CSS Sprite file is too big to handle - css

I know reducing your requests to the server will help reduce load time. Placing all of your images into a sprite can really help with this. However, when is a sprite too big?
The sprite for my page is 1.7mb! I thought about splitting the sprite up into smaller sprites. That will increase server requests and would seem to be a pointless task.
My site loads too slow and I’m trying to pinpoint the slow downs.
Can anyone suggest how should I handle one big sprite? should I break it into multiple files or is there any other suggestion to improve the page load time.

The best size is 4096 x 4096 What is the maximum sprite sheet size I can use for android devices?
So long as you are using fewer pixels than that, you should be fine. The only logical reason to break up your sprite images smaller than that is if you want to give the user an image to look at while they wait for the others to load. (Or if there are some images you know some users will never see on their visit.) But it will increase the loading time overall.
As for file size, add compression to your personal taste. If your hatred of the loading time and your hatred of the compression artefacts are equal, you have found the right balance.

Related

how much CSS sprite reduce page loading time?

I know you can reduce page load time by using CSS sprite. As this will reduce round trip, etc.
Is their any numerical value or performance test that by using CSS sprite how much average page loading time you can save. I know this will depend on the site. I am interested to know about a general data for e commerce site like Amazon.com
Besides, if you use async image loading like JAIL how much time you could save. I know u can't load everything asynchronously.
Having a large sprite, versus a small image, the large sprite isn't that much bigger in file size than the small image, assuming you line your images in the sprite horizontally like your supposed to.
Most browsers will do about 6 simultaneous downloads at once. So a general rule of thumb is, if you have more than 6 icons, or theme graphics, it should be sprited. If you have photos or illustrations, they should not be sprited.
Improper usage of sprites will lead to overload server. Sprites are used to reduce the number of server requests, but large srpites of jpg format can be bad.
It is like balance either all smaller images of less size or a sprite that i of smaller size that covers more images
http://coding.smashingmagazine.com/2010/03/26/css-sprites-useful-technique-or-potential-nuisance/
The page loading can reduce upto 10X factor when they are use
optimally!!
Hope this helps

Big CSS Sprite Image (Works as slow in low cpu computers)

My site have a big css sprite image.
Site: http://www.protohaber.com/demo
Sprite Image: http://www.protohaber.com/demo/templates/v1/images/proto_sprite.png
My site is works slow (e.g. page scrolling slow, etc..) at browser in some computers (low cpu computers)
Maybe you should try to use PNG Gauntlet to optimize the image.
Another Solution could be to split the Sprite into two or even more.
I think the principal reason for this is because the image is too big (almost 1.5 Megabytes), So just imagine how much the cpu have to calculate to move the background from one side to another. I think you sprite has a lot of resources which doesn't belong to it (like some images (the girl, caution alert, etc). Also you are mixing a lot of color at the same sprite which make the images bigger because has more colors to render.
I think one option is break apart the sprite into separate one which will make the file smaller (the slow processors can handle, render and move better small images), remove the images like (the girl, caution alert, etc) and make them jpg file which will make the file also smaller.
the idea of sprites is reduce the request to the server but if this reduce the performance of you application is best idea to make a couple of more request and have a better performance for the final user.

Questions regarding CSS spritesheet (and somewhat about caching)

