Redux action how to update only one objects state - redux

I have an exercise app where a user inputs a 'name' and 'weight'. Then they are allowed to update the 'weight' of a specific 'name'. I am having trouble figuring out how to let them do this, and the closest I have gotten so far is the 'weight' of every 'name' getting updating to the exact same number. For example, if I have:
[
{
name: 'bench',
weight: 100
},
name: 'squat',
weight: 200
},
]
and then the user tried to update just the weight of bench to 300, what happens is both bench and squat get updated to 300. I want just the weight of bench to get updated though.
Here is my code so far. First, my actions:
export const addMovement = (formValues) => {
return {
type: constants.ADD_MOVEMENT,
payload: formValues,
}
};
export const updateMovement = (formValues) => {
return {
type: constants.UPDATE_MOVEMENT,
payload: formValues,
}
};
My reducers:
const initialState = [];
const movementReducer = (state = initialState, action) => {
switch (action.type) {
case ADD_MOVEMENT:
return [ ...state, action.payload ];
case UPDATE_MOVEMENT:
return [
...state.map(item => Object.assign({}, item, { movementWeight: action.payload.movementWeight }))
];
default:
return state;
}
};
If more code is needed I will provide it, just ask. Any help or tips would be appreciated.

If you find object for update by "name" field so you can try with:
case UPDATE_MOVEMENT:
return [
...state.map(item => item.name === action.payload ? action.payload : item )
];

Related

Trying to get "board" from "boards" use Pinia getter and receive undefined

what do i wrong?
I try to get the name of the board from Pinia Store.
I fetch the data from API onMounted in parent component (composition api setup):
onMounted(() => {
boardStore.fetchBoards();
});
and store the data in Pinia Store:
state: () => ({
boards: [],
activeBoardId: storage.getItem('activeBoardId') || null,
}),
actions: {
async fetchBoards() {
await apiClient
.getBoards()
.then((response) => {
this.boards = response.data;
return response;
})
.catch((err) => {
return err.response.data;
});
},
},
getters: {
getBoardById: (state) => {
return (id) => state.boards.find((board) => board.id === id);
},
getActiveBoardId: (state) => {
return state.activeBoardId;
},
},
In my component i try to get the name from the board via getBoardById():
import { useBoardStore } from '#stores/boardStore';
const boardStore = useBoardStore();
let board = boardStore.getBoardById(boardStore.getActiveBoardId).name
I expect to get the name of the board from the Pinia Store, but receiving undefined.
i also tried to use computed:
let board = computed(() => boardStore.getBoardById(boardStore.getActiveBoardId));
and can see the values:
ComputedRefImpl {dep: undefined, __v_isRef: true, __v_isReadonly: true, _dirty: true, _setter: ƒ, …}
...
value: Proxy
[[Target]]: Object
...
id: 95
name: "Privat"
...
But when i tried to use access i get undefined:
console.log(board)
console.log(board.name)
console.log(board.value)
console.log(board.value.name)
Also wehn i check Vue Dev Tools -> Pinia i see the "boards" Array with some items object. When i open one, i can see the "name":
boards:Array[2]
0:Object
...
id:95
name:"Privat"
...
1:Object
...
id:97
name:"Work"
...
activeBoardId:97
I suspect that either I'm trying to access them incorrectly or they're doing it too early, that the data has not yet hit the store, because async.
It's probably a small thing, but i can not find the bug or fix :-)
I expect to get the name of the board from the Pinia Store, but receiving undefined.
I found a solution, maybe not the best one, but it's work:
onMounted(async () => {
await boardStore.fetchBoards();
setBoardName();
});
watch(
() => boardStore.activeBoardId,
() => setBoardName()
);
const setBoardName = () => {
const board = computed(() => boardStore.getBoardById(boardStore.activeBoardId));
resetForm({
values: {
name: board.value.name,
},
});
};

