SABRE: Concierge 5.10.1 Errors with ngv run? - sabre

Has anyone installed the latest concierge with the RedWeb SDK?
Since installing I can no longer save and have the program automatically compile the code. It will compile and then loops. Normally you save your file and it automatically compiles and responds with the ready and the localhost, etc... I have to kill the terminal session in VSC and restart a terminal session and do ngv run and it will work.
Note: This is the Concierge version released this week. We are developing specifically for RedWeb and not the desktop version which has a different SDK. Just curious if anyone is experience this with SabreRedWeb-SDK-21.5.5

I had issues with that version also. Sabre has just finalized version 21.6 SDK and it should be on the website soon. The newer version worked fine with all my testing so far.

Related

How can I make the Intershop Studio faster?

We're using the latest published version, and with our code is painfully slow. Takes ages to start, working with pipelines is sluggish. What can I do?
You can install the latest Eclipse-version and add the Intershop Studio as an extension on top.
Here is how I did it on Windows:
install the latest Eclipse version with a Java Dev environment
modify eclipse.ini to have Xmx large enough (e.g. -Xmx6048m)
install Intershop Studio as additional software from https://support.intershop.com/estudio/ (Help->Install New Software)
run Eclipse from a command line configured by environment.bat
configure your Gradle environment in the Intershop settings (Window->Preferences->Intershop Studio)
import cartridges
start working
If you have more/better ways to get things faster, I'm happy to ready your answer!
The JVM needs enough space.
change IntershopStudio.ini:
-Xmx4096m

Asp.Net Core 2.0 Linux Arm - SQLIte issue

we are currently trying to run asp.net core 2.0 (latest preview) on Linux arm (Raspberry Pi - Ubuntu Mate) and we were able to solve almost all the issues so application works very well.
Not we are trying to run it with SQL Db (Sqlite) and on Windows, everything works fine, we can connect and read the DB but on the linux, we are getting following error:
System.DllNotfoundException: Unable to load DLL 'e_sqlite3': The specified module or one of its dependencies could not be found. (Exception from HRESULT: 0x8007007E).
I think I already tried everything, installed sqlite on linux, but nothing helped.
Any idea what might be wrong?
Thanks a lot
Rado
i changed the library that I used to connect to sqlite to this one
https://www.nuget.org/packages/sqlite-net-pcl/
and then (and not sure why), on linux, i had to take their implementation of SQLite.cs and manually add it to the project.
So for Linux, i had to have that CS included and for windows, i just excluded it so the one which was part of DLL works. Didn't do more investigation, but it works on Windows and Linux as well.
If you need more help just let me know.
https://github.com/oysteinkrog/SQLite.Net-PCL
This file:
https://github.com/praeclarum/sqlite-net/blob/master/src/SQLite.cs
Thanks
Rado
I think we'll have to wait, the issue isn't closed.
UPDATE:
this issue is closed and launched new version. You only need install the last version 1.1.8 of the package SQLitePCLRaw.bundle_green and SQLite in ARM works fine.
I am having the same issue and I after some investigation I think this happens because e_sqlite3.dll for ARM is not (yet) included the SQLitePCLRaw.bundle_green package.
This package contains the dll for different architectures but linux-arm is not yet mentioned in the dependencies (linux, osx and v110xp (win7) are).
We probably have to wait until the .NET Core ARM team adds it properly...

