake invoked to create the proper Makefiles (if they don't exist yet) and then build my project. I would like the cmake "internal" files (object files, cmake internal Makefiles, etc.) to be hidden (e.g. put in a .build directory) so it doesn't clutter my project directory.
My project has several sub-projects (in particular, a library, a user executable, and a unit test executable). I would like Makefiles (i.e. I type make and this happens) for each sub-project to execute cmake (as above) and build only that sub-project (with dependencies, so the library would be built from the executables' Makefiles, if needed). The resulting binary (.so library or executable) should be in the sub-project's directory.
I made a Makefile which does the main project bit somewhat well, though it feels somewhat hackish. I can't build specific targets using it, because my Makefile simply calls make in cmake's build directory.
Note that because the library is a sole dependency (and probably doesn't need to be build manually, and because I'm lazy) I omitted it in my Makefile.
BUILD_DIR := .build
.PHONY: all clean project-gui ${BUILD_DIR}/Makefile
all: project-gui project-test
clean:
#([ -d ${BUILD_DIR} ] && make -C ${BUILD_DIR} clean && rm -r ${BUILD_DIR}) || echo Nothing to clean
project-gui: ${BUILD_DIR}/Makefile
#make -C ${BUILD_DIR} project-gui
#cp ${BUILD_DIR}/project-gui/project-gui $#
project-test: ${BUILD_DIR}/Makefile
#make -C ${BUILD_DIR} project-test
#cp ${BUILD_DIR}/project-test/project-test $#
${BUILD_DIR}/Makefile:
#[ -d ${BUILD_DIR} ] || mkdir -p ${BUILD_DIR}
#[ -f ${BUILD_DIR}/Makefile ] || (cd ${BUILD_DIR} && cmake ${CMAKE_OPTS} ..)
If it helps, here's my project structure (if this is "wrong" please tell me -- I'm still learning cmake):
project/
project/CMakeLists.txt
project/common.cmake
project/Makefile -- see Makefile above for this; should be replaced with something better, building libproject, project-gui, and project-test
project/libproject/
project/libproject/CMakeLists.txt
project/libproject/libproject.so -- after build
project/libproject/Makefile -- doesn't exist yet; should build libproject only
project/libproject/source/
project/libproject/include/
project/project-gui/
project/project-gui/CMakeLists.txt
project/project-gui/Makefile -- doesn't exist yet; should build libproject then project-gui
project/project-gui/source/
project/project-gui/include/
project/project-test/
project/project-test/CMakeLists.txt
project/project-test/Makefile -- doesn't exist yet; should build libproject then project-test
project/project-test/source/
project/project-test/include/
If you haven't caught on yet, I'm basically looking for a way to build the project and sub-projects as if cmake wasn't there: as if my project consisted of only Makefiles. Can this be done? Is the solution elegant, or messy? Should I be trying to do something else instead?
Thanks!
If cmake is generating the makefiles, you can simply include the generated makefile in the master makefile, eg
# makefile
all: # Default
include $GENERATED
$GENERATED:$CMAKEFILE
# Generate the makefile here`
The included files are generated then make is restarted with the new included files. The included files should detail the targets, etc.
You should be able to change the location of used files using the vpath directive, see e.g. the Gnu make manual,
vpath %.o project/.build
else the tedious way is to rewrite the rules making note of the necessary directory.
Ed:
Perhaps we shouldn't use a flat makefile.
Try something like:
# makefile
all: gui test
clean:
$(MAKE) -f $(GUI-MAKE) clean
$(MAKE) -f $(TEST-MAKE) clean
gui:$(GUI-MAKE)
$(MAKE) -f $(GUI-MAKE) all
$(GUI-MAKE):$(GUI-CMAKE)
# Generate
# Same for test
This should work if the $(MAKE) -f $(GUI-MAKE) all command works on the command line, and we've hidden cmake in the generating target. You would have to copy any other targets to the master makefile as well, and take care running make in parallel.
Propagating object files through should involve something like
%.o:$(GUI-MAKE)
$(MAKE) -f $(GUI-MAKE) $#
although you'll probably get errors trying to make test objects

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