What is the different for UseGetSomeQuery Arg Value

I'm new for the RTK Query for redux.
What's the different for auto generated hook in below two ways.
The first way look like correct from the docs but it return 304 network status.
Second way, return 200. working perfectly
1.
const ProjectsList = () => {
const {
data: projects,
isLoading,
isSuccess,
isError,
error,
} = useGetProjectsQuery("projectList") // -- return 304 network status
}
worked fine. but cannot retrieve the object from the store. return.
const {
data: projects,
isLoading,
isSuccess,
isError,
error,
} = useGetProjectsQuery() // -- return 200 network status
Third, the memoized return uninitialize. It seem didn't correct.
// ApiSlice status return uninitialize
import { createSelector, createEntityAdapter } from "#reduxjs/toolkit"
import { apiSlice } from "#/app/api/apiSlice"
const projectsAdapter = createEntityAdapter({})
export const projectsApiSlice = apiSlice.injectEndpoints({
endpoints: (builder) => ({
getProjects: builder.query({
query: () => "/api/projects",
validateStatus: (response, result) => {
return response.status === 200 && !result.isError
},
transformResponse: (responseData) => {
const loadedProjects = responseData.map((project) => {
project.id = project._id
return project
})
return projectsAdapter.setAll(initialState, loadedProjects)
},
providesTags: (result, error, arg) => {
if (result?.ids) {
return [
{ type: "Project", id: "LIST" },
...result.ids.map((id) => ({ type: "Project", id })),
]
} else return [{ type: "Project", id: "LIST" }]
},
}),
}),
})
export const {
useGetProjectsQuery,
} = projectsApiSlice
export const selectProjectsResult =
projectsApiSlice.endpoints.getProjects.select()
// creates memoized selector
const selectProjectsData = createSelector(
selectProjectsResult,
(projectsResult) => {
console.log("projectsResult: ", projectsResult) // -> { isUninitialized: true, status: "uninitialize" }
return projectsResult.data
}
)
export const {
selectAll: selectAllProjects,
selectById: selectProjectById,
selectIds: selectProjectIds,
} = projectsAdapter.getSelectors(
(state) => selectProjectsData(state) ?? initialState
)
Since your query function is just query: () => "/api/projects" (so, not using the argument in any way), both will make exactly the same request for the same resource.
There is no difference between them and every difference you see is probably something random happening on the server and not bound to either invocation.
As for retrieving from the store, there is a difference however.
Your code
export const selectProjectsResult =
projectsApiSlice.endpoints.getProjects.select()
creates a selector for the cache entry that is created calling useGetProjectsQuery() - if you wanted the cache entry for useGetProjectsQuery("foo"), that would need to be projectsApiSlice.endpoints.getProjects.select("foo").
Please note that there should almost never be any reason to use those selectors with React components - those are an escape hatch if you are not working with React. If you are working with React, use the useGetProjectsQuery hook with selectFromResult.
I am seeing people use select in this fashion quite often recently and I assume this traces back to a tutorial that misunderstood the feature - did you learn that in a tutorial and could you share that tutorial? Maybe I can convince the author to change that part.

Selector returns empty array from the redux state, even though the array has values

I have the following normalized redux state:
rootReducer: {
blocks: {
"key1": {
id: "key1",
beverages: [], // Array of objects
}
}
}
and I'm trying to select the value of beverages for beverage with the id of "key1" using this selector:
export const getBlockBeverages = (state, blockId) => {
console.log("selector", state.blocks[blockId].beverages);
return state.blocks[blockId].beverages;
};
Whenever I add a new beverage into the beverages array, the selector gets called twice, first time with an empty array, second time with proper values:
Initial state
selector []
selector []
Adding new beverage:
selector []
selector [{/*beverage1*/}]
// Adding another beverage
selector []
selector [{/*beverage1*/}, {/*beverage2*/}]
I'd really appreciate any help/explanation why does the selector get called and beverages value for the block instance is an empty array.
Below is the code for reducers I'm using - I don't see where I could be mutating the original state, I used Immer's produce from the beginning and the problem is still present. Then I tried to use lodash.clonedeep to make sure that I return a new state, but the selector still logs that empty array.
const blockReducer = (state = { id: "", beverages: [] }, action) => {
if (action.type === ADD_BEVERAGE_TO_BLOCK) {
const { beverageId } = action.payload;
const newBeverage = { id: uuid4(), beverageId };
return produce(state, (draft) => {
draft.beverages.push(newBeverage);
});
}
return state;
};
const blocks = (state = {}, action) => {
const key = action.payload.key;
if (key && (state[key] || action.type === CREATE_BLOCK)) {
const instanceState = blockReducer(state[key], action);
return produce(state, (draft: any) => {
draft[key] = instanceState;
});
}
return state;
};
Any ideas why the selector returns empty array instead of array of length 0, 1, 2 etc. as I'm adding new beverages? I'm clueless and will appreciate any help.
The problem was in a different selector that I had been using in a wrong way.
export const makeGetBlockBeveragesLength = () => createSelector(
(state, blockId) => getBlockBeverages(state, blockId),
(blockBeverages) => blockBeverages.length,
);
and instead of mapStateToProps I used createMapStateToProps:
const createMapStateToProps = (state, { blockId }) => () => {
const getBlockBeveragesLength = makeGetBlockBeveragesLength();
return {
length: getBlockBeveragesLength(state, blockId),
};
};
export const Component = connect(createMapStateToProps)(MyComponent);
The empty array logged in one of the logs refers to an older state (the initial state in this case).
I fixed the code to this and it works:
export const getBlockBeveragesLength = createSelector(
(state, blockId) => getBlockBeverages(state, blockId),
(blockBeverages) => blockBeverages.length,
);
const mapStateToProps = (state, { blockId }) => ({
length: getBlockBeveragesLength(state, blockId),
});
export const Component = connect(mapStateToProps)(MyComponent);