Can't start Cordova debugging to iOS simulator

I've followed the instructions at the link below to "Build and simulate a Cordova iOS app in the cloud". https://taco.visualstudio.com/en-us/docs/build_ios_cloud/
After completing the instructions I'm able to build and get the iOS simulator working, however, I'm unable to attach a debugger.
The message displayed in remotebuild is:
GET /cordova/build/5655/debug 500 10.865 ms - 28
In Visual Studio I see the following in the Debug window:
Starting launch process C:\Program Files (x86)\nodejs\node.exe "(redacted)\node_modules\vs-tac\emulator.js" --platform ios --action launch --path "(redacted)\buildInfo.json" --serverUrl https://(redacted):3000/cordova --certificateName (redacted) --language en-US --loglevel info --cliVersion 5.4.1 --npmInstallDir "(redacted)" --deployTarget "iPhone 5"
Timed out connecting debugger to remote Apache Cordova app. See Output window for JavaScript console output.
------ Cordova tools 5.4.1 already installed.
Requesting emulate on iOS Simulator for buildNumber 5655 on server https://(redacted):3000/cordova...
Emulated - Successfully sent to ios Simulator
------ Cordova tools 5.4.1 already installed.
Requesting debug on remote iOS device for buildNumber 5655 on server https://(redacted):3000/cordova...
Failed to Debug iOS remote for build (redacted)\buildInfo.json to https://(redacted):3000/cordova :
iPhone 5
My local development machine is using Visual Studio 2015 and Cordova 5.4.1. I have Node v0.12.2 installed locally and v0.12.9 installed on the MacInCloud. Following the instructions in the link above, I am NOT an admin on the Mac machine.
I've also already tried the instructions suggested in this SO answer: Visual Studio Debugger failing to connect to remote Apache Cordova app in iOS simulator
All the suggestions and the links provided by others were helpful but ultimately my assessment of the problem was not being admin/root on the Mac. The Visual Studio Cordova docs linked in my original question would suggest that you can do all that you need on a Mac without having admin/root access but in my experience that is just not the case.
To the credit of the MacInCloud group, they were very helpful in making changes that I requested to permissions and for reinstalling packages such as brew, ios-webkit-debug-proxy, remotebuild, etc... but after a while that back-and-forth kind of approach to fixing the issue proved painful. When I switched from a Managed MacInCloud server to a Dedicated one, everything worked almost immediately.
Looking back I think the initial execution of remotebuild, which executes brew -- without being admin on the box -- caused the whole process to go south. I was warned when I ran remotebuild for the first time that it would install some brew components that might need root access. That should have been a warning sign to me that not being admin on the box was going to be an issue...
Even though I was able to get a Dedicated MacInCloud server working, the lesson I learned about having control over the Mac prompted me to just buy a Mac Mini. That was a little more difficult to setup because I was now doing everything myself, but ultimately I think it will pay off in the end.
For anyone else struggling with similar issues here is a brain dump of some things I learned along the way:
You don't necessarily need to get Visual Studio talking to the Mac to debug Cordova applications. You can use Safari Web Inspector from the Mac. https://blog.nraboy.com/2015/10/debugging-your-apache-cordova-ios-app-with-safari/. Even though I finally got VS working, I actually prefer this because it is more like Chrome's debugger which I prefer to Visual Studio's.
The ios-webkit-debug-proxy NPM package mentioned in other comments and links is basically a proxy which Visual Studio uses to debug the simulator in exactly the same way Safari does as mentioned above. For this proxy to work you must also be allowed to connect to the Mac over ports 9221-9322. https://github.com/google/ios-webkit-debug-proxy. Prior to learning that I thought I only needed port 3000 open for the remotebuild proxy...
The package necessary for launching the iOS simulator from remotebuild is ios-sim and it will occasionally timeout when launching the simulator and cause the debugger not to attach. This is a known limitation. https://github.com/phonegap/ios-sim and https://blogs.msdn.microsoft.com/visualstudio/2014/11/13/tools-for-apache-cordova-update-ios-debugging-windows-8-1-support/ (see comments).
If you should feel the need to install/uninstall brew it is very easy to do. Just run the install script and if already installed it will give you instructions on how to uninstall. http://brew.sh/ and https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/Troubleshooting.md#troubleshooting. To uninstall or reinstall a NPM package is equally easy and Google is your friend.
Read and re-read both of these links for setting up a Mac: https://taco.visualstudio.com/en-us/docs/ios-guide/ and https://taco.visualstudio.com/en-us/docs/build_ios_cloud/. Getting the RemoteBuild.config right is crucial for getting secure connections to work -- especially if you want to access your Mac Mini at home from across the internet.
If you are remoting to a Mac I highly recommend iRAPP or some other VNC alternative. My experience has been that VNC is painfully slow and having a bad connection when you're troubleshooting issues just leads to more aggravation. http://www.coderebel.com/products/irapp/
As mentioned above, the MacInCloud guys were great when I asked for support, but if you do need root access for more than six months the cost of a Mac Mini is less than a Dedicated server plan.
Cheers
Since it is the call to /cordova/[...]/debug that is failing it looks like you might not have ios_webkit_debug_proxy installed. You could try making sure that homebrew is installed (from http://brew.sh) and running brew install ios-webkit-debug-proxy. Afterwards you should be able to run ios_webkit_debug_proxy without an error.
If that runs successfully then you should be able to quit out of ios_webkit_debug_proxy and debugging should work via remotebuild.

Qt program does not run and exits immediately when run on another computer

I want to deploy my QT program and I can't find the reason it doesn't work, maybe you guys can help me ?
I work with visual studio 2010, windows 7, QT 5.0.2.
I have tested my deployment tree on my own computer and it works fine.
When deploying my application I ship every necessary dll that I am aware of. Depends.exe does not complain. I also deployed the plugin I know of, and since it still did not work I moved my entire plugin folder in the exe folder.
When I execute it on any other computer than my development computer, the program exits instantaneously with no message whatsoever.
Any idea where I should look now ?
How can I debug that kind of issue ?
Did you try deploying the debug version of the program and then starting it from the command line. The debug version will output more information to the console which could help you resolve the issue.
You will have to also deploy the debug versions of the MS c-runtime libraries.
Deploying the debug version is not a permanent solution, so you should not adopt that as normal routine for distributing your software. I am just suggesting that you try running the debug version one time on that particular machine until you figure out the issue. Then remove the installed program and install the release version again.
You can run your application using QtCreator:
Debug > Start Debugging > Start and Debug External Application...
This can give you more information about what's going on.

I can't seem to download Xcode 4.2 upgrade

I'm running Xcode 4.1 (4B110) ad trying to upgrade to version 4.2 so I can test stuff on my iOS 5 iPhone and iPad. Trouble is the appstore says it is installed. Clearly it isn't. I've got an old version of 3.2.5 or something like that and this 4.1 version.
Anyone got any ideas. I just spoke to someone at Apple developer hotline who said:
"It might be a problem, I don't know. I can't even get to your details because we have no systems... Try again on Monday!"
So a nice quiet weekend for me unless anyone can help.
Ta.
Rob.
UPDATE:
Suddenly the appstore told me I had one update available... for Xcode 4.2
So now it's almost finished downloading (1.8G) for the second time and still nothing installed.
All installed fine once the download actually happened and downloaded twice for some reason (I think it did that last time as well).
In your application folder, you will find Xcode installer, run this and you will be fine!
Edit: I think it is called "Install xCode"
My further problem was that I already had "Install Xcode.app" (version 4.1.1) in my Applications folder, which prevented me from downloading the version 4.2 from Mac App Store. I deleted my existing Install Xcode.app, then I was able to download Install Xcode.app (ver 4.2), then I was able to update to Xcode 4.2

Resources