1) First, should I order the images in my spritesheet a certain way?(like biggest to smallest images, or images that appear at the top of the page to bottom of the page?)
2) Say I have a css spritesheet that contains before and after images. Like the image shows a cow, but when the image is hovered, it shows a cow with wings. Is it in my best interest to not use css spritesheet for that then? Does the css load all the pictures in my spritesheet at once?
3) Is a spritesheet better in terms of caching? Unrelated, but what does it take for a browser to cache something? I mean if it's only after a single page view, perhaps it's not worth it.
4) Lastly, I want to start a forum. I don't know anything about forums yet, but I plan to start one soon. I'm thinking of just having like a default set of 40 images that people can only choose from as their avatars. Should I even make a spritesheet for those images (if it's even possible)?
I know this is a lot of questions, so please answer any that you have knowledge of. Thanks!
A 'spritesheet' is just one large image. So...
1) Doesn't matter.
2) Again, it's just one image. If not all users will want to activate the 'after' feature, then you can save them some bandwidth my making the afters a separate sprite. If most people will want to use the after feature, then you can save them bandwidth by making it all one sprite. (Though note if we're talking really large images, there will be a practical limit to how much you want to stick into one sprite. No one is going to wait to download 1mb file, for instance).
3) Again, a sprite is just an image. It has the same caching pros/cons as any image.
4) 40 hits on the server is a lot compared to 1 sprite. So, based solely on that, a sprite would be useful. But if it's rare that you'll get more than 10 or so of those avatars on one page, then the sprite would be a detriment, as it's loading such a large file.
Just on the ordering of images, I have a sprite file for a site I’m working on that contains various browser logos with version numbers added to them. As such, there’s quite a lot of repetition in visual information in the file.
I was quite surprised to find that the direction of the repetition could have a big effect over the file size I could achieve for the image when saving as a PNG. When I had similar logos in columns, the file came out at about 120 KB; whilst when I arranged them as rows, it came out at 41 KB.
Once the project’s live I’ll post the actual images. It’s probably quite rare to have such similar images repeated in a sprite file; normally your images would be different, or you’d just use the same image repeatedly. (Indeed, I might end up refactoring my sprites so that the varying bits are in their own file.) But I hadn’t realised that such supposedly similar images could be encoded in two files of such varying sizes, purely based on the geometric arrangement of the elements in the image file.
1) Not sure, but I don't think it would matter much, if at all.
2) The best way to do this is with CSS image rollovers.
3) Spritesheets would be better for caching, since it's only a single image, instead of the web server having to connect, send an image, disconnect, send again, send another image, disconnect, etc...
4) I would just use single images. There's really no reason to use a spritesheet in that situation.

When CSS sprites would be good to use and when not?

In what scenarios CSS sprites would be good to use and when not? Is it time saver or only server request saver?
I think bandwidth use will be same because image is same like ong big image but it's in a parts?
When and where use of css sprite is a time saving(in work) option ?
For navigation it's good for rollover pre-loading effect but not good for images disabled people?
What are other good usage which can save our time once and in future (if changes comes in design) both?
Edit: Sprites is only for css background so should we use images in background as much as possible to save sever request, is it good idea?
Update:
To implement takes more time then regular method and mostly client do not much worry about some slowness like http request. My question is can we save time in site making process and future maintenance of website using css sprite. or regular method is enough.
In nutshell my question is: “can CSS sprites save our designer and xhtml css coder time (I'm not talking about server request)?”
It reduces the number of HTTP requests which will enhance site performance.
CSS Sprites are the preferred method
for reducing the number of image
requests. Combine your background
images into a single image and use the
CSS background-image and
background-position properties to
display the desired image segment.
In Minimize HTTP Requests
CSS sprites are a time saver because it is a server request saver, as server requests are notably time-consuming. Using CSS sprites usually decreases your webpages' load/render time dramatically. There are times when they cannot be used, such as with background images repeating in two dimensions, but when you can use them, it's almost always worth the effort.
Of course you shouldn't sprite groups of images that are very big, especially if they're not very likely to be shown. Don't sprite an entire photo gallery into one big image, for instance =)
Other measures which amount to pretty much the same thing would be minifying, compressing and combining your scripts and styles into only one js file and one css file.
EDIT
With regards to your clarification, i'd say no, CSS sprites will always mean more work, never less, compared to just using the separate images as they are. I still wholeheartedly endorse their use, tho =)
CSS sprites are best used for elements that have a fixed width and height. Otherwise, you need large empty spaces in your sprite image, which can (depending on file type) increase the size a bit.
Due to the way different file formats compress images, sometimes a CSS sprite image will have a noticeably smaller file size than the total file size of separate images. That’s a nice bonus.
As mentioned, sprites reduce the HTTP request overhead, which can help load time. I’ve never seen any numbers on the magnitude of this effect.
Sprites will add a bit of time for your CSS developers. It shouldn’t affect your designers. But bear in mind that your developers code the site up once; the benefits of sprites apply every time someone looks at the site.
It will only reduce the number of requests but that will benefit both the server and the client. The server will not need to handle as many requests. The client, because it is limited in the number of parallel requests that it can make, will render faster as many of it's previous "requests" for the image will be served from its cache, allowing it to make the requests that it does need more expediently.
Using sprites reduces the number of requests and thus also the network overhead. Loading a few sprite image is faster and uses less bandwidth even if the image data is the same (or even a bit more) than the individual images.
It needs a bit more work and some planning to combine the individual images into sprite collection images, so the development time is somewhat longer. The difference is less if you have it in the plan to start with rather than combining the separate images afterwards.
Any scenario where you have several same size background images that replace each other (or complement each other) is ideal for sprites.
As long as you have something like a dynamic photoshop PSD file in the back, then the designer's maintenance won't be an issue. But if it is a static file like PNG/GIF, then maintenance will take more time as you cannot control the individual images separately anymore.
Overall, sprites is a great idea. Use it for fixed width & height images that are less likely to be updated frequently.
Sprites are always good to use. They help speed up the loading of web pages and prevent the blinking effect on navigation hovering.