Use action creator to dispatch action in another action creator

I'm wondering if there is a pattern that allows you to use action creators inside of other action creators. The modifyMassProperty action creator lets you pass any number of actions which are then iterated over and dispatched accordingly. I would very much like to be able to use this method in the getOrbitalBurn action creator since it would be semantically more appealing than using the dispatch method made available by the thunk three times in a row. I'm confident I must either have missed something, or that I'm guilty of getting tangled up in some sort of anti pattern that I concocted during one of my lesser days.
export const modifyMassProperty = (
...massProperties: MassProperty[]
): ThunkAction<void, AppState, void, Action> => (
dispatch: Dispatch<ScenarioActionTypes>
) =>
massProperties.forEach(massProperty =>
dispatch({
type: MODIFY_MASS_PROPERTY,
payload: massProperty
})
);
export const getOrbitalBurn = (
payload: { primary: string; periapsis: number; apoapsis: number },
applyBurn = true
): ThunkAction<void, AppState, void, Action> => (
dispatch: Dispatch<ScenarioActionTypes>,
getState: any
) => {
const scenario = getState().scenario;
const primary = getObjFromArrByKeyValuePair(
scenario.masses,
'name',
payload.primary
);
const orbit = orbitalInsertion(primary, payload, scenario.g);
if (applyBurn) {
const [spacecraft] = scenario.masses;
dispatch({
type: MODIFY_MASS_PROPERTY,
payload: {
name: spacecraft.name,
key: 'vx',
value: orbit.x
}
});
dispatch({
type: MODIFY_MASS_PROPERTY,
payload: {
name: spacecraft.name,
key: 'vy',
value: orbit.y
}
});
dispatch({
type: MODIFY_MASS_PROPERTY,
payload: {
name: spacecraft.name,
key: 'vz',
value: orbit.z
}
});
}
dispatch({
type: MODIFY_SCENARIO_PROPERTY,
payload: {
key: 'orbitalInsertionV',
value: { x: orbit.x, y: orbit.y, z: orbit.z }
}
});
};

Redux-Actions handleActions Nested Reducers

Maybe I'm missing something completely obvious but this has been tripping me up today.
Let's say we have a Redux store with a structure like so:
const state = {
...
pages: {
...
accountPage: {
currentTab: 'dashboard',
fetching: false,
tableSettings: {
sortDir: 'asc',
sortField: 'name'
}
}
}
}
So there is obviously a main reducer...
export default combineReducers({
...
pages: pagesReducer
...
});
Then the reducer for pages has the reducer for each page...
export default combineReducers({
...
accountPage: accountPageReducer
...
});
And now finally we get down to the meat of the problem, the reducer for this particular piece of state.
export default handleActions({
[setCurrentTab]: (state, action) => { ... },
[setIsFetching]: (state, action) => { ... }
});
That's all good right? Well, the key in the state given at the outset at tableSettings should actually be handled by it's own reducer. This pattern may exist many times in the state, so it is abstracted away to a reducer-creating function:
const defaultState = {
sortDir: 'asc',
sortField: null
};
export const createTableSettingReducer (actions, extra ={}) => {
return handleActions({
[actions.changeSortDir]: (state, action) => ({ ...state, sortDir: action.payload }),
[actions.changeSortField]: (state, action) => ({ ...state, sortField: action.payload }),
...extra
}, defaultState)
}
So, above the reducer for the sections of state (accountPageReducer), we created the reducer:
// pretend these actions were imported
const tableSettingsReducer = createTableSettingReducer({
changeSortDir: setSortDir,
changeSortField: setSortField
});
So the question is, where do I put tableSettingsReducer?
This of course, doesn't work:
export default handleActions({
[setCurrentTab]: (state, action) => { ... },
[setIsFetching]: (state, action) => { ... },
tableSettings: tableSettingsReducer
});
It doesn't work because handleActions expects to use the action constants as keys, not the actual key in the state.
There is also nowhere to use combineReducers, since there is only one nested reducer of this slice of state. currentTab and fetching do not need their own reducer, so it's fruitless to use combineReducers.
I know that recently redux-actions started support nested reducers...but there isn't really any documentation available showing exactly how it's supposed to be done, or even describing the parameters needed to make it happen.
I could possibly use combineActions, and combine all of the actions in handleActions for every action that can be taken by a nested reducer. But that doesn't seem very clean...plus, what if the nested reducer has it's own nested reducers? That means every time those reducers can process a new action, that action needs to be added to combineActions in all its parents. Not the best.
Thoughts?
Every key in your state gets its own reducer. Some reducers are really simple, some are themselves composed of other reducers. All the sister keys at each level of your state tree can be combined with combineReducers.
const initialCurrentTab = 'dashboard';
const currentTabReducer = handleActions({
[setCurrentTab]: (state, action) => {
return action.payload;
},
}, initialCurrentTab);
const defaultFetchingState = false;
const fetchingReducer = handleActions({
[setIsFetching]: (state, action) => {
return action.payload;
},
}, defaultFetchingState);
export default combineReducers({
currentTab: currentTabReducer,
fetching: fetchingReducer,
tableSettings: tableSettingsReducer,
});
let say you have the initialState = { data : []}
let assume that the upcoming action has payload of an array
export the reducer as the following :
return handleActions({
["Action Type 1" ]: (state, { payload }) => {
return { ...state, data: [...state.data, ...payload ]} ;
},
["Action Type 1" ]: (state, { payload }) => {
return { ...state, data: [...state.data, ...payload ]} ;
},
}, initialSate );
import this reducer in your combine reducer .

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