What's the idea behind image sprites, how to approach it?

How do you approach the use of image sprites in css?
Should I take all the images in my website and combine them to one image sprite? Is it really that beneficial?
How hard is it to maintain those images and change them later on?
Should I take all the images in my website and combine them to one image sprite?
Of course not. You're taking it too literal.
I find sprites are best used for groups of similar images. Examples include:
All states of a graphical button
States of icons
All permutations of a background (unless it needs to tile two ways)
Is it really that beneficial?
If you have a lot of them on a busy site, very. It saves a request for each image, saving the user time and your server a whole bunch of concurrent connections.
How hard is it to maintain those images and change them later on?
If you've used them logically, pretty simple. If you need to add another navigation item, you open up your nav sprite and expand it. For things like navigation it can actually be easier to maintain because you have like comparisons right next to you in the same document.
Edit, having seen one of the more extreme examples, I'll add that I would never go that far because:
It's 60k to download. Not huge but on slow connections, that's 60k that has to be downloaded before anything shows. If all your visual assets are tied up, it can make the load time seem longer.
Your CSS becomes a nonsensical mish-mash of background-position commands. If you do want to make changes you have to go back to the sprite and measure everything. Again and again and again.
God have mercy on your soul if you need to enlarge something in the top-left of the sprite. You'd probably just add a new sprite below the current ones.
And that might lead to bloat. Indeed, just loading all these images might be loading a whole lot of material that some users will never actually see. Loading unused data is probably worse than a connection overhead (considering how easily static content can be served by multiple cheap servers or a CDN)
The other examples are a lot more simple and worthwhile (IMO).
Sprites are a great way of cutting down load-time on graphics (sometimes), and always a way of cutting down requests to the server. Generally speaking, they may take some serious planning as you don't simply want to drop a bunch of images onto a canvas and export as a jpeg. I would suggest you study some sprites currently in use by larger companies like Amazon. Get an idea for how they layout their elements, and what types of images they even consider for use in sprites.
You'll also want to evaluate your site and be sure whether you can successfully implement them or not. If you weren't planning on using them to begin with, it may require a lot of back-tracking and updating to prepare for them.
Amazon Sprite
Ebay Sprite
Current.com Sprite (Whoa)
Google
Sprites work well when you’ve got an element with at least one fixed dimension (width or height), and you want it to have a different background image in different circumstances.
When I’ve tried it, I’ve found that sprite image files tend to be smaller than the total size of the individual images files they’re made from, so you can get bandwidth savings as well as the other two benefits:
fewer HTTP requests
no delay waiting for another image to download when an image state changes on hover
That does depend on the contents of the images though.
Personally, I wouldn’t put unrelated images together in one sprite image, as I think it makes maintenance too non-obvious. Also, as mentioned in To Sprite Or Not To Sprite, really big sprite images can use quite a bit of browser memory. (Whether this is actually a bad thing depends on the context.)
The idea is to avoid unnecessary HTTP requests. This is especially an issue if you have a lot of small icons (say, for a WYSIWYG editor like the one used on this site). If you have twenty 16x16 pixel icons, that won't amount to much bandwidth, but it will still mean twenty extra requests each time the page is loaded.
Other candidates for sprites are button states and anything that's purely decorative but part of the layout.
If you use roll-over background image changes, you'll also find that you'll either have to preload the roll-over state image (either with JS or with silly hardcoding) or you'll encounter some latency as the browser requests the previously unused image. Sprites can alleviate that.
Things you probably shouldn't be making sprites of are pictures that are NOT just graphical elements (e.g. graphs, illustrations, avatars, ads) or that will change a lot (e.g. avatars or ads).
It's not impossible to change sprites, but depending on how much thought you put into the arrangement of the sprite sheet, it may be very hard to do. There's nothing forcing you to make the sprite sheet ultra-condensed, but it's obviously better for the file size if there's not much unnecessary whitespace in it (see Google).
Note that the extra requests may not be a problem for you if you have a relatively low traffic site (which almost everybody has, unless you're Google or Amazon). Sprites may still improve performance for mobile devices, though, as it means less chances for errors and thus lower latency.

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